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	<title>Life at the Feeding Edge &#187; augmented reality</title>
	<atom:link href="http://www.feedingedge.co.uk/blog/tag/augmented-reality/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.feedingedge.co.uk/blog</link>
	<description>Taking a bite on new technology so you don't have to</description>
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		<title>Lego AR in the wild</title>
		<link>http://www.feedingedge.co.uk/blog/2010/06/14/lego-ar-in-the-wild/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/06/14/lego-ar-in-the-wild/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 15:50:57 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=664</guid>
		<description><![CDATA[<p>It was fitting that the last day of the holiday wandering around Disney Downtown we ended up in the Lego Innovations store. For some reason I nearly missed seeing the Augmented Reality kiosk that lets you see whats inside your lego box.

I have seen this in videos before, but it was good to have a go [...]]]></description>
			<content:encoded><![CDATA[<p>It was fitting that the last day of the holiday wandering around Disney Downtown we ended up in the Lego Innovations store. For some reason I nearly missed seeing the Augmented Reality kiosk that lets you see whats inside your lego box.<br />
<a href="http://www.flickr.com/photos/epredator/4690673016/" title="IMG_1057 by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4026/4690673016_59a444938c.jpg" width="500" height="375" alt="IMG_1057" /></a><br />
I have seen this in videos before, but it was good to have a go with what is an ar Magic Mirror in a commercial environment.<br />
Certain lego boxes are available near the kiosk and you just hold it up and away it goes. It animates the contents of the box.<br />
There were a few peoples who did not notice it either, once I started using it a queue formed <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Dad&#8217;s were busy video it and kids were busy going wow look at that.<br />
Maybe these bodes well for the next gen tech they will start using in the theme parks as we saw lots of 3d (with glasses) of course and a location based service using a mobile for a treasure hunt.<br />
Epcot did have this<br />
<a href="http://www.flickr.com/photos/epredator/4668471739/" title="IMGP5272 by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4070/4668471739_aca25e05ba.jpg" width="500" height="375" alt="IMGP5272" /></a><br />
An energy sweeping game. It used what looked like a metal detector or round shuffle board stick to move virtual energy &#8220;pucks&#8221; that had to be croupier pushed to various stations. It was by Siemens, and was OK but a bit laggy. </p>
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		<title>Interesting control mechanisms: Cars, Rockets and Choppers</title>
		<link>http://www.feedingedge.co.uk/blog/2010/01/08/interesting-control-mechanisms-cars-rockets-and-choppers/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/01/08/interesting-control-mechanisms-cars-rockets-and-choppers/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 10:42:51 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=477</guid>
		<description><![CDATA[<p>Props to @infiniteunity3d for tweeting this. This is an example of using a different control mechanism to enhance a virtual experience. In this case it is slot car racing. It is built in Unity3d which once again shows the power to just be able to get on and try out the ideas rather than battle the [...]]]></description>
			<content:encoded><![CDATA[<p>Props to <a href="http://twitter.com/infniteunity3d">@infiniteunity3d</a> for tweeting this. This is an example of using a different control mechanism to enhance a virtual experience. In this case it is slot car racing. It is built in <a href="http://www.unity3d.com">Unity3d</a> which once again shows the power to just be able to get on and try out the ideas rather than battle the middleware. (I am sure it had it moments though <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )<br />
Slot car racing is a very tactile experience, the friction of the pickup on the rheostat and the precision of trying to get just the right speed for a corner is the charm of slot racing. Scalextric was a big part of my childhood.<br />
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AlabSoftware have hooked the controller up to a set of slot racing cars. They did not just stick to a top down view either it is a full 3d model (as that is what Unity3d is very good at indeed).<br />
Nearly the first thing I built in Second Life was a slot car racing system. I say nearly because other things like the tennis got in the way. My initial thoughts were to build a construction set in a world that was by its very nature a construction set. Being able to provide limited resources (track pieces) and specialized types of car etc had the makings of an economy and toolkit within the economy and toolkit.<br />
There is a definite movement to more haptic control interfaces, none more so than the blend that has been created and released on the world at CES 2010 with the Parrot AR helicopter. A wirelessly controlled flying toy/copter that you control with your iphone and that also provides video and data feedback to you with various headsup displays and tricks. It is a form of AR, but like most AR the term gets used for all sorts of things.<br />
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Sitcking a camera on a vehicle is of course not a new thing DCJ put a wireless camera on his <a href="http://eightbar.co.uk/2008/05/04/rockets-in-action-and-i-dont-mean-salad-leaves/">rocket at the launch day we had back in 2008</a> but the Parrot AR Drone is a very nice evolution and combination of technology and design</p>
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		<title>Augmented Reality Iphone does an Iphone</title>
		<link>http://www.feedingedge.co.uk/blog/2010/01/06/augmented-reality-iphone-does-an-iphone/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/01/06/augmented-reality-iphone-does-an-iphone/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 13:57:23 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=471</guid>
		<description><![CDATA[<p>This is a great promo done for an AR application featuring an Iphone. What is particularly interesting is the ability to interact with the virtual iphone one the iphone and spark up applications. Take a look  . It is by [...]]]></description>
			<content:encoded><![CDATA[<p>This is a great promo done for an AR application featuring an Iphone. What is particularly interesting is the ability to interact with the virtual iphone one the iphone and spark up applications. Take a look <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . It is by <a href="http://ogmento.com/">Ogmento </a><br />
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		<title>Immersive video live in 360 degrees</title>
		<link>http://www.feedingedge.co.uk/blog/2009/12/31/immersive-video-live-in-360-degrees/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/12/31/immersive-video-live-in-360-degrees/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 11:16:25 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=465</guid>
		<description><![CDATA[<p>A long while back we had 360 degree panoramic webcams that let people direct what they see. Now we of course have google street views of the world, but I was impressed with this 360 video that you can drag around of NYC

According to this article live versions of Immersive Media&#8217;s technology is being used for [...]]]></description>
			<content:encoded><![CDATA[<p>A long while back we had 360 degree panoramic webcams that let people direct what they see. Now we of course have google street views of the world, but I was impressed with this 360 video that you can drag around of NYC<br />
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According to <a href="http://www.videography.com/article/90504">this article</a> live versions of I<a href="http://www.immersivemedia.com/live/">mmersive Media&#8217;s</a> technology is being used for an on demand music service.<br />
Of course once you have live 360 video coverage you can still instrument that display and provide virtual augmented reality over the top, which is an interesting twist I think.</p>
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		<title>Augmenting Augmented Reality</title>
		<link>http://www.feedingedge.co.uk/blog/2009/10/16/augmenting-augmented-reality/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/10/16/augmenting-augmented-reality/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 17:14:42 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=362</guid>
		<description><![CDATA[<p>Whilst having a god with the 3dvia iphone application I decided to see if I could use my Evolver model and upload it to 3dVia, and get myself composited into the real world. The answer is of course you can its just a 3ds model! However I then wondered what would start to happen if we [...]]]></description>
			<content:encoded><![CDATA[<p>Whilst having a god with the <a href="http://www.3dvia.com">3dvia iphone application</a> I decided to see if I could use my <a href="http://www.evolver.com">Evolver</a> model and upload it to 3dVia, and get myself composited into the real world. The answer is of course you can its just a 3ds model! However I then wondered what would start to happen if we started to augment augmented reality, even in the light sense. I had done some of this with the <a href="http://eightbar.co.uk/2007/08/07/augmented-mixed-reality-virtual-physical-and-augmented-mashup/">ARTag markers way back on eightbar</a>. and also here <a href="http://eightbar.co.uk/2007/08/03/avatar-meets-ar-with-artag/">putting the markers into the virtual world and then viewing the virtual world</a> through the magic window of AR.</p>
<p>That of course was a lot of messing about. This however, was simple, handheld and took only a few seconds to augment the augmentation.<br />
<a href="http://www.flickr.com/photos/epredator/4017327016/" title="AR me by epredator, on Flickr"><img src="http://farm3.static.flickr.com/2433/4017327016_b608d5f1e0.jpg" width="389" height="500" alt="AR me" /></a><br />
Or augment my view of Second Life.<br />
<a href="http://www.flickr.com/photos/epredator/4016565439/" title="  by epredator, on Flickr"><img src="http://farm3.static.flickr.com/2801/4016565439_6ee79c2421.jpg" width="389" height="500" alt=" " /></a></p>
<p>So these are the sort of live 3d models we are likely to be able to move in realtime with the 3d elements in Layar very soon.<br />
Likewise we should be able to use our existing virtual worlds, as much as the physical world to define points of interest.<br />
I would like to see (and I am working on this a bit) an AR app that lets me see proxies of opensim objects in relative positions projected in an AR iphone app that lets be tag up a place or a mirror world building with virtual objects. Likewise I want to be able to move the AR objects from my physical view and update their positions in opensim.<br />
All the bits are there, just nearly linked up <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
We know it works taking real world input and injecting that in a virtual world (that was Wimbledon et al.) or marker based approaches such as I did over a year ago with my jedi mind numbers<br />
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I am thinking that between things like the <a href="http://www.secondlife.com">Second Life</a> media API&#8217;s or direct <a href="http://www.opensimulator.org">Opensim</a> elements knowing what is going on in the world, with a combination of sharing services for models like 3Dvia, and wizards like Evolver all jammed into smartphones like the iphone we have a great opportunity.</p>
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		<title>Bionic Eye &#8211; Augmented Reality on the Iphone (officially)</title>
		<link>http://www.feedingedge.co.uk/blog/2009/09/24/bionic-eye-augmented-reality-on-the-iphone-officially/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/09/24/bionic-eye-augmented-reality-on-the-iphone-officially/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 09:00:33 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=332</guid>
		<description><![CDATA[<p>@kohdspace just tweeted this piece of news from Mobile Crunch.
After what amounted to some terms of service violation hacks where people built AR applications for the iPhone it seems that this Bionic Eye is an official AppStore approved version.
I don&#8217;t have an iPhone (yet) despite being a registered iPhone developer, but if the api&#8217;s are released [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.twitter.com/kohdspace">@kohdspace</a> just tweeted this piece of news from <a href="www.mobilecrunch.com/2009/09/23/bionic-eye-app-allows-you-to-see-augmented-reality/">Mobile Crunch</a>.<br />
After what amounted to some terms of service violation hacks where people built AR applications for the iPhone it seems that this Bionic Eye is an official AppStore approved version.<br />
I don&#8217;t have an iPhone (yet) despite being a registered iPhone developer, but if the api&#8217;s are released and working I expect a huge flood of AR applications, and I suspect there are some very clever ideas yet to be implemented.<br />
I want to be able to create my relationship between the data and the real world using a mirror world or control deck in 3d in somewhere like Second Life and then be able to effectively push new AR overlays and contexts out to people.<br />
I think this will feel a little like the renamed Operation Turtle now called <a href="http://www.hark.com/">Hark</a> but for AR. In fact Hark is a handy name isn&#8217;t it as it already has AR letters in it. There I go thinking out loud and inventing things.<br />
I would love to hear if anyone has this bionic eye app already, or if anyone is working on a mashup with the virtual worlds we already have rather than just GPS overlays.<br />
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		<title>Holography and real interaction, more augmented reality</title>
		<link>http://www.feedingedge.co.uk/blog/2009/08/06/holography-and-real-interaction/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/08/06/holography-and-real-interaction/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 14:17:41 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[holography]]></category>
		<category><![CDATA[userinput]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=260</guid>
		<description><![CDATA[<p>This just turned up on my twitter stream (via @jefftippett) it was reported in Fast Company (well worth a look at that article) It is obviously amazing, the pictures and subtitles say everything really.
Using technology of various sorts to provide inpuo to, and get output from a holographic display. Another glimpse of the future [...]]]></description>
			<content:encoded><![CDATA[<p>This just turned up on my twitter stream (via <a href="http://twitter.com/jefftippett">@jefftippett</a>) it was reported in <a href="http://www.fastcompany.com/blog/cliff-kuang/design-innovation/holograms-you-can-actually-touch?partner=homepage_newsletter">Fast Company (well worth a look at that article)</a> It is obviously amazing, the pictures and subtitles say everything really.<br />
Using technology of various sorts to provide inpuo to, and get output from a holographic display. Another glimpse of the future made real.<br />
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		<title>James Cameron &#8211; Avatar Augmented Reality</title>
		<link>http://www.feedingedge.co.uk/blog/2009/07/29/james-cameron-avatar-augmented-reality/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/07/29/james-cameron-avatar-augmented-reality/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 07:32:00 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=254</guid>
		<description><![CDATA[<p>It has been intriguing to see and hear various bits and pieces about James Cameron&#8217;s Avatar project over the past few years. It has been kept pretty much under wraps. At the virtual worlds conference way back in September 2008 we heard the keynote conversation from John Landau with Corey Bridges of Multiverse which alluded to [...]]]></description>
			<content:encoded><![CDATA[<p>It has been intriguing to see and hear various bits and pieces about James Cameron&#8217;s Avatar project over the past few years. It has been kept pretty much under wraps. At the v<a href="http://eightbar.co.uk/2008/09/05/vw2008-impressions-post-show/">irtual worlds conference way back in September 2008</a> we heard the keynote conversation from John Landau with Corey Bridges of <a href="http://www.multiverse.net">Multiverse</a> which alluded to the role of multiverse in the project. Cameron and Landau being on the advisory board of Multiverse, though we know little more than that.<br />
However these videos are appearing on youtube of an Augmented Reality component to the merchandising.<br />
It also looks like markers on the card are used as buttons to cause actions when they are covered from view by a finger pressing them. Its very impressive I think you will agree.<br />
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This is of course just the <a href="http://www.post-gazette.com/pg/09210/986940-60.stm">beginning of a massive hype machine</a>, but as it is Cameron I think we can all be pretty confident this will be an awesome cross platform experience. </p>
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		<title>Tubin&#8217; AR style</title>
		<link>http://www.feedingedge.co.uk/blog/2009/07/07/tubin-ar-style/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/07/07/tubin-ar-style/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 14:39:20 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=238</guid>
		<description><![CDATA[<p>As I wrote the other day AR really is what mobile devices are for. Today Brand Republic (which I saw via various tweets) wrote about this Iphone App that uses the 3GS to locate tube stations and lines (which by their very nature are hard to see as they are undergound).

I also recently tweeted &#8220;tweet from [...]]]></description>
			<content:encoded><![CDATA[<p>As I wrote the other day <a href="http://www.feedingedge.co.uk/blog/2009/06/30/this-is-what-a-mobile-device-is-for-ar/">AR really is what mobile devices are fo</a>r. Today <a href="http://www.brandrepublic.com/News/918177/Lost-London-Theres-augmented-reality-app/">Brand Republic</a> (which I saw via various tweets) wrote about this Iphone App that uses the 3GS to locate tube stations and lines (which by their very nature are hard to see as they are undergound).<br />
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I also recently tweeted &#8220;tweet from future: They used to sit a keyboards and look at screens a few years ago, can you believe that?. AR changed that&#8221;.<br />
All that combined with <a href="http://www.pcworld.com/article/167959/apple_iphone_4g_patent_surfaces.html">some haptics on the way (possibly)</a> from Apple, this market is set to explode I think. (Thanks to <a href="http://twitter.com/KoreenOlbrish">Koreen</a> for bringing that one into my line of sight)</p>
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		<title>This is what a mobile device is for. AR</title>
		<link>http://www.feedingedge.co.uk/blog/2009/06/30/this-is-what-a-mobile-device-is-for-ar/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/06/30/this-is-what-a-mobile-device-is-for-ar/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 13:06:19 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=217</guid>
		<description><![CDATA[<p>In the quest for mobile communication the telecoms companies have tended to stick with the same principles. We need a mobile phone to carry voice, we need a camera to take pictures so that we can have a video conversation (that has not quite seemed to take off). Text messages with SMS was a bit of [...]]]></description>
			<content:encoded><![CDATA[<p>In the quest for mobile communication the telecoms companies have tended to stick with the same principles. We need a mobile phone to carry voice, we need a camera to take pictures so that we can have a video conversation (that has not quite seemed to take off). Text messages with SMS was a bit of a suprise and point to point MMS is not quite what people wanted. The rise of the social web, communicating in plain site online has more than ever driven the take up of data plans. Far more than downloading movies, or on the move TV it would seem.<br />
Augmented reality is in a gap though. When you take the cameras which accidently evolved to show the world not show the user, you take the processing power onboard and the recent huge rise in combined device capabilities we start to see yet more Augmented Reality.<br />
This is a great IPhone example from some guys at Oxford in the UK.</p>
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<p>It is impressive at it is in effect markerless using the environment to figure registration points.<br />
The new Iphone 3GS with its compass and even more ways to tell which way is up lends itself also to this sort of game control mechanism. Which is not Augmented Reality as such, though is a branch of the field. Here the real world is used as the control mechanism for the virtual world, and it does not matter where in the real world you are, but the virtual world is always &#8220;inside&#8221; on the device.<br />
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