future


Penguins, Atari 2600’s and The Future Show

The new series of the brilliant Gadget Show started tonight on Five. The show format is really like BBC’s Top Gear car show. This week they pitted the Atari 2600 against the Nintendo Wii to go onto the wall of fame (A bit like the cool wall in Top Gear). The Wii won, but really the Atari 2600 should have been the one on the wall. (To answer @andypiper’s correct prediction πŸ™‚ )
One of the brilliant pieces on the show was the Festo robotic penguins. (thanks @OliverSzondi for that link)

Using nature as inspiration, and applying the science of engineering (physical and software) produces some very intriguing results. As a fan of both genetic programming and nature inspired code such as flocking so see it embodied in a physical device was fantastic.
They also covered telepresence, showing all sorts of real/virtual connectivity as they attempted to build a full size banger racing telepresence car. All this was very entertaining, though clearly is more of a regular day at the office for Feeding Edge πŸ™‚
What is clear is that all the things the gadget show look into are very real and very now. Maybe there is space in the schedule for a future thinking gadget show? (We used to have tomorrows world). Start with the existing gadgets and then extrapolate forward a few years to show where it will end up. Happy to volunteer my services to any TV execs out there too.
Also worth following @JasonBradbury on twitter BTW.

James Cameron – Avatar Augmented Reality

It has been intriguing to see and hear various bits and pieces about James Cameron’s Avatar project over the past few years. It has been kept pretty much under wraps. At the virtual worlds conference way back in September 2008 we heard the keynote conversation from John Landau with Corey Bridges of Multiverse which alluded to the role of multiverse in the project. Cameron and Landau being on the advisory board of Multiverse, though we know little more than that.
However these videos are appearing on youtube of an Augmented Reality component to the merchandising.
It also looks like markers on the card are used as buttons to cause actions when they are covered from view by a finger pressing them. Its very impressive I think you will agree.

This is of course just the beginning of a massive hype machine, but as it is Cameron I think we can all be pretty confident this will be an awesome cross platform experience.

Business is about people, people play games

Hence business is about games? This does not mean that business is about any highly structured rules based board game like monopoly, nor does it mean that it is about a counterstrike mission to capture a flag, though all of these do apply in some context to business. Instead it could be said that business is about the politics of people knowing one another a little better, for some that is to get the best form one another, for others it is to get the drop on someone and exploit a weakness.
In my move from intrapreneur to entrepreneur I am of course trying to understand which game it is that we are all playing. My observation is that it really is not any different either in or outside a large organization from the types of games that you play in order to get things done.
Interestingly a recent piece from Gamasutra at casual connect brought out some themes from a piece by Playdom VP of Game Design Steve Meretzky and Executive Producer David Rohrl, along with Hit Detection founder N’Gai Croal. This was of course to try and help people understand where social games fit into the landscape of the games industry. I fully agree with the trends identified in the piece, but I though I would apply these not to social games in AAA games industry, but to business as a game.

Trend 1: Virtual Worlds
Any organization of people, a.k.a. a corporate, is a really a virtual world. It has boundaries, access controls, terms of service. Metaverses help highlight this as people gather and form other corporate structures such as guilds.

Trend 2: Customization and Personalization
Individuals in a business all strive to either blend in or differentiate themselves, all businesses try to do the same in their market place.

Trend 3: Collections & Wish Lists
Aspirations of collecting rank, awards, accolades, prizes, end of year ratings all sit in regular business.

Trend 4: System Simulators
In games this applies to feeling some mastery over something other than blind luck. Being part of an system and seeing the impact of small adjustments is really the payoff.

Trend 5: Narrative
Established businesses trade on their brand, their reputation and what is means to engage with them. Companies place one another in a pecking order and treat competitors as the bad guys. This is all part of the story of business.

Trend 6: Making Missions More Interesting
Motivation for a team is important. Boredom and a feeling of worthless activity does not help a business grow. Making work interesting and challenging will always get the best from people.

Trend 7: Gift Invites
Come join our organization, as an employee or as a customer. We see this with all sorts of incentives to attract people to business. Vouchers, special deals, sales etc. all fit into gift invites.

Trend 8: Donations as Revenue
In many businesses it is regarded as “professional” when a salaried employee to invest more time and effort than is contracted to help the business. Asking customers for feedback, even with a potential prize for an answer, is another donation to a company.

Trend 9: New Horizons in Virtual Goods
I do not see any difference between a real and virtual good or product. A business has to provide something people value. If that is software, consulting, digital media or a car all business looks for new horizons for products.

Trend 10. Using Friends’ Gameplay Data
This would appear to fit with the old adage it’s not what you know but who you know. In all business relationships you will hear people refer to what others have done and where they fit in that social structure.

Trend 11. The iPhone and Social Games
How many businesses do not have a need for remote and mobile communications? In many ways it was the business user that caused the massive rise in mobile phone usage and the need to be permanently attached to the business.

Trend 12. Capitalizing on Player Resources
When someone chooses to work on a project, or with a business, or when a deal is made all parties involved are capitlizing on the existing resources of the parties involved.

So whether you are the largest corporation on the planet or the smallest would be startup you are in fact a casual game injected a global platform. The reach we all have now to organize and share is the same reach that is making social games so successful.
Just as the AAA games industry may have missed or turned its nose up initially to social games, AAA corporate business needs to make sure it does not turn its nose up to small interconnected business, or they may find themselves out flanks and their flags captured.

Sensing your presence, Handsfree 3d in Second life

A great video by Mitch Kapor is doing the rounds. Part of the wave of things washing away the cave paintings we have of user input and computer output. It is interesting to see it hooked up to Second Life, which as chair of Linden Lab you would expect to see. However this shows that the technology and software is out there, and is coming to fruition to track our movements and get gesture based, controller free computing up and running. Like Project Natal on the 360 this starts to make things more accessible rather than us chimping on controllers and keyboards all the time.
Of course there is the issue of feedback, of muscle memory and patterns formed from understanding the resistance physics gives us, but that does not mean these are not going to be useful technologies. In fact having watched people (and also doing it myself) even when using a regular controller moving the body to somehow impart that extra turn, leaning back to slow down more means that there may well be a place for the hybrid solution. Controllers for precise feedback, knowing the limit of a steering lock in a car etc, but enhanced by body movement.

See more as it appears atΒ http://www.handsfree3d.com/

Trust me I’m an avatar

Over on the Neilsen blog is a great set of numbers showing that a survey of 25,000 internet users across 50 countries found that people tend to trust the recommendations of friends and online aquaintances much more than anything other interaction.
Trust friends
This should not come as any great surprise, and presumably given these are internet users, bothering to respond to a survey they feel quite strongly about how they get to know about products and ideas and how they choose their path.
This links with the discussion on New World Notes about trusting anonymous avatars. The split between knowing who someone is, versus respecting what they actually do online without needing to know their physical embodiment in any way. I am not going to retype my comment from that discussion, merely to indicate that trust and the effort put into the trust of others is as valid online as offline. The expression of that trust and the notion of understanding the signals we give off in a digital expression (I keep linking back to my Lie to Me post) I find very intriguing and something that become even more important to products, brands and business online given the graph at the start of this post.

If you want people to buy your product, service etc. You need them to get to know you or your representatives in ways that is far more engaging, based on dialogue and trust. That aspirational glossy TV advert will become a very expensive low return item compared to the engagement of a real person with the customers.

Tubin’ AR style

As I wrote the other day AR really is what mobile devices are for. Today Brand Republic (which I saw via various tweets) wrote about this Iphone App that uses the 3GS to locate tube stations and lines (which by their very nature are hard to see as they are undergound).

I also recently tweeted “tweet from future: They used to sit a keyboards and look at screens a few years ago, can you believe that?. AR changed that”.
All that combined with some haptics on the way (possibly) from Apple, this market is set to explode I think. (Thanks to Koreen for bringing that one into my line of sight)

You too can be G.I. Joe at Work or Play

Thankyou Virtual Worlds News for reporting on this development (via Playthings.com) by Hasbro with their G.I. Joe characters. In case you have not read the piece Hasbro(the massive toy company) are running a promotion for the new G.I. Joe movie. On the action figure website you are able to create a custom G.I. Joe character, with various pieces of kit and a background story arc in the profile. The creation of the figure is an entry into a competition and the top 39 winners will have the figure produced for them complete with a scan of their face on the action figure.
Ok so this is not mass 3d printing toy customization (yet) and there have been people who make action figures of you. However this is mainstream use of what is effectively avatar customization.
I am a fan of character collectible action figures. (I am not an obsessive collector but I probably could be). I have always been interested in these iconic sculptures, especially as they really came to the fore with Star Wars back in the late 70’s when I was 10 or 11 years old.
Characters
Character Figures
I am also intrigued by the placement of this and the psychology of play that it taps into. In my very basic understanding of development I believe that the younger children play with toys as an exploration of the physical world, outside of their persona. As they get older kids start to them develop role play, the empathy and excitement of being that character. It is that crossover that we start to get in both video games and virtual worlds. A mix of create-your-own-hero and path, versus reliving and acting as your favorite hero.
The choices of expression, and the resurfacing of that choice we see in adults in both business and leisure activities is highlighted in virtual worlds. It is precisely this that brings discussions of trust and identity, representation of ones personal brand conflicting and complementing the brand of a company you may represent. It also brings a hint of fear to some people who feel they have crafted and controlled their image in one plane, yet opportunity for the explorers and innovators to expand their presence and image in new and interesting ways.
There was something I read recently about the Peter Principle (people being promoted in corporations past their level of competence) and how the random selection of individuals versus the “merit” promotion of individuals had the same results. It is this sort of environment that you get to hear phrases like “Well their face fits”. That refers as much to personal brand fitting with an organization as just the pure looks of a person in a company.
As we become more digitally literate expressions of who we are outside of the boundaries of an organization become more important. Even BBC Click had a section on it about protecting elements of your facebook profile from the eyes of your management.
Of course keeping secrets, yet sharing nearly publicly is a strange thing to do, so I think people are just best to be open and honest and let society evolve around them to understand who they are, and to also let them evolve themselves in how they express themselves.
The question would be (to add an extreme boundary here). If someone had managed to win a G.I. Joe of themselves (which in unlikely in this competition you need to be 6-12 years old BTW) and had it sat on their desk at work, how would that affect your view of them? Have they shown creativity, skill in a new field and proven to be a winner as demonstrated by the personalized trophy they have or are they just too weird and strange for the status quo? Have you seen the expression of an innovative form of engagement with the audience or just a lump of coloured plastic?
I always find it worth considering the toy industry, just as you should consider the games industry. They are real industries and they do make money so discount the products from them as somehow silly or not worthy stops people thinking about new ways to engage with customers.

3d Printing multiple materials with Objet

I just received a sample from Objet of the results of their new PolyJet Matrix(tm) 3d printing technology. Why is this important? This particular technology means that in one pass an object can be constructed of several types and forms of material. In the example sent through, a rendering of Zebedee from the magic roundabout the various components all feel very different. Given my original 3d print sample was a small ABS plastic box from a few year ago things have really come on.
Objet 3d print sample
The hat and nose are actually made of a rubbery substance and soft to the touch, the spring flexes when you push on the sides of it and the body and head have some intricate detail and colour to them (such as the tiny buttons on his front).
It was an Object printer that was used by the creators of the Coraline movie in a very interesting way too.

Objet.com 3d printer sample

There is a whole stack of information in particular on the entry level 350 printer here and you can follow @3d_printers on twitter.
I am even more convinced than ever of the impact of this sort of technology when combined with the digital design and distribution channels we have. It will continue to get cheaper, better and faster and as in my previous post about some uses of the printers we have a whole host of new business and entertainment uses to consider over and above pure manufacturing of products. This is akin to the differences in virtual world technology usage of mirror worlds and mirror builds compared to more expressive and unusual environments. Mix that all up with Augmented Reality applications and we have one very interesting leap and trends forming.
As experts in the field of design in this space also warn such as csven on ReBang there are responsibilities in learning to design these sorts of products. Making people aware of the opportunities in their product design profession will bring along safe usuable products.
Either way, like virtual worlds and Augmented Reality, 3d printing is not going away, in fact they are on a march together it would seem. So join the march I say πŸ™‚

John Bull printing set for digital natives – gives me an AR idea

I just saw a great link from Shapeways about using the 3d printer to create a stamp of a QR code. Using ink on the stamp and pressing it on a surface leaving a valid QR code impression.

This of course works as an idea on so many levels. It did remind me of the conversation we have round the invention of the printing press and the liberation of thought through that. It also took me back to my childhood with the John Bull printing set. We had small rubber and wooden letters that we lined up in a holder to print sentences.
Metaltype.co.uk image of John Bull printing set
(Image from http://www.metaltype.co.uk/ )
It also struck me that this is a great way to place Augmented reality tags too. QR codes are great in that they encode URL information, they can even be updated live as in Andy Sc’s QR code clock. However placing the markers and tags means they need to be physically rendered somehow if your are doing AR.
The marker here from this old demo was printed via a regular printer and pasted on a board. How cool would it be to be able to place those markers using a 3d printing stamp?

That then got me thinking……
The problem with an AR code marker is that on its own there is not an indication of what it was intended to relate to. It is just a token marker. So stamping AR tags all over the place are meaningless without context. QR codes on the other hand are more detailed versions of a bar code containing things like urls and other indicators.
So without having to reinvent any standards the AR marker could also include context with a QR marker indicating the context and even where to get the model or the rendering for the AR tag. That combined stamp could then be applied. Just as with any URL then the value of what the QR code points to could be adjusted as needed, updating what the AR does with the tag. An ARRI Augmented Reality Resource indicator.

Its not all Android and iphone AR you know?

To keep the rolling theme of Augmented Reality going and highlight interesting applications Ron Edwards from Ambient Performance has recently posted this tagged AR demonstration but running on a Nokia N95.
So that means there have been good AR demonstrations live on Android, Iphone, S60 and a quick youtube shows some on windows mobile too. πŸ˜‰

There is a definite technology way rolling based on the mass adoption of relatively powerful smartphones (probably powered by the user friendly nature of the Apple Iphone) with cameras and internet connectivity, combined with opensource development components to help build on these too.
I would say watch this space, but the space will get filled with something rendered in realtime!