space


Heading into space. Tweet me from there?

This months issue of Flush magazine is out online and there is a slight departure subject wise. It is a travel special, lots of great articles to read. I was thinking what can I do for a travel issue and then it dawned on me that space tourism was a great future tech platform. I had in my mind things around the Virgin Galactic craft but then many more things flowed from that including a rather surprising project involving social media and Mars.
Thankyou once again to @tweetthefashion for putting together another great magazine.
You will find my article “Ground control to ” on page 92 (just a few down from an interview with Raymond LeBlanc 🙂


It grows my little portfolio of “proper” articles which makes me happy anyway 🙂
It just goes to show there is a lot of tech out there and a lot of ways it impacts us emotionally too. When you hear about some of these projects and think what would that really be like to be part of it, all powered by human endeavour, it fills you with hope rather than focussing on the negative vibes that permeate our lives. We are not here to just grind away, counting the cost. We are hear to further knowledge and experience.

Ground control to mAYCh3rT0m – Nasa Moonbase online edugame

This week has seen the release of the free to play NASA Moonbase alpha game by virtual heroes.
It fits nicely into that area of education and a specific event or scene that has to dealt with providing education and online teamwork rather than being a free roam NASA virtual world. i.e. there is a task to get on and do right away.

It is a large client download, again as the assets are not constantly changing so as with most game clients they reside locally.
It places you in a situation of having to repair certain resources in a certain time. Chain reaction failures leading to mission failure if not done right.
It also poses the qualities of slowing you down precisely because you are in a space suit. You can hop along and try and jump to places but there is no rapid click fixing.
The is where the online teamwork fits in. Decisions to commit to fix a remote part has significant implications on being able to get back in time.
There are all sorts of tools, like remote control robots that come into play too.
It is a pity is a windows only client but thats the way it is.
I am going to experiment and see how the predlets take to it. The elder one will probably be ok with the task, the younger happy to bounce around.
With a bit of luck this sort of thing will get used in UK schools too as it offers the ability for LAN play rather than having to deal with the vagaries and perceived risks of other people on the internet.
It is always good to see interesting educational and entertainment projects emerge.
I would be interested to see if any team building activities occur in corporate circles using this, as it is not a fragfest but a slower teamwork task that many of the older non gamers of my generation can relate to having watched the space race and the moon landings.