{"id":2242,"date":"2014-08-01T16:02:59","date_gmt":"2014-08-01T15:02:59","guid":{"rendered":"http:\/\/www.feedingedge.co.uk\/blog\/?p=2242"},"modified":"2014-08-01T16:07:10","modified_gmt":"2014-08-01T15:07:10","slug":"destiny-beta","status":"publish","type":"post","link":"https:\/\/www.feedingedge.co.uk\/blog\/2014\/08\/01\/destiny-beta\/","title":{"rendered":"Destiny Beta"},"content":{"rendered":"\n<div class=\"twitter-share\"><a href=\"https:\/\/twitter.com\/intent\/tweet?via=epredator\" class=\"twitter-share-button\">Tweet<\/a><\/div>\n<p>We are in interesting times for developers. A beta is no longer just a working prototype. Instead it has to be a workable, playable, usable experience. The aim of a beta now is to stress test network code, to examine mass user player statistics and to get the people who want to play your game to help build it.<br \/>\nBungie made a big splash the last few weeks with their Destiny beta. Initially you had to buy into the beta by preordering. That gave you access to test. So&#8230; based on the reputation of the developer (of Halo) you could get an access code to download and join in a mass test if you promised, or actually bought it.<br \/>\nI was interested, but I was not so interested in having to pre-order a physical copy in order to access it. Xbox One does not have digital pre-orders yet. I was happy to see the beta just turn up anyway though. In this case it was for Xbox Live Subscribers. So obviously they needed more people.<br \/>\nIt was, I have to say, very good. It had a slick next gen feel to it, but it was also very &#8220;metaversey&#8221;.<br \/>\nThe initial mission of this RPG FPS had you run around and shoot a few things, but before long you were in the lobby\/hub\/base. I gounf it very amusing as the little unity3d project we have been doing has a room and a table and window out into space, and I was also surprised a relatively serious RPG had dancing mapped to the dpad. There were a few comms gestures.<br \/>\nIt was possible to shout Xbox Record That and then edit it up in Upload studio <del datetime=\"2014-08-01T15:05:39+00:00\">and sent it to onedrive, of which this link should work. <\/del><br \/>\n====Update<br \/>\nHere is the youtube embed which is much more friendly to use<br \/>\n<iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"\/\/www.youtube.com\/embed\/TjhvvQPcuG4?rel=0\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>I did not record any of the shooting or coop play as that often looks similar across games. I was interested in the virtual world aspects. Could I have green hair ? why yes I could \ud83d\ude42<br \/>\nIt was great ti drop into 3 player team coop and spending 20 minutes reviving one another as we tried to take out a monster spider machine. It was just a shame it crashed just as we did.<br \/>\nThat of course is the price of beta testing, you can&#8217;t moan, you can only think that your presence and activity has helped make it just a little bit better.<br \/>\nIt certainly left me wanting more so roll on 9\/9\/14 \ud83d\ude42<\/p>\n<iframe src=\"http:\/\/www.facebook.com\/plugins\/like.php?href=https%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2014%2F08%2F01%2Fdestiny-beta%2F&amp;layout=standard&amp;show_faces=true&amp;width=450&amp;action=like&amp;colorscheme=light&amp;height=80\" scrolling=\"no\" frameborder=\"0\" style=\"border:none; overflow:hidden; width:450px; height:80px;\" allowTransparency=\"true\"><\/iframe><div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.feedingedge.co.uk\/blog\/2014\/08\/01\/destiny-beta\/\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>We are in interesting times for developers. A beta is no longer just a working prototype. Instead it has to be a workable, playable, usable experience. The aim of a beta now is to stress test network code, to examine mass user player statistics and to get the people who want to play your game<br \/>\n            <span class=\"excerpt-readmore\"><a class=\"more-link\" href=\"https:\/\/www.feedingedge.co.uk\/blog\/2014\/08\/01\/destiny-beta\/\"><\/a><\/span><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[61],"tags":[],"class_list":["post-2242","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/posts\/2242","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=2242"}],"version-history":[{"count":3,"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/posts\/2242\/revisions"}],"predecessor-version":[{"id":2245,"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/posts\/2242\/revisions\/2245"}],"wp:attachment":[{"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=2242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=2242"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.feedingedge.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=2242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}