Cool Stuff Opensim and Metaverses (no Second Life) – S2Ep13

Metaverse’s are what I do and have done for a living for a good few years now. Just in case you did not know 🙂
This morning I finally got to see the piece on Opensim I did as part of my future tech slot on The Cool Stuff Collective. It has been odd getting to see it as I ended up with a duff DVD (it broke just before the piece), just as we sat down to watch some friends arrived so we had to put it on pause, but in the end I watched it.
Opensim on the TV
I managed to say Opensimulator (though we don’t say URL’s) and also get in a great reference to QuestHistory (From Rezzable), who kindly provided the OAR file for the greenies room that we flew around in on the show.
We had a 2 computer setup and were were talking to an OpenSim server I have running on a slicehost in the US. We were both running the Imprudence viewer, mine on the Mac and Sy on Windows. We had some picture in picture mixing too. So Sy had his view and I had mine. I got Sy to build a cube and then I modified it to illustrate the building tools.

My copy of the cool stuff set that we used was a 30 min build I did on a local opensim on the train one day.
The piece was a bit too long so some of the things we did didn’t make the edit but all the important pieces form co-creation, immersion and shared experience right up to and including the ability to drive 3d printers from these models we build and share together made it into the show.
My avatar had green spikey hair, my striped leather jacket and some felt tip trousers. These are all things that have a meaning and legacy for me, despite being “virtual”. The green spikes were part of my original Second Life avatar, the Jacket is my actual jacket photographed and textured as I wear in SL now and the felt tip trousers was something I coloured in when doing some painting with predlet 1.0 back in 2006. It would have been nice to have been able to talk about Second Life as an original seed and commercial operation, versus the open source opensim. However SL is really not geared up for 7-12 year old users so we could not encourage that. With the closing of the teen grid and the apparent ambivalence to education and establishment in general SL missing some great opportunities to make a difference again. So it was great to be able to talk about one that is actually doing things with QuestHistory well done Rezzable!
I gave Sy a cool stuff collective T shirt and skinny jeans 🙂 So we actually have more virtual t-shirts than real ones for the show? Anyone out there want to do some merchandising for the show then please contact archie productions. I am sure there is a market there!
It was interesting to be technically making live machinima too. It was an extra element of complexity that we had 2 cameras in world, a composite screen in the studio as a feed and also two real camera pointing at us. Now we have the studio in Opensim though we could do a whole show from there 🙂
Scale means nothing in virtual worlds
It has taken 26 shows to get to do Opensim. I had been using it as the emergency backup for any tech failures, but the 2 tech fails we have had on future tech did not fit nor would a quick piece do it justice so I am glad we waited.
Anyway, one more show left in the series next saturday. A Big Gadget Adventure piece. There is also a rather awesome gadget in the studio!

UPDATE – As the clips are no longer online at ITV there is a little bit on Youtube you can view You can catch up on the clips of the shows here, or if you are quick you can watch entire episodes on the ITV player here

7 thoughts on “Cool Stuff Opensim and Metaverses (no Second Life) – S2Ep13

  1. Its on the ITV player to watch at your leisure 🙂 here to match your own unusual body clock timings 😉

  2. Tedd Hansen

    @Andy: A metaverse is the additional verse to a song. Any song that exceeds one verse has metaverse(s).

    Anyway… “Sorry, this video is only available to be viewed within the United Kingdom.” 🙂

  3. I watched the whole thing instead of working :). Really liked your OpenSimulator/Second Life segment, especially when the camera pulled back from the studio to reveal that everything was in giant land.

  4. I am glad you liked it. Of course would not have been possible without you and the other Opensim developers making it so easy to get it all going and use it. It was of course a full OAR file of the greenies room, yay for OARs, that I spun up there 🙂

  5. Pingback: It only takes a few clicks – Kitely Virtual World(s) on Demand « Life at the Feeding Edge

Leave a Reply

Your email address will not be published. Required fields are marked *

P41Rf 2Zu

Please type the text above:

This site uses Akismet to reduce spam. Learn how your comment data is processed.