metaverse


Full body and emotion tracking in 3d with Project Natal

At E3 Microsoft announced to the gaming masses a new project, along with Steven Spielberg, a device to do full body and motion tracking. If it works properly its going to be one impressive shift in game control. However when you move this sort of technology to standard virtual worlds, we start to see that we can remove some of the problems people have in virtual worlds with the keyboard puppetry and control. As you can see from this extract.

“This incredible new experience is made possible thanks to the Project Natal Sensor, which combines an RGB camera, depth sensor, multi-array microphone and custom processor running proprietary software all in one device. Existing cameras and controllers only trace movement in 2D, but Project Natal tracks full body movement in 3D and responds to commands, directions… even shifts of emotion in your voice!”

Above from http://www.xbox.com/en-GB/news-features/news/Controller-free-gaming.htm

Peggotty’s, Mirror Worlds and knowledge

I have written before about Sid Corleone who is bringing my home town and some local businesses into SL and it appeared here on virtual worlds news. I just popped into the Great Yarmouth sim to take a look and ended up in Peggotty’s bar. This is a real bar in Yarmouth, and one we used to start our nights out in my late teens all those years ago.
Peggottys
 
It is named after the Charles Dicken’s character who lived in an old upturned boat on Yarmouth beach. Now it is in SL even more cultural references are combining. I have to say just seeing the outside and walking up to it gave me goosebumps, way more than just looking at a photo (an I am an old hand at this stuff so should expect such reactions).
You can also have “Chips off the market” which are much more famous than I ever thought given the Dragon Sir Peter Jones drove DJ Chris Moyles all the way to Yarmouth in his lino to experience.
chips off the market

Of course this will not be as personal to everyone out there, but imagine a place you remember having a good rendition or tribute in SL or some similar world.
Peggottys SL style
Whilst on the subject of mirror worlds too I was lucky enough to attend the roof closing ceremony at Wimbledon last Sunday. In conversations with someone there asked if any other tennis tournaments have a roof. There was some thought and discussion and I pointed out the Australian Open does. I knew that because Piper and Gizzy had built a working roof on the Second Life stadium and not becuase I had been there and seen it.
Wimbledon's new roof
This mirror world rehearsal and knowledge also came into play on a recent trip to London. I was heading for Pall Mall, but walked over Westminster bridge, past parliament and round past the treasury and the back of horseguards. I was then in a short piece I had never walked before, when I arrived at these steps
London PGR3
I instant recognized them from the car racing game Project Gotham 3 on the Xbox 360. Having driven laps lots in the past I knew where I was and where I needed to head too. I looked to the right and sure enough there was the other part of the course.
Mall
Now PGR3 is not a training game for navigation, but the fun elements of driving the cars around did bring me to a level of understanding that I would not have had otherwise

TronjiWorld – BBC virtual world for kids

I have been taking a look (with the predlets) at TronjiWorld that launched a public beta yesterday to coincide with the TV show airing. I have been interested in what this might turn out like for some time. In particular this is because the platform it is running on is by NiceTech a company based out of the UK.
tronjiworld

You should not be fooled by the cartoon nature of the images you see, because under the covers NiceTech state they “use ‘autonomous agents’ to model objects for real.” and “access to a number of biological components ranging from genetics and biochemistry to neural networks.”. This is because the CTO of NiceTech is Toby Simpson who was instrumental in the creation of the Artificial Life game Creatures in which the characters learned and evolved through genetic algorithms. (This ties in nicely with yesterdays post about flocking and the complexity created by simplicity).

Another win for Tronji world. My random character I created had spikey green hair

At the moment I have just wandered around had a few hello’s with some other people via the key word chat and earned a bike to ride around on from a mission. I think the predlets like the look of it too. Its a heft download and windows only but you cant have everything can you 🙂

There is definitely something going on in world though as whilst writing this 3 large dionsaurs and some bouncy little people turned up of their own free will to watch the big screen TV
tronjiworld2