Addicted to frags?

This week saw a BBC Panorama documentary attempt to explore the dangers of addictions to gaming. I thought I would give myself a few days before writing about it as at the time the programme struck me as intensely annoying.
That is not to say I am not concerned about addiction or any of the harmful affects of the industry and its content but it did seem to be wandering into Daily Mail territory rather.
Many of the examples of excessive addiction seemed to be related to parents suggesting they had no idea what their kids were doing. That is of course a little strange as unlike the more worrying addictions that are drug related, most of the long term gaming will happen in the comfort of your own home on a nice warm PC or console connected to the internet.
Clearly some parents will not appreciate the intensity of the gaming experiences that their kids are enjoying but if they are not sleeping/eating/going to school etc then you would surely have a duty to spot that? Thats easy to say with hindsight of course.
The show aimed to inform us that there was little recognition or research into the addictive dangers of games and that the industry is in some way ignoring the fact. I do agree that dismissing it as an industry as of no consequence because there is not scientific evidence suggesting a link between games and addiction is probably not a smart way forward. We all know how addictive games can be especially when you combine the social media factors into them. This is of course something that got lost in the show. An addiction to a single player game is very different to an addiction to a multiplayer/clan/MMO based game. Whilst extremes of anything are probably not good the fact that people are focussed on working with other people to achieve their goals does alter the problem space a little.
The show managed to travel to South Korea to show the scope of the supposed problem too. It pointed out there were professional leagues, televised and a national obsession and there were coming appearing “over here” as if that in itself was some terrible consequence of games. Obviously an entire nation watching some overpaid athletes kick a piece of inflated leather around on some grass every saturday is so much better?
I tweeted at the time that life is a collection of addictions, things we attend to for various periods of time, unbalanced addictions are ones where the collections of things that are attended to are smaller that the “normal”. If the object of your obsession is generally destructive then it would appear to be on the bad side of the spectrum, however if the thing you spend all your time doing is enriching or helping your life and others, where new skills are being practiced, new bonds being formed then it really is not so much to be worried about?
Again the counterpoint to all this is the extremes, so yes those extremes are bad, but to damn an entire art form with all its genres as being the worst thing to happen to us, possibly due to not understanding it, would seem foolish.
Instead of simply suggesting the games suck you in and keep you there and you need to be pulled away to some sort of “real life” the focus should be:

  1. What is that is so compelling that people pay to engage in these activities and become so involved in the powerful medium that they approach addict status?
  2. How can that game design, technology and human willingness to participate be harnessed for the supposed worthy things that people should otherwise be doing?
  3. What are the attributes and aspects of these addictions relating to human relationships, where the game is online, versus single player obsession?
  4. Examine how we can embrace the creative and technical medium that has arrived at our doors and be proud of what it can do.

It is difficult to reconcile the ideas. “You should stop playing games and do something more worthwhile as games are silly” combined with “Wow these games are really powerful things we need to keep an eye on them” which are almost used in every sentence of the show.
It does end with the sentiment that the presenter will keep an eye on his kids games use just to make sure they are not falling prey to anything, but that should have been the starting sentence IMHO.
As for it being “real” from my personal point of view I have always been a gamer, it used to be that playing games was just fun, some were a little addictive and distracting, then it turned into needing to know how they worked, which became an obsession with technology that has carried me through my entire career to whatever point I am at now. Maybe I am a functioning games addict, but it could just be they are not all that terrible after all?

Cool 3d Christmas

The final episode (13) of The Cool Stuff Collective series 1 is airing this week and its the christmas special. I was lucky enough to be able to give a variety of 3d pieces of tech an outing. A fuji 3d camera, the vuzix eyewear and a Toshiba/Nvidia 3d laptop.
Cover 3d on 2d TV is like doing colour on a black and white screen but I think we did it justice. A screen for each eye with vuzix, showing 2 lenses and a lenticular lens viewer on the camera and side by side images for the laptop.
3d camera
The lenticular lens rippled nicely on screen and the side by side picture illustrated the principle whilst Sy got to see the actual real effects. We did not fake any of it either as it seems important to do these things for real.
3d Specs
The madness of christmas meant we did a 12 presents of christmas line up passing the presents along the line whilst Father Cool did his vicar style duties followed by a christmas rap. Hence the various stances we took.
It was a manic take and we just got told to go for it, the more disorganised the better. Which is what we did. We had to be really careful with some of the toys to not press any of the noisy buttons as we passed them along the line. This was a great finale I thought and probably the most I have laughed at work ever, and thats saying something.
Cool Stuff Collective xmas
In the recording I talked about the aspirations of the 2022 Japan World Cup bid, which of course now we know has gone to Qatar, however the technology future still stands up.

Fingers crossed still for series two. I think I like doing TV you know!

Imperial Treet – Hospitals, Patients and SL

This week Dave Taylor/Davee Commerce and Robin Winter had a special on Treet.tv about lots of the virtual world projects in Second Life that Imperial College London have been up to. It is a great show to watch to see the variety of ways Dave has got Second Life working from public information, targeted patient experiments and doctor training.

The doctor training and evaluation that appears around about 32 mins in Dave says. “This is where we have our virtual patients, and these patients are controlled by software actually outside of Second Life. That software has a knowledge of the patients physiology and condition.” He also explains there are 3 wards and 3 patients in each giving 9 levels of difficulty in scenario.
“We are using this to research how we can asses trainee doctors at different levels of training”. “We have tested about 60 doctors so far on this”.
I am glad this is out in the public as this has been part of the work I have been doing in SL. I can’t explain exactly what does what as its a private project but as Dave points out the patients and the interactions are controlled from outside of Second Life, my part in SL is the broker talking to that external model. I also ended up building the dynamic menus and handlers in world. The menu’s are based on the data coming back, and align to the correct place in world so they are designer friendly. This was built before the web on a prim existed, and we aimed to do everything in world. As you know handling text can be a problem in SL and variants of Fasttext and xy text came to rescue. Though rezzing a dynamic button and making it know what it is supposed to do is a non trivial task. This was also before HTTP in world servers were stable so SL is the controller asking the external software what to do next.
It has been a fascinating project, as has its follow on ones that have increased in complexity and in interactions. Making SL a component in a system not the sole piece of the project makes for a greater richness and flexibility. After all SL is not a database/data handling application.
What is great is that Robin, who is one of SL’s foremost designers (along with his other half) and has been for years(he built the original Dublin sim), is able to craft animations and objects and then trigger them into existence using our message protocol, after the external software model tells my broker code that its got some changes to display.
There are a few of us pushing the bondaries of data interchange with SL and also with opensim and other virtual worlds. I hope this helps people understand that we can do very complex integrated tasks using the best of a Virtual World and the best of a traditional server application. Integration is the key.

Monkey hands and e-ink

Episode 12 of the Cool Stuff Collective and poor old Sy Thomas has got a monkey app obsession is turning into monkey. I get to turn up and show off e-readers and to talk about the future of e-ink, what it is and how it works.
As with all the subjects there is a lot to cover, ad in this case there are a few products to show.
First though I get cheered in to Muse Uprising whilst those hands are waved around ๐Ÿ™‚
Monkey hands
As I say in the intro the written word is still one of the best gadgets we have, its here on this blog for a start and works great for me ๐Ÿ™‚
Cool Stuff Kindle
I have always found e-ink a fascinating concept. Being brought up on screens, CRT then LCD and on to OLED, they have a shiny quality to them. However e-ink just looks like its not been turned on yet, like the protective example cover is still on them, then you turn a page and it changes.
When we get the principles of e-ink applied to any surface it will be amazing.
If you think about the e-ink too as an adjustable but camera based trackable marker you end up in an interesting but scary loop I think.
Whilst on the written word, we have the Cool Stuff Wikipedia page and I am incredibly honoured to have my page but it would be great if Sy’s page got written. I have put a request on the biographies request page if anyone fancies doing it ๐Ÿ™‚ You don’t have to mention the monkey transformation.
slwikipedia_001
I had refrained from photos that did not have me in them, for no other reason than copyright, but the real monkey (right) and the “needs a good iron” Sy monkey on the left was just too funny to not post. The tail gag and the end of the show is just so surreal and brilliant monkey acting from Matt.
Sy and Monkey

Gran Turismo 5 – Only the shadow knows

GT5 is certainly one good car game. Lots of variety and a great feel, but it seems to have lost its way in the lighting model.
Take a look at the shadow on this
Gt5 jaggy shadows
Even in a screen shot from the TV, on an iphone, the car and road look great (yes dented) but the jaggy shadow is pretty appalling and much worse when you sit and watch it.
There is a great in game photo mode that lets you take all sorts of pictures from the replays as per usual and that seems to clear things up. Though that is then a rendered still so you can expect that.
You can see more jaggy shadows on this image
Gt5 jaggy shadows
Its very odd and very distracting as it wobbles along with the car.
There were a few other “funnies” You can tune cars and alter options, play in 3d etc but you are warned at the very first choice (of overall/helmet combo) that you will never ever be able to change this again so pick well. I know this is not an avatar based game but thats a bit odd?
There is also the 8gb install it offers to do. If you start the game it says it will take 20 mins, if you do it from the in game menu it says 50mins! I left it running and it sat after 20mins saying “40 seconds left” for another 20 mins so I gave up on that.
My final gripe (for now). The replays, not only filled with cloudy wobbly shadows but there is only a pause, no forward or backward, yet you have stacks of options when paused for taking that perfect photo. Of course you can’t navigate to your perfect moment because the controls wont let you. Very odd.
So yes love it, yes its GT but Forza 3 with its car customisations and slickness for now has GT5 beat.

Good morning inspiration – a poem?

Yes this is a slight departure from my usual posts, a poem!
We were playing with some words on the school run today and I came home and just wrote this.

Good Morning Inspiration
by Ian Hughes

Nobody knows what the nose knows,
Nobody here hears what the ears hear,
Few people understand the feats of the feet,
Or know if their brain is in fact called brian.

Many people count their fingers as allies,
They are pulled along by their toes,
They really need their knees,
And they donโ€™t pick on their bones.

Anybody would say that their body is great,
Itโ€™s all made up, each piece plays its part,
Bits get along to help being a being,
One that trips along having fun without falling.

So get on out there, think your great thoughts,
Dream what you can and can what you canโ€™t,
Sniff an idea, and you will be happy.
Trust me I know, I am your nose leading the way.

I actually tried to not make it rhyme as it sounded better just playing words. As it just all flowed out onto the page I thought it best to share it.

Web chop shop serendipity

Serendipity and patterns in what I bump into out there on the web always attracts my attention. It becomes a way for a train of thought or voyage of discovery to be documented and shared. Just a few days ago I was thinking back to my early days on the web, precipitated by reconnecting with someone on Facebook because of an amusing experience with the word banana which came to mind because of Monkey and The Cool Stuff Collective.
This led me to think back to the way we used to use sounds in an open plan office as a bonding experience. It was somewhat playful but part of the vibrant nature of early web development. WAV file battles and soundboard battles would bubble up across the office, certain sounds becoming catchphrases in their own right.
One development, which I can’t remember when we originally bumped into it, was Let Them Sing it For You which I was amazed to find still there, or at least resurrected. This has a set of samples from hundreds of songs where just an individual word is used. You type in text and it matches the word to the sample and you end up with a bizzare mashup of the words you type sung by lots of artists in lots of styles.
Just a few days later I noticed this Twist Our Words from Channel 4, a video mashup version of the same sort of idea. It would have normally caught my eye anyway but in this particular flow of thoughts it was more meaningful. Not only that but to complete the loop I decided to use the fact that they had Monkey and Donkey as words to use for one of my contributions.

These sort of things really help anyone get a little laugh, but also show them that creativity with digital tools comes in very many sizes and shapes and also user generated content can be very simple to do (for the end user, making the tools is a bit more tricky!)

Cool Stuff 11, Stars, jokes and multi-touch

This weeks Cool Stuff Collective is Joke Book Bingo, where Mr Sy Thomas is not having much luck in telling jokes whilst Monkey is the king of the standup. I tweeted when we filmed it how we had to laugh on cue, but this really wasn’t acting, I mean look at us, what a motley crew, hard not to laugh anyway ๐Ÿ™‚
IMG_1830
We also had to not laugh at any of Sy’s jokes
IMG_1831
The show had some other very notable moments though. Not least was the arrival of “TV Legend” Eamonn Holmes to hijack “coooool neeewws”. A bit that has me in stitches every time I see it. Not only that but it means we appear named in the credits together. There is something I never expected to see, say, write or consider.
Another very good piece the team did was Monkey’s day out filmed on portable video camera’s. Its made the predlets laugh a lot I should add. That’s good enough for me.
My main part of the show was with the SMART table, a wonderful multitouch table which can cope with 80 individual touch points which is very cool.
SMART table
I think it came across very well on screen as a piece of kit, I was not sure how it would look at an angle, but the matt finish to the touch screen and its design seems to sort this out.
SMART Table
So thats 11 out of 13 aired. The repeat of this one is on Saturday morning 9:25 ITV1.
The show just keeps getting better IMHO. I have been getting lots of positive feedback from all sorts of places.

Xfactor vs Star Wars

For some reason we had XFactor on tv last night whilst we were both messing with iphones and the web. I decided it was about time to try the Star Wars Arcade Falcon Gunner on the iphone. This app uses an entire sphere around you as the playing field as you shoot down incoming tie fighters. You can move the gun turret in the playing space both by moving and spinning your body around and by a little bit joystick control. In a nod to AR and to give a bit of a frame of reference along with the Elite style scanner it patches in the video from your iphone.
Millennium falcon xfactor
This led to the accidental mashup whereby I was about to start shooting overlayed tie fighters and as I spun around Simon Cowell and Xfactor came into view.
Gets you thinking about head up displays and being able to see and maybe share information on people and things around you doesn’t it.
XFactor (which is the first we have really seen this series) was truly awful too as many great Beatles songs were ruined IMHO. Star Wars is truly awesome!. Net win in the favour of Star Wars though.

Game design – Virtual Goods World Perspective

I attended, and spoke at, the Virtual Goods World Europe 2010 conference on tuesday morning, held at the Millennium Mayfair hotel. There was a great line up though I had to miss the afternoon and day two with a combination of family things to sort out and the Cool Stuff Collective wrap party.
Of all the talks I heard the one by Zhan Ye was the most insightful. Obviously working in the virtual worlds industry for quite a few years means that some of the content is more of a re-enforcement, after all it is generally for people to come and learn. However Zhan Ye covered his personal experience on the transition and difference between the stock AAA game title and the more casual and social game experience and in particular how China has spent many years leading the way in creating these experiences which western developer are now having to come to terms with.
There were some elements that rang very true about the current crop of social games, a recipe for the genre.
Introduce conflict – bragging rights, friends scoreboards all give an incentive to compete and publicly show off.
Sell convenience – This is where the monetization (horrible world) comes in. Playing to the time poor but cash rich who still want to be in the game and maintain status.
Add peer pressure into play – With conflict also comes friendship. If you are going to let down a friend who has invested lots of time and money you do not want to be the spoil sport.
Zhan Ye was also quick to point out that these manipulative tactics raise moral questions about fleecing or manipulating players. The answer to this morality is gamers free to leave.
This tied in with another nice quote “Have to be a player before they become a payer” from Anthony Royce Sony at a later panel.
This got a little cheer from the game developers in the room. In all the talk of monetization and cash generation that virtual goods produce there is still a willingess to not just cash in but make something people want to play and interact with.
On the panel I talked on the final question was about brands that worked and ones that didn’t. All my worst examples were generally film ties ins, as they showed a cashing in with either a AAA game or a bad mobile or web experience, with little thought, care or respect for the player.

My best example though was Moshi Monsters. Having seen this at its earliest stages on a visit to Mind Candy I know that there was not just a money making core to this but an integrity and a reason to create it. The education without education and hence the winning over of parents and kids alike has made this quite rightly very popular. It has extended out into related merchandise and physical products but still seems to maintain that initial spirit. I heard that Michael Acton’s presentation on it the following day was superb too.
On a personal and performance style note. The room was an unusual layout for the conference but as people were at round tables many people had laptops and pen and paper handy. I noticed when I did my little intro “I am known as epredator online ” there was the usual slight grabbing of attention, “so feel free to google for me” was the same level, but when I said “or look me up as epredator on wikipedia” lots of pens got reading and heads looked at screens. A swift follow up with the Cool Stuff Collective plug and it was starting to sound a bit over the top, so I mentioned if anyone watched this Saturday I was not really in the show as usual but merely dressed as a big banana.
Its a fine line that I walk between over doing my excitement and enthusiasm for the industry with my own ego trip so it is great to have some mad material to draw on and provide some balance.