metaverse


Blended Reality Learning

Tonight at Southampton Solent University, room HC021 on the ground floor of the Herbert Collins Building, SO14 0RD at 6:30 I will be given a BCS Animation and Games Development presentation that is a further extension/summary to some of the things i have recently written about in how the physical interaction with virtual environments make for a perfect blend to learn new things and take on information.
I just posted the pitch, minus the videos (which I replaced with stills) on slideshare.

Blended Reality Learning from Ian Hughes

The main content is really about how this blended reality is starting to emerge. With things like Skylanders as toys, but also devices interacting with games environments. At the same time the evolution of playing guitar from plastic pick to Rocksmith and finally the journey that I have described in Flush and here about how I got into the martial art Choi Kwang Do inadvertently via using the kinect to try and get fit and how I see the inklings of a future that improves learning and communication for all of us. As usual a lot of chatting with pictures, but the gist is in the slides.

Playing with physics and a lot more – Gmod + Kinect

I finally got around to trying GMod (Gary’s Mod). This has been around for a while but is now on Steam for Mac and PC with some interesting new features. A good few years back I remember us sitting in a bunker at Wimbledon in some downtime marvelling at the physics engine demo films for Half Life 2 and the Source Engine. Watching wood catch fire, things rolling around, dropping and floating in a high end game engine. Playing with physics is always fun in code or with a toolkit. At the time there wasn’t a toolkit to build with simply, though along came things like Second Life with some basic physic and lots of multiuser features.
It is a while since I have bothered doing anything with my Desktop windows PC other than get Minecraft going for the predlets. However I ordered a windows based Kinect. Having got the xbox one working on the Mac I wanted to do some development with the official Windows SDK. I only had a Vista machine and it turned out I needed to be windows 7 or above so I took the plunge and upgraded to Windows 8. This was moderately straight forward, apart from having to dismantle the machine to find the serial number on the soundcard to find the right driver. I then got the kinect working, downloaded SDK’s and version of development tools. However it was such a mess getting anything to work I started to lose interest!
How can I use the Kinect? Well a quick google and I found that the Gmod was there on Steam and for £5.99 gave me access to a fantastic building toolkit with all the physics and interesting options of the Source Engine. It also mentioned that it now worked with the Kinect. It also works as a multiplayer network. So this is metaverse territory! 🙂
The palette of things you can rez in Gmod is extensive
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Once you rez something like a rusty bath you can spin it around in space with the physics tool.
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If you let go it drops to the floor, with a satisfying physics engine bounce and crash.
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If you want to put a ragdoll physics scientist in the bath you can do that too.
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It is these ragdolls that have an extra context menu on them. If you have a Kinect plugged into your windows machine, and have the right drivers (1.6) then you can then control these ragdoll avatars with your motions. Not only that but you can control more than one at the same time. Lots of scope here for animated dance sequences.
The first time it worked was a magical moment, it blended the initial memories I had of the engine, with the buzz of what we have today to experiment with.
The skeletons of the Source avatars do not seem to be the same resolution as the more detail kinect skeleton so this is not perfect for my Choi Kwang Do attempts to instrument the body, but… they do help try out the kinect. The rest of the things we can build, and that the predlets will build is going to be interesting.
Oh, there is also an amusing “minecraftify” option in Gmod that turns all the textures blocky. So worlds are merging.
I have yet to try using the 360 kinect on the Mac with its version of Gmod but there is certainly a lot of exploring to be done.
Happy Holidays 🙂

Veteran – Yes I do read books sometimes!

I have just go back from a great 2 weeks mostly off the net in Spain (well nearly!). Whilst I had the Mac with my it managed to stay pretty much closed and I focused on doing a few less techie things. The first of those was my regular Choi Kwang Do patterns which I spent quite a lot of time practicing in the hot sun by the pool at the villa. It was interestingly meditative as well as being physically beneficial despite it being a little out of context for a summer holiday.
The holiday though was not devoid of tech. With the ipad, kindle, 2 DSi XL and 1 3DS, plus a TV showing satellite channels including lots of re-runs of Star Trek original series and Voyager we were not totally unwired, just a local net. I finished Splinter Cell on the 3DS despite its initially annoying control mechanism.
This post is about something else though.
I only really get to read books, fictional based ones, on holiday. I should read more, but I don’t. Before we headed out I bought myself Veteran by Gavin Smith (in paperback as I don’t own the Kindle it is my wife’s)

I knew nothing about this except what I spotted on the sleeve, but it looked a good cyberpunk action book.
I have to say it was better than good, I even finished it before the end of the holiday.
For me it had everything I needed in a book of that nature. Armoured augmented human soldiers, social decay, post apocalyptic gangs, dangerous corporations. It also featured the hackers who access the net directly via a socket in their heads and then represented themselves in all sorts of interesting ways as they dealt with the odd experience of being jacked into the net.
There was a lot of shooting and fighting, a lot of rebuilding. So it had the action box ticked. However it actually wrestled with very interesting central issue. I am trying not to give any spoilers here BTW.
In a good versus bad with a confused 3rd party in the middle the notion of openness to information was being played out. one digital based information system, or weapon was being developed by the libertarian hackers. Throughout they spoke in open source terms, in a self determination that was working against the corporate, government and warring controllers. It didn’t preach though, it showed the though patterns the characters were taking, their various ideals and motivations clashing at times. However it also showed that they were not totally sure what the outcome of such openness would be, but that it had to be done.
I was not expecting such depth of though and reasoning to surface in the book as I was reading the comforting, almost stereotypical augmented soldiers fights. Replaced eyes for lenses (a la William Gibson), the net representation (a la Stephenson). However these were not so much stereotypes as clear genre requirements that were then used to take a further journey into the politics of freedom of information, over command and control structures. It was very thought provoking.
So much so I just went and bought the follow up book War in Heaven.

It also got me thinking about my own plot lines in this sort cyberpunk environment, in the days I did not have the book to read. Who knows they may express themselves somewhere too 🙂
Of course, if I had of been reading this on the Kindle on holiday I would have been able to just download and get on with it. Hmmm, maybe I do need one after all. Of course I would have to double that up with another holiday away from it all to make sure 🙂
Anyway, back to normal, whatever that is. Lots to do this month, several articles to write, some virtual world work to code and the (ever) ongoing search for the right funding for the ground breaking meta game project.

Olympic legacy, what next? Daley Thomson’s Decathalon 2?

So the first part of the Olympic experience is complete. Next up the paralympics. we were lucky enough to get some tickets in the fiasco that was the Visa only powered ticketing ballot/raffle and we went and saw the Gymnasts do their thing at the North Greenwich Arena (a.k.a. O2, a.k.a Millenium Dome).
It was really interesting to see the event as a whole.
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We all hope of course that more people will get into sporting activity and generally keep the sociable atmosphere that we have all enjoyed at the friendly games as they have come to be known.
I have no doubt many kids will at least try and take up sport, and the government will apply the right funding and not let all schools sell off all their fields.
The predlets have been amazed by it all, Predlet 1.0 wants to continue her gymnastics, but it also now joining predlet 2.0 and I in Choi Kwang Do. So I suspect that will be mirrored across the country providing the clubs can cope with the demand.
It has also led ( in hour house) to some competitive gaming with the “official 2012 game” on the Xbox. Whilst it does have some flaws it is quite a collection of button bashing angle selecting frustration inducing game play, but it does make everyone have to accept whether they are faster, or better at that instant in time and it does reward practice.
We have of course been there before with sports games. The original arcade Track and Field was a masterpiece of gaming cabinet action.

This then managed to be sort of cloned 😉 and placed in our homes with the then new machines of the C64 and Spectrum with Daley Thompson’s Decathalon Using our GB hero as the lead character and something that is talked about much more fondly than the arcade game.
So will there be a new rash of TeamGB star games? Will that be part of the legacy? Being able to emulate one of the stars of the games will continue to inspire kids, some of whom will take up the sport because they also get to play it and understand a bit about it and get a thirst for winning not just levelling up for ever as many games seem to rely on now.
A more important legacy, and this is wishful thinking, is that the next games understands and embraces the way we choose to communicate online, not trying to stifle it or blame it for branding transgressions.
(I have to say for all the official branding fuss the actual event we went to seemed almost completely free of in your face advertising).
I also hope the next Olympics will take the sort of wonderful digital coverage the BBC provided, and still provides with archives and extends it to give us things we can interact with, 3d spatial data we can learn from and maybe even use in the games experiences I already mentioned. I noticed at the gynastics they had a matrix style camera on the vaulting horse. It was only used a few times in replays but it generated an image from the front and panned 90 degrees to the side filling in the gaps and looked brilliant. Imagine being able to choose to view that sort of replay in any event from any angle just as we can right now with multiplayer online game replays.
Yes I am still talking about the sort of thing we built in ’06 for Wimbledon in Second Life, years ahead of its time it would appear! but lets hope Rio brings a new look at the technology. Even if it is the simplest of e-commerce ticketing applications being done correctly !
So, I loved the Olympics, the team delivering the actual event, and the athletes efforts were brilliant. Well done to them. It was also astoundingly good for TeamGB 🙂 well done all.

A bit of SL fun then onto real CKD Virtual World Coaching

It has been a while since I just went for a wander in Second Life. I have very little building space on my islands now as they are pretty much totally rented out so I just have 1 corner or Hursley. So I thought as I was in there I would pop off and have a look around. It always helps to have a subject or a reason or something to search for, but I started off just looking at some art.
Kinesis sculpture
Though it then dawned on me I had not explored martial arts in Second Life for a very long while and I thought I would take a look with my new Choi Kwang Do enabled brain. (enabled by SouthCoast CKD 🙂 )
There are a fair few martial arts related places, groups etc. None specific to CKD though. I did check out an arena for more kung fu and weapon related battles at Colibri.
exploring SL martial arts
Then I thought it was time the CKD logo made its way into SL and so my little plot now has the start of a virtual Dojang.
trying some ckd in SL
I popped along to Abraminations, just like in the old days back on ’06 (is it really that long ago!) and checked out the fighting systems and animations. The closest was a kickboxing one.
abranimation
Then I shot this little video to see how off the animations are from CKD. The guard hand and stance and a lot of the moves are not as flowing as CKD but it shows an interesting potential to people not yet versed in virtual world tech and sports.

Now I am wondering about taking the kinect tracking and seeing if I can mocap that to my patterns for CKD and get the BVH file up into SL. Just so I could use a lot of acronyms 🙂 I know the skeleton format is going to be different but it is something to work on.
This is initially just a bit of fun, but…. as we know with projects like The Coaches Center we are getting closer to being able to enable hold gathering and meetings and share more insights.
Here I am sat in my personal coaches office, with Choi Terms on the board and a synchronized version of the kinect ckd test playing, the same view anyone would get if I invited them in.
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(You can also load videos and graphics etc onto various other boards in the room to share with people)
So there I am with a virtual presence, a shared space and all the tools available voice, text, imagery, avatar placement reaching out to the web to pull in other content. All in Unity3d 🙂 check is out and register in the beta at The Coaches Center

Cool isn’t it? Imagine being able to attend a class from anywhere for those time when you just can’t get to the Dojang, or for blackbelts and masters all over the world to connect and share their insights.

Games Britannia – Inspiring the next gen through games tech

I was pleased, this week, to head up to the Magna Centre in Rotherham to share some time and enthusiasm with visitors to the Games Britannia festival.
I had two workshop sessions for teachers, students and visitors I went well prepared taking lots of things as you can see.
Packing
I had the Henry Cort room which is spooky as it is the Henry Cort School in Fareham that is one of the Dojangs we train at for the life changing Choi Kwang Do.
My ever evolving presentation I augmented with live uses of Blobo and of Minecraft, and also showed my real life Makie, arduino and Raspberry Pi.
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There were sessions completely devoted to Minecraft and Raspberry Pi throughout the rest of the week but as I was covering the how makers will change the world overviews worked 🙂
Schools booked to come to the free event and signed up for talks. We had some monday morning last minute no shows, which was initially disappointing, and kind of shows the problem with technology in schools that these last minute no-shows may not have realised just how important all the things we were all sharing were to the future of education and the country. That may be part of the side effect of relating it to games, but equally it makes sense to do it that way!
It worked out brilliantly for me as I got to talk to some teachers who were concerned about what ICT would be replaced with. Clearly we need us lot from industry to be in the schools helping or offering support. It seems unlikely that before September anything will get sorted out. The general IT industry is not known for its speediness is it?
The second session I had some very willing recruits to hear about all sorts of things, of course the 3d printing follow on from UGC in games was somewhat of a hit. This combination of games and maker culture is a potent one to anyone, but particularly to young people with a passion for just getting on with things, not held back by rules.
The other exciting part about Games Britannia was the Replayed arena. A huge area filled with retro gaming marvels that took me back. I remember all of them!
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It was good to see a permanent stand from CBBC (/me waves to @swingpants) which I could regard as the opposition having been on CITV/ITV but we are all in this together trying to educate and inform. Of course it is only really the BBC that has a direct budget to drive this it seems. The benefit of having a public education remit means that they will continue the great work.
It was great to hang out with my fellow workshoppers too.
Shouts out to Graham McAllister founder of Player Research who I met a few years ago at Develop. He does fascinating work on understanding users and player motivations and being able to apply that scientifically.
Also Mathew Applegate/pixelh8 who is a fellow STEMnet ambassador who has got the brilliant Computing after schools club and curriculum pattern going that will no doubt spread like wildfire.
It was also great to chat for a while with MinecraftEDU who produce a custom Mod for minecraft to help teachers and are getting a lot of traction. i.e. virtual worlds in education. Who would have thought it 😉 So it is great to see it expressed in Minecraft having ceom from a gaming direction for a change. Usually the VW’s are from a non gaming direction and they seem to have more trouble getting buyin from teachers which is a little odd. Still whatever works and drives the industry forward is good by me 🙂
Thanks to Mark Hardisty for doing all the arranging and gathering us and dealing with a complete week of event, whilst I was only there for the 1st day this is a long haul event 🙂

Another positive virtual world wave approaching

We can argue about the delineation between types of virtual world, games and social media and their popularity with users, press, business etc. However it does seem there are some interesting developments that feel like a rejuvinating step. For those of us in the industry and still passionate about it it is good news as we can help all the people just discovering all the wonderful benefits, the interesting challenges and sparking new ideas on how to communicate live online.
The first biggie is the birth of the web based (Facebook) virtual world. Cloud Party. In the very early few weeks of this I could not easily get in on my Mac, teething troubles with sockets etc. So I left it to settle a little.
Now I have at least visited. I popped into the environment, did a little bit of customisation on my avatar(no green hair by default 🙁 ) and had a chat with a fellow Metaverse Evangelist Joja Dhara, so it was like old times just in a new place.
With in seconds I was trying building from the mesh palette.
Cloud Party
Of course it is well known in the metaverse world that Cory Odrejka the former CTO and co-creator of Second Life is high up in Facebook. So this was bound to happen 🙂
In other news we saw announcements about Google having another go a co-creation and virtual world spaces.Combining with Lego to create BuildWithChrome which is starting to look interesting after the demise of Lego Universe Online.
Also the the former Nortel Web.alive, now AvayaLive is finally working not Macs too. It is less live user generated content but it does let user move around and talk with the VOIP working very well and is one to watch for what is a yet untapped corporate market for online communication that is richer than those telecons and powerpoints.
I feel I have said that before a few times 😉
So lets see how this wave pans out, our seed of evangelism coming to fruition? Then we can get on with the next innovation 🙂

Virtual worlds getting a fashionable boost

I was honoured to be asked to write a piece on Virtual Worlds for this great online magazine Flush the Fashion. There is lots to see in the magazine but if you notice pages 98-101 I have explored the adoption path form Moshi Monsters and Binweevils to Opensim and alike via Minecraft. It looks great and they have done an awesome job 🙂 See what you think 🙂

Here is a direct link to the article

Also thank you for the opensim photos – The others images are all from my accounts.

Per Erikson from Lost Castle

Pathfinders Hypergrid tours

and last but not least tidalblog

6 years in Second Life – Rez Day again – Constant change

Another year passes! Certain milestones in life act as reflective placeholders. When I started work full time in 1990 it would be unlikely to be celebrating, or even mentioning that you had been with an online service for any period of time. Computer systems were tools, things that you happened to use. You did not commemorate 2 years since your first email. However that was before we started to interact and have very deep experiences online. Interacting directly with other people, with personas, with environments. So it is now 6 years on I am able to happily shout that its my 6th birthday there.
A lot has also changed out there too. For instance, this birthday snap was taken in Second Life, but then posted to the Second Life personal web profiles, then curated (the new word for shared bookmarking 🙂 ) on Pinterest. Where it is then disseminated to both twitter and Facebook. Our virtual worlds were never really supposed to be isolated islands in the digital landscape, despite the use of islands to represent server space in this particular metaverse. It was always about integration. The integration of our thoughts and ideas with one another, mediated by rich digital channels.

Source: my.secondlife.com via Ian on Pinterest

Oh it is fun too despite that elaborate description 🙂
These environments, and the ones they evolve into and the new ones that get created are offering us richer and richer ways to meld our minds. Of course in the meantime we have to let everyone evolve their own digital persona through twitter, Facebook and now curation. Some forms of interaction become fire and forget, whilst others rely on conversation and personality. The great thing is we have lots of options, not one tool to communicate. Long may confusion reign. Not least so I can help people make sense of it as I find out for myself where this all goes. Constant change continues.

Monkeying around in a virtual world

MonkeyQuest is a kids virtual world well worth taking a look, from Nickolodean, as it has quite a few things going for it.
1. It’s created in unity3d which is always great to see
2. It has great high end cute visuals
3. It is a Free 2 Play
4. It’s a side scrolling MMO platformer

It is a simple platformer at its heart with some very accessible (for younger kids) puzzles and collections.
It has a constant RPG style levelling up system and lots of things to earn and buy to custom up the your very own monkey.
As you are playing and moving around the lobby style areas you see lots of other fellow players, and some of the level gates need 2 players to work together to get through to them.
There seems to be a large crafting section too though we have not needed, not come across the tutorials for that yet.
Both the predlets have got into playing. Of course being f2p it is enticing with memberships just as club penguin, moshi monsters and bin weevils. It remains to be seen if we need to do that, a bit more free playing first I think.
As usual with these things they are in the world but I signed up to see how the game works and so we can work out together the level of communication and friending. it is always good to gauge this and help set some parental rules.
You sign on is separate from your monkey, it uses a fixed names list in 3 parts to let you have some control over the monkey name without giving details away. Though you will see from the image above mine is called Elvis Wildswing.
When I said it was a 2d scroller the visuals are very 3d but you traverse in 2d occasionally moving in or out of the screen to a new 3d plane. It does give a good sense of depth and avoids any confusion about moving around in full 3d.
I am looking forward to seeing how this evolves and what else there is to play in there, in particular when they get to the crafting.
See you in there?