This week has been a very busy one of sharing ideas with all sorts of people in all sorts of places. It started Monday with the BCS Animation and Games Specialist group AGM, with a bit of the usual admin, making sure we are all happy with who is on the committee and inviting a new member to the fold. Then I got to do another presentation. As I had already done my Blended Learning with games one a few weeks before I talked about how close we might be to a holodeck. Mostly based on my article in Flush Magazine on the subject Afterwards though the discussion with some of the game development students turned into a tremendous ideas jam session. It was a very cool moment.
Tuesday I did a repeat visit (after 2 years) to BCS Birmingham for the evening and gave the ever evolving talk on getting tech into TV land for kids. I have to de-video the pitch and pop it onto slideshare as I use footage from The Cool Stuff Collective and I don’t have the media rights to put those bits up online. Something I am always asked about why? I don’t have a good answer as it is out of my hands.
Wednesday was a quick trip to Silicon Roundabout to talk funding and games and startups. Getting off the tube at Old Street and walking to ozone for a coffee based meeting felt like stepping into a very vibrant hub of startup and tech activity. Which it is of course.
Thursday was an early start and off to London for the BCS members convention. It was good to catch up with a lot of people I have met over the years through this professional body. It was very refreshing to see a definite fresh approach by the BCS with some great presentations, lots of tweeting and some interesting initiatives.
The most important was the work the BCS Academy has done (along with industry) to get Computer Science recognised by the department of education as the fourth science in the new syllabus. They really are going to start teaching programming from 5 years up! Result!
The day had already started well when I was honoured to receive an appreciation award from the BCS for the work I do as chair of Animation and Games. As I had done two talks the two days before this was very timely 🙂
Friday was a trip to help on the Imperial College London stand at the massive education science fair The Big Bang Exhibition.
Excel was buzzing with thousands of visitors.
There were tech zones, biology zones, 3d printers, thrust sec and even an entire maker zone.
The robot Rubiks Cube solver was there in all its glory too.
Space was well represented with real NASA astronauts chatting and drawing quite a crowd.
The Imperial College London stand was based around the medical side of things and on the corner of that stand was a Feeding Edge Ltd production 🙂
There will be a proper post on this but here is a link to the official line on the Multidisciplinary Major Incident Simulator
This unity3d and photon cloud solution (that I wrote the code for) allows for staff to practice a kind of air traffic control situation of dealing with a massive influx of patients. Having to shuffle beds and decide who goes where.
It was great being able to show this to a younger generation at the exhibition. Many came to the stand because they were interested in medicine. However a few came over to talk tech 🙂 They wanted to be programmers and build games. We had some good chats about minecraft too. Many of them appreciated the zombies that we threw into the configurable scenarios too :). If just a few % of the people who came to the fair get excited about science it will be worth it. It seemed though there was a new vibrant interest in all sciences and it is not as gloomy as it may appear sometimes.
Now it’s time to get my Dobok on and go and celebrate the opening of Hampshires first full time Choi Kwang Do facility and help get more people interested in the wonders of Choi. Phew!