The power to create – Little Big Planet 2, WarioWare DIY, Second Life and Unity3d

One of the most amazing developments over the past couple of years has been the explosion in creativity tools that are available to anyone and everyone, combined with the ability to share creations with others over the net. The creations can be businesses, presentations etc, funny things, appeals for help or art. Amongst all that there is also games. I grew up in a time when there were arcade cabinets that we drooled over and pumped 10 pence pieces into, we were then treated to the home computer boom. We were given the ZX81/C64/Spectrum, later the Amiga as tools that let us , should we wish to learn our craft create all sorts of things. We did not really have a distribution network other than word of mouth and posting disks around. Something happened to the homebrew market as the PC rose to power. Things got complicated, programming kits and licenses got expensive so we managed to lose an awful lot of homebrew to what became a massively monolithic games industry.
Now there is a shift again. The creativity tools are back and on the previously closed and expensive to licence too platforms that took over.
If you are a gamer or a content creator, a Second Lifer, a designer or any remotely interested in computing and animation or an engineer or teacher you really need to try the original Little Big Planet creator tools on PS3. The whole point of Little Big Planet is create.play.share They provided a palette of objects, rich 3d clip art if you like, combined with mechanical programming logic (motors, pulleys, switches, rods) which let you create all sorts of visually rich experiences with very very simple tools. Or you can just play platform levels with friends and have fun too. All those levels can be shared online. It has been a stunning success. As with all user generated content platforms the depth of human creative talent tends to astound the tool makers.
Now we have Little Big Planet 2 on the way and as a natural evolution of the tools we are going to see some fantastic creations in that. Take a look

The ability to combine things into an experience for others using gaming elements is not restricted to the PS3. The tiny little Nintendo DS (tiny only size not sales) has Warioware DIY. This is an extension of the minigame ideas of Warioware. You are presented with a quirky 5 second task with no real explanation and you figure it out. The graphics are often like something Terry Gilliam would do or are very cartoony, but the games work. Quick ideas executed well. The DIY game is really a collection of games but also the tools to create them yourself. A visual programming environment enabling you to create triggers and win condition combinations. For a programmer is may be annoying to go through the dialog pieces to get to the tools but for people who are not programmers it really starts to make you one. A small graphics and animation package and a music sequencer are also in the game/package. I have not tried it yet but apparently there is a Wii download that lets you get to and share/play you DS creations. That’s next to try.
The important thing here is an evolutionary path for talent to emerge from anywhere, for people to be able to find out if they are good at creating game ideas, combing graphics and sounds and having fun.
LBP2 and LBP approach it as aside to the basic game. Dropping you into a sandbox to play and helping you create amazing things right away. Giving a taste for creation and innovation not just consuming the levels thrown at you.
Warioware DIY makes you work a bit more, its a “go on then create a mini game then if you can” a bit of help but really a dressed up development kit.
UGC virtual worlds and places like Second Life or the more programmer extensible OpenSim also fit into this sort of homebrew model. Its a creation tool as much as a consumption tool with the added layer of events and people online thrown in.
These then can lead people who are interested and talented to tools like Unity3d. With that you are on a PC/Mac. You have all the tools available to you to write proper code, develop proper games from scratch. If you find you are a 3d graphics person there are lots of creation tools from free to very expensive, if you find you can do music or textures the tools exist likewise. Unity3d as a development environment lets you or a team work together to create things. The things created then will just work pretty much anywhere. The simplest being on a stand alone file on a website. Which of course means you have massive distribution potential.
As in a previous post the next large step of creating massive shared online experiences gets a little more complicated, but with people being able to do the things they can now with LBP2/DIY/SL/Unity3d in an out of the box type way is already amazing.
With a few tools, lots of middleware helping it is possible to create very engaging experiences and interesting art on any platform. The 4 way needs of programming, graphics, audio and story/game mechanics meet in various ways on all the creation platforms. The key though is that anyone, and I mean anyone! can have a dabble in any or all of them and find an outlet and talent they did not know they had, or fulfil their potential.
What are you waiting for go and make something somewhere.

2 thoughts on “The power to create – Little Big Planet 2, WarioWare DIY, Second Life and Unity3d

  1. Pingback: Three reasons social gaming on Facebook is declining : The Metaverse Journal – Virtual World News

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