future


Social commentary on privacy 100 Robots style

It is well worth checking out 100 Robots, this video Jim Purbrick just posted is really well put together, a catchy song with a bite of social commentary and some great mixing in with Aleks’s interviews from the Digital Revolution (I still have not managed to get to a live gig much to my own annoyance)

” song about biometrics, click tracking, online privacy, Phorm, governmental data loss, corruption and the surveillance state. Features interviews with Chris Anderson, John Battelle, Sherry Turkle and Lee Tien from the BBC Digital Revolution rushes. Filmed and directed by Chris Cole.”
Nice work I think. The lyrics indicate the potential benefit that someone has of providing a “free” service but that we pay with with our information, our Kudos, our time or our support. Done well of course it can be for common good. Done badly, i.e. like a government system that loses data, or where information is abused for profit to the detriment of others, it is a concern.
Of course you can just sing along with the hook πŸ™‚

Next week live and direct at Metameets Dublin

Time flies by so quickly and it is nearly time for Metameets 2010 in Dublin on 7-8th May. I am doing a 30 minute talk at the event, live and in person on 7th. If you look at the schedule you will see a good few familiar names . The speaker list is in an interesting order too I like the billing order πŸ™‚
So what am I going to talk about in my slot.
The whole conference is right where I am interested in talking about things, the theme being “Old Myths and New Realities – The New Realities of Virtual Reality in the Old World.”. With the cast there I feel a little pressure to keep up. It is odd but when you are thrown in the ring with the people who you have been influenced by and whose work and thoughts you respect, with an audience who is well informed and educated on the subject, it becomes a different discussion to the usual evangelical one of “hey this really is a good idea people!”.

I want to build on my washing away cave paintings and where my current thinking is with how we are already changing things quite dramatically for society. So I was planning on this.

Synopsis: Virtual worlds have already acted as a disruptive technology and combined with other web movements have caused a positive social disruption to all parts of our lives, work politics and friendships. However many people are already scared by our new ways of communicating and interacting. Yet have we, as virtual world exponents, already got too comfortable with avatars and islands? Should we be considering where we go to next layering and combing real and virtual. How do we start to thread our online existences? Is there another step to take in the not so distant future that lets us communicate our ideas online in ways we have yet to evolve to consider.

Quite often things come up as I am presenting, its sort of an adlib performance as I am not big on writing scripts and sticking to them. If there is anything anyone wants to ask beforehand or see me weave into this then let me know here or on twitter etc.

For instance Rita King/Eureka DejaVu posted this article on something we did in world the other day where we met to discuss a drupal based web project and some wireframes. I quickly sparked up some shared media screens pointing to google drawings so we could walk and talk our way around the ideas, and a live version of a site on another panel. It was good to be able to move around the space and refer to things by our avatar position, though sometimes it felt there should be an event better way to negotiate and explain the concepts to one another in this space other than clunking our avatars around. However, it worked and it was quick, simple and almost cheap (if you ignore the fact I am paying Linden so much for an island!)
I have included Rita’s video here form her original post. You even get to hear my Norfolk accent droning on about how good drupal is as an example of voice comms πŸ™‚ Rita said “go on say something interesting” πŸ™‚

I really do like this shared media

I keep finding myself bemused by the anti-slviewer2 comments in Second Life. Yes a few things are in different places, the colours have changed, but….. you get to interact with content in a whole different way with the media containers and true web on a prim. It may be that many people not being builders will not find a space to create an surface and mess with the texture settings to get access to this great addition. However I have shown a number of people some very powerful things very very quickly. For me that is all win!
Yesterday I was in world when we had the great British Airways storm the front moment as their planes headed to an ashcloud closed UK. We all became plane spotters on http://www.flightradar24.com/ watching the stacking trails as the natural disaster met health and safety met commercial pressure. I augmented my experience by happening to be in SL and stuck a web on a prim under my previously created gas cloud sculpture. It just added to the experience. Not only watching live flights and a historic moment but being logged into my favourite virtual world and embedding the data into it.
planes and ash
The real kicker though is how easy it is now, in particular with googles new google draw to work on shared diagrams. Yes whiteboards are just a click away. Being a web app you can also have people contribute who are not in world with you. You can leave a diagram and come back to check multiple updates later or work on it all collaboratively seeing the effect of one anothers work as it happen. You know just like standing in a room with someone doing a chalk and talk. I still prefer to use in world objects to get most points across, but sometimes, just sometimes scrawling on a wall does it for me.
working on google drawing in SL
I hope that if one thing good comes out of the air travel confusion it is a whole host of people asking “isn’t there a better way to work than emailing these attachments around and having telephone calls”. Of course many of us know there is, and regularly use them.
The ability to do up to 8 shared screens, so above we have both a whiteboard and my previous post and video on working differently available side by side. The option to use a forced privacy method by having the web page as a hud gives all sorts of options. I am still experimenting with how wearing the web can be used for some interesting effects too.
Its all good, give it a try.

No not Snowcrash, Modern Warfare 2 updates

The last few hours have been about the release of an update to one of the most popular online games of recent years. Modern Warfare 2. The update, or “stimulus package” as it is entitled is a new collection of maps to engage in multiplayer matches online. The pressure that Xbox Live was put under and the Modern Warfare system, must have been very intense as the game is still highly played and clearly most people were geared up to download it and to spend 1200 Microsoft points on Xbox Live (though that seems a little steep for 5 maps).
DLC is an interesting approach to keeping a game alive, the game becomes a framework or container for us to be sold new virtual goods. People often assume virtual goods are t-shirts and posters but this is highly engaging virtual content.
What is also interesting is that the levels will feel different each game. This is because of the unknown factor of other people and of variations to the games, team deathmatch, capture the flag etc that give a different dynamic every time.
What we end up with is an event in virtual space, with some other people joining in and a degree of structure to the event. It may be twitch reaction shooting and situational awareness but it is an important interaction to help inform the non game virtual worlds.
One of the levels features an oddly spooky mannequin factory that in Snowcrash you might consider these are avatars of people with lower end kit and connections to this virtual world.
MW2 dummies
Actually they are just scenery. Though when you come barrelling into the room tuned to shoot at anything human shaped they are a little disconcerting en masse.

Heavy Rain – Heavy Narrative

I hope this is spoiler free in talking about Heavy Rain.
In all the DotGovLabs games workshops we have had discussion around narrative and how a game experience needs that in some form. Heavy Rain has come up a lot in that as a prime example of both story and character engagement. We also have often ended up talking about fun. Often in the fun discussion zany, wacky, quirky, frivolous are the natural partners to that. However we have also all been discussion challenge, and how solving something hard, achieving a complex task is rewarding and fun, but in a different way.
I had read a lot about Heavy rain, seen the pictures and heard others say how unusual it felt to engage with. Last night in a 4 hour stint I could not put Heavy Rain down, and there is a lot more to come story wise it would seem.
It certainly pushes some emotional buttons for me as a parent and has an air of intrigue about it that is not quite a horror film style fear but its suitably slow pace give you a lot of time to think and reflect of whats going on.
Heavy Rain
The acting in this form both the technology of the facial expressions to the brilliant voice talents blended with a varied set of camera angles and film style techniques have certainly moved this sort of story telling forward. It has clearly learned and extended its predecessor Fahrenheit, but cranks up the emotions even more.
The game mechanic is very simple, and is a serious of twin stick gestures at vary speeds or slightly more complex quicktime “Simon Says”. When something more action packed than walking around investigating happens you are bounced from you reflective and pondering mood into an almost panic. Its all adrenalin, but seems to be a different flavour flowing.
The plot has a central character and I felt I was in his shoes, though it was not too big a leap to segue into the other characters just as in a back story in a film. Feeling sorry for the character and wanting to help yet wondering if he is the one that needs help is key to this story.
At points when you think things are just settling down a curve ball is thrown and one of the most unpleasant levels I have played was what seemed to be a hallucination of all the crowds in a train station as static dummies, paused in time, slightly greyed out. You have to walk through them and as you touch them they crumple to the floor. It actually reminded me of the Modern Warfare 2 infamous airport scene, there innocent civilians are cut down by the team you have to work with and you can do little about it, its a shock, but more of a single moment out of context with the rest of MW2. Here in Heavy Rain, there is nothing you can do about the people either, you know its a dream, the panic of the slow chase you are in and watching people drop like flies will stick with me for while. It’s very spooky.
I am really looking forward to getting through this story now, likewise seeing how the apparent choices make a difference in the long run, at the moment if its making a difference its very subtle.
One last think, I love the FBI agents desktop AR. Roll on when we have that for real, great virtual world crossover.
***Update After several solid late night sessions I finished Heavy Rain last night. It certainly picked up the pace and told an intriguing story. There were moments I gasped and felt a variety of emotions form revulsion to relief and an undercurrent of sadness. Spending that much time with so few characters makes this feel like a TV mini series rather than a film. I usually wander from most games before finishing them as over the years the endings have let me down and I have felt it better to leave the thing hanging in the air as a great memory. This one though…. absolutely needs to be finished. What a great piece of entertainment. Thankyou Quantic Dream

Restaurants Vs Home Cooking, Distributed Vs Local

I have been wrangling with explaining how a business or idea can be spread across user generated content platforms with as much impact as attempting to create a platform of your own.
The social and technology landscape that surrounds us right now has fundamentally shifted opportunities for people to get things done. If you want to do something there probably is a place, space, server or service where you can experiment with your idea without the need to invest huge sums of money and hours of effort in getting the entire full featured gizmo up and running.
Businesses that suggest they are going to inject themselves into the places where people already are, in particular in online activities are often viewed as a little odd. It is part of the reason people get confused by virtual worlds like Second Life. There is the business of Linden Lab in creating the tools, running the servers etc. However there is also the creativity of the residents and users of the places in that world. Those people are able to experiment with ideas of how to interact in a virtual environment without having to build an entire one. Likewise people who want to experiment with how to build one and run one can now also do that due to the open source Opensim.
That is not to say there are not huge rewards for those platforms and middleware providers that make it easy for everyone to do the thing that they want, but presence in another place makes a great deal of sense. If your core business is story telling why should you need to bother about how a light shading technique is coded in a 3d engine.
I think we have always had this concept, but for some reason its got lost in attempting to compartmentalise business ideas. If you are a RL shopkeeper you do not tend to build the shop and the street it is in.
Baby squid
The exciting thing is that both concepts can co-exist. Just as restaurants and people cooking at home are really the same thing, but just there for different levels and quality of experience.
So thinking about explaining a truly web distributed experience over user generated content platforms on the web is more like considering cookbooks and utensils for the home market, spread in lots of different places, used in lots of different ways as opposed to the very focused, very local experience of a restaurant.

180 ideas by 22 experts

Yesterdays quick brainstorm idea generation session for DotGovLabs was a very interesting session indeed. Ren Reynolds had invited an amazing set of people and I have to thank them all for coming and joining in.
We only had two hours to see what we could all generate from one another’s interactions. Using the tried and tested (but still quite scary) technique of crowd-sourcing with post-it notes around the subject of Games and Government everyone dived right in.
Having (over) 22 people in one session was likely to be too many, but as it turned out once everyone got going things started to flow. The lack of complete structure is not always for everyone, though many people have experienced this free form idea generation before. I had created some themed areas to help focus some thought, but in general we wanted whatever came up to be put on the board.
I was very happy when the brainstorm “rules” I had on a whiteboard that included “Wild and extreme ideas are good” was adjusted to “are fantastic”
The voting section highlighted some interesting points which then led to good round table discussions on the subject too.
There are some report deliverables out of all this which need some work to put all the various other inputs together.
I went through all the 180 ideas and comments this morning grouping and ordering them. I also had a flashback to a whiteboard session in 1998 when I put MMORPG up in a session on where we should go with the web business at the old firm. It was not high on the list of voting, but would have actually generated a lot more revenue if we had engaged with it all at the time πŸ™‚
Idea generation workshop
One thing I can share at the moment is the result of the warm up exercise.
I suggested that people write down a significant influential gaming moment and put that on the board. As we are dealing with engagement and we were in general a group of gamers it created the following list. See how many resonate with you πŸ™‚

Playing quake for England
Doom II over a serial cable for the first time
Getting the Babel fish in hitchhikers guide to the galaxy
Getting an Xbox to try and get down with the kids (Failed!)
Meeting Darth Vader in Star Wars Galaxies
Pong in the 1970’s
Choosing to be a vengeful or benign god in Black and White
Discovering I was actually evil in world of warcraft (where I thought I was good)
Galaxian 10p after 10p spent in an afternoon
Swooping in Zagawhateva on flying mount
Capture the flag (in real life)
Having pong arcade game fall on me at youth club circa 197?
Heavy Rain
Seeing the power of narrative in Fahrenheit
Portal’s ending made me cry
T-Rex on original Tomb Raider
Learning to play chess with my dad
Linking 2 BBC B together and playing Elite for days with brother aged 10
Getting 70 on Iphone Scrabble
The death of Aeris on FFVIII
Seeing the facial animations on Half-Life2 on my PC (real time) for the first time
Finding out that β€˜Hunters’ are really fun in PvP in World of Warcraft
Realizing what Stranglethorl Vale was saying
Completing Myst – No Cheats

Facilitation thats what it needs. Ideas welcome

This afternoon I am running a brainstorm, ideas generation session in London (as I mentioned in this post) for Ren Reynolds and his tVPN The Virtual Policy Network as part of DotGovLabs which is an R&D project co-funded by Directgov, NHS Choices and Business Link. Initially for a small(ish) group but now a much larger one I thought I best ramp up on the equipment needed.
Pre event equipment audit
Postits, pens and stickers are the order of the day.
These sessions are always very flexible and interesting in their outcomes. There is a beginning a middle and and end but other than that …. its down to the people attending sparking up ideas.
A regular facilitator may not get overly involved in the idea generation, but I feel that as this is a session on games, virtual worlds and government I will be joining in and a few of those post-it notes will have my scrawl on them.
Fingers crossed and good luck to all the attendees.

If you want to throw any ideas into the melting pot please feel free to comment on these or any points.

The workshop will bring together Government, Industry and Academics to discuss topic such as:
β€’ Opportunities for presence in platform menus/dashboards
β€’ How can we get government in the space where gamers are?
β€’ Partnerships and placement with 3rd parties
β€’ Online communities
β€’ Being involved in storyline
β€’ Likely costs