On friday I had a trip to London, talking finance, equity shares, next steps for a major project all very heavy stuff. On the way back from the meeting one of my good friend and business partners and I stopped by at The Royal British Society of Sculptors on Old Brompton road.
The outside of the building had a reactive sculpture that opened mechanical umbrella type flowers that wound up the side of the building like a vine so I knew this would be interesting.
Inside the main exhibits were suitably technical yet artistic. One was the wearable tail, a robot fashionable tail that was really more like Second Life than south kensington. Others were water bubbles generated in a tank to create the shapes of numbers, which was a forerunner of the glowing ball structures that rise and fall with the stock market at the London Stock Exchange.
Out the back there were a set of design concepts for a competition that would be the next installation to replace the flowers out front.
I was immediately drawn to this model
By Bruce Gernand FRBS
It was a computer designer 3d model that had been rendered using a 3d printer in order to be able to see the concept before it is rendered in full size aluminium.
So there I was in a sculpture society looking at a physical rendition for a virtual model that would become a full size one. That was the winner for me as you can imagine.
I left a comment that I would like to be able to share the experience of exploring the virtual model as well as seeing the physical model.
With HP doing deal with Stratasys moving into the 3d printing market this sort of thing will become a lot more common!
metaverse
Virtual World/Augmented Reality Olympics, World Cup?
In a report just published by EngageExpo on the future of virtual goods there is an interesting comment by Tom Hale the Chief Product Officer at Linden Lab (Of Second Life fame) that says.
“Continue to see large brands experiment with engagement based investment to maximize exposure during zeitgeist events, for example the Olympics.”
Now I am hoping that it really does get taken seriously by the organizing bodies. The ways of representing sporting events are open for massive innovation.
I wrote that here in April and here and here in 2008 on eightbar and have proved the potential with the Wimbledon work since 2006 in Second Life.
I also received an invite to a conference (via Layar) for the M-Football conference whose aim is to ensure that the 2010 world cup (soccer) acts as a catalysts for mobile applications (inluding augmented reality ones).
Now with 2 years to go it really is time for the UK in particular to wake up and start doing things. It wont be enough to throw some things into Second Life or a quick Facebook app on there 2 mins before the event.
We are all here to help and to work that direction. We can indeed make this the best Olympics ever.
Back in 2006 when England went out of the World cup Yossarian and I shared the experience enhanced with Second Life as a back channel at the prototype Wimbledon. It was simple, effective and very memorable (and I had Avatared up as Sven (The coach).
Head in hands as we crashed out.
Imagine what we can all do if we actually plan this !
Apologies to any agencies working on this in earnest already. I do get the feeling we have not really started yet though.
Xbox 360 Avatar Arcade (Ps3 Home-a-like?)
Thanks to @josholalia for tweeting “Not for me. But I’d pay to watch @ritajking duel @charliechu & @epredator RT @majornelson: Game Room Trailer here-> http://bit.ly/5FAIJq” and pointing out the video (via Major Nelson) of the future of the xbox 360 arcade game room.
This is the start of a virtual world usage of the 360 avatars to let you walk up to arcade cabinets (by the look of it) and play the old school arcade originals. Arcades where where I grew up and hung out and they were a very social place as you could not play the games all the time. I liked it when I saw the walk up cabinets in Playstation Home and I have to say this bears more than a passing resemblance to that just on the 360 😉
It sounds from the blurb (link to a word doc on this page) too that this is a customizable room that you place your arcade cabinets in. “invite friends into your custom arcade to check out your collection or visit their game room”.
It is also cross windows and xbox.
So what Microsoft has cleverly done is repackage the old arcade games (which has been done more than once) but added a highly social layer to it. Games whose high score table was only ever visible for the day in the arcade until the power was turned off will now be available all over the world.
One other line I liked (though would have preferred this to not be in a word doc !) was “Challenge friends to beat your high score by sending custom challenges and taunts across platforms”.
Customer challenges and taunts – fantastic.
It is generally accepted that the Xbox Live environment has been a major reason for the 360’s success. It is certainly why I buy more games for the 360 than the PS3. Sony has retro fitted trophies and achievements and innovated by adding Home. Microsoft started out with great connections between games and is evolving the virtual world connections and representations based on those connections. As we are all saying and learning this is all about people first tech features second.
Don’t forget games! – The Good, The Bad and The Pixely
Charlie Brooker wrote a great piece in the guardian yesterday about why he loves video games. It is still something that many people seem to close their minds too. In a way the virtual world experiences they are having will be a gateway to understanding the many forms of expression that games bring.
I just completed the story line of Modern Warfare 2 (no spoilers BTW), it got to a point at the end that I was shouting at the screen. This was because the game flows in an out of being in control and having to just watch. In all movies you sit and watch, its that simple. The story may or may not engage you. However some of the set pieces have you on the edge of you seat. It may be the Terminator dragging himself towards an incapacitated Sarah Conner, it may be a massive army charging towards an outnumbered set of heroes or Bond catching up with the bad guy in a car chase. They all require you to become engaged for it to work. When you have switched into a mode in a highly visual game where you have been solving problems and that is taken away from you (in context) the sense of drama and engagement is heightened. Cut scenes used to just be a way to show some pre-rendered visuals to set the scene, but the blurring of the cut scene narrative with the restricted interaction I thought was brilliant. (I have been playing games since the 70’s).
So as Charlie Brooker said “If you don’t play games, you’re not just missing out, you’re wilfully ignoring the most rapidly evolving creative medium in human history.”
Of course games are not just one thing, one genre, one experience. They meet many different tastes and needs. The abstract cartoon style social games of Cafe World and Farmville focussed on the daily grind (just as many MMO’s such as World of Warcraft rely on) to the now much more open ended experiences. The latter being demonstrated here with Red Dead Redemption from Rockstar Games. It’s not just the graphics, physics and code its the potential for narrative and engagement for one or more people.
See what you think.
We have all the pieces – Unity3d, Opensim, Evolver, Smartfox
I have now had this conversation several times with people about the potential future that a mix of open source and open minded development may bring to the virtual world industry. Much of what is happening seems to be driven by some of the direction Second Life has taken or is taking, though not so much to follow it into corporate lockdown but to breakout and provide the flexibility and creativity that is needed for the next generation of virtual worlds.
In the early days of 2006 many of us said it would be great to be able to run a Second Life server, our own one under out control. That has taken a while to start to emerge, but it has emerged as an expensive product aimed at corporate IT departments. Luckily the opensource community had rallied and created the excellent Opensim. This ticks all the boxes of being able to be run locally, be run in the cloud, be provided as a service. So we have an extensible virtual world server ready to be built upon.
The other component missing was a more controllable and rich interface. Yes there is the Second Life Snowglobe open source client but the need to certify and lockdown variants to align with the product needs for Second Life means that lots of the flexibility is lost. Likewise the initial open source Linden based client was under a GPL licence which caused all sorts of development to not happen at the time it really could have done with it.
This is where Unity3d steps in I believe. It was Rob Smart who first started to show me this way back. Unity3d is a great front end, very flexible in how you build games and content for it.
This was a movie form back in September 2008, using a message from Second Life to several unity clients to create a cube. This is loose integration, telling one place something has happened and letting the other place get on with it.
Unity3d has a plugin architecture too. It runs in a browser or deploys to application platforms like mac and windows. The visuals can be made very good very quickly too. Unity3d needs a server of some sort to operate as a multiuser platform (though it does do some peer 2 peer) hence applications like Smartfox are ideal for producing Unity multiplayer and MMO style games.
However Opensim has all the other layers of things needed to maintain a virtual world. It has assets databases, chat, positional awareness, server side scripting (as does Second Life that is was originally based on of course).
So we have an extensible and easy to get hold of Unity3D client engine, and extensible and easy to get hold of Server/Persistence VW engine in Opensim. There may well be challenges in making the two understand one another but with the flexibility both sides of the equation that makes them very solvable. This is a high level view, Rob has some more detail here on the challenges. Add in some interoperation definition with Vastpark to help bind the two and make some mappings.
Throw into the mix an open minded avatar wizard such as Evolver. There we can build avatars that we know definitely can be dropped into Unity3d.
So…..I create an Evolver avatar, dropped as a resource bundle into a web deployed Unity3d client that tells the opensim server where I am in the coordinate system, and which bundle I am using. Other people with a Unity3d client see the rich detailed avatar and the shiny Unity3d environment. However we do not have to stick to that one client. Other people using a Second Life style client see the Second Life style rendering of the world?
This is already happening in some respects, the Iphone application Touch Life lets you logon to the public Second Life. In a sort of bugblatter beast of traal moment everyone can see you, but you cant see them. You navigate your avatar around the map, have full chat, inventory and economy access, but a very different view of the world to everyone else. (Of course Unity3d runs well on an Iphone too, so imagine that as an extension to Touch Life?)
Once there is an acceptance that there can be more that one view of the data, one where people without the full equipment can still see what is going on and participate things get a lot easier to consider. Whilst a gaming assumption tends to be we all need the same view at the same speed in order to be able to have balanced gameplay (lag gets you killed) in collaborative spaces, education, meetings and art galleries this is less of an issue.
As the parts of the jigsaw come together over the next year the ability to have the same experience will re-emerge.
Metarati hangout – Serious Games Institute – Coventry
On friday I took a trip up to Coventry in the midlands to the Serious Games Institute. It is hard to believe that I have not been up there before as it really is the hub of nearly all the virtual world activity in the UK. I have been to lots of the events remotely, but it aways seemed that when we did events with SGI is timed in ways that meant Roo got to go and represent eightbar. I do however, know lots of the people who both set it up and use it from all the various other speaking engagements and conferences that there have been on virtual world use the past few years. Other virtual events also mean our patch cross, intertwine and build upon one another. SGI is home to projects like Oliver and David’s Shaspa for greener smarter buildings managed in clever and interesting ways with automation and virtual world technology. So going into the tech park at Coventry university and entering the reception felt like home to me.
In the main reception there were a good few demo’s and multiple displays of various proofs of concept and projects. However there was a great piece of news scrolling on the screen that David Wortley (the director of the SGI) had been made a Fellow of the Royal Society of the Arts. I did not get to talk to David about that as he was out of the country, but it is great news. David and I were on the same bill at the Derry Awakening Creative Entrepreneurship event back in March, my first physical event with Feeding Edge.
Whilst at SGI I got to say hi to Sara de Freitas and also to meet up with everyone Vin, Mark and Ollie from Secondplaces.net
Across the way in a large room an project was being demoed and used by a large number of people with Ron Edwards from http://ambientperformance.com/ who, amongst other things, use Forterra Olive for large projects. I will do a more full post on what they were up to once they have released that to the public. It was a very interesting one to see working with a great dynamic.
It was interesting having a chat and catching up on what had occurred around the industry and how the UK was still leading the way in many of the uses of virtual worlds, even if the large US based companies were seemingly claiming the turf. However us brits just get on with things 🙂
So for me this was great to be with so many people who I know get the potential we are all exploring and pushing and it felt I was very much amongst friends, with the great dynamic of support and competition in place at the same time. That horrible made up corporate buzzword bingo description being co-opetition.
Anyway, thanks to everyone for talking and sharing and I look forward to coming up again very soon and working on some more projects.
Digital Britain – Let free happen?
I have been listening and nodding away in agreement at Chris Anderson’s Free and reading Don Tapscott’s position on Digital Britain. In particular it was interesting to hear the history of the music industry and how is has shifted since the 1930’s. Each step challenged by the incumbent powerhouse, though the industry flourishing and growing despite that.
I paraphrase part of chapter 3 of
Free: The Future of a Radical Price: The Economics of Abundance and Why Zero Pricing Is Changing the Face of Business
In the 1930’s radio emerged.
Artists were paid for a single live performance, though this seemed unfair when compared to a concert hall of ticket paying audience when in fact it was broadcast to millions.
ASCAP insisted on royalties based on gross advertising revenue of the station at a high rate.
They wanted to raise the rate in 1940 when contract expired, which caused the radio stations a problem.
Whilst negotiations were on more stations started to use recordings as the technology had evolved and now had a use.
The record industry responded by stamping “not licenced for radio broadcast” on records.
Th US Supreme Court ruled if the station bought a record it could play it.
ASCAP persuaded major artists to stop producing records, hence cutting the content flow to the radio stations.
Stations were faced with either crippling royalties, or no content.
So they self organized their own agency BMI
This became a focal point for those niche artists and styles previously ignored by ASCAP.
Country & Western and R&B etc.
These “niche” musicians just wanted exposure so let the music be played for free
Radio then became a prime marketing channel for music not a direct revenue engine
Artists made money from records sales and concert sales and it moved back to live performance again.
With a combination of a smaller royalty formula and the rise of the Disc Jockey the top 40 era emerged. The music industry grew because of this.
Now the industry is about merchandise and live performance in concerts and still thriving.
Now of course we have the ability to both buy digital music at relatively cheap prices, and also for people to share them with one another for free. The powerhouses will say that this will kill music. It will if no one ever pays of course. However then no one will have any music and the human need for that will drive the creation of music. Live performance however still needs to be live, the tech will improve to allow the experience to get closer to the real thing as we see with virtual worlds. It then becomes about being at the event, being part of the event not just being broadcast too. The artists get to perform and get the adrenalin payoff for delivering to a crowd. Money will change hands, people will make a living.
The sands will shift, new patterns will emerge?
Of course piracy is a constant conversation and battle, but if something is good some people will show their appreciation , either by paying, donating, or spreading the word and acting as a salesperson to reach the people who will pay.
I am writing this as a someone who seeks to get paid for what I do, those things are very often about live performance of some sort. Generating ideas, inspiring people, explaining. Equally though lots of people expect that turning up to talk and generate ideas should be free, but they may pay for a “deliverable” some code, documents etc. Likewise much of what I share here is obviously giving away some ideas. Something that traditionally has been regarded (before the ability to share so widely) as something you keep close to your chest. Now blogs and twitter are my radio station playing my records that I create myself in order to help people know what I do, what I think and how I can come and perform for them and build their ideas in emerging tech and virtual worlds.
The various conversations about Digital Britain and clamping down on people worry me greatly. They have elements of the ASCAP example above, though I suppose this sort of restricted practice is needed in order for the industry to flow around it and grow. Having an threat or an enemy brings great resourcefulness. The danger is that the powers that be manage to crack down so much that we set the business innovation back too much.
Where are Apple in virtual worlds then?
Yesterday I was asked what Apple are doing with virtual worlds and related technology. The answer had to be, I don’t know, it would appear nothing specific. It was something I brought up at the 3DTLC conference in washington earlier in the year.
Having tweeted about it and ended up on a Facebook discussion it seemed worth putting some more firm thoughts down here.
I agree that Apple mac consumer hardware, the iphone, ipod, Mac. They also make the operating systems to power those specific pieces of hardware. In doing that they heavily focus on the user experience and giving a smooth experience to users and to developers.
Clearly when we are talking about virtual worlds they can be considered just an application. Opensim servers run just fine on my MBP. The various clients for Second Life work just fine too. So it is great for them to just keep cranking the handle on their base products.
(Photo made using 3dvia app on iphone and 3d model Santa is Mad by Toymaker )
However, the iphone and its recent updates to allow Augmented Reality applications, combined with development tools like unity3d and the number of 3d games such as Star Wars Trench Run is showing that as a mobile platform it is viable to interact with a virtual world app.
So is it likely for Apple to start to help with the same sort of UI polish and standards that it has created for touch applications, or the look and feel of the Mac OS?
Is Apple in a position to create and manage the equivalent of ITunes or the App store for virtual goods and content?
Already the iphone SDK has been updated to allow the delivery of new packaged content within an app, to allow free apps to be unlocked through commerce applications.
So in many ways Apple already has the pieces for us and are starting to use them themselves by creating an App team. The question is, what will Apple do? A few years ago we would not have expected the iPod and iTunes to come from people that made the homebrew original Apple hardware would we?
It will be interesting to see this develop.
Just in Time and Just in Place manufacture
I was just typing an explanation of 3d Printing in one of the networks I frequent to help some people get a handle on 3d Printing.
It struck that the “just in” prefix worked quite well. We are all used to the notion of Just In Time when talking about stock levels in a shop or factory, having the resources you need when they are needed and not holding too much redundant and expensive stock.
With 3d printing we add the layer of it being just in time by its very nature, but it is also where we need it so it is Just in Place.
Just in Time, Just in Place with Just Enough Quantity seems to work for 3d printing?
Stop press! Kermit comments on Video Conferencing
Many of us grew up accepting the tv based avatars (sorry puppets) that are the muppets. Many of us over here in the UK also use the term “You Muppet!” as a sort of slang joking derogatory line for someone foolish but harmless. The wide world interweb and associated social media has been awash with this muppets video. It is brilliant, but it also has an up to date message at the end.
So next time someone says, ah but can’t we video conference instead, just point them at the end of this video 🙂