metaverse


More TV – 1st Question Quiz Show in SL

I was honoured to be asked by Pooky Amsterdam to appear on her 1st Question quiz show filmed live in Second Life last Sunday. I was with some great panelists Zya Zavira and Avantgarde Frequency. Both of who are very well respected in their metaverse fields.
It was a late night as the show is recorded by Treet.TV with a live audience around midnight UK time. However we are such a multi national bunch from Australia to UK and mainland Europer to West coast US that it becomes part of the fun.
The show is a set of quick fire questions, some buzzer rounds and some intros and talking by the contestants.
1st Question
It was brilliant fun, though being a competition and relatively techie I felt a certain amount of pressure. It all came out alright in the end.
My first question was on Watson ! I wont spoil the show but I still can’t believe I got the ones wrong that I did 🙂
The full show is on itunes or you can watch it here on Treet.Tv

It was great to have an invited audience too as they shout/type out answers and Pooky Amsterdam and Hydra Shaftoe do a great job wrangling us all.
It is run as a TV show would be an Petlove Petshop briefed us and sound checked us beforehand. It is then recorded by Texas from Treet.TV and edited up with various insets and visuals too as you can see

There are also live scoreboards and a portion of audience voting as we try and get our panel words we bring along to be the most popular.
1st Question
There is an ad break too. Not your usual advert though as this one shows an incredibly important use of virtual worlds. Fearless Nation provide Post Traumatic Stress Disorder support in Second Life. The potential for anonymous counselling as well as directed role play to help people come to terms with real experiences is incredible powerful.
1st Question
Anyway, thanks all you came along and thanks again Pooky, in particular for the plug for The Cool Stuff Collective in my intro, and I managed to get the link out there to my showreel in the post event mingle 🙂
As I am recording an Opensim virtual world piece for the show very soon it was great to be part of such a professional and fun operation for the show.
Tomorrow its back to the BBC for more “traditional” TV not that @Cstuffc is traditional !

Feeding Edge is 2 Years old

Another significant milestone today. Feeding Edge Ltd is now two years old. It is something I am extremely proud about and when I reflect back on this year it has been so varied, there have been some challenges but the worst of those have been resolved. For the most part it has been such an entertaining and stimulating year its hard to think of it all packed into 12 months.
feeding edge 2nd birthday
(When I added the second flame from last years I used Photoshop CS5 puppet warp on the flames, its amazing, it puts a mesh over the part of the image and you edit it like a 3d mesh would)
A year ago I could not have imagined where I am at today. The diversity of which would not have really fitted into any other company. The ability to go with the flow, trust in serendipty and gut feeling has been incredibly useful. If companies let the creativity of their employees flow, rather than focus on control and crackdown then I am sure we would be be generating some fantastic innovations and growth in business. Though, selfishly, if everyone does that then it makes it much harder for me.

So this year I have a few sparklers (though some customer names and projects are not public)

  • Consulted on virtual worlds and games for the government
  • Built a complex system of second life and open sim interactions with drupal and a java model for medical training
  • Toured washing away cave paintings at conferences and gathering all over the UK and elsewhere including Finland and Ireland
  • Appeared on shows in Second Life and given many talks too
  • Started to get the ball rolling as Chairman of the BCS animation and Games SG
  • Been a port of call for references and direction as a virtual world advisor to startups
  • Built a drupal based social and political hub as a proof of concept
  • Review games on Game People like Kinectimals and 3d GT5

  • The ultimate highlights though have to be.

  • Forming the as yet in stealth social games and transmedia company and getting seed funding and filing the patent for the idea.
  • Being given the chance to work on kids TV inspiring the next generation with future technolgy with The Cool Stuff Collective

  • The games company is a mix of having to architect design and direct some development and is very much hands on with the technology. The concept for our first product still amazes me and I am very proud of it. With a bit of luck we will get bigger very soon and we can deliver an even more amazing rendition of the concept, but to my partners in all this I say a huge thank you. I want to write more about what we are doing, but now is not the time or place. I still have a stack of code to write, but my coding partner out there is doing some awesome work making sense of the ideas we come up with for implementation.
    The Cool Stuff Collective has been an amazing journey too from the first conversation about being a technical advisor to being thrown into the studio to present, and now mid way through series 2 yesterday I was out with the crew filming at the Pure Tech racing simulators then dashing down to Intech hands on science centre. Being able to inspire or interest the next generation of techies, and maybe reach some of their parents with tech that is already here but seems like science fiction has been an incredible honour.
    Look at the list of things we have covered

    3d Printing, Haptics, Ardrone, 3d scanning, MMO Lego, AR, Kinect, Mind control, SMARt tables, eReaders, 3D cameras and glasses, Unity3d/evolver games dev, Cloud Computing, Wikipedia, Photoshop, Laser Holographic projection….
    To come is Solar Flares, Opensim and the outside video we have now done indoor skydiving, indoor snowboarding, Racing simulators, science gadgets and planetarium.
    So I have ended up on wikipedia and have over 20 TV records under my belt now. I have a showreel of sorts with its own page here and my new business cards say amongst the blurb TV Presenter. (I think that’s valid now isn’t it?)
    When people ask what it is I do and what Feeding Edge does, I think this does all some up in “Taking a bite out of technology so you don’t have to”.
    I think that because pushing things forward, thinking of the whole not just design not just tech but the social implications of it, but mashing in the fact that things should entertain and engage us as humans is my mission.
    So what does next year bring? Well for me more of the same is the answer.
    I am asked how I have time to do all the things I do. The answer is I don’t. Sometimes things have to slide a bit. Whilst many things seem diverse they are linked. I play games, looking at them for review, to spot trends, to see how things might be used in other gamification contexts and for enjoyment. Then I write about them, present about them and even build them. It’s all part of the flow. The same goes for the other emerging tech. If you are interesting in 3d virtual worlds, then naturally how to create 3d content, how to experience 3d content and how to use 3d environment to reach an audience becomes part of everyday life.
    Then there is the social media side of things. I tweet, blog, share photos on flicker, put game achievements up on facebook and raptr. It is both a personal sharing of whats goidn on to those who need to know or are curious, but it is also a social experiment in how it feels to do these things and the impact it has on my life. Having that personal experience lets me share it with others and with companies and get them to the good part of this communication revolution rather than stagnating.
    People I know often say to me they only understand 1/3 of my tweets. That is great as probably the 1/3 was for their benefit the other 2/3 for others. Mixing busines, social, tech and existence on one channel in 140 characters is still fascinating. It is a microcosm of the whole of what I do with Feeding Edge.
    So to all my customers, partners, competitors, friends, mentors and fellow virtual world evangelists I say a huge thank you for all your support.
    Right, back to it, now what was I do again?

    Imperial Treet – Hospitals, Patients and SL

    This week Dave Taylor/Davee Commerce and Robin Winter had a special on Treet.tv about lots of the virtual world projects in Second Life that Imperial College London have been up to. It is a great show to watch to see the variety of ways Dave has got Second Life working from public information, targeted patient experiments and doctor training.

    The doctor training and evaluation that appears around about 32 mins in Dave says. “This is where we have our virtual patients, and these patients are controlled by software actually outside of Second Life. That software has a knowledge of the patients physiology and condition.” He also explains there are 3 wards and 3 patients in each giving 9 levels of difficulty in scenario.
    “We are using this to research how we can asses trainee doctors at different levels of training”. “We have tested about 60 doctors so far on this”.
    I am glad this is out in the public as this has been part of the work I have been doing in SL. I can’t explain exactly what does what as its a private project but as Dave points out the patients and the interactions are controlled from outside of Second Life, my part in SL is the broker talking to that external model. I also ended up building the dynamic menus and handlers in world. The menu’s are based on the data coming back, and align to the correct place in world so they are designer friendly. This was built before the web on a prim existed, and we aimed to do everything in world. As you know handling text can be a problem in SL and variants of Fasttext and xy text came to rescue. Though rezzing a dynamic button and making it know what it is supposed to do is a non trivial task. This was also before HTTP in world servers were stable so SL is the controller asking the external software what to do next.
    It has been a fascinating project, as has its follow on ones that have increased in complexity and in interactions. Making SL a component in a system not the sole piece of the project makes for a greater richness and flexibility. After all SL is not a database/data handling application.
    What is great is that Robin, who is one of SL’s foremost designers (along with his other half) and has been for years(he built the original Dublin sim), is able to craft animations and objects and then trigger them into existence using our message protocol, after the external software model tells my broker code that its got some changes to display.
    There are a few of us pushing the bondaries of data interchange with SL and also with opensim and other virtual worlds. I hope this helps people understand that we can do very complex integrated tasks using the best of a Virtual World and the best of a traditional server application. Integration is the key.

    Cool bananas and wikipedia

    This week’s Cool Stuff Collective a.k.a Show 10 is currently airing. I just spoke about the show a little in my panel at Virtual Goods World Europe and had to admit that if people tune in on Saturday on ITV they will only see me as a banana not as a tech geek. However…. that’s just awesome !
    Monkey, Donkey and Bananas
    The show has some great stuff in it, Monkey wins the lottery (apparently I helped him). The irony of it being the lottery may become apparent in a few weeks time, but I will leave that a mystery.
    Sy get to play Harry Potter on the Kinect and does a pretty good job of sorting out the spells.
    However in out very own “COOOOOOL NEWS” cue camera shake… The Cool Stuff Collective has made it to Wikipedia. It was already listed with no link as a CITV show but is very much alive and well on there now. http://en.wikipedia.org/wiki/The_Cool_Stuff_Collective
    I already had some references too as epredator so I have reached the heady heights of having my very own bio page on there too with lots of references to all the other work I did with virtual worlds and with the media, Newsnight, Business Week, Sky News etc.
    The page is http://en.wikipedia.org/wiki/Ian_Hughes(aka_epredator) is you want to go and contribute any extras for me, as you know we cant edit our own pages, so a big thumbs up to crowdsourcing at work.
    I have donated to Wikipedia now too as it needs out support and I use it all the time, so if you have a spare few quid please help it out.
    If anyone out there wants to write Sy Thomas’s page he needs one!

    Augmented Reality – Evolution in 3 mins

    On The Cool Stuff Collective this week, that just aired. I got to talk a little about AR. Whilst we did not show any of the more traditional camera/marker overlay for various reasons I think we covered a lot of AR ground from marker triggering with fiducial markers and creating magic mirrors all the way to the Vtech kids video camera that acts as a live AR magic lens. Then mentioning the display contact lenses as a future way of delivering information to us in physical world.
    Magic cubes
    It was particularly cool for me to be able to use the Junaio triggering Royal Mail stamps that kick in a video of Bernard Cribbins.
    AR video camera
    Its a real bind getting a video feed out of some of these smartphones, this was a Droid, but the Iphone is also very awkward. So whilst we did connect and did trigger the video and it really does work it was better for Archie Productions to edit in the actual video.
    I think we may end up with some more AR content down the line though as there are some really good products and demos like the ones we got to see in Finland OEM 2010 using Total immersion D’Fusion.
    For the program I had created a Junaio channel for Feeding Edge which you get a floating Cool Stuff text model floating above the Cool Stuff TV logo if you point at it. Its all very doable! Just did not come out on the screen too well without that pesky video feed and screen shots don’t do AR justice.
    Also the website going live with some Uk only video did mean I could pop into SL and do some virtual world augmented reality.
    lego universe via TV in SL
    Epredator getting to see G33K me streaming into a media texture talking about another virtual world the brilliant Ledo Universe Online which goes live in a few days. You have to love the meta loop !
    Also great to see the CYGLO tyres running on the TV more on those at http://www.nightbrighttyre.com/

    Grab an EvolverPro fully rigged model free before Aug 17th

    Over at EvolverPro the guys are having a special offer that lets you download a model for free. Usually the fully rigged model (that you can use in things like unity) is $39.
    I took the opportunity of both putting some trousers one of my avatars and downloading the rig whilst wearing my Feeding Edge Tshirt.
    epred evolver
    So I now have 2 fully rigged and poseable Avatars that I can use in 3d packages and in my Unity3d Demos.
    To quote Tim Blagden from Evolver “one free character to anyone who enters the coupon code pro817 and clicks add between now and August 17th. Help yourself to a character and spread the word.”

    The game changing in games – gamification

    I was recently considering what the cycle of evolution has been in the games industry and why it is a struggle for some to see the scope of the change, whilst to others it is obvious.
    I drew this picture to illustrate the evolution of not just the technology but of the social aspects of gaming.

    It stems from the origins of the games arcade. Illustrated in Wave 1 above.
    The arcades were places that people gathered, they were social hubs, even if many of the orginal arcade games were not really multiplayer. Of course asynchronous turn taking 1up and 2up etc were built into the earliest arcade games. High score tables were prevalent.
    The arcades were viewed by many as the “Pool Hall” of my generation, feared as places kids hung out and got up to no good. However they were great places. Anyone go go in and try.
    When the home computer revolution started in the early 80’s many of us were amazed that we were able to reproduce or create those same gaming experiences in the comfort of our own home. We did not have the ability, other than via posting tapes and disks or via magazine listings to share the creative work, but it did happen. Games companies formed out of many of these self organizing groups of people.
    However in the consumer space that led to wave 2 above. People in their homes, separated with no connection to one another. Yes there were LAN parties and still the 1UP 2UP games but in general the LAN parties were not something everyone did. It required a certain commitment and technical expertise to go and join in. Wave 2 started to cater to the hardcore gamer based on the sort of experience that works best in isolation.
    There was a quiet evolution going on, the web was forming, the MMO genre was forming, bulletin boards and early web pages started to share content between people. However it was still quite insular and and scary place for the non tech literate. Unlike an arcade you could not just wander in drop 10p and have a quick go.
    Then of course the internet started to become all encompassing. Consoles started to connect, the PC world was already hooking up to replace the LAN party. More importantly though many game experience evolved, the casual games, that people could just have a quick go. If you had a computer and a connection, you could wonder in and drop your virtual 10p into a slot.
    The barrier to entry to games dropped significantly, which also increased the acceptance.
    More importantly though the web and social media have now become the new arcade. It is a socil space where various results of different games experiences jostle with one another just as the sounds of Space Invaders battle with the ripping noises of Defender in the old arcades. Genre’s sit virtually next to one another and people are once again connected.
    Not just connected through the game mechanic, there are still single player stand alone games, but the results of the games, the joy or frustration are played out in space that is social media. We can feel a gaming atmosphere, just seeing a Farmville achievement flow past on a Facebook status or a tweet from someone enjoying the ending of Red Dead Redemption adds that gaming atmosphere to everything.
    This return to the social element, the awareness of others experiences and the sharing of common interests is a cultural win for games. For games developers though this is going to be new.
    In wave 1 the arcade consoles were developed and the arcade owners hosted the space. The two were not really tightly linked, one arcade console just happened to be next to another.
    With the web arcade we have today the developers have to be cognisant of both the environment they are in and of the other experiences they share that meta space with.
    The achievements in games that are shared in these spaces have their currency to the players of the game but also to prospective players and bystanders. In a wave 1 arcade you would (as a novice) have no idea if a score was good on machine x, y or z. Now though the game will produce a badge or certificate to say what you have done is actually really quite good.

    It is an exciting time for games and for gamification as it is called. This wave 3 picture is the eco system it drops into, as much about people as the technology.

    Things I have tried since Develop – Danger, Toys and Zombies

    As everyone always says “I don’t have time for x,y,z”. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces of work. The Develop conference inspired me to go and look at a few things.

    1. Bejeweled Blitz on iphone (and other platforms). I find PopCap games brilliantly done, very addictive, but I don’t really want to play them that much. They tend to have the overwhelming feeling they will never end, like a Terminator they will just keep coming. My wife loves them though, and she is rather good at them. Going to the PopCap presentation about Blitz I thought I best have a go on my iphone before the competition to win an iPad. How cool is that, play Bejeweled Blitz for 1 minute (as thats the time limit on the game) highest score wins an iPad. I didn’t win as I am not up to speed on the thing. What blitz does though it make me want to play a bit more. First its only 1 minute at a time, second it publishes the top scores each week amongst your friend on Facebook. So it has some of that asynchronous social gaming in a casual form. So I find myself drawn to it and feel that competition, even though I know I am not up to speed yet i have a target.

    1b. Plants Vs Zombies. I put this as related to Blitz as it is a PopCap game. It is another that I had avoided but thought I should give a try after hearing PopCap’s back story. It is a resource management meets space invaders game somewhat like the castle defence genre. It manages to be very addictive and engaging (though has no social component yet). I liked it though, placing plant weapons on a lawn to stop an advancing army of cartoon zombies is suitably mad that it was worth a bit of time playing 🙂

    2. Kahoots on PS3 Minis. This is a puzzle platformer out of the Lemmings mould. Also though it is on the PS3 but one of the games that you can drop onto your PSP. So I did. I found myself again compelled to figure out the levels. You know the solution is in there somewhere but with its almost Portal style screen wrap around sometimes the solution is to fall off, which is great.

    3. Joe Danger on PS3. Hello Games first foray, a brilliant look to a cartoon style side on bike game. Fluid controls, lots of stunts and combos. It turns out the predlets love it too. It gets a bit tricky but the head to head racing really got them going. Again solving the puzzles, a lot of repeat play make this one cracker of a game. I had seen about it but avoided the PS3 as I was busy on the Xbox. However both Kahoots and Joe Danger sparked my interest in PS3 again.

    4. PS3 Home. I had not been in Home for a while again, as I thought there was nothing new to check out. Having talked with a Home developer at one lunchtime session I thought I should go back and check it out. Most of my gamer contacts being on XBL some of the shared spaces I have are not that interesting solo. However I sparked it up, patched it etc and found myself getting the Toy Story 3 “Andy’s Room”. Again this was to see what the predlets thought as much as my interest in how this form of interactive advertising was going to work.
    It was somewhat magical to be wandering around, with the added out of context avatar of the predator.
    Toy story 3 PS3 Home space

    Yes these activities ate into some time, but only a few hours spread over a few days and shared with the family. Seeing how these things engage us socially, become part of our lives is as intriguing as the joy of the various games.

    What is not in doubt is the connected nature of these experiences. They are not dumbed down nor less entertaining than a full on AAA hardcore gaming experience. They fit into small slices of time in lifestyles but enhance human bonds.

    Heading for Brighton Develop

    Tomorrow sees the start of 3 days in Brighton at the Develop conference. As I have mentioned before it is unusual to be going to a conference and not actually presenting. Though in part that is because Develop has grown up form a pure games development background and with things like Evolve as a track is starting to head towards what I do.

    It feels like it will be an exciting one again this year as last year was great.
    The past year I have met some of my game design heroes in various capacities and with an increasing crossover into the game environments, and the massive impact of things such as Kinect and Nintendo 3DS on the horizon we may be at an important crossover.
    I will also be sharing the launch of the British Computer Society Animation and Games Development industry group which launches this month. This is very exciting as again it starts to show the crossover and connections. After all this is all tech, it needs more tech skills than ever, but blends with other creative endeavours.
    If you are interested please contact me or want to discuss this group and maybe present or help in the future once we get going.
    It will also be an outing for my new feeding edge tshirt so look out for me if you are there and say hi.

    Ground control to mAYCh3rT0m – Nasa Moonbase online edugame

    This week has seen the release of the free to play NASA Moonbase alpha game by virtual heroes.
    It fits nicely into that area of education and a specific event or scene that has to dealt with providing education and online teamwork rather than being a free roam NASA virtual world. i.e. there is a task to get on and do right away.

    It is a large client download, again as the assets are not constantly changing so as with most game clients they reside locally.
    It places you in a situation of having to repair certain resources in a certain time. Chain reaction failures leading to mission failure if not done right.
    It also poses the qualities of slowing you down precisely because you are in a space suit. You can hop along and try and jump to places but there is no rapid click fixing.
    The is where the online teamwork fits in. Decisions to commit to fix a remote part has significant implications on being able to get back in time.
    There are all sorts of tools, like remote control robots that come into play too.
    It is a pity is a windows only client but thats the way it is.
    I am going to experiment and see how the predlets take to it. The elder one will probably be ok with the task, the younger happy to bounce around.
    With a bit of luck this sort of thing will get used in UK schools too as it offers the ability for LAN play rather than having to deal with the vagaries and perceived risks of other people on the internet.
    It is always good to see interesting educational and entertainment projects emerge.
    I would be interested to see if any team building activities occur in corporate circles using this, as it is not a fragfest but a slower teamwork task that many of the older non gamers of my generation can relate to having watched the space race and the moon landings.