future


Virtual World/Augmented Reality Olympics, World Cup?

In a report just published by EngageExpo on the future of virtual goods there is an interesting comment by Tom Hale the Chief Product Officer at Linden Lab (Of Second Life fame) that says.
“Continue to see large brands experiment with engagement based investment to maximize exposure during zeitgeist events, for example the Olympics.”

Now I am hoping that it really does get taken seriously by the organizing bodies. The ways of representing sporting events are open for massive innovation.
I wrote that here in April and here and here in 2008 on eightbar and have proved the potential with the Wimbledon work since 2006 in Second Life.
I also received an invite to a conference (via Layar) for the M-Football conference whose aim is to ensure that the 2010 world cup (soccer) acts as a catalysts for mobile applications (inluding augmented reality ones).
Now with 2 years to go it really is time for the UK in particular to wake up and start doing things. It wont be enough to throw some things into Second Life or a quick Facebook app on there 2 mins before the event.
We are all here to help and to work that direction. We can indeed make this the best Olympics ever.
Wimbledon/World Cup mashup bleak times
Back in 2006 when England went out of the World cup Yossarian and I shared the experience enhanced with Second Life as a back channel at the prototype Wimbledon. It was simple, effective and very memorable (and I had Avatared up as Sven (The coach).
Head in hands as we crashed out.
Imagine what we can all do if we actually plan this !
Apologies to any agencies working on this in earnest already. I do get the feeling we have not really started yet though.

Immersive video live in 360 degrees

A long while back we had 360 degree panoramic webcams that let people direct what they see. Now we of course have google street views of the world, but I was impressed with this 360 video that you can drag around of NYC

According to this article live versions of Immersive Media’s technology is being used for an on demand music service.
Of course once you have live 360 video coverage you can still instrument that display and provide virtual augmented reality over the top, which is an interesting twist I think.

The Next Decade?

It may seem a bit of a long shot to look forward to the next 10 years but what the heck!
1. Keep Walking. Obviously the big one to consider is what used to be called mobile. Everything is mobile now. We already have relatively easy access to 3g and wi-fi to allowed our technology to be untethered. Of course this needs to be wrestled away from the anti-competitive telecoms companies. The thing stifling growth is the wayward charging mechanisms. Cross country boundary charges and tariffs will be forced to change, either by regulation or by a new entrant into the market that is not a handset provider. It may be more schemes like the BT FON emerge. With that you opt into a scheme to share your home wireless with passers by who also opt in to share their home wireless. It creates a huge ad hoc network. Just imagine too if a generation of devices are made that not only receive but also transmit and act as wireless hubs.(The already exist BTW!) If the pricing model is an opt in to share you wireless access wherever you are and you get paid for encouraging others to use you mobile hotspot (as they encourages new users to access their applications) then we may see a game changer in personal comms.
2. Batteries. This has to get sorted out in the next decade. Our devices demand more and more, and we rely on them for longer so we need a sustainable and revolutionary power transmission or battery device.
3. 3d Printing. 10 years should be enough for this to become “mainstream” as by then the transmission of 3d content and design with the associated rules and regulations, kite marks, certifications etc will start to be in place. Why move goods all over the planet when you can make them locally? It really is a no brainer.
4. Games as work. Eventually enough of us will have been through the corporate mill, will also have spent a large portion of our life entertaining ourselves with World Of Warcraft and Modern Warfare 2 and even Farmville to work out that there is no reason for us as humans to druge along doing work for the sake of it that is dull and repetitive. Menial tasks can be enhanced for very little cost into levelling up entertaining, morale lifting and thought provoking activities. Work and business is a Role playing game (I have pointed this out before back on Terra Nova). Donald Trump says he is not interested in money but it helps to use it to keep score. (I guess I need to alter the game I play 😉 ). This will of course become a lot easier to do as services in the enterprise are exposed and instrumented then rendered and represented in more meaningful ways in environments like Second Life Enterprise. As with all forms of human communication some people will evolve and flourish learning to entertain and inform, to persuade and motivate using all the online tools and presence that we are able to engage with today.
5. Brands crossing digital borders. Engagement with people where they happen to want to be online and offline will have to increase. It will not be enough, as back in the early web to just leave you website lying around to be found. Business has to become a travelling exhibit, a movable market stall that can be adjusted and placed wherever people are or want to be. Digitally distance knows no bounds, but you need more than a sign post or banner ad. Active guides, persuaders, dare I say salespeople? Maybe I am referring to my evangelist brethren though? People who know the territory, have experience and speak the language working for companies, not just as a a sideline that the company takes for granted.
6. Collectives vs Corporate. I would really like to see an end to the ridiculous long statements and terms and conditions on digital content. The pages of scrolling and checkbox ticking, the multi country copyright statements on films that you cant skip (particularly kids ones). We should evolve a fair wait of policing copyright, of acknowledging the origins of an idea. I am fairly certain this charge will be led as more of us become distributed and work more as collectives online. Of course this will be cyclic as those collectives will evolve into the corporate entities we have again today but the re-arrangement will start to occur first over the next decade.
7. Renaissance – Access for All. Projects such as one laptop per child and local country initiatives to enable connectivity really are essential. We have a divided society where many of us are the monks with our illuminated apple logos enabling us to connect with the world. We have an increasing number of people who are just learning to decipher the history of our writings, but are now starting to not need to hear us read it out load, but to write their own digital histories and more importantly their future. We have a few naysayers that are worried that if everyone has access to this the world will end as we know it. I mean…. people communicating with one another and understanding one another’s cultures, ideas and needs without being brokered by a ruling class, whatever next! With a rise in education powered in part by digital inclusion at a global level I expect to see some huge innovations, upheavals and positive outcomes over the next 10 years. Putting the tech in the hands of people, but just as a tool to use however suits them, not just for the sake of a cool gadget is going to cause this generational renaissance.
So there we are a lucky 7. Happy new year and happy new decade everyone

Merry Christmas and Happy Holidays one and all

Merry Christmas to everyone from Feeding Edge and epredator (one and the same thing at the moment :))
It has been an amazing year and I have to say a great big thankyou for all your support. To all the people I have worked with, and for, advising, building, directing in whatever capacity. To all the people who have offered to help, mentoring, contacts and to share ideas that created new opportunities thankyou too. It feels many of us are part of one big club.
feedingedgelogo xmas
Having very much helped spark this wave of the virtual world industry via Second Life and the other platforms, going from the apparent safety of a long term corporate job to a faster moving freer thinking world of entrepreneurs in this fascinating space has been quite a blast. Virtual worlds, social media, games and augmented reality with a smidge of 3d printing thrown in for good measure offer some amazing avenues of exploration. It has of course been a huge financial challenge, not least because of having to pursue and stick to my principles and honour system. I never do anything the easy way do I! There will be more on that journey as I sort the book out over the coming months. In some ways I have been waiting on a particular process to complete one way or another but enough is enough I think. Too many people have shown an interest in the journey to this point so far and what really happened the last few years. I had some great advice that much of what I talk about is so positive and with an attitude of “come on we can do it” that it would be strange to write a book targetted at the bad an negative actions of others. I think that is right. So whilst there are some things that need to be resolved I will no doubt work into the book that positive effect of others negative actions. It will of course be as press worthy when I do 🙂
I have had some great collaboration conversations the last few weeks in particular and having just had a patent filed on an idea that has been brewing for a good few months there is an exciting business avenue to start 2010 with.
I will of course have to do a predictions post later, but this is really a merry christmas one and a great excuse to abuse my logo a bit more. I checked with my branding guidelines, and I agreed with myself that this was within those 🙂
Have a great holiday, stay safe.

Cory Doctorow on Copper Robot

For those people who don’t get the whole presence in a virtual worlds thing. A whole bunch of us are sitting in Second Life right now listening to Cory Doctorow (boingboing and books like Makers
) interviewed by Mitch Wagner. We have a sense of belonging. Likewise there are some celebrities from Second Life here and some old friends. It makes it better, even though we are listening in effect to a live interview.
Copper Robot talks to Cory Doctorow
Wherever this conversation goes it will be brilliant I know.

Digital Britain – Let free happen?

I have been listening and nodding away in agreement at Chris Anderson’s Free and reading Don Tapscott’s position on Digital Britain. In particular it was interesting to hear the history of the music industry and how is has shifted since the 1930’s. Each step challenged by the incumbent powerhouse, though the industry flourishing and growing despite that.
I paraphrase part of chapter 3 of
Free: The Future of a Radical Price: The Economics of Abundance and Why Zero Pricing Is Changing the Face of Business

In the 1930’s radio emerged.
Artists were paid for a single live performance, though this seemed unfair when compared to a concert hall of ticket paying audience when in fact it was broadcast to millions.
ASCAP insisted on royalties based on gross advertising revenue of the station at a high rate.
They wanted to raise the rate in 1940 when contract expired, which caused the radio stations a problem.
Whilst negotiations were on more stations started to use recordings as the technology had evolved and now had a use.
The record industry responded by stamping “not licenced for radio broadcast” on records.
Th US Supreme Court ruled if the station bought a record it could play it.
ASCAP persuaded major artists to stop producing records, hence cutting the content flow to the radio stations.
Stations were faced with either crippling royalties, or no content.
So they self organized their own agency BMI
This became a focal point for those niche artists and styles previously ignored by ASCAP.
Country & Western and R&B etc.
These “niche” musicians just wanted exposure so let the music be played for free
Radio then became a prime marketing channel for music not a direct revenue engine
Artists made money from records sales and concert sales and it moved back to live performance again.
With a combination of a smaller royalty formula and the rise of the Disc Jockey the top 40 era emerged. The music industry grew because of this.
Now the industry is about merchandise and live performance in concerts and still thriving.

Now of course we have the ability to both buy digital music at relatively cheap prices, and also for people to share them with one another for free. The powerhouses will say that this will kill music. It will if no one ever pays of course. However then no one will have any music and the human need for that will drive the creation of music. Live performance however still needs to be live, the tech will improve to allow the experience to get closer to the real thing as we see with virtual worlds. It then becomes about being at the event, being part of the event not just being broadcast too. The artists get to perform and get the adrenalin payoff for delivering to a crowd. Money will change hands, people will make a living.
The sands will shift, new patterns will emerge?
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Of course piracy is a constant conversation and battle, but if something is good some people will show their appreciation , either by paying, donating, or spreading the word and acting as a salesperson to reach the people who will pay.

I am writing this as a someone who seeks to get paid for what I do, those things are very often about live performance of some sort. Generating ideas, inspiring people, explaining. Equally though lots of people expect that turning up to talk and generate ideas should be free, but they may pay for a “deliverable” some code, documents etc. Likewise much of what I share here is obviously giving away some ideas. Something that traditionally has been regarded (before the ability to share so widely) as something you keep close to your chest. Now blogs and twitter are my radio station playing my records that I create myself in order to help people know what I do, what I think and how I can come and perform for them and build their ideas in emerging tech and virtual worlds.
The various conversations about Digital Britain and clamping down on people worry me greatly. They have elements of the ASCAP example above, though I suppose this sort of restricted practice is needed in order for the industry to flow around it and grow. Having an threat or an enemy brings great resourcefulness. The danger is that the powers that be manage to crack down so much that we set the business innovation back too much.

Where are Apple in virtual worlds then?

Yesterday I was asked what Apple are doing with virtual worlds and related technology. The answer had to be, I don’t know, it would appear nothing specific. It was something I brought up at the 3DTLC conference in washington earlier in the year.
Having tweeted about it and ended up on a Facebook discussion it seemed worth putting some more firm thoughts down here.
I agree that Apple mac consumer hardware, the iphone, ipod, Mac. They also make the operating systems to power those specific pieces of hardware. In doing that they heavily focus on the user experience and giving a smooth experience to users and to developers.
Clearly when we are talking about virtual worlds they can be considered just an application. Opensim servers run just fine on my MBP. The various clients for Second Life work just fine too. So it is great for them to just keep cranking the handle on their base products.
Santa is mad at festival hall
(Photo made using 3dvia app on iphone and 3d model Santa is Mad by Toymaker )
However, the iphone and its recent updates to allow Augmented Reality applications, combined with development tools like unity3d and the number of 3d games such as Star Wars Trench Run is showing that as a mobile platform it is viable to interact with a virtual world app.

So is it likely for Apple to start to help with the same sort of UI polish and standards that it has created for touch applications, or the look and feel of the Mac OS?
Is Apple in a position to create and manage the equivalent of ITunes or the App store for virtual goods and content?
Already the iphone SDK has been updated to allow the delivery of new packaged content within an app, to allow free apps to be unlocked through commerce applications.
So in many ways Apple already has the pieces for us and are starting to use them themselves by creating an App team. The question is, what will Apple do? A few years ago we would not have expected the iPod and iTunes to come from people that made the homebrew original Apple hardware would we?
It will be interesting to see this develop.

Just in Time and Just in Place manufacture

I was just typing an explanation of 3d Printing in one of the networks I frequent to help some people get a handle on 3d Printing.
It struck that the “just in” prefix worked quite well. We are all used to the notion of Just In Time when talking about stock levels in a shop or factory, having the resources you need when they are needed and not holding too much redundant and expensive stock.
With 3d printing we add the layer of it being just in time by its very nature, but it is also where we need it so it is Just in Place.
Just in Time, Just in Place with Just Enough Quantity seems to work for 3d printing?

That BBC article – The demise of Second Life?

A few days ago this BBC article lit up on and bounced around the network, and because it said “What happened to Second Life?” and then went on to try and explain the current status of the virtual world industry I got sent the link a few times and asked what I thought.
I had commented on the piece on the site, but I guess they got a too many comments as there are only a few on there. The Linden Lab response was blogged here.
“Not long ago Second Life was everywhere, with businesses opening branches and bands playing gigs in this virtual world. Today you’d be forgiven for asking if it’s still going.”
Hursley Island is born
That was the line that opened the piece which sort of set the tone.
Clearly we had a lot of media hype, we also had a lot of us form corporate space sharing our journey and finding new uses for virtual worlds. The media hype happened because it was a vibrant and interesting time with lots of angles and ways to explore this way of humans interacting online. It also offered a leap from the label of Web2.0, and gave more fuel for ideas and stories. In addition, being visual, it provided/provides much better additional content than a simple picture of Facebook.
I am quite happy that we had this massive interest in Second Life and virtual worlds in general. I am also now quite happy that we can just get on with pushing things forward and building industries and movements on the top of all the platforms.
It is not all Second Life, that is the part that may have confused the article. Not everyone, and every interaction online happens in Second Life. In fact there have been some moves lately that have started to push some people away from the platform, though this is really aimed at making it more mainstream and controlled.
I think part of the problem for people is the frame of reference that they need to impose on any new interaction online. Dynamically created places like Second Life are a way of getting to interact, but obviously if you are with the wrong people in the wrong place you will have the wrong experience. Not all pages on wikipedia will meet the needs of every user. Not every tv programme meets every taste and mood. Not every person, place, event in Second Life will meet everyones requirements. Not every virtual world will meet every requirement of business, social, entertainment and education need.
So, yes, some user interfaces needs a bit of learning, some creative platforms need you to put some degree of effort in to build things, some groups of people need you to interact with them in order to become part of that group.
Will Second Life solve this for you? Will Opensim? Will IRC chat? Will a community news letter? Will a blog/twitter/facebook/myspace/linkedin profile? No of course not.
I wonder if the next article will be “What happened to the world wide web?” or “What happened to the printing press?”
We are also at a point where 3d content and immersion is still on the rise. We see lots about Augmented Reality, which again will be hyped with interesting marketing schemes. It is all part of the same evolution. Content, Immersion and People all connected online.
I view the future as bright, I also know that some will want to wait and let us all sort out all the answers before coming on board. Its part of the cycle of all change adoption. Again I do not mind this, as I am here, as I say , to take a bite out of technology so you don’t have to.
If you are too wary, or too risk averse to engage, bemused, curious or scared then let us evangelists dotted around all over the place help you. You know how to find me!
Flame on.

Get ready to push the button on 3d printing

I got sent another sample of 3d printing by the guys and girls at Objet I had not got around to photographing it and blogging it, but I have had it in my laptop bag and handed it to a number or people to say “look at that”. Physical interaction with an object causes humans to relate to things very quickly indeed.
This piece is a collection of rubberized buttons and a hollow case.

Objet 3d Printed buttons
What is interesting though is that the buttons have been printed and manufactured to in one go, but with different amounts of resistance. The lower button is almost solid, the top button is like pushing into your palm. The mid range buttons are more like the spring levels for degrees of cooking a steak.
IMG_0123IMG_0122IMG_0124

The lid is removable too to show a two piece printed object. With no delicate parts to worry about it fits nicely in with all the business cards and cables, hence where it has lived for a few weeks.