There is a lot of hype of the new Matrix movie but today a demo/experience rendered in Unreal 5 live on Xbox series x and PS5 went live. The intro movie is fantastic, sometimes you can’t tell real from virtual, other times you can, but that often feels deliberate, toying with the uncanny valley.
If you don’t have an next gen console then there is a video, and it is well worth watching, remembering this is live rendered in Unreal 5 not precanned cut scene.
Many of us in tech have an affinity to the Matrix. I remember the first one, sat in the offices in Hursley building early web sites and shops, engaged in the start of digital transformation. The free character drip screen savers everywhere and even the old clunky web we had clips to watch “I Know Kung Fu” etc. Many of us were gamers too so this blaring of physical and digital was really appealing. I even bought the soundtrack, not on old fashioned CD but on Mini disc 🙂 Its always pushing the envelope and as this video shows, they are still at it! Metaverse FTW 🙂
What a bumper time for games it is, and on 9th November the latest of my all time favourite racing games Forza Horizon arrived on the Xbox, The games have always had a large free roaming area to collect, drive, race and photograph some fantastic cars. Each generation gets more jaw dropping as it pushes the limits of what can be done with the graphics, sounds physics. Number 4 in the series was set in the UK, building on a huge map that merged many of key locations and and cities into a manageable terrain. Number 5 has moved to Mexico and even more stunning scenes await there. The game is bundled into Microsoft Xbox Game Pass, but being a fan I bought the full version and all the expansions, knowing full well that I will be playing this on and off for years.
The beauty of Forza Horizon is that “where we are going we don’t need roads”. There are roads and tracks and you can just stick to those but you can also tear across the landscape in even the most unsuitable car possible. This may seem at odds with the precision feel of the driving simulation but it always manages to walk that line between arcade lunacy and pure driving simulator. Why would you go tearing around the scenery, well its for the views like this.
The scenery alters across many different biomes, the time of day and weather also make for great variations and the game itself switches between spring, summer, autumn and winter every week.
Also of note is the radio stations, prerecorded play lists of rock, dance, classical music that have wonderful DJ voice overs that often refer back to things that are happening such as event s just raced or about to come up. It is enjoyable to just pick a car, and casually (or otherwise) drive around the place seeing the sites and smoking up the tunes.
A feature of Forza that I always share and enthuse about is the custom paint and decals for the cars. The game has managed to preserve artwork with each generation of the game so effort in creating these is not wasted. I use the decals as a demonstration of in game advertising and support with both my martial art and my Reconfigure books represented, along with a stylised predator face based on the Wii Mii version. These designs appear with my car in other peoples games and can also be downloaded, though there are some much better painters doing some great work to check out.
There are cars from 3 wheelers to high end supercars, over 500 different models and all hyper detailed in and out. There are drag races, giant leaps and even houses to buy.
There are lots of online multiplayer angles to join in on, but I really enjoy driving against the Drivatars of friends and family. Here, a single player race is populated by names and cars of people you know driving to some degree in the way they would drive if they were there. This degree of personalisation is always great fun.
If you are looking at these shots and saying, oh it all looks too shiny to be real though, I saw this vehicle parked outside a London train station in a recent (and long time since I have been out) trip.
I have already blasted through many of the races and levels, the last game was one of the few I have level capped and “prestiged” on. That really just comes with lots of time more than any particular skill, though doing well in races, performing superb stunts, drifting, speeding and crashing the scenery all ramp up the levels more quickly.
It is also great that I can play this on PC and on Xbox Series X but also now its available as a cloud game. Its juts a pity that our communication infrastructure on the train lines is not up to using that, but its still good if other members of the family are playing something else at home.