vr


Communicating through avatar size

It always amazes me how there is always something to learn or be surprised about tech, you think you have a handle on it and then you see or somehow sense something else. I recently got hit with a thought about the relative sizes of an avatar in a shared virtual space/metaverse application and what that can be used for. I have often talked about the scale of virtual worlds being a mutable thing, we can be sub atomic or at the scale of a universe in a virtual environment. I have also talked about being the room or place, i.e. a sort of dungeon master approach controlling the room (as a version of an avatar) whilst others experience something about that place.

Avatars of all sizes

The first experience that got me thinking about relative avatar size was getting to play Beat Saber as a 3 player VR game. I had done 2 player, here you see your fellow player off to the side facing you but experiencing the same song and blocks. You are so busy playing and concentrating, but it is a good experience to be shared. However once over 2 people, at 3 in this case, you are all on your own track but facing a common central point, like being on a star. The player that is doing best has their avatar zoomed and projected up towards that central point as a reminder you need to work harder. Its a great mechanic and is then using the avatar size as a communication mechanism, i.e. they are better at Beat Saber than you.

The next experience was to properly play the VR dungeon crawling turn based dice and card Demeo as a multiplayer. This game has you and your friends gathered around a board decked with figurines. You are represented by you hands, to pick up the pieces and moves them, or to roll the dice, and by a set of glasses or small mask. The avatar is not a whole thing, no need for legs etc. The board is the thing you all want to see. Each player can change not only the direction of the board just for them, by dragging it around but also zoom in and out to see the lay of the lay or get right in and look at how the characters have been digitally painted. The game is collaborative and turn based, and you get to see the other players had and mask avatars. Here though is the twist, you also get a sense of whether the other person is stood looking around the table top or if they have zoomed close because the avatar you see of them scales up and down in size according to their view of the world. Not only can you see the direction they are looking but how detailed their view might be. If you are zoomed in and you look up you see the giant avatar of your fellow player looking at you. This is all very fluid, gameplay is not messed up by it, and it shows a level of body language that only really exists in metaverse style applications. The VR element makes it feel even better but the effect works on 2d screens too.

We often talk about sense of presence, remember you were next to someone in a virtual place, but this is another dynamic that is obvious, but only obvious now having experienced it. Anyway, that’s the thing I learned earlier this week. Also in order to find a picture to express the image above started as one DALL-E sentence for the AI generation, but I also tinkered around with the new web editing that lets you add new frames of generation to existing images, creating AI generated composites!. The stately home was an accident, but somehow looks very much like my old 2006 metaverse evangelist physical and virtual home of IBM Hursley. The ability to create an image and a feeling for this post, not just grab a screenshot for the games (which is always tricky to get what you want anyway when it involves other players), is also rather cool and is the first time I have created an image for a subject, rather than the subject be image generation. The future is arriving fast!

Anyway, avatars, not always what you think they are are they? 🙂

Digital humans evolve

Way back in the dim and distant era of 2009 I was exploring a lot of tools to help me build virtual environments with avatars and characters that could be animated, typically in Unity. 3D modelling is an art in its right and then rigging those models for animation and applying animations to those is another set of skills too. At the time I was exploring Evolver, which in the end was bought by Autodesk in 2011. A decade on and there is a new kid on the block from Epic/Unreal called Metahuman. This cloud based application (where the user interface is also a cloud streamed one) runs in a browser and produces incredibly detailed digital humans. The animation rigging of the body is joined by very detailed facial feature rigging allow these to be controlled with full motion capture live in the development environment of Unreal. Having mainly used Unity there is a lot of similarity in the high level workflow experience of the two, as they are the leading approaches to assembling all sorts of game, film and XR content. However there was a bit of a leaning curve.

I decided to generate a couple of characters and ended up making what to me feels like Roisin and the Commander from my Reconfigure novels. Creating them in the tool plays instant animations and expressions on the faces and is really quite surreal an experience. I installed Unreal on my gaming rig with its RTX gfx card and all teh trimmings and set about seeing what I needed to do to get my characters working.

First there is an essential application called Quixel Bridge that would have been really handy a decade ago as it brokers the transfer of file formats between systems, despite standards being in place there are some quirks when you move complex 3D rigged assets around. Quixel can log directly into the metahuman repository and there is a specific plugin for the editor to import the assets to Unreal. Things in Unreal have a data and control structure called a blueprint that is a kind of configuration and flow model that can be used in a no-code (but still complex) way to get things working. You can still write c++ is needed of course.

My first few attempts to get Roisin to download failed as the beta was clearly very popular. I only took a photo of the screen not a screen cap, a bit low quality but there is more to come.

Metahumans

However, eventually I got a download and the asset was there and ready to go. Unreal has a demo application with two MetaHumans in it showing animation and lip synching and some nice camera work. Running this on my machine was a sudden rush to the future from my previous efforts with a decade old tech for things such as my virtual hospitals and the stuff on the TV slot I had back then.

Roisin ?
Roisin from Reconfigure and Cont3xt in Unreal engine

The original demo video went like this

Dropping into the edits and after a lot of shader compilation I swapped Rosin with the first metahuman by matching the location coordinates and moving the original away. Then in the Sequence controller, the film events list I swapped the target actor from the original to mine and away we go.

This was recorded without the sound as I was just getting to grips with how to render a movie rather than play or compile an application to then screen cap instead. Short and sweet but proves it works. A very cool bit of tech.

I also ran the still image through the amusing AI face animation app Wombo.AI this animates stills rather than the above which is animating the actual 3d model. I am not posting that as they are short audio clips of songs and teh old DMCA takedown bots end to get annoyed at such things.

Now I have plan/pipe dream to see if I can animate some scenes from the books, if not make the whole damn movie/tv series 🙂 There are lots of assets to try and combine in this generation of power tooling. I also had a go at this tutorial, one of many that shows the use of a Live facial animation capture via an iPhone streamed to the metahuman model. I will spare Roisin public humiliation of sounded like me and instead leave it to the tutorial video for anyone wishing to try such a thing.

Lets see where this takes us all 🙂

Amazing phone scanning and AR animation

In a break from the all day video calls and events I just quickly downloaded Qlone to my Iphone. I also printed out the black and white scanning reference map. This technique of a reference mat and moving the camera has been around for decades to varying degrees of success, so I was not sure how it would fair.

Superplastic

In about 1 minute of waving the phone around to fill the visual indicators on a virtual dome over this character I had a scan of him. A full colour 3D model in the app. I was so impressed with the initial quality I paid for the upgrade to it which did this remarkable thing.

Bear in mind the figure is just a bit of plastic, I did not highlight any joints or add any context to the model, but magically it just was able to walk around and animate itself instantly.

It can export to a multitude of 3D formats so I think I will have to get Unity back up and running again. Very impressed, well done Qlone

Sansar-Lost Horizon party in VR

Last weekend, Friday 3rd July and Sat 4th July 2020 the virtual world Sansar hosted the Glastonbury Shangrila set of gigs called Lost Horizon. I decided I really should attend as it looked such an epic lineup and attempt to put on 3pm-3am constant music over several stages for 2 days, in VR.

Sansar was originally a Linden Lab( Of Second Life fame) spin off, focussed on using newer tech to get people into the environment. I was in there back in 2017 importing a tilt brush sculpture into my own space. I had been in the early beta but it was all NDA so I didn’t post photos until it went live.

Now #sansar is live I can post my google tiltbrush import #art
Early Sansar

Sansar was recently sold off to Wookie Ventures, but I was pleased to see that my Sansar account even from back then still worked, and I had the “look I have been here since year dot” style level on my profile.

I had a quick look around new Sansar the days before the event, you know to get the avatar in good shape and not look a total n00b moving around etc. It had changed a lot, very much in keeping with the style on VR apps with pop up menus you can place in space or float from you wrist. It also looked and sounded great

OculusScreenshot1593535943
New Sansar Nexus

Incidentally, for some reason all the photos I took from within the Oculus wrist band came out square, it all looked much better in VR and moving.

I visited the popular 2077 cyberpunk world too, again all as prep. All very much in keeping with the whole scene, and great to see Max Headroom (look him up kids) on a screen for my generation of geeks.

OculusScreenshot1593535751
Cyberpunk 2077

The real star though was the set of gigs both of dance music, some urban house or something I don’t even know and some live bands performing all manner of wonderful tunes.

Now this is where my experience may have got a little more freaky. I had my Oculus Rift S ready to go for the visuals, but I also wore my Woojer haptics vest that hits your body with bass lines and clever sensory perception through sound, then that fed to my Nuraphone in ear and over ear headphones, that are tuned to my individual hearing pattern. Its a lot of clobber to be working but it had to be tried. (Note this is all bought and paid for no product placement here!)

Sansar lost horizon
All the kit

As I logged into Sansar and I arrived at the Nexus I immediately got a blast on through all the kit, as I teleported to the first stage I arrived at the landing zone, the stage was a little walk away, but already the dance music bass line was hitting me physically as well as sounding great. I had to turn the haptics down a little to start off with to get used to it as I approached the arena.

Once in, and this applied to all the shows I went to, the DJ, in this case, was green screened into the booth, so whilst we were all avatars, that DJ was theirselves doing their thing.

Sansar lost horizon

Everyone else was an avatar of many different forms, the vanilla basic first avatar to some incredible creations. I couldn’t find my normal predator kit so I went with my second option of green hair and some cyberpunk kit. I also picked up a set of animations and dance moves free form the shop but went on to buy a whole lot more to add to the fun.

The music and the feeling was incredibly intense and I tried all the stages in my first 3 hours at the event. I liked the DJ stuff but live bands were even better.

Sansar lost horizon

I dropped out after 3 hours just to make sure I wasn’t shaking myself to pieces, and to grab some food. I also mentioned it to Predlet 2.0, he installed Sansar and got set up, he didn’t set his VR up but it supports desktop.

He was having a blast with silly avatars too. We were at the Fat Boy Slim gig, as you can see below. Fat Boy Slim is waving in the background. I am rocking a guitar that I went and bought, as I was enjoying the actual bands and Predlet 2.0 was a dancing shark for this one.

Lost horizon festival Sansar 2020
Fatboy slim and us

In Sansar you have a choice about how much you want to interact, I love having lots of dance moves and gesture and string them together in time with the music, it was clear others were just listening, living the avatar to dance, but it’s all good. Predlet 2.0 shark liked doing head spins.

Lost horizon festival Sansar 2020
More shark

You can mix between the first person view, or as in these photos orbit the camera around. If you are dancing its best to see what you are doing with the avatar from the outside.

Occasional crashes or re-sharding sent me back to my own little room but I stayed for another 3 or 4 hours on the first day. Thats a lot of VR and haptic feedback and banging tunes in your head I have to say. I was worn out 🙂

Lost horizon festival Sansar 2020
Waiting to get back in

Some of the venues got us all flying around with low gravity or bouncing pads, so I got to be all rock and roll on a rooftop.

Lost horizon festival Sansar 2020
roof

I got an awful lot of moves and animations, many from names I know well from Second Life. These all strung together in a wonderfully esoteric way and the puppetry of dancing got more and more fun.

It was also clear that there were an awful lot of people with years in Sansar, intricate avatars, lots of youtubers streaming too. Equally there were some people who apparently had never been in any virtual world or games before. These people were sort of amusing in they would arrive and shout to their friend, “can you hear me”, “Is that you?”, “Look what I can do?” which was moderately funny, but then they would start pointing out weirdness in avatars thinking no one could hear them. I had left my channel open so I could. There were also some people, as in any crowd looking for a fight, swearing or being abusive, they were politely reminded by Sansar helpers/bouncers to chill out and that was in fact PG-13. I saw a few of those less capable of enjoying space with others leave, or get booted for being grievers. Its 2006 all over again, as we used to have to do that event at the IBM Wimbledon Second Life event.

I saw a lot of bands, so many I can’t name them all but on day 2 probably about 5 hours in I caught UK metal/punk/street band PENGSHUi and they absolutely rocked. If nothing else it was the mix of styles messing and thrashing my haptic Woojer. It was certainly time to break out the guitar. Yes I even bought the album afterwards, the first music I have bought for years as a memory of the event.

Lost horizon festival Sansar 2020
PENGSHUi

I spent about 10-12 hours in total out of the 24 available. The Woojer and Nuraphones added a great deal to my personal experience. I know a lot of other people were enjoying it and the production was fantastic. It is the best virtual event I have been too, not the longest as 2 weeks running Wimbledon in SL would probably take that record, and that was different. This was pure escapism, rocking music and a bunch of fellow mad virtual world enthusiasts and n00bs alike coming together in this weird locked down pandemic.

If I have note already posted all the photos I managed to take above they are in this album, but go check out the videos and other official content, not least PENGSHUi (Yay I see my avatar)

Or once of the DJ’s like Fatboy Slim (There were multiple shared rooms, looks like I wasn’t in the filmed room this time 🙂 )

Kayaks and Space Stations – a great gaming weekend

Microsofts Game Pass is a great way to get to experience games that you may not have noticed before or to try something completely new. As a subscription you get access to a 100 or so games, in a library that has everything from AAA games to quirky indie’s and also a lot of great retro content.

This weekend I noticed Observation appear on the list by No Code studios and originally released on the PC in May 2019. For me that month is a bit of a blur after the concussion in April so my gaming slowed a bit. Still I was glad to bump into the BAFTA winning experience on Saturday. Now I play a lot of games, I also have written some slightly out there Sci-Fi with Reconfigure and Cont3xt, top that with have watched lots of great mind bending sci-fi movies and shows and read a few books too, and I have to say Observation was up there with some of the best off all those experiences. It had a 2001 Space Odyssey, Moon and Gravity etc feel to it and the story was well slotted into that. As a game the control of a corrupted AI trying to help the remaining crew member but only able to access the ship systems through cctv cameras and an occasional use of a roving sphere was fantastic. The art direction, the tweaks on the camera feeds, the odd outages and secondary systems to access all added to it. So much so that I played it most of Saturday and then Sunday again. It is not a really long game, not a RDR 2 or anything, but its doesn’t need to be as it is certainly longer than any film. The emotional involvement and intrigue as too what was going on was truly engrossing. No spoilers, but it’s suitably trippy. It is certainly one of the best games I have played for story and inventive presentation.

Observation
Observation

My other notable gaming experience was the launch of nDreams Phantom:Covert Ops for my Oculus VR rigs (Quest and Rift S). This introduces a really innovative approach to VR movement and to stealth action games. You play sat on a chair as you are a special ops soldier in a stealthy kayak. You control the boat with your hand controllers by gripping the two ended paddle with each hand and pushing down into the water on alternate sides of the boat. You are trying to sneak into a waterlogged compound and have a variety of ways to get passed guards and their spotlights. Sat on you boat you have various weapons and devices strapped to you and it. The paddle locks onto the left of the boat, a pistol is on your chest, a machine gun on your back, and a sniper rifle on the right. A set of binoculars sits just in front. Using these, some quiet paddling, hiding in reeds and finding tunnels you work your way in. Like all stealth games you don’t want to get into a full on fire fight, but if you do you can survive. Sat in the kayak at the start you can almost feel the water and the damp air. The paddling (despite not having a pole to link both hands) seems to get the shoulders going, especially if you are trying to quickly cross a dark, but open body of water having distracted a guard shooting a light out. The game also is cross play with the same save game and unlocks on quest appearing as the ones I unlocked on the Rift S. The only disadvantage to this is not being able to have more than one save game for other family members to play, a problem across the Oculus range as they are single facebook account machines. Anyway, love it, well done all just up the road in Farnborough, a revolutionary game and really good fun. Check out the official video below.

Phantom Covert Ops

It felt very weird doing that podcast

Usually by this time of year I would have done several presentations on stage or a webinar or some such thing. This year of course we we have all been locked down. We got to 75 days on our chalk board before one of the predlets (following social distancing) walked into the park to meet a friend. That is a long time. We are lucky to have space in the house and garden and lots of things to do, but it clearly has a mental impact.

Lockdown

I have spent hours and hours walking around the garden listening initially to music, then getting really into audible books but also properly regularly listening to Games At Work.Biz pod cast on a Monday. The dulcet tones of my friends Michael Rowe, Michael Martine and more recently Andy Piper talking about all the things in tech that I love was like hanging out and shooting the breeze. Instead of talking I was walking, in order to maintain some level of fitness and get some vitamin d. I had been tweeting about the show and engaging in some extra conversation as thoughts arose so it was funny the last few episodes to get a name check.

I got asked to guest on the show last Friday which was utterly fantastic. However, I realised that I had not really been doing much public speaking so I started to doubt I had the words or thoughts worthy of the show. Equally, its about stuff I care about so there was no way I was going to say no. Instead I bought a new cardoid mic with a spring scissor boom and a pop filter. Yay for the tech. I have been on the show before, after I published the novels but that was November 2015 ! episode 126. It was part of a wide set of publication promotions I tried

Lockdown

I signed into Skype with my Audio Hijack app configured to send my channel of seeking to the communal drop box. We had a slack full of suggested news items (including the ones I added). Then we piled in recording having had a bit of a thread and final item in place. Four of us on a podcast might get tricky, but we all got to say what we needed to say. It was really good fun. It was great timing too as we all went through an amazing time with virtual worlds in 2006-2009 and I was attending Augmented World Expo and some of its events that week. So very fresh in the short term memory combined with long term memory 🙂

The time flew by, it was like the pub getting time called, but for the time I was on it was mentally refreshing. Of course then I was nervous about listening back to it, would it still give me the great buzz that I got to get me into the week. I am please to say it did, I sort of filtered out what I said and took even more notice of what the guys said. It is very different to be in listener mode as opposed to broadcast. Part of the reason Zoom calls are so tricky as most of the time we are receiving info, but we have open cameras so are in broadcast mode. That is tiring.

Anyway… listen to the podcast episode 275 Virtual Chickens, subscribe, checkout the back catalog.

Emotional impact of the virtual – all about the feels

My participation, professional and social, in virtual worlds over many years mixes my tech geek inquisitive builder side with the deep emotional impact of how interactions feel. I still clearly remember events from 2006 that occurred in what we still call virtual. I also still feel the waves of joy and excitement as a fledgling industry grew and the pain of the inevitable bubble bursting. I remember the people who I have grown up with in virtual worlds, friendships that a transcending time and space. I also deeply feel the fear and jealousy that was directed at many of us despite attempting to be inclusive. It was shrouded in the apparent lack of seriousness that comes from games technology, but was really a fear of missing out in human to human communication and of power structures altering. I do think and mourn where we could have been with the virtual, right now, when we need it the most but equally we now have social media deeply adopted. The world is moving, and now everyone has to find ways to communicate that work for them.

I was honoured to be invited to gather around a firepit and chat in Second Life last weekend. It was at 2am my time on Sunday morning. If you were part of that great time around 2006 you will recognise these wonderful people from Billions of Us. I have remained an SL resident and island owner all these years so it was not a resurrection event to sign on and pop along. However, I felt… nervous… Why? I was just going to have a private chat with people who I share social media space with all the time. The reason was we were going to talk about the old days. I have all those emotions tied up in that period of time now also compacted with being locked down at home for the past 57 days.

In order to help deal with some of the demons I felt I needed to upgrade my avatar. My original predator avatar, with striped leather jacket and then a subsequent feeding edge t-shirt is from a very different time. SL has changed to be able to cope with 3d mesh models now, I was a collection of graphic primitive cunningly sculpted and scripted by Sythia Veil. However, I was a processor hog. I had visited a sim and a script had told me I was using up 4% of the processing power on the server, on my own! The client tells you your avatar weight (as in processing required) and I was bloated old and fat at over 50k. I went and found a new and brilliantly built predator avatar on the store, a detailed mesh, with a weight of just 5k. I adjusted it to have a feeding edge logo attached at low cost and also placed clickable versions of both Reconfigure and Cont3xt on my hips, like six shooters. Changing a long standing avatar is not without another range of emotions, but it helped me think about the future not the past, and damn… it looks good, with and without the mask. Well done to undercover for the build!

Avatar upgrade / Modernization
Avatar upgrade / Modernization

I had tweeted about this and was thrilled that Games at Work dot biz talked about it on the podcast. A link very much to the original eightbar crew in 2006 with Andy Piper, Michael Rowe and Michael Martine. Also great to hear Andy also headed into an avatar rebuild. You see its 14 years ago and still very relevant, very personal and are all very connected. Also a wonderful podcast and the Michael’s are now at episode 272 of the weekly event (I will let that number sink in!)

Anyway Sunday 2am rolled into play, I teleported to the fire pit and was there with everyone. It turned out I had not tested the avatar in public so I was over 8 foot tall, but I sat down rather than editing there.

We talked for an hour solid about the good old days and the future, the relevance of virtual worlds to our reality now. I shared how it all got started for me and the chain of serendipitous events and wonderful people that gathered around IBM eightbar. We then took a quick tour of some art installations on the fledgling Billions of Us islands.

A wonderful hour or so with Billions of Us on Saturday night Sunday morning. My new avatar size is now slightly smaller too :)
A wonderful hour or so with Billions of Us on Saturday night Sunday morning. My new avatar size is now slightly smaller too :)

Then we said our goodbyes and I returned home. Both to my own island in SL and then to my office.

That “returning home” is way more emotionally loaded that I would normally expect it to be. It was late, I was tired but…. unlike all this torrent of video calling (and audio) which being people to my screen into my office I felt that for the first time in 57 days I had been somewhere with people, friends old and new. When I woke up in the morning I still felt I had been out. It is this feeling that I have had a lot with virtual world and game experiences but the fact it happened under this crazy pandemic world times and was so liberating and so deeply felt I pity anyone still messing around trying to come to terms with those funny people with there funny avatars and crazy ideas.

Virtual worlds have not gone away. There are many more. Please consider this might be a great mental getaway for many of you. I don’t care which one, and I know community building takes time, but get in one take a look and really think how does it feel.

It was my tribe, it was on a subject we all knew but this is very very real. That one hour made me feel better, really very much better than I have for a long while. If it can do that for me, maybe it can do it for you. 1 hour respite just chatting or wondering around a virtual world. Let me know how you get on.

WFH – The past 20+ years – Metaverse anyone?

The recent pandemic situation is causing many offices to suddenly switch from co-location in a building to everyone working from home. 11 years ago when I left IBM and started Feeding Edge I was immediately a home worker, but the preceding years, despite having an office and a base most work was effectively remote. Being a metaverse evangelist in 2006 was all about people using virtual world and game technology to be able to communicate and understand one another at distance.

The projects in 1997, in the early days of the web, were built as a team in an office but were clearly very much about interacting with the world at large. For those of us in these industries, building and shaping the use of the internet we did not face a big bang switch over from office to home. We tended to grab and adapt or write whatever tools were available to work across physical and digital divides. That of course is a typical pioneering spirit and having been an evangelist for change I know not everyone is comfortable with that, and nor should they be.

A sudden switch from one thing to another is bad enough, I recently had to switch from Mac to Windows for work, its annoying, and irritating at best and veer stressful at worse. Today we have the added external stress and personal worries about family and friends as well as the future of businesses layered on top.

The reality is, we do have the technology to communicate and share, we might not all have the right processes or social norms in place but the more we try, the better.

For many people teleconferences are a norm anyway, just usually they commute to a desk or office in order to have those. However many others will not. It is here we all need to be cognitive of how much the technology blocks and filters who we are. A voice only teleconference is great for a presenter, or for the alphas who thrive on talking, but many people will not feel comfortable to interject and cannot use body language to find a gap in a conversation. Video links are not really any better, for some that strips them of their normal behaviour as they attempt to stare at the camera or try and get a level of eye contact akin to the physical world. Some people engage in text chat alongside audio and video, though often those who are better at talking do not pay attention to the text, and sometimes the text just becomes chatter in the background. There is an art and style to all this and people will find what suits them, just as in a physical situation we adapt to one another’s signals.

It is these sort of difficulties that led to exploring virtual worlds like Second Life. Some of that is shown in the Album below of 600+ images 2006-2009. This was a long and varied journey and one I have talked, writes and presented on many many times. Happy to share the tales just ping me @epredator or the 11 years worth of posts here many related to metaverse concepts or even read my Reconfigure series and get the gist of of some of it in a modern sci fi context.

Second Life History

It acted (and still does) as a teleconference in having shared sounds in a space, but it has the presence of avatars to represent people, that get moved around even doing simple things like sitting or standing or hovering next to people you know in a meeting. Instant visual feedback, who is there, where are they, what are they representing with the avatar. We used text chat, group and 1:1 whilst also having voice. We were able to bring artefacts into the environment dynamically, whiteboard in a 3d space. All adding to the depth of communication. There is also, for those that can, ways to code, make virtual objects do something too. This is still entirely possible on Second Life and many other virtual environments. Now more than ever is time for people to experiment.

This is also without even bringing in the tech and immersion fo Virtual Reality or the potential for Augmented Reality to allow us to blend our physical and digital presences in physical space. That of course requires people to don headsets and have the kit, but virtual world interaction does not need that. A laptop/tablet and an internet connection is all that is required. Carry on with the frustration of teleconference and video conference by all means, sometimes they are the ideal approach, but just consider what is causing frustration of working remotely and investigate what might be a better way.

Good luck all, stay well.

VR is now finally normal in our house with Oculus Quest

Clearly VR has been sort of normal in our house for many years but it has generally needed me to have left something setup or be asked to get it ready to experience. A while back I got rid of the spare bed in my office and put up a bunch of shelves to clear space specifically to let me have the Oculus Rift and it sensors permanently and easily available (I have a new desk for the windows laptop now BTW. However the Rift is still on a PC that needs to be logged into and the chair I sit and work on all day need to be wheeled out of the way and, well I am pretty much always in the room working or not there to help because of work travel. So we have high end great quality VR, but it’s not used very much by anyone else. It would get used if I set it up in the kitchen (pretty much the only other space clear enough room scale VR, but that setup had to be transient, making it a bit of a pain.

3 days work. Much better room now. Still not finished
Full sweep of room setup

The Oculus Go got a bit of interest a while back but because its only 3DoF it is not as engaging as full VR once you have tried that. It is still great for watching movies though.

Oculus Go

The Predlets have seen VR and got to use it since the original Oculus DK1 over 5 years ago they are 12 and 16 now !

We have the PSVR, but the PS4 tends not to get used very much in favour of the Switch and the Xbox. We do have some more recent accessible VR on the Switch with the Labo kit. Which has proved a fun thing, but not getting everyday use as there are other things to do on the Switch.

Nintendo Labo VR for Switch
Nintendo Switch Labo VR camera.

So I was very pleased when the Oculus Quest arrived on release day back in May that it got a bit of family interest.

Oculus Quest

It is a very impressive piece of stand alone VR kit. It may not have quite the grunt of the £1500 gaming laptop and Oculus Rift but it has the same feel and smoothness with full wire free standalone 6DoF VR along with full hand controllers.

It has an almost permanent place sitting charged and ready to go in the Kitchen. Here it is next to the toaster.

Oculus Quest in situ

It has become popular with elemming and the Predlets all just occasionally picking it up and having a go. A firm favourite is of course Beat Sabre but Predlet 2.0 likes Job Simulator, he even asked me to get that one specifically. Also Box VR get used a fair bit as we are all being meeting our movement rings on our apple watches. Predlet 1.0 favourite not the Rift was The Climb and I am happy to see it is due to make an appearance not the device. I am still very enamoured with SuperHot VR. It along with Beat Sabre are some of the best VR experiences I have had.

Is it worth the £400? I would have to say very much a yes. It adds nicely to the collection of 10 or so headsets I have gathered over the years and is very much a state of the art expression. The pick up and play nature of it (it even remembers the guardian set up after you take it off and put it down somewhere else (the guardian is the boundary you draw around your play area to let it warn you if you are near a wall). This all adds to it just working and being a family friendly device.

The only downside at the moment is that it uses only 1 facebook logon, i.e. mine. Some fo the games then assume there is only one user and don’t have multiple slots for save games. So yes all those high beat sabre scores are obviously mine 😉 I am sure they can fix that and I hope they do.

Anyway well done Oculus. Love it!

Made it at last (in VR too)- Thanks Streetview

I was just checking out Hong Kong on my Oculus Rift in Google Earth VR and also Streetview VR for a few mins today. I have a trip to China in a couple of weeks so was just using the tech to get ready.
After that I popped back to Basingstoke, remembering seeing the street view car in the summer as I left the station. I knew where I was, but I figured the picture would not be there yet or not be looking my way.

However, it was, and I got to see myself strolling back from a trip to London, but saw it first in VR 🙂 Now, I join the ranks of those that have appeared on StreetView. Yes I know I did TV, that was cool, but being on StreetView seems cool too 🙂

If only I was carry a copy of Reconfigure or Cont3xt
Here is the pic and the link

Spotted on Google Streetview