Digital Britain – Let free happen?

I have been listening and nodding away in agreement at Chris Anderson’s Free and reading Don Tapscott’s position on Digital Britain. In particular it was interesting to hear the history of the music industry and how is has shifted since the 1930’s. Each step challenged by the incumbent powerhouse, though the industry flourishing and growing despite that.
I paraphrase part of chapter 3 of
Free: The Future of a Radical Price: The Economics of Abundance and Why Zero Pricing Is Changing the Face of Business

In the 1930’s radio emerged.
Artists were paid for a single live performance, though this seemed unfair when compared to a concert hall of ticket paying audience when in fact it was broadcast to millions.
ASCAP insisted on royalties based on gross advertising revenue of the station at a high rate.
They wanted to raise the rate in 1940 when contract expired, which caused the radio stations a problem.
Whilst negotiations were on more stations started to use recordings as the technology had evolved and now had a use.
The record industry responded by stamping “not licenced for radio broadcast” on records.
Th US Supreme Court ruled if the station bought a record it could play it.
ASCAP persuaded major artists to stop producing records, hence cutting the content flow to the radio stations.
Stations were faced with either crippling royalties, or no content.
So they self organized their own agency BMI
This became a focal point for those niche artists and styles previously ignored by ASCAP.
Country & Western and R&B etc.
These “niche” musicians just wanted exposure so let the music be played for free
Radio then became a prime marketing channel for music not a direct revenue engine
Artists made money from records sales and concert sales and it moved back to live performance again.
With a combination of a smaller royalty formula and the rise of the Disc Jockey the top 40 era emerged. The music industry grew because of this.
Now the industry is about merchandise and live performance in concerts and still thriving.

Now of course we have the ability to both buy digital music at relatively cheap prices, and also for people to share them with one another for free. The powerhouses will say that this will kill music. It will if no one ever pays of course. However then no one will have any music and the human need for that will drive the creation of music. Live performance however still needs to be live, the tech will improve to allow the experience to get closer to the real thing as we see with virtual worlds. It then becomes about being at the event, being part of the event not just being broadcast too. The artists get to perform and get the adrenalin payoff for delivering to a crowd. Money will change hands, people will make a living.
The sands will shift, new patterns will emerge?
IMGP3858

Of course piracy is a constant conversation and battle, but if something is good some people will show their appreciation , either by paying, donating, or spreading the word and acting as a salesperson to reach the people who will pay.

I am writing this as a someone who seeks to get paid for what I do, those things are very often about live performance of some sort. Generating ideas, inspiring people, explaining. Equally though lots of people expect that turning up to talk and generate ideas should be free, but they may pay for a “deliverable” some code, documents etc. Likewise much of what I share here is obviously giving away some ideas. Something that traditionally has been regarded (before the ability to share so widely) as something you keep close to your chest. Now blogs and twitter are my radio station playing my records that I create myself in order to help people know what I do, what I think and how I can come and perform for them and build their ideas in emerging tech and virtual worlds.
The various conversations about Digital Britain and clamping down on people worry me greatly. They have elements of the ASCAP example above, though I suppose this sort of restricted practice is needed in order for the industry to flow around it and grow. Having an threat or an enemy brings great resourcefulness. The danger is that the powers that be manage to crack down so much that we set the business innovation back too much.

Where are Apple in virtual worlds then?

Yesterday I was asked what Apple are doing with virtual worlds and related technology. The answer had to be, I don’t know, it would appear nothing specific. It was something I brought up at the 3DTLC conference in washington earlier in the year.
Having tweeted about it and ended up on a Facebook discussion it seemed worth putting some more firm thoughts down here.
I agree that Apple mac consumer hardware, the iphone, ipod, Mac. They also make the operating systems to power those specific pieces of hardware. In doing that they heavily focus on the user experience and giving a smooth experience to users and to developers.
Clearly when we are talking about virtual worlds they can be considered just an application. Opensim servers run just fine on my MBP. The various clients for Second Life work just fine too. So it is great for them to just keep cranking the handle on their base products.
Santa is mad at festival hall
(Photo made using 3dvia app on iphone and 3d model Santa is Mad by Toymaker )
However, the iphone and its recent updates to allow Augmented Reality applications, combined with development tools like unity3d and the number of 3d games such as Star Wars Trench Run is showing that as a mobile platform it is viable to interact with a virtual world app.

So is it likely for Apple to start to help with the same sort of UI polish and standards that it has created for touch applications, or the look and feel of the Mac OS?
Is Apple in a position to create and manage the equivalent of ITunes or the App store for virtual goods and content?
Already the iphone SDK has been updated to allow the delivery of new packaged content within an app, to allow free apps to be unlocked through commerce applications.
So in many ways Apple already has the pieces for us and are starting to use them themselves by creating an App team. The question is, what will Apple do? A few years ago we would not have expected the iPod and iTunes to come from people that made the homebrew original Apple hardware would we?
It will be interesting to see this develop.

Just in Time and Just in Place manufacture

I was just typing an explanation of 3d Printing in one of the networks I frequent to help some people get a handle on 3d Printing.
It struck that the “just in” prefix worked quite well. We are all used to the notion of Just In Time when talking about stock levels in a shop or factory, having the resources you need when they are needed and not holding too much redundant and expensive stock.
With 3d printing we add the layer of it being just in time by its very nature, but it is also where we need it so it is Just in Place.
Just in Time, Just in Place with Just Enough Quantity seems to work for 3d printing?

Stop press! Kermit comments on Video Conferencing

Many of us grew up accepting the tv based avatars (sorry puppets) that are the muppets. Many of us over here in the UK also use the term “You Muppet!” as a sort of slang joking derogatory line for someone foolish but harmless. The wide world interweb and associated social media has been awash with this muppets video. It is brilliant, but it also has an up to date message at the end.
So next time someone says, ah but can’t we video conference instead, just point them at the end of this video 🙂

That BBC article – The demise of Second Life?

A few days ago this BBC article lit up on and bounced around the network, and because it said “What happened to Second Life?” and then went on to try and explain the current status of the virtual world industry I got sent the link a few times and asked what I thought.
I had commented on the piece on the site, but I guess they got a too many comments as there are only a few on there. The Linden Lab response was blogged here.
“Not long ago Second Life was everywhere, with businesses opening branches and bands playing gigs in this virtual world. Today you’d be forgiven for asking if it’s still going.”
Hursley Island is born
That was the line that opened the piece which sort of set the tone.
Clearly we had a lot of media hype, we also had a lot of us form corporate space sharing our journey and finding new uses for virtual worlds. The media hype happened because it was a vibrant and interesting time with lots of angles and ways to explore this way of humans interacting online. It also offered a leap from the label of Web2.0, and gave more fuel for ideas and stories. In addition, being visual, it provided/provides much better additional content than a simple picture of Facebook.
I am quite happy that we had this massive interest in Second Life and virtual worlds in general. I am also now quite happy that we can just get on with pushing things forward and building industries and movements on the top of all the platforms.
It is not all Second Life, that is the part that may have confused the article. Not everyone, and every interaction online happens in Second Life. In fact there have been some moves lately that have started to push some people away from the platform, though this is really aimed at making it more mainstream and controlled.
I think part of the problem for people is the frame of reference that they need to impose on any new interaction online. Dynamically created places like Second Life are a way of getting to interact, but obviously if you are with the wrong people in the wrong place you will have the wrong experience. Not all pages on wikipedia will meet the needs of every user. Not every tv programme meets every taste and mood. Not every person, place, event in Second Life will meet everyones requirements. Not every virtual world will meet every requirement of business, social, entertainment and education need.
So, yes, some user interfaces needs a bit of learning, some creative platforms need you to put some degree of effort in to build things, some groups of people need you to interact with them in order to become part of that group.
Will Second Life solve this for you? Will Opensim? Will IRC chat? Will a community news letter? Will a blog/twitter/facebook/myspace/linkedin profile? No of course not.
I wonder if the next article will be “What happened to the world wide web?” or “What happened to the printing press?”
We are also at a point where 3d content and immersion is still on the rise. We see lots about Augmented Reality, which again will be hyped with interesting marketing schemes. It is all part of the same evolution. Content, Immersion and People all connected online.
I view the future as bright, I also know that some will want to wait and let us all sort out all the answers before coming on board. Its part of the cycle of all change adoption. Again I do not mind this, as I am here, as I say , to take a bite out of technology so you don’t have to.
If you are too wary, or too risk averse to engage, bemused, curious or scared then let us evangelists dotted around all over the place help you. You know how to find me!
Flame on.

Talking Heads, Photospeak and easter eggs

I am always interested in ways we are able to talk one piece of content and do something with it. I recently started using Photospeak an iphone application you can find on the app store. It is somewhat like Crazy Talk that I have used over the years for things like my Second Life Wimbledon 2008 video and the Daz in foil (of pointawayfromface) and also these examples

Photospeak lets you take a 2d facial photo, it then sends it off to a server, does some magic and returns an instrumented and working interactive semi 3d version of you face. One that tracks movement and can also lip synch. It is always a little creepy, and very uncanny valley, in particular because of the eyes. However, when recording this video of the iphone app I happened to double tap the screen and discovered this add on to it. (it may be documented but who reads docs nowadays?) It also instantly made the face more convincing I found. Not least because I wear glasses normally.

Social media is NOT network marketing

I had an unusual business experience the other day. I am not going to trash the company involved, nor the person involved, however I had a meeting about a business opportunity based, apparently, on my significant social media experience and metaverse evangelism.

It turned out that this was not a consulting job, nor even some free advice, and certainly not startup sweat equity.

Instead it turned out to be a “network marketing” opportunity. I sat through the presentation, knowing from the first opening gambit where this was going, and used the experience to observe the selling technique, and to be a little more observant on the mix of actual facts and science blended with emotional pointers to personal greed and aspirational statements.
Walking away from pyramid
At the end I pointed out it looked and sounded like a pyramid scheme ( which I was assured it was not as that’s illegal). Of course the answers are there for anyone challenging such a business, at it may have indeed been the best opportunity that I have never taken, but calling it network marketing still feels like a pyramid scheme. The definition of that made me challenge my perception of what we all do across social media. Obviously some people use these channels for network marketing. However where does snake oil, spamming crossover with good moral codes?

It became clear to me that when I am interested in something I will promote it, I will share it and I will help people understand why. However, and this is important to me personally, I do not do that to try and extract cash from my network. I view my network as a varied mix of people who are influenced and influence in equal measures. It is a support mechanism to lead to other business and other interesting avenues of investigation. That mutual support could be said to be what they do in an MLM but they really aren’t that are they?

In thinking that though there is clearly some difference, but also at a certain level of abstraction its the same as any Multi level marketing? I share things, get them passed on, and hope that they come back in a good way. In virtual worlds that was passing on the lessons and opportunities in Second Life initially and then on other platforms. It helped in some small part, make SL’s enterprise demand arise. That experience of growing that type of interest and business through social media and through being in all this together is what comes back to me as the sort of consulting, development and public speaking that I now do to generate further reputation and also money to pay the mortgage as a startup.

The Network Marketing approach seems geared to help others become passionate enough about the product that they persuade others in.

I am, though, still convinced that my personal intent and business ethics have less direct greed, or less apparent preying on others. That may be a naive attitude to some of the more hard nosed business people out there but I think that doing things for the right reason, not solely for the cash, not solely out of pride should be an aim in life, if at all possible. That starts to be a huge moral issue, when is it all right to make enough money that you can than be philanthropic?

For me though, I know that right at the moment I cant see me wanting to partake of any of this network markering gigs, no matter how good I may end up being about it. If was was great at it and lucked out I would be doing so at the expense of others. If I was not then I would just have been suckered in.

Xbox Live concurrency, how many? Are these numbers big enough yet?

It is interesting that in the world of long tail we are still very focussed on how many people are in one place online, or paying attention to one piece of content. Places like Second Life have a good few users, and lots of stats and arguments to be had about how popular it is. It is a container service though that has lots of sub places within it. Those also want to be popular to as many people as possible. All this ends up as the justification to either ignore something and tut, saying yes but its niche isn’t it, or pile into the place in a feeding frenzy of business and advertizing or finally ignore it because its just too popular.

The reality of the networked world is that it is very easy to move around from place to place, jump websites and applications, moving things you need with you. You connect with people that are interested in what you are interested in. We are of course limited on the time and attention we can place on things and those wishing to extract money from us would rather we were in one place to be harvested. I have to yet to work out the boundaries of when something should be worthwhile to look into and consider and be regarded by others as worthwhile.

This was brought into focus by the recent news that something we can consider very mainstream now, the games industry has hit another milestone on one particular platform. That is the number of concurrent users logged into Xbox Live. For those not familiar with it the Xbox 360 console has access to a centralized system so that when turned on or in a game you have access to friends and content. Its a walled garden extranet really, though it starting to reach the out to the wider web. Its concurrency can mean people playing games, or just having the machine switched on. The magic number quoted was 2 million concurrent users that’s a great number, but also a very small one in some respects.

Do we consider that 2 million people at once is not enough? bearing in mind that is not 2 million people all talking to 2 million people at once, not even sharing the same game. Some people might suggest it is not mainstream enough even though over half the population in lots of western countries play games of one sort of another . It is of course nonsense to suggest the games industry is not big, popular and mainstream.

So back to virtual worlds. How many is going to be enough. When we have 2 million concurrent people on one platform or another (and there are platforms that has already happened 🙂 ) do we then get to indicate that this branch of the web is mainstream and then just get on with it?

Get ready to push the button on 3d printing

I got sent another sample of 3d printing by the guys and girls at Objet I had not got around to photographing it and blogging it, but I have had it in my laptop bag and handed it to a number or people to say “look at that”. Physical interaction with an object causes humans to relate to things very quickly indeed.
This piece is a collection of rubberized buttons and a hollow case.

Objet 3d Printed buttons
What is interesting though is that the buttons have been printed and manufactured to in one go, but with different amounts of resistance. The lower button is almost solid, the top button is like pushing into your palm. The mid range buttons are more like the spring levels for degrees of cooking a steak.
IMG_0123IMG_0122IMG_0124

The lid is removable too to show a two piece printed object. With no delicate parts to worry about it fits nicely in with all the business cards and cables, hence where it has lived for a few weeks.