games


Handheld Gaming Augmented Reality – Invizimals

These combinations of technology packaged for consumer use are coming think and fast from E3. (I really must go next year!)
This time using a PSP with a camera and some registration markers to allow the collection and battling of multiple handheld views of individual pokemon style characters.
Now I have Eye of the Beholder an AR card game on the PS3 and the last few blog posts have been about Natal and Eye Pet. However this has a subtle extra point. The representation of a character via the magic window effect off a registration point can be done on anything, what they have done here though is use the connectivity of the PSP to allow more that one point of view or experience to be shared.
I see my view of the Augmented World, you see yours and we interact through it. Sounds like a metaverse to me, once we get from the single user experience (which is very cool but essentially a book or a movie) we then start to get to augmented reality virtual world brokered human communication.
In this example the kids are battling together in the same place, but as everywhere is local and distance does not exist on the web you can extrapolate how this could expand (as with Natal and the other tech) to a mixed mode virtual world or communication channel.
I bumped into this via the Guardian games blog feed on Youtube

Future Virtual world interaction, Milo, Project Natal, Eye Pet…

I just got to see this video from E3 with Peter Molyneux from Lionhead and the wonderful Project Natal gear that seems to work already, though you can never quite tell.
This however combines some Artificial life into the mix and Molyneux speaks about how everyone feels the immersion, picking things up, handing things over. There is of course an element of escapism required, but all our media requires that. Enough cues though and the brain engages, as with the few degrees of tilt on a fairground simulator, combined with a rushing video, the sense of speed, g force and braking becomes far greater as several senses are fooled at once.

Also the PS3 is showing what is does with a simple camera and markers, providing similar degrees of interaction without a controller with its forthcoming eye pet. The drawing of the toy for it to play with I am looking forward to see how it works. Its not on this viddler video but in the PS3 Home lounge I saw a kid draw a plane and it then rezzed as a cartoon plane that the pet flew away on. Very similar to the skateboard scanning in the earlier Natal trailer

So not only have we had the toe dipped in the water of removing the standard game controller, the rise of the Wiimote, the drums, guitar and microphones of rockband and guitar hero but we now also have gesture based computing, realtime on consumer entertainment platforms.

Whilst these are for pure entertainment, as the Wii balance board has shown they can move into actual exercise, real movement of real muscles. So think of Project Natal and alike providing a physio therapist the ability to remotely instruct on exercise with a good degree of feedback on actual performance of the patient, kids to rehearse their dance moves for upcoming shows with one another in different schools, an emerging science of remote body language (do we use the same signals as we do in real life when instrumented in this way). The list goes on. Of course this can also still work sat at a desk, pointing at things, handing things to one another and mixed with traditional communication media.

This is showing the way leading to some new interaction paradigms for people. It is also very real. There may be the odd bit of hype but we are now getting several generations into the technology. Next it goes mobile and we have full AR in a consumer package. How exciting is that !

Peggotty’s, Mirror Worlds and knowledge

I have written before about Sid Corleone who is bringing my home town and some local businesses into SL and it appeared here on virtual worlds news. I just popped into the Great Yarmouth sim to take a look and ended up in Peggotty’s bar. This is a real bar in Yarmouth, and one we used to start our nights out in my late teens all those years ago.
Peggottys
 
It is named after the Charles Dicken’s character who lived in an old upturned boat on Yarmouth beach. Now it is in SL even more cultural references are combining. I have to say just seeing the outside and walking up to it gave me goosebumps, way more than just looking at a photo (an I am an old hand at this stuff so should expect such reactions).
You can also have “Chips off the market” which are much more famous than I ever thought given the Dragon Sir Peter Jones drove DJ Chris Moyles all the way to Yarmouth in his lino to experience.
chips off the market

Of course this will not be as personal to everyone out there, but imagine a place you remember having a good rendition or tribute in SL or some similar world.
Peggottys SL style
Whilst on the subject of mirror worlds too I was lucky enough to attend the roof closing ceremony at Wimbledon last Sunday. In conversations with someone there asked if any other tennis tournaments have a roof. There was some thought and discussion and I pointed out the Australian Open does. I knew that because Piper and Gizzy had built a working roof on the Second Life stadium and not becuase I had been there and seen it.
Wimbledon's new roof
This mirror world rehearsal and knowledge also came into play on a recent trip to London. I was heading for Pall Mall, but walked over Westminster bridge, past parliament and round past the treasury and the back of horseguards. I was then in a short piece I had never walked before, when I arrived at these steps
London PGR3
I instant recognized them from the car racing game Project Gotham 3 on the Xbox 360. Having driven laps lots in the past I knew where I was and where I needed to head too. I looked to the right and sure enough there was the other part of the course.
Mall
Now PGR3 is not a training game for navigation, but the fun elements of driving the cars around did bring me to a level of understanding that I would not have had otherwise

Avatars add up

Predlet 1.0 came home today with a username and password from school for a site called Mathletics. She was very keen to get on and have a look. She also was very keen to login herself and said the password was secret and not for me to see. (That’s a good start).

What I was struck with was how straight away the first task was customization of the character to represent you. I should not have been surprised but I was. The site is global and has elements of competition and scoreboards for completing the flash based maths games. It was very slick and very well done and she enjoyed it too. 

During the customization I got asked “dad what colour are my eyes?” and “does this hair look like mine?”. Entering work mode for a moment I said “why do you want it to look like you?”. The reply “It is me”. So we had certainly moved from the notion of the thing online being a toy to externalize.  She was showing a need to control her own brand effectively. 

I did point out that some of my characters online don’t look like me but are me, e.g. spikey green hair and that its ok to play with the look 🙂 However it is one of those stages we all have to go through. Start to be 100% accurate, then start tweaking. The difference here is that my daughter is starting this at age 5 going on 6. What will her self expression be like in the systems in 5 years time?. An interesting thought and great seeing a digital native evolve.

Mathletics

TronjiWorld – BBC virtual world for kids

I have been taking a look (with the predlets) at TronjiWorld that launched a public beta yesterday to coincide with the TV show airing. I have been interested in what this might turn out like for some time. In particular this is because the platform it is running on is by NiceTech a company based out of the UK.
tronjiworld

You should not be fooled by the cartoon nature of the images you see, because under the covers NiceTech state they “use ‘autonomous agents’ to model objects for real.” and “access to a number of biological components ranging from genetics and biochemistry to neural networks.”. This is because the CTO of NiceTech is Toby Simpson who was instrumental in the creation of the Artificial Life game Creatures in which the characters learned and evolved through genetic algorithms. (This ties in nicely with yesterdays post about flocking and the complexity created by simplicity).

Another win for Tronji world. My random character I created had spikey green hair

At the moment I have just wandered around had a few hello’s with some other people via the key word chat and earned a bike to ride around on from a mission. I think the predlets like the look of it too. Its a heft download and windows only but you cant have everything can you 🙂

There is definitely something going on in world though as whilst writing this 3 large dionsaurs and some bouncy little people turned up of their own free will to watch the big screen TV
tronjiworld2