future


The future of Virtual Worlds in your hands : vPEARL summit

Septmber 2011 sees an even in L.A. It is sponsored by the IEEE but it is not about the usual technical interchange standard. Instead it is about getting people from diverse fields and setting then some social challenges in a rich creative settings and seeing who comes up with what to harness both existing Virtual Environments and spotting the gaps missing for the future.

The event is titled vPEARL (Virtual Play Exchange Advise Renew Learn), it’s going to be on 20-21 September 2011, Los Angeles, California. In the US of A. Registration is $150 and spaces are limited to 100.

The official event page and registration is here: http://standards.ieee.org/news/vpearl/index.html

There is an upcoming page too here

Just so you know the context of this a large number of people from around the virtual world business, academia, film, the arts and many others have come together already to start this movement. As an example you can see Ren Reynolds post on the same event over at Terra Nova. You can also see some of the names of people gathering together to make this happen (as we all have good intentions to push the metaverse to its next level) here on the VeColab.org site.

“vPEARL Highlights

Keynote and Catalyst presentations
A set of real-world challenges developed by the VECoLab, a community of virtual world experts sponsored by IEEE and supported by e426.org
Summit focus on “Breakouts for Solution” teams with onsite and virtual participants facilitated by the VECoLab
A variety of virtual world platforms from sponsoring vendors for use by participants
A planned one-hour virtual world link to another conference in the UK to share key findings
Awards for the best solutions developed by the teams, based on creativity and applicability”

The UK conference will be a live link to ReLive 2011 I will be at that conference ready to do my Terry Wogan bit and say “Hello Los Angeles”.

Pass it on, check it out, lets make things happen.

My personal journey : A little more on identity profiles and plusgate

This is a watershed moment in online and offline identity and expression that Google has brought to the fore for a lot of people. It’s apparent heavy handed policy on who you express yourself else on their profile pages for Google+ highlights many of the things I have been looking at, talkgin about and experiencing for atleast the past 10 years online.
This was and is the discussion and discovery process that people in “business” and “corporate” life have been bumping into. It cuts across virtual worlds, web 2.0, forums, IRC chat and almost any form of online communication. It also though, when you look at it, amplifies what happens in the physical face to face world.
When you engage in communication with another human being you use lots of cues to judge who it is you are talking to. Generally the main feature is the face. This is the pattern that you brain has remembered as the container for the thoughts and feelings of the person you are communicating with. It is a very strong, very rich and ever changing canvas of emotions and expressions. We think we can usually tell someones mood and intent by their face, and those expressions. In general we can, but it does not stop someone playing us, putting on an act or even entertaining us by pretending to be someone else in a play or movie. When someone is not present and we don’t have that face or that meeting we have word of mouth reputation, or the result of their actions expressed as products, buildings, statues etc.
When we go online we do not have that rich canvas of expressions and motion of a face. Even with a video conference we are translating and losing many of the cues we rely upon. Luckily though we can use more direct self expression, we can leave a trail of actions and intent as digital dna across the very systems we interact upon. We are evolving to understand what actions and what parts of the trail are of use for each of us in determining the viability of another digital representation in being worth interacting with. This applies to business as much as individuals. “They don’t even have a website/twitter account/facebook page/telephone number I am not going to bother shopping with them”
Profile pages, such as the google+ ones that are being policed in a rash way by google are merely a little bit of text and a picture (they do attach to many other things like a dna marker, but for now lets stick with the entry point). They are not your face, they are not you, they are a small veneer and advert to express to people what you do. In the old world that might be called a business card.
The name or names and text description of who are are representing yourself as are not the same as your physical collection of carbon atoms, that are recognisable by your face and may have a parental assigned label on them. You need to get across (should you choose too) why someone might be in the slightest bit interested in connecting with you. Now for people who already know you you given name may be the way they spot you, for others it may be that they have heard of you in some way and need to check you out and for other sets it may just be a serendipitous connection of interest. Each of those is not served by the same pieces of data.
Take the name. I am Ian Hughes I have no middle name, thats on my birth certificate etc. Government issued documents (i.e. validated by some people on the word of some other people). Yet my nickname/handle online of epredator is also how I am known. So we meet at a conference I say my name is Ian, you read my face see I am honest and upstanding but thats it. You meet me online I am Ian/epredator and you see that I have a nickname one that may intrigue, one that you may have even heard of. It may lead you to the conclusion that I have invested some time and effort in certain areas in order that I even have a nickname to share. It provides instant insight.
The same goes for photos.
biobw
predbio
The First picture is of me, its my face, you can tell I am wearing glasses, white male, getting on a bit. Smiling. Without the movement and expression of the face though does that really help you with who I am? Sure if we are going to meet then that may help, but so will the fact I will be wearing my striped leather jacket.
The second picture is of an avatar. A digital expression of me, labelled as epredator, wearing my striped leather jacket. However you can tell from a glance I am a science fiction fan. You may also guess if you are a fan of the culture that the predator character is very strong but full of honour. At no point is there anything where I do not represent who I am. “I wear a mask but don’t hide behind it”.
This just scratches the surface of identity, of me letting you know who I am using the restricted online means we have at our disposal.
This is me as an integrated identity, it is one of thousands of use cases that do not fit the if its you use your name/picture etc.
We are all learning this stuff, I am with me and who I am exploring, the problems and the benefits, I have been for years. “taking a bite out of technology so you don’t have to”. Hence like many I look at google+ and wonder what on earth they are playing at. They are missing some huge opportunities and hitting early adopters and explorers which will backfire on them. Nothing is too big to fail.

***UPDATE email from the google name police 25/1/2011
Hi,

Thank you for contacting us with regard to our review of the name you are
trying to use in your Google Profile. After review of your appeal, we have
determined that the name you want to use violates our Community Standards.
You can review our name guidelines at
http://www.google.com/support/+/bin/answer.py?answer=1228271

If you edit your name to comply with our policies in the future, please
respond to this email so that we can re-review your profile.

Sincerely,

Geoff
The Google Profiles Support Team

So I replied (and complied to get back in and see what the process is)
Hi,
I have edited my name back to Ian Hughes removing the Ian/epredator Hughes.
epredator is in other names I assume that will not give you a problem in the future.

Or am I allowed to be epredator Hughes? I am known mostly as epredator. I was assuming the / was the problem but hearing what is happening to others I assume you would fail that?

Thanks
Ian/epredator

Director of Feeding Edge Ltd
Taking a bite out of technology so you don’t have to.

Metaverse Evangelist
http://www.feedingedge.co.uk
http://www.twitter.com/epredator
http://en.wikipedia.org/wiki/Ian_Hughes_(epredator)
http://www.epredator.com

UPDATE 27/7/2011
I have been allowed back in
Hi Ian,

Thank you for contacting us with regard to the name you want to use with
your Google Profile. After further review, we have determined that your
name is within our Community Standards policy. Thank you for your patience
while we reviewed your profile name. Nicknames should be put in the
“Nicknames” or “Other names” section.

Sincerely,

Geoff

So I am now Ian Hughes on google+ though epredator is more than a nickname. It is part of my actual name. It feels that Google has cut off who I am to other people. I have complied, but will see what they manage to do to address this. It is NOT fixed. I will now get mixed up with a footballer from wales, the high commisioner of Sierra Leone and a journalist and an MD in the car industry. Nice one Google.

This camera is amazing – no need to focus!

I saw a few tweets yesterday and I retweeted @JimMacMillan about a camera that does not need to focus. It is called Lytro, shoot now focus later It uses a technology called lightfield. I have only an inkling of how it works, but I need to read up on it now!. There are some simple explanations over at the Lytro site and for the more scientifically minded the CEO’s dissertation is there too

However it works though it is fascinating. A few of us back at the old firm I worked for had tried to work out how to take a photo using a regular digital camera but provide extra layer information so that the photo was in fact made of photoshop layers. It was not a great success, but we did try a few tricks to separate foreground and background. This however really does that with every point or beam of light in a scene. The ability to explore a photo zoom in on things that were not maybe the original intention of the photo is very Blade Runner.
I am guessing this has some significant implications for the 3d capture of scenes both from a photographic point of view but also that data will have some way to be processed in the future to create our 3d models. Combine Lytro style image capture with Kinect depth sensing, without the need for the multiple points of infrared light the kinect has to fire out. It would seem we have a leap in precision?
I am looking forward to finding out more and in the meantime check out their example photos and play spot the predator in one of them.

Identity is not binary – plusgate

I have to join in with support for those people out there who wish to use a pseudonym or handle to express themselves on the internet. This is all sparked out of the apparent short sightedness of Google and it Google+ on suggesting that if you don’t use your “real” name you can’t be on the “service”.
It is true that this is a free service, it is one, like most social networks that the owners can choose their own terms of service, however it is not an excuse to miss the point of all this connectivity.
The web is about people, social media is about people, virtual worlds are about people. People are not merely defined by a first name and second name and a physical home address. Those are merely an anchor point for physical services. People are defined by their actions, by their affiliations. They are also defined by the creative output. Social networks are not a forensic legal network of our DNA kept and logged with fingerprints, voiceprints and an absolute 100% certainty “we are who we say we are”. I am sure some people think that would be the ideal, however it is missing an important point.
Just because you know someones real name and potentially real address it does not mean that you know that real person. It no more indicates that they will tell you the truth or tell you a lie than if you ask them to roll a dice for you, 3 means truth 5 means lie the others are not sure.
People choosing to either use a different handle, a nickname or an AKA are not usually hiding. A few characters or a picture to express who they are in the context of a particular social network is more likely to offer insight into who they are rather than the surname handed down by birth and a first name given by parents.
Trust is very different from physical appearance or labelled identity. Having a human face profile picture does not make that profile “genuine”. The actions of someone or the organisation behind the profile are where trust is formed and where bonds are strengthened.
I can understand worries about accountability or security of knowing the same person is using the same account, but these are completely different from anonymity or pseudo anonymity. I am more than happy to talk and deal with the same person time and time again regardless of their “name” just as I am happy to deal with them regardless of race or creed. If the “name” they have made for themselves and their actions is an alias then so what?
Much of this has sparked form the virtual world communities, in particular Second Life choosing to help and early adopt Google+. In part to get away from the over controlling nature of Facebook and it’s names and identity policy. It seems though Google want to be a copy of that.
I am wondering where this ends though. Should we not be able to search the internet for fictional characters, are we not able to engage with people with imaginations online. Should everything be geared to a replication of the physical world?
It is lazy to treat identity as binary. I have seen corporations and companies try this with employees (and fail). We are complex messy collections of carbon atoms. We all have more than one mood and persona. Different situations require us to suspend disbelief or augment ideas. Nothing is black and white.
Does this affect me? Well not exactly. I am known as epredator on a number of systems. People call me epred when we meet. I am also Ian, Mr Hughes, Sir, Oi You, Dad, Son. I have an avatar in Second Life that wears a mask, yet I don’t hide behind that mask. I have not made a specific separation between me online and me offline in that I am shades of me and shades of characters in different situations at different times. I do however admire those who have a completely separate online nom de plume, why shouldn’t they? It is part of the magic of the human condition. Just as with a magic trick, once you know how its done it loses its appeal.
So, who ever you are, do not stifle creativity and creation, do not stifle humanity by fixing a technology based policy in place just because you think it “might be a good idea if…”. I reserve the right to have an anonymous profile that I can fill with whatever I want to explore a character and some ideas. Google “do no evil?” killing creative expression sounds rather evil to me?

All the pieces are falling in place – Unity3d

Back in late 2009 I wrote a post saying we had all the pieces to start seriously building virtual world toolkits and environments from off the shelf pieces.
Today I have seen two releases arrive of new hosted toolkits and services, both using Unity3d and some of the other pieces related to hosting a server component. They are both from stalwarts of the virtual worlds industry and both with former close ties to Linden Lab and Second Life.

In not particular order the first is from SecondPlaces.net called Unifier. As with all Unity environment this benefits from the browser plugin to let it run on most browsers. According to the site its using smartfoxserver to broker the positions of the other avatars and flash voice for VOIP.
The key is that it acts both as a hosted service on Amazon EC2 (i.e. thats where the server will be running for your instance) or as a run yourself service. Smartfoxserver is a relatively simple java application to get going on a server with some config for ports etc needed. The important parts are it knowing what it needs to keep a track of an what clients subscribe too. There also appear to be lots of interaction with other content, whiteboards etc and the sort of dynamic tools needed to interact online. So a lot of work has gone into productising this.
The second offering is from Tipodean which is both a service to run peer to peer unity3d (which looks like it uses the unity3d master server) and an OpenSim to unity3d conversion service. So you can pay to get your build moved from prims to the mesh of unity3d and then have some unity3d polish applied to it.
It is not clear how dynamic any of the environments are, as typically, whilst unity3d can load new assests on the fly it is more complicated to set that up than the ability for people to walk around a fixed environment.
The upshot of all this is that there is more choice and scope for the market to grow. These join the other services out there and form part of an SL counter culture, in a slightly different way to the counter culture of Opensim.
It’s all good.

Metameets part 3 of n : Grid wars and envelope pushing

Metameets might seem a long while ago at web speed but the themes and trends emerging are still relevant. So I make not apology for this being a long run series of posts 🙂
On day 1 we got to another section about the grid and kicking this off was a discussion about Second Life third party viewers or TPV’s as they are called. This is a fascinating case study in both competition and symbiosis with a load of niche and specialised interests thrown in for good measure.
Kirstenlee Cinquetti/Lee Quick is the driving force behind the very popular TPV Kirstens Viewer Lee has a great passion for the Second Life environment and also is very interested in photography and film making.

So the aim of his viewer project was to take the Open Sourced Snowglobe code from Linden Lab and enhance it and improve it to make a very focused viewer that presents a great visual experience, as good as it possibly can be. He makes no apology for the spec of machine needed and this is where the cooperation with SL comes in. He is able to provide a focus and a niche built on top of the standard open source code to enhance some users experiences. However he is, and has to be, so on top of the releases of the code and changes to the grid (servers) that he finds things out before they go really public. When a function appears, hidden away, he and his team will find it, test it and patch their viewer to use it, or work around it if it doesn’t work properly. In many ways he is quality assurance for SL, whilst being completely independent. He said the Lab hates him 🙂 but i am sure they love him in equal measure too. It is difficulty for many commercial companies in andy industry to understand this user/developer/prosumer model. Kirstenlee is pushing the envelope with access to features that are intriguing (like stereoscopic 3d). He is restructuring major parts of code to treat the user interface in a much more engineered way to allow for cleaner layout and transparent parts of the interface. He is now looking at better camera controls, fixed views, dollys etc for the machinima makers to use. All of this is good for SL (and also the related platforms like opensim potentially). The Lab benefits from this focus, but I can imagine that it can also be difficult as when developing an releasing products time and priorities are different for different people.
Next up and on the a slightly different co-op confrontational path was Melanie Thielker. She is another (of the very rare) core opensim developer and has done a lot of the restructuring work. Here though Melanie was talking about her hosted business based on Opensim Avination This venture is a growing business, with a focus on roleplay. It is very impressive to be able to both spark up and push forward a customer facing grid whilst also living in the open source development world. However that gives Melanie a great perspective on what needs to be done and real life systems architecture to keep her grids running and growing. This grid is of course in direct competition with the Second Life one, but exists because of the spin off of Opensim and the open source approach to development in taking something closed and making it better.
Next we had a bit more of a standard product pitch, though it is still a leading edge idea. Fred van Rijswijk from C2K dashed in to share some of the interesting things being done with Layar. Layar is a “traditional” augmented reality application. The client allows the merging of real and virtual content based on location of the client. I say traditional as I think AR is about anything from anywhere merged with anything from anywhere else in more than one way. We do have to evolve to that though. Rather like the early web AR generally requires someone to make things for you. Design and game agencies can craft the 3d models and register them in layers to be viewed. It is interesting to consider all the content creation in various virtual worlds done by general users and how that might be liberated by AR applications? Augmenting one AR with another etc. I do like many of the Layar examples and the increasing move to go from flat HUD styles to more interactive 3d objects in space is an interesting direction.
Finally for the day Tim Goree of Nokia and a rather well known metaversanlity riffed on some ideas without the aid of a power point (yay). Tim knows his stuff and I am happy he has managed to stick with it in a large corporate environment and keep pushing. Tim was musing on the avatar, not just as a single mesh used to represent you in a virtual world, but as an identity construct that flows across all digital media. He talked about some of Microsoft’s work in ultra realistic avatars (which help with the concept of visual identity) but he also talked about the underlying need to choose how and what to share with who and own your own identity.
I am borrowing Tim’s quote from Roland over at Mixed Realties (as I took no notes 🙂 )
“Count up all the virtual worlds user hours, gaming user hours, chances are all this is more important than the web”, so Tim continued. “Avatars have been used to validate transactions for hundreds of years – think stamps, coins for example. These days there are billions of (virtual) avatars out there, why not use them to change society?”
It was then left for me to wrap up, as Tim had said some cool forward thinking things I just mentioned the IEEE Virtual Environment Colab and its event coming up as validation that many people are gathering again to push the industry to the next step and not just considering moving data from a to point b (though we still need to do that). I also pointed to the Btween3d conference in London sponsored by Sony that is bringing thought leaders from lots of industries to consider the whole of the domain.
So with consensus driving bodies such as the IEEE looking for the patterns and exemplars in the virtual world and related technology domain, and a major gathering in London on the subject it was good that the pioneers in the room at Metameets were still very much on the leading edge, pushing things forward whilst the world catches up with them 🙂
Next Day 2 (which is more art than science and a shows the breadth of what goes on out here/there)

3d printing in the desert, stand alone.

You cannot fail to be impressed with the innovation and future potential of this.

Markus Kayser – Solar Sinter Project from Markus Kayser on Vimeo.

@asanyfuleno spotted it on the Llewblog this weekend.
We had been talking about 3d printing and modelling things in situ in unusual environments. Then this popped up.
When I talk about 3d printing to people and suggest that it can be distributed across the planet to solve all sorts of issues there is usually the challenge of power and raw materials brought up. Here Markus Kayser powers with the sun, bit electricity to drive the steppers and the power of the sun to melt the abundant raw material of sand. This is also combined with some human intervention. Tools do not have to be completely automated if a quick bit of hands on solves the problem.
It’s like a real life Minecraft crafting table!

It only takes a few clicks – Kitely Virtual World(s) on Demand

If you have strayed a little from virtual worlds recently, or if you are intrigued by the bigger environments but just don’t want to dive in fully or if you need a quick private virtual world to test and idea, or if you need a quick online 3d meeting place….(lots of use cases) then just spend 5 minutes (or less) with Kitely.
http://www.kitely.com press the register with facebook button. Create a world (there is a mini plugin to install to be able to launch) then hit launch and the SL client you have on your machine will spark up and drop you into your shiny new on demand opensim.
When you create the world you can specify it is only for you or for friends.
When you are not there the sim is parked in storage rather than being always on. That makes sense for most applications. The fact this is opensim too is great. The technology has got to a point where a service like kitely can build upon it.
using kitely
Pretty much in the time it took to read this you could have sparked up and entered a virtual world with full creative control and prim building.
They have also added importing of your own oar files, and exporting too which is very handy.
The images are form my little private OAR but include things like the Cool Stuff Collective set we used on S2Ep13 of the show.
So far so good, it all looks very promising 🙂 I think I will have to drop this into my Opensim presentation at Develop this year to show just how far and fast things are moving.
My "local" opensim presentation hosted on demand
I often run a local opensim to show how I prepare presentations, which in turn could make them an exhibit. Whilst I have some live opensim servers they were for private work, never opened them up due to confidentiality. I also ever got around to sparking up another one. So now if I build a nicer OAR file of the idea. Make it available online, that OAR can be used by people who only need to have a moderate vw knowledge to create their own instance of it, or visit my instance and share with others.
It’s a subtly different model, but an intriguing one that works, and as the tech works smoothly why not just use it 🙂

Busy few days – A lot of sharing, got me thinking

Just before heading to Metameets I did the late night talk with Kevin on inside avatar studio. Yesterday I popped along to the Facilities management forum where I was invited to provoke and spark some new thoughts for people at their conference. So in a virtual world talking, in amsterdam talking and in a hotel near silverstone talking. All about very similar things, but to very disparate audiences and in very different modes.
This one (the first in that list from Rockliffe University) is avatar mediated, tv recorded but was done live. The recording is now up so you can see what I said (and so can I as it was very free form)

Inside the Avatar Studio: Ian Hughes from Metaverse TV on Vimeo.

Yesterday’s FM forum was primarily a version of washing away cave paintings, with a lot of The Cool Stuff Collective pieces as a check a balance to say this stuff is really real you better take note. I may have to borrow the term that was used in the next session, that I also stayed around for yesterday to discuss social media usage. We saw a fairly typical evolution of ideas and bands of adoption, worries and concerns and ultimate success stories shared with the group. However the stand out phrase that was circulating was ROI is Risk of Ignoring. Which is so succinct and brilliant its hard not to use it more.
At the FM forum I had a great conversation too in which we jammed on the 3d printing changing the world concept and ended up at a challenging thought around the vanilla nature of a world where anything can be re-replicated anywhere and whether or not innovation would spring from that or just stable copies of everything for everyone. I had not thought about it that way before so I need to explore that now!