Another VR headset – AntVR

I backed a project called AntVR to produce another VR headset and it recently arrived. Whilst all these things may looks the same this is a slightly different approach the now famous Oculus Rift.
The box arrived via UPS, unfortunately there seems to have been a mistake on the shipping. Whilst this was included in the Kickstarter price I had to pay the delivery man another £35. That’s early adoption for you!

The main headset unit is about the same size and weight as a Oculus DK2. The main cables rather than passing over your back drop down either side of your cheeks.


The inside view is not two round lenses as with the rift but 2 much flatter rectangular lenses. It fits over my regular glasses (though being varifocals are not idea for any of these headsets)

The reason for the different in sense shape is quite fundamental to the entire design. The AntVR uses one screen inside the headset. The lenses direct the eye to focus on that screen. The Rift appears to have 2 screens one for each eye, each eye has a spherical image projected onto it. The AnyVR is really a regular monitor looked at up close.
Whilst the latter is a lesser experience it does have a major advantage. The AntVR has a mode button on it to let it just be a regular desktop screen. This makes for much less messing around (particularly in windows) with which monitor is which. Often with the Rift you find yourself trying to half look at the regular desktop when working in extended mode or swapping the primary monitor when an application doesn’t use direct mode.
So once in the AntVR you are looking at a big screen. The mode button on the unit lets you switch to side by side 3d. So anything, like youtube, that has SBS video you can watch straight away, looking at a normal view, navigate to the browser etc. Switch to full screen then press the button on the unit and you have 3d. I did find on Windows 8.1 internet explorer seems to refuse to show SBS video on youtube. The stub bar shows side by side images but the main window just the one. On chrome it was fine. Initially I though the headset was causing it but I think it was just the browser being the browser it is!
The unit has two sliders to move the lenses outward and inwards laterally to adjust for your own eye comfort.
The headset acts as a mouse pointer with the accelerometers in it moving the mouse around, which is not always very helpful to start with.
The kit then diverges from the Rift in what it provides.
Firstly it will plug into any HDMI source (needing USB to power it). Because it is not always in SBS 3D it doesn’t need the spherical processing the Rift has to do. Obviously that flexibility is a trade off with the field of view of the Rift and the comfort factor on the eyes.
The AntVR also comes with a peripheral. It is rather like some Klingon device, a few parts clip together and you have what looks like a gun controller.



This controller can also morph, with 2 handles plugged together, into a joypad. Both parts are charged by USB so are both active units.
In addition to the “gun” there is also a cleaning device, a small rubber bladder and nozzle for blowing dirt out of the lenses. They refer to this as the “hand grenade”.

All this came through the post from China. I suspect the delay getting here may have been some puzzled customs people.
There are demo games that are ready to download. These are designed to be 3d SBS, they are both horror/zombie ones. I am not sure if I configured things correctly, but the thumbstick on the back of the gun did allow me to move my character in an FPS environment. The gun trigger worked but it was a little odd using my head to turn and look at the bad guys but holding a gun that it didn’t matter where I pointed it. I think I needed to plug a few more things in.
Another interesting feature is a little sliding trap door underneath the headset that lets you peer down and see your hands. Great for typing !
So fr I have only tried the unit on my windows laptop. For gaming, Elite Dangerous for example the Rift DK2 with its head position sensor and spherical eye view is much more comfortable and immersive. However getting the thing running can be a pain with some many different ways windows likes to mess with graphics cards and extended monitors.
AntVR seemed to just work out of the box, the gun controller might be a bit over the top but the ability to work on anything and look at any content without too much hassle is interesting.
Next up I need to write about the two smartphone as a VR screen devices I have here, one of which was an extra thrown into the box with the AntVR.
We are creeping towards devices that anyone can use without too much faffing about but we have not got there yet. Then of course we need the content. The environments, the user interfaces and the new ways of engaging.

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