Unity Networking – Techie info

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I have been diving into Unity3d multiplayer again. Whilst previous attempts I was using a socket server I had ignored the simplicity of the Peer to Peer networking that Unity can do to make life much easier to prototype things.
The way this works is that unity3d provide a broker a.k.a a Master Server which acts as [...]

Look just how simple things can be. Unity3d accessing the web

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I have been doing a lot of Unity3d with data flying around, but I am still amazed at just how easy it is to get things to work.
For the non-techies out there this should still make sense as its all drag and drop and a little bit of text.
So you need a web based walk around [...]

Virtual World/Augmented Reality Olympics, World Cup?

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In a report just published by EngageExpo on the future of virtual goods there is an interesting comment by Tom Hale the Chief Product Officer at Linden Lab (Of Second Life fame) that says.
“Continue to see large brands experiment with engagement based investment to maximize exposure during zeitgeist events, for example the Olympics.”

Now I am hoping [...]

This looks very promising – A World For Us Unity3d meeting rooms

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Henri just commented on my previous blog post about Unity3d and Opensim. It would appear we have an interesting to player in the game now.
A World For Us have produced a web based virtual world meeting application using, amongst other things, Unity3d for as the engine. I had a very quick look and got a good [...]

We have all the pieces – Unity3d, Opensim, Evolver, Smartfox

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I have now had this conversation several times with people about the potential future that a mix of open source and open minded development may bring to the virtual world industry. Much of what is happening seems to be driven by some of the direction Second Life has taken or is taking, though not so much [...]

Evolver Avatar on the Iphone via Unity3d

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It has been a busy week for travel and meetings this week. However in the gaps between pieces of work I have been exploring what I can do quickly and simply with the Iphone 3GS. I had been looking at the various 3d toolkits, doing model import by hand.
In the end it struck me as obvious [...]

Flocking Brilliant (fill in own joke here)

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In my exploration of what unity3d does and how easy it can be to get things going I was about to set upon implementing the Craig Reynolds flocking code in the environment. I have done a fair few things related to using this flocking algorithm. Not all were published publicly, though I did about 4 years [...]

A quick study with Unity3d, dropping things.

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I have been looking into Unity3d a little more recently. As a programmer since I was 14 (thats a long while ago) I tend to look at languages and toolkits with a sort of skim pattern approach. I look for tiny pieces of flexibility knowing that if they exist then a lot more can be combined with [...]