“Mined” the gap

it is always interesting when your online reputation is your actual CV. It used to be just for those in Who’s Who or major celebs to keep press cuttings. Now we can all do it, even us “minor” celebrities.
For a good few years I have always pointed people back to things I have blogged or to my links showreel on delicious or just let them Google me. Usually I suggest that they Google epredator as that handle has much more unique value than my full name.
@Moehlert just tweeted this MIT data mining visualization (via @Jowyang, via @debs…) of where we crop up online in various forms. So I thought I would run it a few times with epredator, Ian Hughes and epredator Hughes just to be on the safe side.
epredator web dna
The results show lots of hits for Ian Hughes, but of course as it was looping through it was clear many of them were not me 🙂

I like the epredator hughes results more as they were generally about articles and references in combination. They show a very large result on fashion, which I can only assume is conversations about avatars, sports is probably Wimbledon and books and news will fit back to the delicious links.

Give it a go, its like an abstract visual version of Wordle
cv2008 Tag Cloud

I will talk and Hollywood will Listen

There is a great article in the LA Times I saw Twittered more than once today about the coming batch if Game/Virtual World related movies about to entertain/annoy/discredit or legitimise the sort of things we are all up to.


, originally uploaded by OfficialAvatarMovie.

Avatar obviously sounds like one that fits the current avatar and islands models, though of course it really looks like it is not about virtual avatars as much as about mind and body sharing. This of course fits with the fact that Avatar (or a derivative) is related to a more supernatural/religious use of an incarnation. So yes we have geeked out and assumed it only means a digital representation, but language is fluid.
I am sure these films will be entertaining, but we may have next generation of the “hey I know this operating system… tap tap tap” “logoff now!!!” etc… which I suppose we will just have to pretend isn’t happening 🙂
Movies, TV and general entertainment culture do start to bring a mass acceptance even if the movies are exploring the potential darkside and off the rails side of social and technology innovation.
I have heard (and probably used myself) the example of Minority Report style interfaces when talking about AR and gesture based interfaces. It is that that I think most people remember and lock onto more so that the serious implications of judging someone based on a precognition of what crime they might commit.
That’t not to say we don’t have to keep a watchful eye on all the misuse of tech, ID cards, CCTV, spying, hacking, DNA databases but in general I find it better to focus on the positive uses and we will evolve ourselves around the power mad control freaks.
I am not sure any Hollywood script writers/film makers need a 42 year old brit to play an ex-corporate metaverse evangelist with an idealistic streak for the common good of people interacting and making work and life more interesting. However if they do, just tweet me 🙂

Immersive banner ads, new worlds and exposing platform choice

In the ever evolving and growing virtual world business we are seeing yet more interesting changes since my previous post.
Blue Mars is entering the fray as a virtual world experience. It is one powered by a high end game engine Crysis CryEngine 2. I suspect this will get quite a bit of interest from people who regard some of the other places as to old or to weird. It looks like its content development is a gated process rather than the freeform nature of some of the other platforms.
I have not been in the beta yet, I guess my invitation got lost in the post? When I do get in I will give a better description. As far as I am concerned more platforms is good, and it validates the direction we have all been going.
Also the last few days 3Di made another anouncement. Hot on the heels of the “opensim in a browser” they have extended that to use the same principle for more immersive banner advertising.
3d banner
Whilst the press release does claim a first, which as always is debatable, it does look like some product wrapping has gone on to enable this deployment.
Of course it is already possible with other plugin approaches such as as web.alive to have an embedded virtual world on a webpage, or richer experiences with unity3d embedded in a page. The interesting part here is of course the use of opensim, which indicates that the construction of the content viewed by the plugin is able to be very simple.
I started to wonder if we were realistically going to start to see user generated content in banner ad virtual worlds?

Closing Thought Springer Style
Lots of ways of interacting may seem confusing and worrying to people, and indeed investing time in places either as a company or an individual does have its challenges when there are lots of places to choose from. However this is the nature of the internet. There is not one website, one application platform, one way of doing things. Virtual worlds are on that continuum.
In development there is of course a difference, running a website on Websphere, Coldfusion etc has technically challenges, coosing a backend database or language also is important, but generally your customers don’t know or don’t care. Having an HTML layout or some Flash plugins start to make a different to your users experience. The exposed face of the system (including its speed and performance) gets the focus of any user. With any virtual world you end up with a user experience and feel straight away regardless of the things you build or provide in the environment. The choice of platform and access to it has both technical direction and creative direction all wrapped into one. You enhance that experience with your extra creative and technical endeavours. So the technical implementation of the virtual world and its base experience and branding is very important, it has exposed what used to be behind the scenes technical platform choices and given them a face. A location both in a choice of which virtual world or worlds and within a particular one, has become important. In many ways the degree of user perception and experience that impacts the platform choices is an anti-pattern to cloud computing. In cloud we (as users) don’t really care where something runs, how much storage, how many processors, what the plumbing is, we just want it to be there when we need it. With the extremely visual and socially engaging nature of virtual worlds we absolutely do care about where something is, where we are, who we are associated with.
The question, for both us as users, as customers and as businesses is which platform to go for. The answer is not straightforward, but I would suggest that with the increasingly low cost of entry to these just pick one you like the vibe of. Holding back to wait for the best of breed pick would be the same as not having a customer database installed because you weren’t sure if DB/2 was better than Oracle or MySQL, so you just did not bother. However I would also suggest that you engage people to help you describe that vibe, people in your organization (or outside it 😉 ) that mix the technical direction with the creative direction.
You need to find people who are a blend of techie, have an eye for design, a feel for social interaction online and a passion for pushing things forward. There are lots of people like that out there, usually buried in your organizations. Please find them and grow them.

Browsers, plugins and virtual world steps in the right direction

We have great conversations in the virtual world industry about mass adoption of virtual worlds and how that might happen. Usually all the barriers to adoption are human not technical. Social resistance of world x or practice y or risk z within a particular business or social community. Some of this is based on fear or on thinking there will be a lack of control. However in all this is the great saviour of mass adoption. “Oh thats OK it works in a browser, no special hardware/software/IT Policy/training/implementation… etc is going to be needed so lets just adopt it.”.
That of course is a fallacy, but none the less I will take adoption trigger wherever I can and the more avenues to enagage with a virtual world the better. Of course Facebook, blogs, Twitter, Youtube etc all run in a browser and require little effort to access them, but still those scared of a revolution in communication will want to block them just in case people waste time on them.
That said there have been some very interesting developments the past few weeks with browser integration and virtual worlds.
Second Life announced and let out its Media Plugin framework into the wild (and a much improved website for us residents too). For those who don’t get involved in the details at the moment Second Life is able to do various things with content from outside of the virtual world. 1. Play a quicktime movie on a surface using the quicktime installed on your computer (or stream audio) 2. Place a read only version of a webpage on a surface, 3. Make requests for data out into the ether that is the internet and respond to that data (That was how Wimbledon worked).
The new plugin architecture lets that principle of using quicktime become open to people that want to write new plugins that we can then all take advantage of and use accordingly. Hence we have seen demos of remote terminal with VNC already crop up.
It is interesting that this stops the Second Life client being an extra client on the desktop and starts to make it actually a Browser that does streaming 3D as well. Web browsers really are just collection of plugins that do various things, the most used plugin for graphics tends to be Flash, but as you will have noticed this is not a download free plugin anymore as constant updates are required.
As we all become more literate with updating plugins ( or plugin providers become more more lazy with permanent updates), and as plugins get validated or certified by more IT departments and virus checkers then the always on nature of the web means a plugin is not the issue it once was.
This video from AimeeTrescothick uses the test client for a plugin (rather than a deployed one) but it shows using VNC to remote access into other machines. An example that anything can be wrapped in a plugin and delivered onto a surface in Second Life.

All the example we are seeing tend to be flat, but with a little bit of work and thought we can texture any surface with any data and this may act as a way to bring content rendered on another platform in world at least for viewing and with some interaction without actually copying assets from one place to another and causing copyright issues. I demonstrated this with a live rendered video avatar placed onto a sphere back in March 2008. The aim being to show that even with simple video replace you can get deliver content across worlds live.
The other interesting report was that of the the 3Di opensim viewer in a browser. This time a plugin to a web browser to enable access to the virtual environment side by side with web content. This was covered on New World Notes, and is well worth an investigative look.
A whole host of plugins already exist (and more on the way) for browser ultra rich content, Unity3d, Torque3d, Flash.
Of course Web.alive, Metaplace, ProtonMedia, Forterra, Qwaq, Vastpark, and vanilla Opensim all provide various degrees of this too, some have plugins, some are plugins but the key is nothing is isolated. These are not supposed to be locked away structured game experiences, they provide live integration between people, experiences and data when they physically cant be together in a real space.
So we have an increasing number of technical implementations to show information, some of it 3d, in web browsers, in custom clients even on handhelds. We have network connectivity to allow live interactions between people in those environments. Clearly the more ways to access and interact the more likely people are to just do that.
So just as we have seen the open letter to your boss, and an open letter to your metaverse evangelist we need a very simple open letter to everyone.
Don’t be scared, it will be alright, you can benefit from this revolution.

SXSW 2010- Second Life Where are they now? go vote please :)

John Swords asked if I would be up for making the journey from the UK to Texas for the SXSW event next year to be part of his panel Second Life Where are they now. I said yes straight away. Panels are democratically decided, so get voting please.
Its an ideal panel for those of us who have made major changes in our lives, in my case starting an enterprise surge then moving from intrapreneur to entrepreneur because of it.
Swords post about it is here and the voting form is here
I think the subject is right up our collective virtual streets, and specifically the fact this was no dead end but the start of something much bigger for everyone.
So you are you going to vote yes and give me a reason to dig into the Feeding Edge travel budget and head for Texas in 2010
Voting closes September 4th

The prize for innovation in avatar interopability goes to ….

Codemasters Colin McRae Dirt 2 on the Xbox 360
I was taking a look at the latest incarnation of off road console gaming. Codemasters Colin McRae Dirt 2 on the Xbox 360. The previous Dirt game was brilliant and it looks like this is going the right way too. The demo is even packaged with voice overs from Ken Block and Travis Pastrana indicating it is a demo (i.e. not just a disabled functions as with most demos).
Having had a blast around an excellent simulation of a Baja track and then an even more impressive and stunning rally stage set in Morroco I was thinking about how this mirror world, and the purity of the experience as a simulation blended with fun and some interesting game related features (such as rewind when you total the car) would not be one to have any quirky avatar or non car related expressions of personality in it. I often use Forza 2 (soon Forza 3)(as here in 2007) as an example of how expression and customization of things like cars are done in context and that interoperability is a social and branding activity more so than a technical challenge to move data from one environment to another. “We don’t want our avatar from X, wandering around in Y as it will break the atmosphere”, “yes but we can”.
I happened to pop into the demo customization options and selected something that said avatar as a cockpit customization. I was amazed, amused and impressed when on the replay of the hectic drive I saw this.
Dirt 2 - Embedded Avatar
My personalized xbox avatar dangling from the mirror, swinging around with ragdoll physics in car. It s such a subtle little idea, yet I was surprised. There in this real yet fun off road driving simulation, where mentally I was the driver of the car in overalls and helmet, hurtling and sliding through the desert, I was able to reference back to a little bit of my more global system wide visual persona. My predalike dreadlocked avatar with his new virtual t-shirt.
It did not break the spell, it fitted. The avatar was embedded in world yet not interfering with it. Well done to the Codies !

Whilst this feature was on the 360 I am sure there are equally interesting features on all the other versions it is out mid September (which whilst i am on the subject all the games that get release pre-xmas are always in mid September which make it mighty annoying when the predlets want to by me a birthday present for the end of August!
Colin McRae: Dirt 2 (Xbox 360)
Colin McRae: Dirt 2 (PS3)
Colin McRae: Dirt 2 (PC DVD)
Colin McRae: Dirt 2 (Wii)
Colin McRae: Dirt 2 (PSP)

What have I done to me now? Gizmoz

I was investigating some other avatar creation tech and dropped into Gizmoz.
Increasingly there seems to be simple yet accurate ways to capture and model faces. In this case a single photo was enough to generate this image.

Of course whether we choose to represent our real faces, versions of us adjusted, or some much more abstract rendition in various places online is both personal preference and context.
Gizmoz seems like a lite version of Crazy Talk which incidently got a good few mentions on this weeks dogearnation podcast.

web.alive it’s looking good to me.

epredalive2In exploring various virtual worlds it is always good when you are able to try some of your own content and interact with a space. My friends at Nortel let me use some space in web.alive to experience what the basic building blocks can be within the space.

Many of you will have visited the eLounge the Lenovo Thinkpad customer facing environment, which is very effective indeed. Remember Web.Alive is a web browser plugin powered by unreal.

I should add this little image was from me also experimenting with vmware and running NT on my MBP.

The key for me was that whilst logged in to this web plugin I was simply able to right click upload my Washing Away Cave Paintings pitch and there it was. Of course this sort of interaction is something that is key to many enterprise virtual worlds. They key here though is the web plugin nature of the client.

There are many other types of objects and surface behaviours but everyone always wants to see ppt working 🙂

Some other interestingly useful features are things like sound/voice proof offices. A particular feature I like as it was the glass cube offices that you could see a meeting occur but not hear it that I thought were important in the very old icelandic SmartVR system that I got to evaluate back around 2000. The dynamics of location, seeing who was gathering but not being party to it is a an important part of many offices. It is a degree of organizational and political transparency, but still keeping the conversations as “secret” as they need to be.

When you also see some of the things the guys have in the pipeline I think many of you will be very impressed as I was. That is there’s to unveil though.

Also if you want to visit a public web.alive instance that is not elounge Mellanium have a build of a furnace. It is a demonstration of an engineering visualization. http://furnace.projectchainsaw.com A handy hint if you want to see you avatar (3rd person) hit v or scroll wheel out. I quite like seeing my avatar in these environments yet prefer first person in games and driving sims for some reason.

I hope there will be more to come on the who, what, where and why I was noodling around in web.alive, so watch this space. That sounds like my Second Life post from 2006 that kicked this all off 😉

XBox360 update – Bought the t-shirt

This week saw an update (a very quick to load one I should add) to the Xbox Live experience on the 360. As reported in virtual world news virtual goods are on the rise.
One of the key elements is that the avatars now have more than the free set of clothes to pick from, but instead have a range of items from 80 mspoints to 320 mspoints to adorn your representative online. For those of you who have not seen the 360 dashboard your friedns and contacts are always visible in avatar form as an integral part of the experience. When you play certain new games like 1 vs 100 the avatar is your representative in that environment. It is very much a blend of mii and ps3 home, but it is intriguing.
I thought I should try and buy a virtual item, though I kept it simple with this very cheap t-shirt. 50p or so I think it worked out as. As I have commented before these virtual items are the same principle as buying a mobile phone ringtone, except in this case you cant easily make them yourself.
Apparently some games will now be dishing out avatar kit. The problem comes from whether you feel you need a constant churn of looks or if you are happy to be recognised in some way shape or form. As some of the things are props rather than clothes this helps that problem go away, buying a light saber, a football or a chicken with a pulley (yes there is one) all augment your current look without altering it too much. Maybe one day there will be a proper predator look with the games in the pipeline. Sign me up for one of those please!
Avatar Xbox360 Virtual Items

So a few million people spending a few pounds each. That seems a reasonable business model?