branding


Virtual goods for marketing engagement

As I blogged on epredator.com I am very much looking forward to the driving fest that is Forza Motorsport 3 (Xbox 360) this month. However I was just struck by how interesting and experimental some of the marketing in and around the game is. Forza is not just about driving but about the cars as content. User generated paintwork and art on the cars are tradeable as are specific tuning setups. The car is the container for the content. Many games recently have allowed early downloadable pieces of content custom to a particular provider or pre-ordering allowing you access. This particular example is a twist on that. (I am not saying its a first, but its certainly not the norm)
So the offer is that if you go to a blog article and comment by joining in on the “What are your top ten driving songs” you get to receive this Zune branded Audi when the game is released.
Zune Audi
So we have a marketing stream that is engaging us to join in on a blog, but talking about music as it relates to cars, and is “sponsored” by Zune the Microsoft music player. On receiving the car we then have a Zune advert, that is in fact limited edition, that we may choose to use in online races. This being an example of owning the 3d content, but being able to atleast show and use it with other people who don’t own it. Also the songs will start to form driving playlists on the Zune marketplace.
In exchange for being interested and sharing, we get to feel engaged yet also become the advertiser for the Zune. It does not leave me feeling exploited or sold too, its a great pattern, and now I am blogging about it. UPDATE: I forgot to mention the irony or otherwise that I opened my iTunes when compiling my list of top ten favourite driving tunes for the competition entry.
The article if you want to join in and have an Xbox Live Gold account is here

Explaining Second Life inside and out

This week I had the pleasure of driving to the NEC in birmingham and presenting the a body of people attending the Events UK trade show. The presentation was quite last minute, I was offered the chance to fill in for Linden Lab/Second Life.
The show came in two parts. The first was presenting at the NEC live, the second was doing the same presentation in Second Life so that there could be a compare and contrast.
The show featured myself, Justin Bovington(Rivers Run Red) and Kevin Aires(GPJ) with moderation by Adam Coulter for the Institute of Travel and Meetings(ITM)
The NEC version was an interesting stage open and in the corner of Hall 8. The other corner past all the trade stands was a battle of the bands expo. This made for some interesting competing sounds for us and the delegates. I was accompanied by a Michael Jackson tribute and Kevin was battling against a version of the Kings of Leon Sex on Fire. Justin had some guitars to compete with though it may have been an original tune.
This was of course out of anyone control in the hustle and bustle of a trade conference. It does of course highlight a massive benefit of a virtual environment where you can make sure that you only get the distractions you want, passers by etc. So it became part of the conversation when we did the SL rerun of it all.
You cannot get away from the irony of an audience question “So what are the measurable benefits of business meetings in a virtual world”, and having to ask them to speak up because the guitars drowned out the question 🙂
In world was interesting too, as clearly doing a pitch about SL in SL does not really need the powerpoints. For Justin he was really showing the Immersive Workspaces off by us all being in there, and for Kevin, as he was talking about alternatives and different ways of getting online interaction again we were already in there.
We were using streaming media for the slides, as we all know this is to stop uploading and giving away textures to Second Life for a ppt, to help show there is a secure way to share visuals. However as we all know some people have problems, the play button, the quicktime install etc. So I had some IM’s saying a few people could not see the slides. Handily I had my rezzable clothing presentation and used that to both illustrate the point was on, but also to illustrate the dynamic nature and benefits of being in a virtual world such as Second Life.
I think both shows went very well, reenforcing the fact that this is not going away, there are challenges, but also huge advantages and interesting tradeoffs.
The presentation I used is below. Some of the slides are really just the basics, a vehicle to explain what this is all about people and immersion and engagement with one another and with information.

As I was writing this post I also went over and commented on the great infoworld piece pointing out “19 Century thinking wont cut it in Second Life”
I have pasted my comment here too to avoid repeating myself too much 🙂
“I have been helping enterprises and individuals alike get used to the changes and ways of working online for a long while. As a metaverse evangelist I spend time with anyone who needs hear why, or what, virtual worlds are and what context they can be used in. Due to the visual nature of the environments people often have to go through the stages of exploration that start with “can I do exactly what I do at the moment in here?”. The classic being, if we have a serious business meeting can I show powerpoint? Once you get people into the environment it is much easier to show that there really is no need to restrict yourself to one screen or one room layout. We use ppt in real meetings because we only have one projector and one screen, we cant alter the size or mood of a room or environment. So locking into this area of mirror world thinking is really missing the point and benefits of a dynamic evolving space that can be used to explore the data or subject of any gathering. There is also an assumption that because we are dealing with a technology that in some way this is just one thing, one way of working or engaging. in reality it is a vessel for people and the things people need to communicate. It is the web, but with people live in it too. Hence I am never surprised at any objections that people throw at the technology, but really is is that they are being challenged to work with people in a richer way. You are not hiding behind a mass email you are in the place with the people who need to hear what you have to say. When people attempt to classify any virtual world but focus on one thing they dont like about a particular one it really is like saying they don’t like all literature because some people write historical dramas and they don’t like historical dramas. Many of us in the industry are quite used to these potential misdirected objections and fears (though they are valid if people have them). “I don’t have time to contribute to x, to blog, to twitter to go into a virtual world” – I usually ask what they do spend time doing, wasted travel time, responding to CC emails, waiting for teleconference calls to start rather than being more efficient. “I am not a gamer” – Well its not about games, it can be but its not games. You can send something playful in an email as much as a serious statement, you dont regard email as a game. “People lie and cheat and misrepresent” – Some do yes, but they do that in the office and con men convince people via all sorts of means. Again this is just a medium, a place for things to happen. “There is sex there” – Yes there is, it is the internet, you do not choose to not have a company website just because other people use the web for other means. The list goes on, but the benefits of the degree of engagement that you can have, not to replace face to face, but to enhance your online interactions when you cant move your carbon atoms around the planet are undeniable. You don’t have to use all the tools all the time either, this is not an either or. For me the greatest benefit to a virtual world gathering is memory of where it happened and who was there. As with all memory aids keying into a space and place gives a common context. Which is easier to reference when following up “In the course of the teleconference held on the 9th September at 2:45 pm you mentioned a new product development” or “You know when we were sitting on the park bench in Dublin last week and you mentioned..” or “We were just coming up to the 9th hole at the golf course and..” Space and relative context to one another is important to human communication, social and business, and yes business and social can mix and do already very nicely.”

Luxurious Faberge pushing the boundaries of web selling, here comes the turtles.

I was chatting today to Andy Burns a longstanding friend and former colleague (wimbledon and interactive media centre etc.) about his recent project. He has been doing a huge amount of work with Faberge and their new rebranded website.
H082059 Sadko Sea Horse Brooch
I found what had been done intriguing and also very related to the evolution of the web and to some extent to the values and drivers of virtual worlds.
So Faberge is an extreme luxury brand, most of us will never really be shopping with them will we? However the website is not a simple catalogue to show you nice pictures. It is geared around a shared web browsing experience between the client and a live consultant/sales person. Access to the site is only for those people who Faberge deem viable customers. Customers who do get access are directed and talked through the various pieces that suit them, the salesperson delivers pages to them, with ultra high bandwidth imagery of the products.
So Faberge are creating a true store online, one with staff, people connecting with people. Its very high end, but very much where the web, social media, virtual worlds etc fit. CNN reported on the press launch of some of this (see below). If you are rich enough to get on the site, well you wont be reading this blog will you?

The other interesting things is that this shared browsing, joining other on webpages is one of the key points in the recently of stealth Operation Turtle. This may mean that in the future we will be able to shop and research together just as we do in 3d virtual worlds, with both friends and representatives of companies (when needed) without needing a highly expensive build to do it. Its people in the equation that makes a difference. It is why education works online when you have teachers and students in the same place, on the same page, looking at the same thing (not just filling in forms). Obviously we don’t need this for all products and services, but the ones that we do need it for working with people will make all the difference.

Andy happened to pop over to near where I live in his boat (hence the conversation), Ricky came along too. All very Rock and Roll I think you will agree? No Faberge samples changed hands either!
Andy's Boat

Evolving epredator

I have been experimenting with many avatar creation sites recently for some projects. I have two experiments I usually try, one is the predator themed version. This usually tests the creative flexibility of a system, with a mask or mandibles messing up most systems.
The other is some green (preferably spikey) haired version thats a caricature in some way of me.
Most recently I looked at Evolver.com a great looking avatar creation service that is designed as a web based wizard for rich 3d content which is then exportable in a variety of formats, from animations to yes, 3d prints of the avatar.
It is also interesting that there is a much more complex and richer export to 3d applications with rigged bones etc for Maya and alike. This seems a good addition though I suspect that many of the users of the high end packages are already skilled in design or have suitable models to work with. I have to try and see if it fits into my “not quite a graphic designer but with aspirations” tool chain and it would be great to grab the custom me and pop it into Unity3d.
evolver epredator
evolver epredator face
This is a sample video the site makes for you with animation of the character too.

The prize for innovation in avatar interopability goes to ….

Codemasters Colin McRae Dirt 2 on the Xbox 360
I was taking a look at the latest incarnation of off road console gaming. Codemasters Colin McRae Dirt 2 on the Xbox 360. The previous Dirt game was brilliant and it looks like this is going the right way too. The demo is even packaged with voice overs from Ken Block and Travis Pastrana indicating it is a demo (i.e. not just a disabled functions as with most demos).
Having had a blast around an excellent simulation of a Baja track and then an even more impressive and stunning rally stage set in Morroco I was thinking about how this mirror world, and the purity of the experience as a simulation blended with fun and some interesting game related features (such as rewind when you total the car) would not be one to have any quirky avatar or non car related expressions of personality in it. I often use Forza 2 (soon Forza 3)(as here in 2007) as an example of how expression and customization of things like cars are done in context and that interoperability is a social and branding activity more so than a technical challenge to move data from one environment to another. “We don’t want our avatar from X, wandering around in Y as it will break the atmosphere”, “yes but we can”.
I happened to pop into the demo customization options and selected something that said avatar as a cockpit customization. I was amazed, amused and impressed when on the replay of the hectic drive I saw this.
Dirt 2 - Embedded Avatar
My personalized xbox avatar dangling from the mirror, swinging around with ragdoll physics in car. It s such a subtle little idea, yet I was surprised. There in this real yet fun off road driving simulation, where mentally I was the driver of the car in overalls and helmet, hurtling and sliding through the desert, I was able to reference back to a little bit of my more global system wide visual persona. My predalike dreadlocked avatar with his new virtual t-shirt.
It did not break the spell, it fitted. The avatar was embedded in world yet not interfering with it. Well done to the Codies !

Whilst this feature was on the 360 I am sure there are equally interesting features on all the other versions it is out mid September (which whilst i am on the subject all the games that get release pre-xmas are always in mid September which make it mighty annoying when the predlets want to by me a birthday present for the end of August!
Colin McRae: Dirt 2 (Xbox 360)
Colin McRae: Dirt 2 (PS3)
Colin McRae: Dirt 2 (PC DVD)
Colin McRae: Dirt 2 (Wii)
Colin McRae: Dirt 2 (PSP)

EA Sports Hub in PS3 Home, looking good

I just popped into Home after my usual update post holiday to catch up with things.
The new EA Sports hub is looking very good. Various sports starting to be represented around a single atrium but not just rooms and shops, the golf shop extends off as a golf course.
The posters come alive with loaded content for various games and there appears to be a game of poker to play upstairs, though Home’s downloading live updates takes a bit of time so I am writing this whilst waiting to see.
EAsports hub
It was quite busy too lots of people wandering around whatever shard counts as mine for PS3 Home in the UK.
Well worth a look.
***Update here is the official looking trailer for it.

More green hair in Lanzarote, merging more realities

I am off on holiday with family and friends in Lanzarote at the moment. Of course it is not a simple case of turning off the computer and leaving home. Having a fledgling business and wanting to know what is going on in the world and keep a finger on the pulse means that I decided to rent local 3g access here. Rafael from http://www.lanzarotetouristnetwork.com/ met me at the airport and I grabbed my Vodafone 3g which works just fine. Thin slicing work/life and the bits in between means that things have to be connected and consistent. It does not mean being online all day everyday, but 2 weeks is a long while online.
Today though we headed for a market town, and whilst walking around the artisans we not only saw this logo a few times (not dissimilar to the Second Life logo). The photo is from the seafront not the market town.
IMGP3793
What really got me though was this mannequin outside a shop.
IMGP3851
Art imitating Second Life it would seem.
The great thing though was that this t-shirt was on the front of the stall. This was so in keeping with my personal branding it had to be bought. As I often use green spikey hair as my default avatar customization test online, and the slightly aggressive look it is, as you can see, very me 🙂
Green Spikey hair biker
Another interesting happening was that it is predlet1.0’s birthday out here and we needed a cake. Searching google for bakers and cake shops seemed to not give us very much information. So I twittered asking if anyone knew of a good place. JulieCJ very kindly twittered back with a great suggestion. The power of asking people can’t be beaten. Wetware grid beats search any day.

Dear London 2012 Olympic people – Wakeup to Virtual!

For a while a few of us have been pushing the odd button, making suggestions and plays to various people that London 2012 really should have a rich and ground breaking virtual component. It could, after all, be the cheapest, yet most far reaching impact on the games and the future of sport. 

Sport works in 3d, is rich in statistics, has global interest. Virtual worlds and social media fit very nicely into that space. What do we have for 2012 as a strategy? No idea, cant find one. 

Still at least 2012 can be shown the way by what the Singapore 2010 youth games are going to do. This article on Virtual Worlds News shows the bids and sums involved (including my old firm, who’d of think it 🙂 ) You can build a lot of virtual world experience using the available tools and $10 million. Look what we did with no funding and crowd sourcing for Wimbledon in Second Life ! 

My door/email/twitter/avatars are open to be approached, we are all happy to help. The country has the skills, in fact some people are world leaders in the field, we also have a thriving games industry.

A quick study with Unity3d, dropping things.

I have been looking into Unity3d a little more recently. As a programmer since I was 14 (thats a long while ago) I tend to look at languages and toolkits with a sort of skim pattern approach. I look for tiny pieces of flexibility knowing that if they exist then a lot more can be combined with more effort and time to produce the required results.
Unity3d has this flexibility in so many ways, as well as providing a whole host of useful tools to help create things on a grand scale.
I had already explored being able to get image resources from the web from places like Flickr, once that inbound route is possible then the web can be used for all sorts of triggers to an application. However I wanted to explore the physics and character animation potential.
I am not a graphic designer, nor an expert in high end 3d packages but I do know a little of what I need to do. I started to use the excellent Cheetah3d on the Mac as it is low cost, suites my needs and works well with Unity natively.
Whilst at the airport I built a little person, and also rigged it with bones and joints. The only problem I had was having created the individual prims I could not see how to get them to become one mesh. It turns out you have to use “Import Children” in Cheetah3d. However having done that it leaves copies of the children in the heirarchy, which is helpful but confused me as I thought it was not working. Once that was done though we were all systems go.
myman2pic
Telling Unity3d about the figure was very simple, a drag and drop in fact.
Once in Unity3d it was easy to create a terrain, select some foliage, have it autiomatically populat the terrain with that foliage. I then used the ragdoll wizard to tell Unity3d about the joints and parts on the Cheetah3d figure.
unitypic
The rest was a few clicks to see what worked.
This example is not “interactive” as such, but just a little example for my own benefit, but I liked the result so I thought I would share it 🙂

****Update I just added  little bounce button to throw the things back up in the air again (once they have landed). This is doing a publish of a message to a set of listeners. once again a nice implementation. Of course all the ragdoll physics may make it a little clunky for now real reason, but optimization is another subject:)

You can launch the example here it should do all the plugin checking for you I hope