augmented reality


Handheld Gaming Augmented Reality – Invizimals

These combinations of technology packaged for consumer use are coming think and fast from E3. (I really must go next year!)
This time using a PSP with a camera and some registration markers to allow the collection and battling of multiple handheld views of individual pokemon style characters.
Now I have Eye of the Beholder an AR card game on the PS3 and the last few blog posts have been about Natal and Eye Pet. However this has a subtle extra point. The representation of a character via the magic window effect off a registration point can be done on anything, what they have done here though is use the connectivity of the PSP to allow more that one point of view or experience to be shared.
I see my view of the Augmented World, you see yours and we interact through it. Sounds like a metaverse to me, once we get from the single user experience (which is very cool but essentially a book or a movie) we then start to get to augmented reality virtual world brokered human communication.
In this example the kids are battling together in the same place, but as everywhere is local and distance does not exist on the web you can extrapolate how this could expand (as with Natal and the other tech) to a mixed mode virtual world or communication channel.
I bumped into this via the Guardian games blog feed on Youtube

Future Virtual world interaction, Milo, Project Natal, Eye Pet…

I just got to see this video from E3 with Peter Molyneux from Lionhead and the wonderful Project Natal gear that seems to work already, though you can never quite tell.
This however combines some Artificial life into the mix and Molyneux speaks about how everyone feels the immersion, picking things up, handing things over. There is of course an element of escapism required, but all our media requires that. Enough cues though and the brain engages, as with the few degrees of tilt on a fairground simulator, combined with a rushing video, the sense of speed, g force and braking becomes far greater as several senses are fooled at once.

Also the PS3 is showing what is does with a simple camera and markers, providing similar degrees of interaction without a controller with its forthcoming eye pet. The drawing of the toy for it to play with I am looking forward to see how it works. Its not on this viddler video but in the PS3 Home lounge I saw a kid draw a plane and it then rezzed as a cartoon plane that the pet flew away on. Very similar to the skateboard scanning in the earlier Natal trailer

So not only have we had the toe dipped in the water of removing the standard game controller, the rise of the Wiimote, the drums, guitar and microphones of rockband and guitar hero but we now also have gesture based computing, realtime on consumer entertainment platforms.

Whilst these are for pure entertainment, as the Wii balance board has shown they can move into actual exercise, real movement of real muscles. So think of Project Natal and alike providing a physio therapist the ability to remotely instruct on exercise with a good degree of feedback on actual performance of the patient, kids to rehearse their dance moves for upcoming shows with one another in different schools, an emerging science of remote body language (do we use the same signals as we do in real life when instrumented in this way). The list goes on. Of course this can also still work sat at a desk, pointing at things, handing things to one another and mixed with traditional communication media.

This is showing the way leading to some new interaction paradigms for people. It is also very real. There may be the odd bit of hype but we are now getting several generations into the technology. Next it goes mobile and we have full AR in a consumer package. How exciting is that !