It is moments away – AR extreme

I had to repost this video as I think it is brilliant in its extreme view of Augmented Reality. The extremes of a use of tech and how it impact life are were we start to find the new ideas. The diving into the social web mid tea making and then the final part of user preference is really great.
Of course this is lots of virtual information placed onto a single physical world, but AR is also virtual environment augmentation. Where do we draw the line though?

Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo.

It was posted on IT World and from a tweet by @mmpow

Merging Cool Stuff Collective and Second Life for the BCS

Last night I was invited by the BCS Berkshire branch to give a follow up presentation to my Washing Away Cave Paintings but this time do the pitch in Second Life. It seemed a great time to join some dots. I offered to talk both about the experience and content in Series 1 of The Cool Stuff Collective, and at the same time show some other ways to deliver information in a virtual environment to a mixed audience of new SLers and some very experienced ones.
Also it was a goto time to use Robert Gittin’s Bangor university sim where an auditorium and BCS office is located. Robert is treasurer of the committee that we have with the BCS Animation and Games Development specialist group and a long time fellow metaverse evangelist. He very kindly came along too to chaperone and help what turned out to be quite a large group. Gatherings in SL of 5-6 people are manageable, but once you get to up to 20+ as we did it is good to have more than one person helping everyone.
I was busy talking and presenting so I did not take very many pictures, though in the post event mingle I snapped this one.
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For me this was almost a flashback, having been in virtual worlds so long it is refreshing to see new people come and try it. Whilst there is sometimes some embarrassment from new people to an environment it is nice to be able to settle those nerves and show that we are all new to this and there things for anyone to discover, ways to work, things to see that are just as easily spotted by someone new as an old hand.
I opened up with some traditional powerpoint, just a few slides on a single screen. Mostly about the BCSAGD, but primarily it was about the simplest way to present, replicate real life.
I then rezzed a giant Cool Stuff Collective poster, the aim to start filling the virtual space and start the line of conversation about the technology and some anecdotes about the show.
In order to start to be a little more extreme in presentation terms I rezzed a shot of the cool stuff website hovering horizontally across the floor. This page is a grid of thumbnails and labels for each of the pieces of tech I presented on the show. Rather than a static image behind me I made it a phantom object which allowed my to walk around in and on the image. Using the avatar as a pointer and having the image cut through me is a very basic way to break the real world illusion. A reminder that things don’t have to mimic real life.
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Here I started talking about Lego universe, and its similarities in building and programming to Second Life.
As I went on I started to use more in world rezzed props. This started when I explained how I rehearsed the very first show items using my own virtual world. I have written about this before but this was the first time I had talked about it in world and live. In order to get the points I needed to make in the piece when talking to Sy I built some small plinths in my local Opensim to represent the key points. I then walked past them in turn making a mental note. It meant when I was talking about it in the concise 3 minutes I had a visual cue of where I should be and what was next in my minds eye. In the pitch last night I started to build some of those plinths live to demonstrate how easy these visual sketches can be. You can see the remnants of that quick live build in the top photo in this post on the left.
I had two other main props, my Parrot AR drone, which was another quick build but a physical item in SL. I rezzed to of these and was then able to lift them up, hover them over the audience (just with edit tools), and then describe how the emergency cut out works on the device and how it drops to the ground. Which I did by dropping into the audience. Again its quick and easy and much more effective when you are telling a story or getting a point across. The other prop was my Kinect in SL, which I built when this was called project natal.
Project Natal SL Style
A nice piece of reuse as I built this back in June 2009 ! Part of the conversation about Kinect was about the rise of the Kinect Hacks and how important it was that people shared what they did and that the web and social media is a powerful force that, when used to share, makes things happen really quickly. This was an excuse to rez the old favourite, the giant hands attached to my avatar and explain and show how that can have a different impact on a pitch.
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My final quick prop was about audience participation. I rezzed a physical sphere and kicked it into the audience. As a presenter it is hard to know if people are listening, the visual cues and feedback from an audience is hard to judge, but when you throw a ball into the audience and people start kicking it around it is a very obvious reaction. That is not to say I did not think my audience was engaged, they were, we had some questions both voice and text, but it seems better to get people using their avatars, either doing things that make them look around and cam around, click on things, or in the case of the ball have a kick around.
I finished up on using web pages, with the Cool Stuff Collective website as an example. Of course at this point the older residents of SL pointed out they were using different clients, so I kept that a bit more brief but tried to explain to those new to SL how web on a prim works, and how it can be confusing.
After the official end of the hour lots of people stayed to talk and ask questions, we also formed a BCSAGD group in SL, open to anyone as we are very keen to have more presentations and gatherings and build on the BCS work that Robert has been doing.
I really enjoyed doing this pitch, for me being able to talk both about the technology and gadgets, about the future, whilst referring to the experience of the TV show and at the same time demonstrate some ideas of how to engage people in SL was such a multi dimensional conversation that it really got the adrenalin flowing. I have obviously be enthusing about virtual worlds for years now, but still the spark of human connectedness, the ability to be open and natural whilst still in a quirky virtual environment is fascinating. If you have not tried to demonstrate something in ways other than powerpoint, do on give it a go 🙂

Kaboom, there was supposed to be a Kaboom

For reasons that will become apparent in the fullness of time @andypiper was kind enough to bring his @ARDrone over to Feeding Edge HQ again last night. The aim, investigate a good way to pop balloons with it. It sounds straight forward, get something sharp, but maybe not too sharp (for safety reasons), fly at the balloon and BANG!
In reality this was not the case. That’s not to say its impossible, we did in fact pop some balloons, quite a few actually. Generally though it was a fatal for the Drone. The safety systems to stop the rotors slicing though things cut in and the Drone, quite rightly, fails safe and crashes to the ground. There is usually a bit of a reset after this. The rotors tended to be the most effective at popping balloons. Sharp attachments out the front still allowed a good flying experience, more so than the cocktail sticks we places on the outer edges pointing upwards.

What is amazing is how robust the Drone is when it does hit the floor. The outer protection for the blades works very well and generally it lands flat on its head. There is a cushioning system in there to airbag the poor CPU and connections.
Again a huge thanks to @andypiper for risking his device and thank you too for not crashing into the predlets, though our wall calendar was not so lucky 🙂
We had quite a G33kfest. It is not often anyone comes to Feeding Edge with gadgets that we don’t have. Andy brought his Kindle (which I had reviewed on The Cool Stuff Collective ep 12 but don’t own) and the AR Drone (must get me one of those!). I responded showing him my Midi Rockband guitar attached to the Mac and converted him to the power of 3D TV with gaming 🙂

Want to know about 3D GT5 – head over to Gamepeople

I was recently asked (via twitter initially I should add talking to @GeekDadGamer) if I would be interested in contributing game reviews to the Gamepeople site.
Gamepeople logo
Gamepeople is a site where people review games from a personal perspective and with a niche angle. This perspective is different from the more generic reviews. There are reviews from a family perspective, both from parents and from kids perspective, sports and hobbyist specialists and the column I wrote some guest pieces for, the tech gamer column.
By way of an initial piece, and with the purchase of my 3D tv, it made sense to explore the additional features of Gran Turismo 5 in stereoscopic mode.
Gt5 3d no specs
So here is the resulting article, which makes more sense posted on Gamepeople than here.
It has been a while since I blogged as part of a team and it is good to have a watchful editor to get my wording and grammar tighter.
Following on from that I was challenged to write about the completely different experience that is Double Fine’s Costume Quest on the 360. The technical angle was probably a little less obvious than the 3D of GT5, but the gamecraft and production values, and the back story of having to re-appraise AAA development made for good article fodder.
There should be more to come so I will keep you posted 🙂 You can follow Gamepeople on Twitter and Facebook of course

Lets rock! – MIDI game guitars FTW

I have to admit not really a musician, but I do like guitars. I know a little of the lead blues scale and a few chords. I also love playing Rockband. I have dabbled with plugging my old electric guitar into the usb port of the Mac but the socket in the guitar has a bit of a loose connection so its always a crackly affair.
Getting the MadKatz Rockband 3 guitar for christmas and seeing the midi connector on it I thought it was time to try and plug that into the Mac. I ordered a MIDI to USB which just arrived and … well it just worked.
Rockband 3 midi guitar
It got easier to play it than in Rockband 3 as you obviously play what you want, so it was much quicker to get comfortable with it. Rockband 3 could do with a free jam mode like it has with the drums for this purpose.
Garageband does things nice and simply but it is very easy to record and playback then change instruments or add tracks.
What was interesting was that the effects combined with my playing errors come together to sound not too bad. In this video I just played a sequence of C F and G chords and picked a few instruments to render that with.

I also discovered (as I am not sure its documented but if it is I have lost the instructions) that the start button on the Xbox guitar switches the guitar to a no strum mode. Simply pressing and golding the fret buttons creates the note and sustain. The X and B buttons step the instrument up or down octaves. I am not sure if the others do anything. As there is no Whammy bar you cant do any odd effects. Also the thing missing from buttons is string bend which is a pity but otherwise this all feels great fun and you can make proper music.
I also plugged the keyboard in, they slider effect worked nicely on that, but as I know even less keyboard I went back to the guitar.
I have been sitting noodling around the scales making up little tunes, playing blues lead on top of a few tracks etc. Every time I go back to metal strings on the real guitar, as I don’t play enough, the blisters are pretty bad. These buttons are not having any such side effect.
It’s great fun.
When I tweeted about this I got sent this link to an even flashier midi guitar by @mummabear, check this one out, the Misa digital kitara

Brilliant tech game counters

I have, of course, been following all the tech and gadget news coming out of CES 2011 and there have been some interesting things other than stacks more TV’s and tablets.
This tech invention though is different, intriguing, tactile and clever.

Watching the video I love the tipping one cup into another that occurs towards the end.
Its not quite nano technology, but it is a breaking up of the traditional screen and device. Just as cloud breaks the processor/memory models up and spreads them this breaks the display up too. Nanotechnology separate individual pixels next? Now that would be interesting. Each pixel able to act as an independent physical unit based on its proximity to others.
So watch out for Sifteo 🙂

Product development crowds – Kinect hacks

I have really enjoyed the explosion of Kinect hacks that have taken place in such a short period of time since the release of the Kinect. The technology of the Kinect is fascinating in its own right (you can read more from the actual engineers here)
However its the consumer use of the device on easily accessible devices that really is driving things forward. Previously games hardware is locked away with preferred developers, its hard for ideas to happen anywhere other than in the studios. Here however we have people trying out all sorts of demonstration applications, some are sensible, some are mad but they all really help drive forward the product development.
Microsoft were initially saying they were unhappy at this, but I find that hard to believe in this day and age as giving things over to people to experiment and share globally is crowd sourcing at its best.

Not every demo gets released as an opensource piece of code but many of them are using an open source base and a commercial product with the Kinect.
In many ways this will expose more people to the concept of open source development. Let face it most people would not really grok the open source and sharing interaction that goes together to make software like Linux or Droid or even Opensim. However when video pop up os a device they have only just seen in the shops and may indeed have, doing things that are not sat on the shelves of game shops it becomes very real and prompts the question how are they doing that? Why are they doing that? Why are some people just giving away what they have done?
No doubt the games developers are looking at all the hacks and getting seeds of ideas or seeing things as proof of concepts that will drive even better kinect games.

Kinect and motion sensing is not the be all and end all of Human computer interaction but it does work well for youtube and vimeo demonstrations and pushes the world forward. Now if the Kinect had been locked down as Xbox only and not hacked in this way there would have only been about 20 kinect applications whilst we wait on the more polished production of the the games companies.
Standards exist already as can be seen from this article from the excellent Kinect Hacks site which is a great place to follow this trend.

Happy New Decade

Well here we are in 2011 and after a very eventful 2010 its looking even more exciting for the coming year.
The excellent news came through that Series 2 of The Cool Stuff Collective has got the green light, so watch this space, and I guess the wikipedia page will need updating very soon 🙂

My own wikipedia page survived a bit of a review based on notoriety between christmas and new year too. This is a very strange experience to be part of a crowd sourced discussion but not really be in a position to directly engage or join in the discussion. It does of course have that Ego altering feeling attached to it, but I was also intrigued by the appreciation of the processes, rigour and politics that apply to wikipedia. It is very easy to say its written and edited by everyone, but there is much more to it than simply the wiki technology. Wiki governance is something that tends to be overlooked in enterprise usage I think.

Anyway I am looking forward to the future as always, knowing there are some really cool things going on, but its worth giving this Second Life Machinima production a watch about the spirit of giving. Its a great piece of work 🙂
Happy new year everyone.

Hello 3d gaming

I have now had to chance to spent a decent amount of time trying out my panasonic 3D 42″ TV. I have been intrigued by the demos of 3d content I have seen and in particular the consequences for gaming, and what prolonged gaming feels like.
3d gaming
There seems to be enough 3d content out there to warrant the upgrade. Xbox, Ps3(games and 3d blu ray), and Sky 3d all having things to offer
The first extended game I had was a few hours on Gran Turismo 5 on the PS3. Initially this was a disorientating effect using the in car view, the layers of HUD information being closer than the car details meant it was a little harder to take in the peripheral information from the HUD. After about 20 minutes though I think my brain adjusted and it became a very compelling experience. If anything it was braking that became more obvious, and some of the turn in points and reference points were more obvious. I have been playing driving games for a long while and have seen others struggle a little with the concept of slowing down for corners as unless you immerse yourself into the experience mentally you can’t feel the forces of the car. The 3d certainly helped with this. Spinning out was also a bizarre experience and it seemed to be quicker to deal with that and have the situational awareness.
Equally wearing the glasses has an odd bubble effect that makes it feel a bit more like it does when you get in a car. After the initial 20 minutes adjustment I felt no more odd finishing the session than playing normally.
Next up was Black Ops on the Xbox 360. Turning the 3d on was a bit more fiddly than in GT5 as the TV did not respond automatically and you have to select side by side 3d, the PS3 switches things automatically. (It seems Sky 3d doesn’t switch either).
The HUD crosshair is a little distracting initially as it breaks the immersion, there is an option to turn this off but that seemed to crash the machine! That aside the experience is brilliant IMHO. I had played through most of the game already but the last few chapters in 3d were amazing. The disorientated running around towards the end with the “numbers” zooming around was a stunning piece, and I am looking forward to going back and trying things like the first vietnam sequence.
However the test was really to play the online training multiplayer with bots and with @asanyfuleno. I found that I felt more in control and aware of my surroundings. I think this may be similar to the driving game mental model. I know that in FPS’s it takes me a while to feel the levels. I felt instantly connected to the environment and whilst this would still not equate to pwnage online I felt the 3d levelled me up, at least in situational awareness.
The view down iron sights and cross hairs is also remarkable.
As with the driving the glasses did not get in the way, but seemed to place you somewhere other than the room you are actually in. This was not something I was expecting to happen, but thinking about it it makes sense.
The third game was Tumble on the PS3 with Move. I have said before how fantastic Tumble is with the tactile feedback and I have to say it is very much enhanced by the feeling of space crated with 3d. The need to use the shadows of the blocks as reference points just melts away.
So a nights gaming on 3d was enhanced and from my point of view will only get better as we get more used to it and designers take advantage of it. I think being an old school gamer I will still play 2d games and with a 4 year old in the house (where the advice is to not use 3d for under 7’s) means we can’t do all 3d gaming yet. However as many of the games I end up playing are 18 rated that is not such a big issue.
There was an additional serendipitous happening when I purchased the TV from Best Buy, whilst waiting for the box to come out of the stock room I got talking to the head of the 3d TV section, who also happens to run a startup creating 3d displays(more of that in a later post). It was fascinating to be talking to someone who knew a lot about the subject. Its one of the reasons I like Best Buy, no pressure or hassle salespeople and when you do talk they know their stuff. This was by contrast with my experience when I popped into Comet to get an extra audio optical cable, the salesman was pleasant enough but when he asked if he could help me I was not expecting to have to explain to him what an optical audio cable was for. He also made the usual “pay more for cables as the signal is better” type of comment which for many digital things simply isn’t true anymore.
So…. shop in Best Buy!

What’s the point of a tweetup?

This weekend we had a Southampton based tweetup as a christmas spin off off the occasionally Tuesday Tweetups that have been going on well over a year now.
Just as twitter, or any social networking online gets the odd guffaw from those who don’t use such services, the tweetup with physically meeting people is usually greeted with some derogatory comments about geeks getting together to tweet one another in a room.
As with all events they take some arranging, and commitment to turn up, with such a loose affiliation as twitter this may seem unlikely, however with both the efforts of @OzoneVibe and some quick thinking by @amandagolding to book the excellent Orange Rooms in Southmapton we all gathered, ate, drank and talked (not in that order).
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However the tweetup is another form of social gathering, it is like popping into a local pub. (very often a tweetup is actually in a local pub anyway). The pub used to be the social hub of a community. Regulars and visitors mingling, and generally a mix of people from many walks of life. Of course a local pub clientele of old would probably have pretty much been people of a similar background, same schools, local firms etc. The world has changed quite a bit of course, demographics and people moving around more, vast changes to the employment and industrial makeup means that we mix and connect in different ways. Some would point out our web cliques on social media restrict our serendipitous meetings, and that can be the case just as in any social environment. . However I think the affordances this gives us to meet and listen to other people, friends of friends, colleagues of colleagues etc means if we are open to new conversations there are there to be had.
Saturdays tweetup was a case in point. Many of us hook up with people we already know online, friends, colleagues and people in the field we are interested in. However in that you also tend to bump into other people. In the case of this tweetup is happens to be a gathering of people in and around the Southampton area.
On going there you find that in a group of 30 or so people you will know a few personally, and a whole lot more more indirectly they had open conversations with the people you already know. It is those people who are quite often in a completely different sphere to you.
A prime example was that many of us techies were chatting away but we then got talking with a fellow tweeter and someone asked her how her pants were going. (Pants being colloquial word over here for Knickers).
That meant we needed to find out more as thats a pretty good ice breaker.
It turns out that @dellacunio from local manufacturing firm Who Made Your Pants
We got to talk a little before the music kicked in at the venue we were at and this is a brilliant workers cooperative social and ethical business.
They help provide training and jobs to help women who have not had the chances to work and and improve their qualifications.
The business cooperative and ethical actions it take have attracted positive attention from those in the lingerie business. Social enterprises are always interesting, the antithesis of the corporate world, but with real business pragmatics in place. They are founded based on ethics not profit, yet they still work and succeed. Maybe a lesson for corporate life there?
Yes this is a web based business, but it is certainly more about serendipity and choosing to connect with people on social media that led to this conversation, and hence this blog post.
Updated 13/12/2010 with this video of the organisation and the founder talking.

I got talking to all sorts of people, but not everyone there, so there is plenty more where this story came from I am sure.