metaverse


More Interesting Ps3 Home content

I ended up back in PS3 Home again this weekend, mainly to take my predator AV for a walk again. There were some significant updates. Most notable was the XMB style navigation replacing the graph paper and tiles map that we had before. It is certainly quicker, though had a hint of Fisher Price about it.
GAME stores in the UK had a brand new space, primarily about banner adds and game trailers, though they had a hop across some buttons mini game that is really hard to complete, but if you do you get a spacesuit AV to show off.
Game home
In general its a moonbase
Game on home
I had a great encouter with a fellow Yautja. Of course with these custom AV’s there is very little personalisation. However we stood and kind of gestured and bowed and saluted followed by some take turns break dancing. A funny moment.
More important than the game space though were some purchasable more dynamic “apartments”. The basic lost apartment or treehouse are ok but you cant do much with them, the odd bit of furniture, and as far as I know in Europe we are not trusted to share our own photos and videos in our rooms. Which makes them…. well… pointless and boring.
The first one I tried was a nightclub, a large space called musicality.
Musicality apartment
This space has a stage with 4 sets of instruments on it for you and friends to mix sequences and loops.
Rocking the drums
I quite like these sort of multitrack music sequencers so having a multiplayer version is great. I have not spotted how to buy the extra sample packs but the space does include a t-shirt shop. Some interesting integration.
The next space that turned up is a London Pub. Which does what it says on the virtual tin. Its a bar, seats, fire dart board and toilet. Some nice animations out through the window with some london red buses zooming past. The darts games and wall mounted tv for high scores and friends scores is a great touch.
London pub home
It also featured a built-in web browser at the till behind the bar and you can ring the bell for time.
It was of course interesting and amusing to find myself doing this in a virtual world.
Toilet training
Maybe there is an interesting future emerging for Home now, though they should hurry up I think.
One final great change is that the standard movie theatres in the main square now are real spaces. Previously you entered and a flat screen showing some seats just blocked the view of streaming video. It was very poor. Now it is a space, with seats and you can sit with people, i.e. a shared experience at last!

Heavy Rain – Heavy Narrative

I hope this is spoiler free in talking about Heavy Rain.
In all the DotGovLabs games workshops we have had discussion around narrative and how a game experience needs that in some form. Heavy Rain has come up a lot in that as a prime example of both story and character engagement. We also have often ended up talking about fun. Often in the fun discussion zany, wacky, quirky, frivolous are the natural partners to that. However we have also all been discussion challenge, and how solving something hard, achieving a complex task is rewarding and fun, but in a different way.
I had read a lot about Heavy rain, seen the pictures and heard others say how unusual it felt to engage with. Last night in a 4 hour stint I could not put Heavy Rain down, and there is a lot more to come story wise it would seem.
It certainly pushes some emotional buttons for me as a parent and has an air of intrigue about it that is not quite a horror film style fear but its suitably slow pace give you a lot of time to think and reflect of whats going on.
Heavy Rain
The acting in this form both the technology of the facial expressions to the brilliant voice talents blended with a varied set of camera angles and film style techniques have certainly moved this sort of story telling forward. It has clearly learned and extended its predecessor Fahrenheit, but cranks up the emotions even more.
The game mechanic is very simple, and is a serious of twin stick gestures at vary speeds or slightly more complex quicktime “Simon Says”. When something more action packed than walking around investigating happens you are bounced from you reflective and pondering mood into an almost panic. Its all adrenalin, but seems to be a different flavour flowing.
The plot has a central character and I felt I was in his shoes, though it was not too big a leap to segue into the other characters just as in a back story in a film. Feeling sorry for the character and wanting to help yet wondering if he is the one that needs help is key to this story.
At points when you think things are just settling down a curve ball is thrown and one of the most unpleasant levels I have played was what seemed to be a hallucination of all the crowds in a train station as static dummies, paused in time, slightly greyed out. You have to walk through them and as you touch them they crumple to the floor. It actually reminded me of the Modern Warfare 2 infamous airport scene, there innocent civilians are cut down by the team you have to work with and you can do little about it, its a shock, but more of a single moment out of context with the rest of MW2. Here in Heavy Rain, there is nothing you can do about the people either, you know its a dream, the panic of the slow chase you are in and watching people drop like flies will stick with me for while. It’s very spooky.
I am really looking forward to getting through this story now, likewise seeing how the apparent choices make a difference in the long run, at the moment if its making a difference its very subtle.
One last think, I love the FBI agents desktop AR. Roll on when we have that for real, great virtual world crossover.
***Update After several solid late night sessions I finished Heavy Rain last night. It certainly picked up the pace and told an intriguing story. There were moments I gasped and felt a variety of emotions form revulsion to relief and an undercurrent of sadness. Spending that much time with so few characters makes this feel like a TV mini series rather than a film. I usually wander from most games before finishing them as over the years the endings have let me down and I have felt it better to leave the thing hanging in the air as a great memory. This one though…. absolutely needs to be finished. What a great piece of entertainment. Thankyou Quantic Dream

Restaurants Vs Home Cooking, Distributed Vs Local

I have been wrangling with explaining how a business or idea can be spread across user generated content platforms with as much impact as attempting to create a platform of your own.
The social and technology landscape that surrounds us right now has fundamentally shifted opportunities for people to get things done. If you want to do something there probably is a place, space, server or service where you can experiment with your idea without the need to invest huge sums of money and hours of effort in getting the entire full featured gizmo up and running.
Businesses that suggest they are going to inject themselves into the places where people already are, in particular in online activities are often viewed as a little odd. It is part of the reason people get confused by virtual worlds like Second Life. There is the business of Linden Lab in creating the tools, running the servers etc. However there is also the creativity of the residents and users of the places in that world. Those people are able to experiment with ideas of how to interact in a virtual environment without having to build an entire one. Likewise people who want to experiment with how to build one and run one can now also do that due to the open source Opensim.
That is not to say there are not huge rewards for those platforms and middleware providers that make it easy for everyone to do the thing that they want, but presence in another place makes a great deal of sense. If your core business is story telling why should you need to bother about how a light shading technique is coded in a 3d engine.
I think we have always had this concept, but for some reason its got lost in attempting to compartmentalise business ideas. If you are a RL shopkeeper you do not tend to build the shop and the street it is in.
Baby squid
The exciting thing is that both concepts can co-exist. Just as restaurants and people cooking at home are really the same thing, but just there for different levels and quality of experience.
So thinking about explaining a truly web distributed experience over user generated content platforms on the web is more like considering cookbooks and utensils for the home market, spread in lots of different places, used in lots of different ways as opposed to the very focused, very local experience of a restaurant.

PS3 Home – Just got better

I have often been a bit annoyed by PS3 home that I did not feel comfortable with my avatar. I had a few custom clothes that were fun, but the lack of green hair just grated.
Now though with the release of the game AvP (which I have on my Xbox) some limited edition content has been made available.
There is a predator helmet and body suit (cost about £2.00)
So I bought it last night and whilst I cannot overlay my jacket as in Second Life it did feel just right. Odd as that may seem.
Predator home
It made posing and dancing even funnier than it has been before
It also leads to the clash of content that worries many people about interoperability
Predator home throne
I am also sure this is not seen in too many Audi showrooms
Audi predator
The models and movement and lighting are all very high grade as you would expect. Though I think it still shows the fantastic skill of Sythia Veil who created my predator AV in Second Life over 4 years ago with just the tools in SL !
predbio
Which I might add if I had not had so much time and emotion invested in that look I would not have paid to have that in PS3 Home and then written this post singing it praises. Note, there is a lot to be said for user created content and fan art!

Exploring the galaxy

I just tried to put google sky on a media surface on the inside surface of a sphere in #slviewer2
SL viewer 2 and google sky
It sort of works. Of course if you do put a web surface on the inside of a sphere and want to drive it you have to be able to click on it 🙂 I think there is some scope for some interesting holodeck effects and animations though using web content.
I was experimenting with some spherical photos out on the web, as we really have a qtvr viewer like viewer thats much easier to control for people

Facilitation thats what it needs. Ideas welcome

This afternoon I am running a brainstorm, ideas generation session in London (as I mentioned in this post) for Ren Reynolds and his tVPN The Virtual Policy Network as part of DotGovLabs which is an R&D project co-funded by Directgov, NHS Choices and Business Link. Initially for a small(ish) group but now a much larger one I thought I best ramp up on the equipment needed.
Pre event equipment audit
Postits, pens and stickers are the order of the day.
These sessions are always very flexible and interesting in their outcomes. There is a beginning a middle and and end but other than that …. its down to the people attending sparking up ideas.
A regular facilitator may not get overly involved in the idea generation, but I feel that as this is a session on games, virtual worlds and government I will be joining in and a few of those post-it notes will have my scrawl on them.
Fingers crossed and good luck to all the attendees.

If you want to throw any ideas into the melting pot please feel free to comment on these or any points.

The workshop will bring together Government, Industry and Academics to discuss topic such as:
• Opportunities for presence in platform menus/dashboards
• How can we get government in the space where gamers are?
• Partnerships and placement with 3rd parties
• Online communities
• Being involved in storyline
• Likely costs

Merging content with 3Dvia

I finally got to switch on my windows machine and try 3dvia scenes. 3Dvia is a collection of uploaded multi-format 3d models that has an interesting iphone app to go along with it which I had mentioned in a few posts
Now there is an extension to the web site called Scenes. This allows you to create a “room” or a place and drop in the 3d content from the library. You have an avatar based experience in the browser plugin wandering around your room, other can join you for chat and also be allowed to edit things.
3dviaplaces
This worked really well (once my flaky windows vista machine started up). So my only complaint (or wish) is that this would be a cross platform plugin like unity3d is. *Update it may well be it just did not work. The 3d model player does work (though in firefox not safari, but the places player is a .exe at the moment I think)
The content in this scene shows the variety of sources.
The character on the right is the exported version of my Evolver avatar (though it is a static 3d model in this case)
The sculpture on the left is one that I doodled on my iphone with sculptmaster
The wild animal is someone elses, I left the description panel in the picture as you just drag and drop from the search to keep the credit in place.
The figure in the centre is an animated walking moving avatar in world.
D’assault Systemes are certainly doing a good job for us in showing the ability to transfer and interact with pure 3d content.

Mashing up web and Second Life Viewer 2

We have always (as land owners) had the ability to set video parcels in Second Life. This has of course been a bit of a pain with only one video stream, or web page display allowed per parcel. Now we have new media sharing abilities. This has already been implemented in some of the other platforms, but most of those are less user generated in their content.
I tried a few extensions out to ideas, in particular powered by the fact that SL will play interactive flash now not just flash movies as before.

http://www.text2mindmap.com http://www.duckfeetdesigns.com/flocking.htm and  http://www.habbohotel.co.uk
I used a mind map tool on the web and mashed it with wearing a sphere for a presentation. i.e. you can wear interactive web applications now
I dropped myself into a flash based flocking display where I controlled the direction of the fish.
Finally I popped into Habbo Hotel.
There are of course a few issues and gotchas with interacting with flash. The experience is not totally shared. The browser URL is shared, but not all the interactions. This is only to be expected. I am not complaining, but I know that this will confuse some people. A web interface is inherently single user even if there are multiple users of a system.
Loggin in and personalizing your view of a system is not going to change others views unless the controlling website knows whats going on with this virtual world and multiple users hitting it in context.
There are a lot more things we can do now though, website based HUD’s(I have a transparent twitter hud on right now), textures stored off world (though we are limited to 8 player surfaces at the moment so this could get clunky).
With the combination of SL being able to create HTTP Server objects too we have quite a loop of connectivity.
This is very exciting stuff as many of the projects over the years that I have been involved in move data around and in and out. Things got a whole lot easier I think.


Posting from Second Life Viewer 2

As we were all given access to Second Life viewer 2 just now (not sure why I missed out on the closed beta, but no matter) I thought I would try the full web page on a prim.
This picture I took from within world of me tweeting on the side of a prim whilst also browsing this blog
Postcard from Second Life.
In fact I wrote this post on the side of a prim. So it works(I posted it live from a normal webpage, it should have worked but just dropped into draft 🙂 nothings perfect)
# slviewer2 is very exciting stuff once you get past the chat window moving around!
**Update I also sparked up habbo hotel on a prim and that worked fine (as its just flash). Its a pity Metaplace isn’t there as we would have had some interesting cross media experiences there too.
It has made the interacting with existing content very very easy. Whiteboards, brainstorm tools, videos, etc. All very powerful.