web.alive


web.alive it’s looking good to me.

epredalive2In exploring various virtual worlds it is always good when you are able to try some of your own content and interact with a space. My friends at Nortel let me use some space in web.alive to experience what the basic building blocks can be within the space.

Many of you will have visited the eLounge the Lenovo Thinkpad customer facing environment, which is very effective indeed. Remember Web.Alive is a web browser plugin powered by unreal.

I should add this little image was from me also experimenting with vmware and running NT on my MBP.

The key for me was that whilst logged in to this web plugin I was simply able to right click upload my Washing Away Cave Paintings pitch and there it was. Of course this sort of interaction is something that is key to many enterprise virtual worlds. They key here though is the web plugin nature of the client.

There are many other types of objects and surface behaviours but everyone always wants to see ppt working 🙂

Some other interestingly useful features are things like sound/voice proof offices. A particular feature I like as it was the glass cube offices that you could see a meeting occur but not hear it that I thought were important in the very old icelandic SmartVR system that I got to evaluate back around 2000. The dynamics of location, seeing who was gathering but not being party to it is a an important part of many offices. It is a degree of organizational and political transparency, but still keeping the conversations as “secret” as they need to be.

When you also see some of the things the guys have in the pipeline I think many of you will be very impressed as I was. That is there’s to unveil though.

Also if you want to visit a public web.alive instance that is not elounge Mellanium have a build of a furnace. It is a demonstration of an engineering visualization. http://furnace.projectchainsaw.com A handy hint if you want to see you avatar (3rd person) hit v or scroll wheel out. I quite like seeing my avatar in these environments yet prefer first person in games and driving sims for some reason.

I hope there will be more to come on the who, what, where and why I was noodling around in web.alive, so watch this space. That sounds like my Second Life post from 2006 that kicked this all off 😉