This looks very promising – A World For Us Unity3d meeting rooms

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Henri just commented on my previous blog post about Unity3d and Opensim. It would appear we have an interesting to player in the game now.
A World For Us have produced a web based virtual world meeting application using, amongst other things, Unity3d for as the engine. I had a very quick look and got a good [...]

Avatar throwing – Bonfire night

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I am not sure how I feel about this, but as I have been investigating how to turn my Evolver avatar into a Unity3d string puppet and then drop that on the iphone as part of an education in pipeline and development I have ended up with quick demo that works on the web.
In this demo [...]

More iphone Radgoll experiments

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I carried on with a few ideas of what to do with the ragdoll version of my Evolver avatar and I ended up with this interesting behaviour. Which is sort of where I was heading. It is a form of emergent behaviour caused but the avatar being suspended by the two top spheres using a form [...]

Iphone dancing on the ceiling

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In my continued look at the quick things that can be done with a Mac, and Iphone, unity3d and some content (in this case my Evolver avatar) I thought I would see if the bones and animation worked ok and performed ok on the Iphone.
I was not being overly precise about defining the mappings of the [...]

And there he is. Evolver to Unity3d and the web

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This is a very very quick demo, but shows the Evolver Avatar that I purchased and downloaded dropped into a Unity3d environment.
Unity3d plugin still not working on Snow Leopard Safari hoping that gets fixed soon.

In another version I linked the bones to the ragdoll physics in Unity3d, I need to do a bit more with that [...]

Avatar portability – Evolver to FriendsHangout (unity3d)

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I have continued to explore and be impressed by the avatar model creation site evolver.com
Having created an avatar and looked at the various ways of transporting that content to places I also tried the link to the unity3d powered Friends Hangout. I had tried this a little while ago, and it has changed drastically. There are [...]

Flocking Brilliant (fill in own joke here)

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In my exploration of what unity3d does and how easy it can be to get things going I was about to set upon implementing the Craig Reynolds flocking code in the environment. I have done a fair few things related to using this flocking algorithm. Not all were published publicly, though I did about 4 years [...]