The last few hours have been about the release of an update to one of the most popular online games of recent years. Modern Warfare 2. The update, or “stimulus package” as it is entitled is a new collection of maps to engage in multiplayer matches online. The pressure that Xbox Live was put under and the Modern Warfare system, must have been very intense as the game is still highly played and clearly most people were geared up to download it and to spend 1200 Microsoft points on Xbox Live (though that seems a little steep for 5 maps).
DLC is an interesting approach to keeping a game alive, the game becomes a framework or container for us to be sold new virtual goods. People often assume virtual goods are t-shirts and posters but this is highly engaging virtual content.
What is also interesting is that the levels will feel different each game. This is because of the unknown factor of other people and of variations to the games, team deathmatch, capture the flag etc that give a different dynamic every time.
What we end up with is an event in virtual space, with some other people joining in and a degree of structure to the event. It may be twitch reaction shooting and situational awareness but it is an important interaction to help inform the non game virtual worlds.
One of the levels features an oddly spooky mannequin factory that in Snowcrash you might consider these are avatars of people with lower end kit and connections to this virtual world.
Actually they are just scenery. Though when you come barrelling into the room tuned to shoot at anything human shaped they are a little disconcerting en masse.