My kinect 2.0 arrived this afternoon so I got straight to trying it out. The previous Kinect was less able to cope with shoulders and some of the subtle extra s of joints.
The new Kinect 2.0 seems to be able to cope much better. Though maybe not with the speed of a martial art like Choi Kwang Do.
However, with the basics of form it is doing a very good job just in the Kinect Studio. This enables developers to turn on and off features. As I was using this out of the box it may well be doing more than it needed to do. e.g. just focusing on the skeleton might be smoother than dealing with all the point cloud data and and the ghost image.
The studio has the same thing I tried in my previous example of being able to change the view form front to side to top. The video shows this in this order. The side view is about 40 seconds in and I think is the most useful in terms of technique. We often train with mirrors or looking at another person but seldom see side on unless it is recorded and played back. This is a live mirror from the side view 🙂
I seem to confuse it with a twisting kick too 🙂
Now to look at specific code and trying to match movements to a reference move. Spotting the weight transfer etc.
Still it looks like this might be another step forward to another helpful tool for training.
Lets see how this goes. I have not seen if there is a unity3d plugin yet but thats next on the list.
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