Practicing 3d Scanning

I have borrowed a NextEngine 3d scanner for the Cool Stuff Collective shoot on friday. It belongs to a professional movie animator and puppeteer Craig Crane who lives very near to here. It was amazing to see all his home setup kit and hear about the work he does with larger scanners scanning in entire film set locations and them meshing them up for CGI special effects. He has a personal project too here.
The scanner software is windows only and it seemed safer to bootcamp my Mac Book Pro just to make sure I got the performance. I have VMware and Parallels, bit good but when hardware and intensive gfx are needed direct windows seems better.
The scanner comes with a motor driven turn table. You place the item on that a fixed distance away from the scanner and tell it how many frames to do min is 4. It then scans away, passing the lasers over the item
Scanning a 3d print
As you can see I tried a few things
Scanning
It is also very clever in the fact it generally stitches all these meshes together, allows you to trim and polish the mesh. If there are some things it could not see like the top of a head you simply turn the object 90 degrees and ask it to scan again then align that mesh to fill in the gap. I did not do too much of that as I need to do a basic scan to show the principle. The tidying and improving that a talented designer with a keen eye does not drop into my coder art remit 🙂
The models are very detailed even on the low res scan. I had some success with the texturing too. It takes 2d photos and then maps them on the object.
A very impressive piece of kit, I am not sure I can justify buying it for myself, though with the new mesh support arriving in Second Life and the ability to drop these meshes into Unity3d (with a bit of decimation first) it would be a very useful tool.

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