In the quest for mobile communication the telecoms companies have tended to stick with the same principles. We need a mobile phone to carry voice, we need a camera to take pictures so that we can have a video conversation (that has not quite seemed to take off). Text messages with SMS was a bit of a suprise and point to point MMS is not quite what people wanted. The rise of the social web, communicating in plain site online has more than ever driven the take up of data plans. Far more than downloading movies, or on the move TV it would seem.
Augmented reality is in a gap though. When you take the cameras which accidently evolved to show the world not show the user, you take the processing power onboard and the recent huge rise in combined device capabilities we start to see yet more Augmented Reality.
This is a great IPhone example from some guys at Oxford in the UK.
It is impressive at it is in effect markerless using the environment to figure registration points.
The new Iphone 3GS with its compass and even more ways to tell which way is up lends itself also to this sort of game control mechanism. Which is not Augmented Reality as such, though is a branch of the field. Here the real world is used as the control mechanism for the virtual world, and it does not matter where in the real world you are, but the virtual world is always “inside” on the device.