Use Case 2 – real world data integration – CKD

As I am looking at a series of boiled down use cases of using virtual world and gaming technology I thought I should return to the exploration of body instrumentation and the potential for feedback in learning a martial art such as Choi Kwang Do.
I have of course written about this potential before, but I have built a few little extra things into the example using a new windows machine with a decent amount of power (HP Envy 17″) and the Kinect for Windows sensor with the Kinect SDK and Unity 3d package.
The package comes with a set of tools that let you generate a block man based on the the join positions. However the controller piece of code base some options for turning on the user map and skeleton lines.
In this example I am also using unity pro which allows me to position more than one camera and have each of those generate a texture on another surface.
You will see the main block man appear centrally “in world”. The three screens above him are showing a side view of the same block man, a rear view and interestingly a top down view.
In the bottom right is the “me” with lines drawn on. The kinect does the job of cutting out the background. So all this was recorded live running Unity3d.
The registration of the block man and the joints isn’t quite accurate enough at the moment for precise Choi movements, but this is the old Kinect, the new Kinect 2.0 will no doubt be much much better as well as being able to register your heart rate.

The cut out “me” is a useful feature but you can only have that projected onto the flat camera surface, it is not a thing that can be looked at from left/right etc. The block man though is actual 3d objects in space. The cubes are coloured so that you can see join rotation.
I think I will reduce the size of the joints and try and draw objects between them to give him a similar definition to the cutout “me”.
The point here though is that game technology and virtual world technology is able to give a different perspective of a real world interaction. Seeing techniques from above may prove useful, and is not something that can easily be observed in class. If that applies to Choi Kwang Do then it applies to all other forms of real world data. Seeing from another angle, exploring and rendering in different ways can yield insights.
It also is data that can be captured and replayed, transmitted and experienced at distance by others. Capture, translate, enhance and share. It is something to think about? What different perspectives could you gain of data you have access to?

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