Scaling – It’s all relative

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Holiday’s give you time to ponder and inject serendipitous thoughts and events into your life. For me this time is was seeing an episode of Coast telling part of the story of Albert Einstein in Belgium. It got me thinking about relativity and points of view that people approach things with. In particular this related to [...]

Develop Brighton 2011 – featuring Virtual Worlds

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I just got the great news that my application to present at the Evolve portion of this years Develop conference has been accepted. It will of course be an elective session. Having attended Develop the last couple of years, and really enjoyed the sessions I felt that the virtual world industry and the crossover into social [...]

In Washington DC for FCVW 2011

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Right now I am in the US, in Washinton for the Federal Consortium of Virtual worlds as part of a delegation from e426.org and the IEEE to discuss virtual environment standards and eco systems. This is all very cool and forward thinking as twe are not just talking about file formats but about human experience.
Rather pleasingly [...]

Cool Stuff Opensim and Metaverses (no Second Life) – S2Ep13

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Metaverse’s are what I do and have done for a living for a good few years now. Just in case you did not know
This morning I finally got to see the piece on Opensim I did as part of my future tech slot on The Cool Stuff Collective. It has been odd getting to see [...]

Techie Post: Opensim and Freeswitch problems

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I was just replying to a note asking about Opensim and Freeswitch based on the fact I have it working(ish) on Ubuntu on a cloud server. I have been meaning to share where I am up to, though I have not found a complete solution to the problem I am having. However this snippet may help [...]

Rezzable, Unity3d, Opensim FTW

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The team at rezzable have a live demo up and running using Unity3d talking to Opensim and getting some of the geometry and packages from the opensim server.

It is good to see this sort of experimentation happening and will lead to yet more people trying things out I think. I know there are more out there [...]

Opensim/Second Life Vs Unity3d

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I actually get asked a lot about how Unity3d stacks up against Opensim/Second Life. This question is usually based on wanting to use a virtual world metaphor to replicate what Opensim/Second Life do but with a visually very rich browser based client such as Unity3d.
There is an immediate clash of ideas here though and a degree [...]

Helping organise thoughts, and speaking freely

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Once again for my pitch at metameets I used a little bit of virtual world technology as a mental aid to help me figure out what it was I was going to say and in what order. I am finding thins an increasingly useful technique, so as this is the second time around for it I [...]

We have all the pieces – Unity3d, Opensim, Evolver, Smartfox

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I have now had this conversation several times with people about the potential future that a mix of open source and open minded development may bring to the virtual world industry. Much of what is happening seems to be driven by some of the direction Second Life has taken or is taking, though not so much [...]

Second Life Enterprise – A good addition to the mix

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Yesterday the enterprise 2.0 conference saw the official release and announcements relating to Second Life Enterprise and of course featuring some preferred content in the form of Rivers Run Red’s Immersive Workspace and more to come via the Work Marketplace. It is interesting to see this happen both at something like an enterprise 2.0 conference and [...]