Oculus Rift and Touch controllers – rapid evolution of VR

Having primarily engaged in console gaming the past few years I thought it was about time we had a decent spec PC in the house again. I decided on a high end MSI laptop with a glowing keyboard and UHD screen to level up the house tech. The predlets have been enjoying it too, getting to use a mouse (A high end logitech gaming mouse) to engage with some different types of games has been good for them. The Mac’s and Minecraft are one thing but it seems the high end Windows 10 stuff seems to be more reliable than my previous windows experiences. The Upgraded 10 from 8 on my older laptop (which was a good spec a few years ago) was appalling and crashy. It did work a bit though for the early access Kickstarter for Elite Dangerous and my original Oculus headsets the 1 and the DK2 did work (with a bit of faffing). Watching these original headsets evolve into todays product has been fascinating
Dk1 and dk2
SO with a new PC in the house I took the plunge and got the Oculus Rift and also the Touch controllers. It was the latter that really elevates the Rift from its previous incarnations. Now, with two sensors, it can triangulate the position of the headset and the controllers in a much bigger space. In fact it is more space than we have free even in the relatively open kitchen area. You don’t have to have a big space, some things are designer to be seated to standing in one place, but being able to draw the boundaries of the space and be notified of them in the headset (with a virtual mesh wall that appears) takes this much further than my previous home experiences, even with the PSVR.
The screen display resolution and refresh rate as you turn and move is much more comfortable than the PSVR, reducing some of the the nausea inducing effects of VR.
But what about the content? Well… As an old hand at VR and virtual it is still great to be able to put a headset on and just laugh or gasp at the impact these things can have.

Robo Recall – Comes with the setup, bright city environments and sneaker robots running at you. Using the Touch controllers you grab pistols from your side or shotguns from your back and blast away. You can catch and deflect incoming bullets, and if the bad guys get to close, drop the guns nd grab the machines and pull their arms off. You play in a single place, but turn a lot (risky with the cable) and teleport, which takes some getting use to as you have to orientate. It sees you ducking an dodging firing two directions at a time or putting 2 guns together and blam! Its very good!

SuperHot VR – This is even better! The original console SuperHot with its stylised orange characters and minimalist whist building structures sees you only have time progress when you move. The same applied in VR but you have head and body movement combined with both hands to deal with the incoming attacks. If you want to feel like John Wick, play this. Dodging, punching, catching guns dropped by bad guys and turning and dispatching those behind you is just superb. You have to be very careful of the swinging punches and and the gaming area border. It’s great defence training for my martial art, just a pity I can’t kick too.

Facebook Spaces – I created my avatar, I have a table in a room, at a fixed location, I can take pictures with a selfie stick and video called the family from there. It was very exciting, in many ways a backwards step from Second Life experiences but with a honed physical experience due to the headset. Roll on getting the two principles fully working, free moving, construction in virtual space with social interaction. (Yes I know there are few trying it 🙂 ) I also have bot tried the Oculus Rooms.

Google Tilt Brush – This is a beautiful experience. Painting and splashing colours and effects around in a full 3d Space. My attempt is not going to win any prizes but it felt very good. The Dobok should be white but I had picked a blue like white but in a white lit environment I did not notice

The Climb – This was a favourite for Predlet 1.0, 2.0 had a go too but VR is not good under 13’s according to the blurb. Reaching up and across with the touch controllers is very physical.

Predlet 1.0 rock climbing #vr

Elite Dangerous – It is a lot better with the higher resolution, it was hard to read the screens on DK2 and with the early betas from kickstarts of the game. Now, Wow! Also the Xbox controller schema on a headset is a lot easier to deal with than when I had my fancy stick but couldn’t see all the buttons. Elite still stick in my memory from the early release in VR when my screen cracked and I was on reserve oxygen, and found myself regulating my breathing in real life. That is a gaming moment I will remember for ever and is an example of the impact this level of immersion can have.

Star Trek Bridge Crew – Well I have that on the PSVR, but I am tempted to get it for the Rift too as there is cross play and I can friend myself of PSVR and see if we can get a 2 player team going 🙂

There are more experiences and games to explore of course but this cross section is pretty cool. I need to clear some more space for SuperHot VR and I did destroy the kitchen notice board with a side fist, but I caught the bad guys wagon and turned and used it on those attacking from the other side, with destroying the fridge too. Another memorable gaming moment too 🙂

I had a few issues getting the Rift to play movies, I used the virtual desktop but Amazon and Netflix didn’t want to stream out to another HDMI device. All very old school copy protection, or a setting I missed.

What’s missing is fully body, lets just hook a Kinect up so we can see legs too ? The dynamics of physical gaming come back into play, but in a tethered and potentially dangerous way, despite the boundary protection. The solution is far from ideal, but if it was about practicality…

My biggest problem is having to pack away and set up again each time with both sensors, it’s a barrier to entry even in a house that has quite a lot of room. It would also be handy if my phone and sms alerts that appear on my apple watch popped up in the view too 🙂

The proper games though are fantastic. The “Experiences” are usually way too short though Spiderman (free) is way way better than the utterly appalling Martian one (Paid) from a few years ago. Onwards!

Sci-fi coming true with AR and Quantum communication – Wake up World

Recently the fledgling AR industry got a bit of a boost with the announcement of Apple’s AR kit. This bit of software layering is supported by Unity3d and Unreal, to name a few, and puts some AR elements directly into the OS of the Iphone and iPad. That of course is a bit of a problem for the many other AR toolkits that have been around for some time, but these things happen. Developers are already diving in an making interesting things, such as this Minecraft style tech demo

The ability to position and accurately keep track of objects in the the camera view of the World is a core part of what happens in my novels, including the “how to build stuff in unity3d” parts of Roisin’s inner dialogue. Of course the bits of how she gets to instrument the world if is a bit further off, but as Quantum communication is getting closer and, well that leaves just a little sliver of fiction left that powers the stories 🙂

These things add to the amazing amount of tech out there to keep track off and understand, something my IoT analyst day job keeps me very busy doing. Luckily (well by design really) my research agenda incorporates AR and VR and whatever XR comes along so I am still able to build on all these many years of being in the business of virtual. It is surprising how many companies are deep into it, but still keep it a little quiet, probably out of the same embarrassment or resistance we back in 2006 showing Second Life as an integration platform with both people and real World data, but oh…. it had colourful graphics and game like features, how could that be “serious”. It still makes me laugh to think of the resistance to it, as with the web, e-commerce and social media. The same is happening with blockchain, AI, IoT, autonomous vehicles. Lots of stuck in the mud attitudes, it will never catch on…(a few years pass) oh look my entire business has been disrupted…. why didn’t I listen…
Anyway, keep an open mind on tech and its interaction with society, it’s not all version numbers and installations, people are in the mix and very much part of whatever ecosystem is forming. Why not read the sci fi adventures whilst they are still fiction, look back in a few years and it will like a documentary. (That’s by design not accident BTW)
Reconfigure is the place to start there are some links on the right 🙂 Enjoy the future.

More instrumented training – Hykso, CKD, Power tests

I was probably not expecting this blog to end up as a gym bore, but as this is tech and IoT related but blends with Choi Kwang Do I think it can be excused. Number are all relative, regardless of the units or apparent speeds and counts they need to have previous states to compare them to in order to make sense. (Something we see all the time in IoT analytics 🙂 )
I have had a few sessions of the 2min, 1min, 30 sec punches to see how the punch count and power is affected, plus to track if I am getting anywhere with the training. I have also mixed and matched going for power with just sheer punch count, both variant of a PACE drill for hi intensity bursts. I am not neglecting the kicks or other techniques, but theses are what I can record.
Over a few session I tried 3x1min30 rounds with the aim to get the punch count consistent and fast across each. Around the 3rd go at this I managed to get over 200 strikes per round and the same 8mph avg velocity across them.
The recording of what was a straight or a power shot is a little distorted as I am not using boxing strikes so may be confusing the kit. It does show favouring the right 366 strikes to 246. Even when I thought I was using both side equally, so that is a handy insight. It is probably the really fast combinations have an extra start and stop on the right so I can work on that. Thats 136 strikes per minute, which is wonderfully surprising to be able to achieve. I will revise that as a bench mark in elements of the training, to see if power increases over time.
The other metric was to start to do PACE rounds with decreasing amounts of time
From bottom up 2 min, 1 min, 30 second and 15 second pace drill with kicks only punches logged #ckd4life
In this one (above) the First round at the bottom is 2mins steady heavy but controlled strikes, 91 at avg 16.7 mph (Twice the velocity of impact of the flat out drills). Each session then seeks to up the pace but reduce the time. This worked out quote well as the velocity only dropped from 16.7 to 11.5 but it still meant a punch rate of 172 per second on the 15 second flat out round.

After this I went back to flowing pattern drills and gave my body a rest from impacts, but just out of interest when I was the most relaxed I tried pure concentrated power. By this time there is not energy to think about hitting hard, only relaxed efficient movement, which is what the aim is to produce.
The following was 16 strikes going up from punches to reverse knifehand.
Power test front punches, then reverse knife and round after pace drill #ckd4life
The punches came out at 19mph but the reverse knife hand hit 45 mph. Whether these numbers are right I am not sure, but previously a standard punch was registering at 10mph when I was not so worn out, and a reverse knifehand was 24mph.
To be scientific, I isolated these again. So this is right at the end of a training session. Both right and left rear hand rear inward punches (with a stance change) followed by right and left hand rear reverse knifehand. Just 4 strikes, and sure enough it registered in a similar.
Hykso data #ckd4life
2 punches at 22 and two reverse knife hands one at 54mph and one at 47mph.
What this shows is that the principles of our training in being as relaxed as possible to generate as much power as possible, whilst they often feel at odds with one another, are in fact true. Fluidity of motion comes with years and years of practice, but wearing yourself out a little beforehand helps you practice technique in the right way.
It is nice to also just get away from the numbers and get into the patterns and the mindset too, focussing on targets can be distracting so its good to mix and match.
Pil Seung!

Nintendo Switch – fancy but fun

Friday my dark grey Nintendo Switch arrived. I had not bothered with the Wii U, in fact it marked the first console I had not bought for a long while. The Switch however, well it looked too good to pass up. Especially the gadgetabulous transforming nature of it. Of course there was also the new Zelda, getting rave previews for being such an engaging open world evolution too. I figured with all the work travels I do now it would be good to have some quality gaming in my backpack.
Nintendo Switch

The Switch is an iPad sized screen with a few buttons on it, but it comes with a docking station that HDMI’s it into the TV. Two small controllers slide and click and slide onto the sides of the screen making it very good for gaming, unlike an iPad where no tactile response, or simply your hands being in the way destroy the experience in anything other than turn based combat. The controllers are also not just buttons, but gyro and vibration sensing with very intricate rumble packs for feedback too. One of the appeals of the controllers is that whilst you can use them together, either on the unit or slid into a joypad frame, they can also be used by two different people. So you have an instant 2 (or more with the various combinations available) player setup on a small screen that can prop itself up on a table with a little kick stand.The clicking and unlocking, changing and switching around is a key part, it feels like a Klingon battle ritual making weapons from their armour

We spent Sunday afternoon playing the party game 1 2 switch in which mini games are presented such as quick draw, or gorilla dancing, the motion elements of the controller being exploited. The games are places facing your opponent, with all the action prompted by audio or vibration cues. Multiplayer face to face with imaginary scenes is a new twist. The Switch screen is just there to show the score afterwards. One very nice example is having to guess how many marbles are in a box, the box is your joycon, as you move it the vibrations feel like a number of marbles bumping into one another. Its very subtle and very clever.

Afternoon of family fun with 1-2 Switch and snipperclips

All these are good fun party games, very Nintendo and I look forward to lots more. However there is serious gaming too. The Legend of Zelda – Breath of the Wild is just a stunning achievement.

Zelda - Switch
(One of the first views of the sprawling landscape, which is much bigger than this too!)

The environment is huge and varied, the crafting and puzzle solving needed gives a real feeling of adventure. The heart stopping moments when you stamina disc is decreasing but you are climbing higher up a tower and only just make it by the last little blip, it goes on. It has taken from many other games, but kept is Zelda with Link running around saving Hyrule. There are towers to climb to unlock maps (like most Ubisoft free roamers), there are find the area by a photo, there are horses to not just catch but gradually tame, plants to collect and meals to cook with special properties, clothes to buy and dye, paragliding, bow and arrow and I assure a boomerang will turn up soon for me too. Dotted around the land are shrines, more in keeping with the Zelda themes these puzzle rooms let you use your fancy powers (one gained) to move and manipulate the World. Rather like Portal 2 did it makes you think you are stuck, then you try something odd, it works and you feel clever. One puzzle (no spoilers) use the motion controller, and my solution was just smirk inducing, a truly memorable gaming moment.

I had assumed it was all cartridges and no downloads, but its not. All the games are digitally downloadable. I had order Bomberman, Switch 1 2 and Zelda on carts, but Amazon were not able to deliver Zelda on release day so I cancelled it. When the parcel arrived I downloaded Zelda, and I wish the other 2 games had been digital now as the cartridges are so tiny they are annoying. I bought a 200gb memory card as the 32gb in the machine is half full already with Zelda, but that is much better than having to cart carts around. Also the battery is only 3 hours or so playing Zelda, not ideal for long plane journeys, but I will have to test that out later. Either way its a great addition to the console family and has exclusive titles. So thats all fine by me.

Internet of Training – Hykso

My hand mountable punch trackers from Hykso arrived last week. I can’t quite remember when and where I pre-ordered them but I have been looking forward to trying them out. They are designed for boxers and so geared around punching but I figured that they would be able to respond to our Choi Kwang Do techniques, which include punching of course.
Internet of Training #hykso will see how they cope with Choi
The two sensors, one lights up red one lights up blue need to be strapped to the back of the hand just behind the wrist. I bought some hand wraps but they are a lot of faffing around and I found that my gel hand protectors with the larger wrist wrap hold the sensors nicely. The only problem is that I like to wear my fitbit for hear rate data, and that sits just behind the wrist too. So i placed the left one a bit closer up along the hand.
Pairing on IoS was straight forward, wakes them up with a tap and then assign to a hand.
I tested them just after a class so I was warmed up but in my own dojang. I dived right into a 2 minute PACE drill punching Bob and the bag, to realise I had actually set a 2 minute until we start recording delay. Some techie I am !
So after being even more warmed up I tried again, this with another 2 minute mix of punches, palms and knife hands. It certainly counted all the punches, something that is very hard to do at speed. That in itself is a useful extra training aid especially in the punch for 2 mins, count then, now punch for 1 min and try and get more than 50% of the last count, repeat for 30 seconds and a 15 second blast.

It can be distracting to get lost in numbers, but equally it provides relative indications. The app generates these images for social media, but internally shows a lot more detail, a speed, counter and “effort” monitor breaks down punches and power punches, which I think are anything not an inwards punch in Choi.
What I did notice in the graphs were my “intensity” score dropped mid session but thats when the speed rocketed up. As we often point out in training the more relaxed you are the more velocity you can punch with. A counter intuitive but effective way to focus on effort without effort.
Next I tried just the deceptively powerful reverse known hand for a few seconds. This number may be because it is confused as the hand angle on contact compared to a round punch but to go from 8mph average to 27mph strikes is very telling.

I have seen this on other equipment watching a 3rd dan get triple what most of use could register on an instrumented shield with a reverse knife hand. So for pure contact it is very effective. I suspect elbows, one of my favourite to drive a shield holder back would be along those lines but they are unlikely to register as an impact on the accelerometers in the device. I am not complaining as these are boxers tool not martial arts tools.
If the data is tracking movement and streaming it it would be really interesting to be able to profile moves such as a block and still count them. That would need an open Api or some data export but I look forward to giving it a go.
It fits with the other work I had done exploring using the Kinect
Once I get these darn wisdom teeth all extracted and sorted I can get back to proper training heading to EE Dan (2nd) and these will definitely be a tool in my conditioning arsenal. Lookout Bob!

8 years of Feeding Edge

It is odd that the amount of time it takes the earth to revolve fully around the sun has so much significance to us, but it does. It is 8 years since I started Feeding Edge.
Birthday presents and cake
Of course now it is a little quieter as it has no employees as such just me as a director. It sits as an archive of lots of experiences once I left corporate life and something I am very proud of. A year ago I was just publishing Cont3xt the second novel after Reconfigure and I was in a holding pattern hoping the role I have now as an IoT analyst at 451 Research was going to come to fruition. It was sad to stop delivering projects under the Feeding Edge logo but equally it has a long term product out there in the market place. Both novels are still selling in modest amounts and people are starting to discover what’s in them, always room for more and more reviews though. It’s a long game and as it took me nearly 50 years to get around write them I should not expect them to be found by everyone in a couple of months.
Being deep into IoT taking briefings, giving presentations and writing lots and lots of reports has meant book 3 has had to simmer away in the back of my mind, though being an IoT novel series Roisin’s adventures are never far away. The first 2 books were written as a full time job, as I was lucky enough to have ended up with the time as projects ended, and delays in new projects starting. It was tempting to just sit and goof around, but it was something I had to try and now I am so glad I did as Feeding Edge gets to live on as a publisher of those books. It also provides an interesting intro to people in the tech industry as part of my quick bio chat that we all have.
Reading books is for some people a veracious hobby and for others they just don’t read at all, which is why I would like to explore some of the other mediums in which to tell the story. I would like to go to a more visual platform, but that requires some skills I have yet to master, or need to buy in. A graphic novel or an animation would be an ideal way to share the story. I can see the scenes and pictures still, they are what I wrote from along with the emotions and feelings underlying them.
I wonder what this was about last year in Cont3xt?

“Her personal favourite, that had the most style and comedy points, was one politician who chose to project his power and importance, by appearing with his countries national bird. It was a very large and impressive bald eagle. The entire image was ridiculous in the first place. The politico sat staring at the autocue, that Martin had an override on. The eagle loomed large, to the ebullient politician’s right side, on screen. Before any words could be uttered, Rosin gave the giant bird of prey a small remote poke. She saw the textured wireframe of the bird in her view extend its wings and aim for the nearest living thing that possibly could have hit it in the backside with a pencil. The would-be leader of his party had to wheel his large dominating office chair out of range, holding his hands to his face for protection. As an added bonus Roisin gave his pretend full head of hair a little tweak too. She had dived in before Martin’s carefully written, deliberately non-sensical speech had even started. Martin was not actually annoyed, he saw the funny side. It became an internet sensation, the looping video fitted nicely, in the few seconds of attention span of most people. It made for great animated GIF’s and a multitude of spin-offs. It was even bigger than the #joyhere that Roisin had accidentally created with her first forays into Reconfiguring the World.”

That’s a Feeding Edge legacy 🙂

Sega – Outrun – Spotify

Those of you of a certain age, maybe not quite as old as me but close, will have really enjoyed played Sega Outrun in the arcades back in the day. Possibly in full car mock up. This tune Magical Sound Shower is a classic from then and I can see the pixelated Ferrari drifting across the track and through all the zones just listing to it. All not on spotify, well done Sega for publishing it!

Also this ! love Nights

And Space Harrier 🙂

Jet Set Radio – Oh no this is becoming a playlist 🙂

CES 2017 – Bucket list, tick

For many years I have seen the CES show appear in magazines, then TV and then of course all over social media. As a long time tech geek and early adopter I have always wanted to attend, but never been able to. In my corporate days getting approval for a train to London was a chore. As a startup I never had the time or money either, preferring to invest in the gadgets like the Oculus rift or paying for a Unity license so I could build things. On the TV show we talked about CES, and if we had gone to a 4th series it was on the cards.
This year, with my industry analyst role in IoT I was able to go. Of course as a work trip it was a bit different to just being able to take the show in.
CES 17
I had briefing after briefing with a bit of travel time in between for the 2 main days I was there. Once thing that is not always obvious is just how big the show is. Firstly there is the Vegas convention centre with North and South Halls that is bigger than most airports. It was so big that I only got to really visit the south halls, the north hall of cars, a motor show in its own right alluded me. All the first days meeting were around the south halls. Day 2 was at the other areas of the show, the hotels have their own convention centres and also floors and suites get rented out. The Venetian Sands, Bellagio and Aria all had lots going on, each as big as any UK show it seemed.
Walking around 9-10 miles a day, still not seeing everything, at a trade show gives you an indication of the size.
#ces2017 steps
Again I pretty much missed most of the expo floor with meetings but the day I felt out I had an hour to pop back to the Sands main hall and see some things.
The split across the entire show of giant corporate powerhouses to tiny startups with a single table was amazing. I had assumed it was all the former, but the latter is heavily supported and with kickstarters and maker culture now mainstream it will continue to be really important.
One thing I was there to see was how much Augmented Reality was taking off running parallel with the VR wave, there were a lot of glasses and of course the Hololens and the industrial focussed Daqri smart helmet. Still not there as a consumer focus really yet, though the Asus Zenfone AR powered by Tango and Qualcomm was announced but not on sale until later in the year (no date given) which may put true AR into people’s hands.
#ces2017 day 1
HoloLens
#ces2017 day 1
DAQRI Smart Helmet

It was CES’s 50th anniversary, and that was fitting given I turn 50 this year too. It may not be the most exiting bucket list tick but I have already done lots of mine, and need to refresh the list anyway. I am not sure that will include riding in this human size quad copter that you fly with a smart phone though!
#ces2017 day 1

I guess we best experience everything before these guys and their bretheren take over.

#ces2017

Still at least we can 3d print new parts for ourselves

#ces2017

As you will see in this album the whole place just becomes a blur of everything looking the same, lights, sound, people, attract loops etc. All very fitting to be in Vegas.

CES 17

@xianrenaud and I wrote a spotlight piece for 451 Research as a show roundup which may end up outside the paywall CES 2017: connected, autonomous and virtual in case you do have access.

So that made a whirlwind start to this year. This time last year I was published Cont3xt and wondering what the next steps were going to be. This year I have stacks of IoT research and writing work to get on with, a 50th birthday to not get worried about, imminent wisdom tooth removal (yuk) and all being well a 2nd Degree/Il Dan black belt text in Choi Kwang Do. So onwards and upwards. Pil Seung!

Reconfigure and Cont3xt free for another few days

I decided to give the books another period of free download on Kindle. I still hope that all the hundred of people who have got the books over this past year find time to enjoy them and potentially write me a nice review on Amazon. The professional review I had from Kirkus and the feedback I have got over the year has been fantastic, so I am pretty sure these pieces of work stand up to scrutiny and are enjoyable.
So if you are feeling like you need to grab a different read, don’t be put off by the sci-fi its is adventure and many non tech have enjoyed it. Of course if you are a techie you are the target for Roisin’s adventures.
Number 3 is bubbling around, having a full time writing and presenting job as an IoT analyst makes it hard to find the sort of blocks of time I used to write the first two, but I will get on with it. Long flights to the US and many hotel room stays may be where this one germinates from.
Anyway, please feel free to download the kindle version in your region. It’s global and both books should just wing their way to you on any device that has an e-reader.
The ad budget is quite low at the moment, so this will have to do as a reminder.
Limited time offer on http://reconfigurebook.co.uk and http://cont3xtbook.co.uk #free
The joys of self publishing 🙂
The book pages are here and here

PSVR, is it any good?

Last week the pre-order of the Sony PSVR arrived and the question many people may have is it in any good? The short answer is yes. There are a few things caveats but in general I like it.
#psvr launch day
Despite being a bit more negative towards VR, compared to AR, it is hard not to feel a rush of amazement as a VR scene fills your field of view. The unit is easy to set up, some numbered cables get you installing an HDMI pass through box from the PS4 to the headset. This serves a dual purpose, one it lets others see what you are seeing on the main TV screen (if you want them too, albeit at the lower resolution the lenses use) or it lets you not turn the headset on and use the PS4 without any faffing around. The headset has a sliding front mechanism to allow you to easily install your face plus prescription glasses it, and then a sprung and adjustable back to keep it in place. The on switch is on the cable right next door to the volume controls, which is a little awkward if you press the wrong one. A set of in ear headphones plugs into the the same block, though we swapped that for some noise cancelling over ears.
@elemming and the predlets all had a go, and it is unfortunate that the unit says you have be 12 and over to use it. I am not quite sure what that is, though there are a lot of weird things that happen to your eyes and brain once inside a VR rig.
The headset has distinct blue lights on the from, sides and back that enable the camera to track it in space, which means you can stand and move a little, more on that in a moment. I dug up the PS3 Move controllers and after a lot of trying to charge, hitting the reset pin etc they seem to now be back to capacity and working. They are not essential, but they do enhance a few of the experiences (note I didn’t use the word game)
Predlets getting their #psvr fix
I used the supplied demo disc first, it created a wide and bright area to present the game selection menus. I picked Battlezone, for old times sake. Cockpits always work well in VR. If you are sat down with a controller indoor hand the cockpit feels right as you are already sort of in one. The demo gradually lit up the cockpit and you definitely feel a buzz. The lower resolution that a normal HD screen is noticeable in some moire patterns on textures but only if you look hard. I was soon whooshing the tank around reliving the early battle zone which was vector graphics and a two handle tank level control in amusement arcades, where you looked through a scope to see what was happening. So it fits with the upgrade to PSVR. Interestingly the demos all had an in view buy button, though no clever VR payment system here, it just goes back to the flat shop only delivered in VR.
Next I tried the paid for set of demos that is PSVR Worlds. The intro to this starts very dark, but you are aware you are in a hall of heroes, a flaming ball gradually illuminates whilst the sound crescendos. As menus go its pretty impressive. An important thing this does is let you see your controller in the VR view. It even lights up the right buttons as you press it. The tracking and view of the controller adds a lot to the experience even just as a menu. If you have put the controller down you can look around to find it, rather than pat around with your hands as if your eyes are shut with ones that don’t track the controller. This experience got richer playing gate London Heist experience. I enabled the two move controllers and holdings the game started they morphed into a pair of hands, pressing the trigger clenched them to a fist. The tutorial has you opening a draw, throwing a can into a bin and the most interesting is picking up a handgun. Because you are holding a controller already the grasping with the trigger does feel oddly like picking something up, which them moves around as you hand does. With the other hand you reach for a clip of bullets and push them into the gun in the other hand. The trigger then acts as, well, a trigger. It is very cool. The vignette of story gets you into a few shoot outs, though it is very short, yet the experience is impactful. Another option is to hit the shooting ranges. Sometimes with two uzi’s. You can reload these buy slamming the gun on the magazines stored vertically on the table, then go all John Wick on the targets point forwards with each gun in turn or taking multiple targets.
I stuck with the move to become Batman in Arkham VR. This is pretty stunning too, though once again very short. Some of the AR style features in VR assembling things are very convincing, again because of the Move controller. The freaky psychological elements of batman game recently where you turn around and a room has changed work very well in VR too. Reaching to you utility belt to grab the batarang or the grappler and hooking things back on there again is great. You play better stood up, though you can’t walk anywhere, you have to blip teleport to defined locations. It is a pity that all the batmobile and batwing interaction is not there you do no driving just grapple to the batwing, a quick loading pause and you are at a new venue. None the less I will remember this for a long while. It is one of those experiences, like the t-rex in tomb raider.
Back on PS VR Worlds the undersea adventure is an interesting one. It puts you in a dive cage and then you descend, it mention sharks in the title, so yes, there is a shark. You have no controls, you are in a cage and you feel utterly powerless. The rest of the family all experience the fear in different ways, but again it wont be forgotten in a hurry.
Then it was Driveclub VR. This one suffers the most from the resolution drop but when you are hurtling around and glancing across as you overtake you soon forget that. It is fast and can be quite nausea inducing. On my first race I pushed replay and watched again sat in my car, I chose to stand up and see what happened. I was standing up and turning around in a car doing 120mph around a corner. I nearly fell over, and certainly had to sit down and take a bit of a VR rest. It was pretty intense 🙂
Other things we have tried is the VR playroom, Predlet 1.0 was inside the headset playing the main character, I was able to join in on the TV with a normal view, seeing her avatar and the thing she controlled move around and working with her was cool.
The other collaborative experience is Keep Talking and no-one explodes. The headset view is of a bomb, with lots of different components, the external view for the other player(s) is of an instruction manual of text and pictures. Through descriptions and finding a common language like “the squiggle button with a dash on the top” you work together to stop the bomb. It is a fantastic party game and if you are disarming the bomb you feel a sense of powerlessness not seeing the manual, and vice versa for the manual readers.
Finally Eve:Valkyrie. Well this is pretty intense but my favourite full game. The cockpit and the combat are stunning. It has a feel of the BSG reboot, a quietness to the space and the ship turn very quickly unlike maybe in Elite Dangerous, where there is more momentum. As a fan of flight games and dogfights, probably are than the fps shooters on the ground I feel in my element. Targeting with missiles uses the headset and the extra glass in you canopy to be able to get a visual lock which certainly makes you look around. The frantic firing and explosions and space debris has you ducking and weaving. It is wonderful once you get over space sickness.
So yes the PSVR is great. I like it a lot. We just need more full content done well, like any new tech.