Untethering Humans, goodbye screens

We are on the cusp of a huge change in how we as humans interact with one another, with the world and with the things we create for one another. A bold statement, but one that stands up, I believe, by following some historical developments in technology and social and work related change.
The change involves all the great terms, Augmented Reality, Virtual Reality, Blended Reality and the metaverse. It is a change that has a major feature, one of untethering, or unshackling us as human beings from a fixed place or a fixed view of the world.

Hovering
Here I am being untethered from the world in a freefall parachute experience, whilst also being on TV 🙂

All the great revolutions in human endeavour have involved either transporting us via our imagination to another place or concept, books, film, plays etc. or transporting us physically to another place, the wheel, steam trains, flight. Even modern telecommunications fit into that bracket. The telephone or the video link transport us to a shared virtual place with other people.

Virtual worlds are, as I may have mentioned a few times before, ways to enhance the experience of humans interacting with other humans and with interesting concepts and ideas. That experience, up to know has been a tethered one. We have evolved the last few decades becoming reliant on rectangular screens. Windows on the world, showing us text, images, video and virtual environments. Those screens have in evolved. We had large bulky cathode ray tubes, LED, Plasma, OLED and various flat wall projectors. The screens have always remained a frame, a fixed size tethering us to a more tunnel vision version. The screen is a funnel through which elements are directed at us. We started to the untethering process with wi-fi and mobile communications. Laptops, tablets and smartphones gave us the ability to take that funnel, a focused view of a world with us.

More recent developments have led to the VR headsets. An attempt to provide an experience that completely immerses us by providing a single screen for each eye. It is a specific medium for many yet to be invented experiences. It does though tether us further. It removes the world. That is not to say the Oculus Rift, Morpheus and HTC Vive are not important steps but they are half the story of untethering the human race. Forget the bulk and the weight, we are good at making things smaller and lighter as we have seen with the mobile telephone. The pure injection of something into our eyes and eyes via a blinkering system feels, and is, more tethering. It is good at the second affordance of transporting is to places with others, and it is where virtual world and the VR headsets naturally and obviously co-exist.

The real revolution comes from full blended reality and realities. That plural is important. We have had magic lens and magic mirror Augmented Reality for a while. Marker based and markerless ways to use one of these screens that we carry around or have fixed in out living rooms to show us digital representations of things places in out environment. They are always fun. However they are almost always just another screen in our screens. Being able to see feel and hear things in our physical environment wherever we are in the world and have them form part of that environment truly untethers us.
Augmented Reality is not new of course. We, as in the tech community, has been tinkering with it for years. Even this mini example on my old Nokia N95 back in 2008 starts to hint at the direction of travel.

Hackday5 Augmented Reality step 2

The devices used to do this are obviously starting at a basic level. Though we have the AR headsets of Microsoft Hololens, Google’s Magic Leap to start pushing the boundaries. They will not be the final result of this massive change. With an internet of things world, with the physical world instrumented and producing data, with large cloud servers offering compute power at the end of an wireless connection to analyse that data and to be able to visualize and interact with things in our physical environment we have a lot to discover and to explore.

I mentioned realities, not just reality. There is no reason to only have augmentation into a physical world. After all if you are immersed in a game environment or a virtual world you may actually choose, because you can, to shut out the world, to draw the digital curtains and explore. However, just as when you are engaged in any activity anywhere, things come to you in context. You need to be able to interact with other environments from which ever one you happen to be in.

Take an example, using Microsoft Hololens, Minecraft and Skype. In todays world you would have minecraft on you laptop/console/phone be digging around, building sharing the space with others. Skype call comes in from someone you want to talk to. You window away from Minecraft and focus on Skype. It is all very tethered. In a blended reality, as Hololens has shown you can have Minecraft on the rug in front of you and skype hanging on the wall next to the real clock. Things and data placed in the physical environment in a way that works for you and for them. However you may want to be more totally immersed in Minecraft and go full VR. If something can make a small hole in the real world for the experience, then it can surely make an all encompassing hole, thus providing you with only Minecraft. Yet, if it can place Skype on your real wall, then it can now place it on your virtual walls and bring that along with you.
This is very much a combination that is going to happen. It is not binary to be either in VR or not, in AR or not. It is either, both or neither.

It is noticeable that Facebook, who bought heavily into Oculus Rift have purchased Surreal Vision last month who specialize in using instrumentation and scanning kit to make sense of the physical world and place digital data in that world. Up until now Oculus Rift, which has really led the VR charge since its kickstarter (yes I backed that one!) has been focussed on the blinkered version of VR. This purchase shows the intent to go for a blended approach. Obviously this is needed as otherwise Magic Leap and Hololens will quickly eat into the Rifts place in the world.
So three of the worlds largest companies, Facebook, Google and Microsoft have significant plays in blended reality and the “face race” as it is sometimes called to get headsets on us. Sony have Project Morpheus which is generally just VR, yet Sony have had AR applications for many years with PS Move.
Here is Predlet 2.0 enjoying the AR Eyepet experience back in 2010 (yes five years ago !)

So here it is. We are getting increasingly more accurate ways to map the world into data, we have world producing IOT data streams, we have ever increasing ubiquitous networks and we have devices that know where they are, what direction they are facing. We have high power backend servers that can make sense of our speech and of context. On top of that we have free roaming devices to feed and overlay information to us, yes a little bit bulky and clunky but that will change. We are almost completely untethered. Wherever we are we can experience whatever we need or want, we can, in the future blend that with more than one experience. We can introduce others to our point of view or keep our point of view private. We can fully immerse or just augment, or augment our full immersion. WE can also make the virtual real with 3d printing!
That is truly exciting and amazing isn’t it?
It makes this sort of thing in Second Life seem an age away, but it is the underpinning for me and many others. Even in this old picture of the initial Wimbledon build in 2006 there is a cube hovering at the back. It is one of Jessica Qin’s virtual world virtual reality cubes.
Wimbledon 06 magic carpet
That cube and other things like it provided an inspiration for this sort of multiple level augmentation of reality. It was constrained by the tethered screen but was, and still is, remarkable influential.
Jessica Qin Holocube
Here my Second Life avatar, so my view of a virtual world is inside 3d effect that provides a view, a curved 3d view not just a picture, or something else. It is like the avatar is wearing a virtual Oculus rift it that helps get the idea across.
This is from 2008 by way of a quick example of the fact even then it could work.

So lets get blending then 🙂

More than just a CV – Reputation matters

The last few months have been a little bit unusual, or maybe just part of the general flow of business and life depending how you look at it. Having an independent limited company, with just one employee (me) leads to the inevitable feast and famine of projects. Without a product, as such, there is no sustainable revenue stream. Just expertise. That might be advice and consulting, helping people along a path, or it may be diving in and join the fight developing something.
Yoda
Whilst clearly I am not Yoda, there are some traits to make an analogy too. Standing back and observing, but still very hands on when needed 🙂
My two main paying long term projects appear to have tapered off. One due to some international malarkey with a 3rd party and the other due to an organisations reorganisation of who doe what where. As an ad hoc provider you are the end of the chain and so just have to take it as a risk of the business.
The thing with long term projects is that you have to offer a degree of loyalty. Some things just take time and that may not mean getting paid. Its a gamble. In this case both gambles have not paid off it would seem. Don’t get me wrong both bits of work have been fantastic opportunities to build interesting virtual world spaces and do the full stack and lots of overall design and direction. Things just happen.
My other startup investment work, despite being an amazingly cool idea has not managed to get the sort of investment it needs (yet). The “yet” is important as its not worth throwing the towel in when you know it’s revolutionary. I am used to doing things before their time that people don’t quite understand yet. We got quite a long way with a very promising investor a year or so ago but that didn’t work out. So we are back pitching, hustling, trying to showcase and inspire people to get it. As a professional evangelist I know that it is hard work getting adoption of the new. Yet we still plough on.
So that leaves the day to day stuff. Getting new projects, new leads, new contracts or even a new full time/part time traditional job role.
Everything I have ever done has been based on people either knowing me, knowing my work, knowing someone who knows someone. It is why the virtual world space has been so influential in my life, it was being able to expand on who knew who and working directly with people at a more direct creative level that makes it engaging.
Now, though, despite having an extensive web presence, this blog and my previous ones go back years, having a TV show reel, having writing and speaking portfolios I find that I am having to fall back on the traditional CV or resume to send out and hope it conveys enough of the breadth and depth of this particular strange profile I and my company has.
Reputation is everything, so it seems strange to have recruitment firms look at my CV and just pattern match on particular keywords. I have experience of that not being so great when I was helping us ramp up with software contractors back in the 1999. We did indeed get a CV through from our filtering recruitment consultant needing a Lotus Domino programmer, but had someone who had worked at Domino pizza. Being a generalist/full stack developer/architect/evangelist and with a long experience in all elements of the tech industry and across other industries my CV often has the keywords in it. It does have the explanation and the more interesting wording around the job of an evangelist and of a technology innovator, but that gets lost in the filtering.
However if someone were to Google a subject and cross reference with my name or handle (hence always mentioning epredator) they would find a long and extensive track record. To me the web is ultimately my reference. I am not sure though that applying for jobs or contracts would work with a CV that just said “google epredator” followed by “don’t you know who I am” 🙂
I was asked by one recruiter if I knew Agile. I pointed out that back before the agile manifesto we were doing interactive development with flat structures in the early days of the web as there was in fact no other sensible way to do it. We battled the waterfall traditional approach. Stuff like that you can’t put in a CV it is for a conversation, otherwise, as it did just then, it sounds arrogant.
I had another look at upwork recently too, just for a little quick contract, and to see how it works. However it is full of “can you just rebuild world of warcraft for me for $200, must show reference examples”. That got be worrying that all my reference work has actually been rather closed off.
The startup work is trying to gain funding, so its not like we open source everything or put the code on github. It covers everything, unity3d, c#, opensim, php, mysql, linux, Facebook, twitter, drupal etc. It is a pat pending concept too. Yet I can’t just show that to anyone.
My research work has been behind closed doors, some of it completely secret, again the end product can sort of be demonstrated in one case, but the other with it’s complexity is not a look at this project though I do try and allude to its content.
So have I painted myself into a dead end? I don’t think so. I have gained a lot of experience in many things over the years. I have applied myself to technical and non technical roles. I even learned to custard pie people in the face on TV. That is what a generalist does. It is a skill to be able to adjust and go with the flow, to excel in new things. I admire specialists, I envy them sometimes. They have a defined focus, that have a specific role in life. Mine is to do lots of things and share them with lots of people.
So if you are reading this and sharing the ups and downs helps, or if you are a kindred spirit or even if you are an intelligent head hunter, or potential partner/customer who wants to have an interesting conversation and explore the world then please get in contact.
I am on twitter as epredator or here epredator [at] feedingedge.co.uk
Of course my CV is available on request 🙂 Meanwhile I will be applying some martial arts unbreakable spirit and getting on with the future.

Hanging on or Leaping – Trust the technology

It has been quite a busy week with it being half term and Predlet 1.0 12th birthday. It started with an experience that I was not totally looking forward too. This experience was a haptic fear generating simulation using a real world physics engine, or climbing trees as you may want to call it.
Predlet 1.0 has wanted, for some time, to go to Go Ape. This is a treetop adventure that involves being 30+ feet up in the trees walking across precarious platforms, making leaps of faith and taking zip lines. As this is quite a potentially dangerous endeavour any of the “Baboons” (under 16’s) need to be accompanied by a responsible Gorilla. I was volunteered to be that Gorilla.
GoApe(Photo by @elemming)
I am not really a climber, speed and zooming around, or ground based activities are more my thing.
The whole thing is really very safe, as long as you do it correctly. You are provided with a harness containing 2 carabiner’s on one short and one slightly longer rope. You also have a hook over pulley that is used almost all the time. You are trained on the ground to always hook on, to ensure you do things in the right order. Then you get to practice on a set of equipment that is only 3 feet from the ground.
There are only really a few points to consider. Before you know it you are ascending the first wobbly rope ladder (attached to you harness and your safety ropes and counterweighted). Like all good experiences it leads you along. I had the extra concerns of making sure both Predlet 1.0 and her friend were taking care and doing things right, they had to go first and I had to follow.
Clambering up was a bit awkward, and the focus of clicking on and off with the carabiners was fairly intense. After all being 30 feet up and not attached, which it is quite possible to do as you transition does focus the mind.
I was not feeling that great shuffling along. You have to attach the rollers to the overhead parallel cable, one carabiner to it and the other just over the wire. To start with everything feels loose. Yes you have a harness, yes 3 ropes in total are attached. However you have to hang on. If you fall you go no more than a few inches in reality as the ropes are only just slack. The feeling though, and the height is very real. So you cling on and shuffle across these various obstacles.
However there are other types of obstacle, you encounter one very early on. The Tarzan swing. There us a cargo net suspended across from a completely open gap. So you have to clip on to rope and just jump off to swing across. This is where it got a little counter intuitive and why I am writing this.
Once attached I looked at the drop, I had the rope attached and I sat a little and felt the harness working. So I just jumped. It was a lot easier to just trust the technology and actually need it than the other obstacles that the technology was a backup.
So this got me thinking, albeit afterwards I was a bit more focussed at the time, that often we spend time and effort clinging to things and in particular one type of technology to get us through. We sort of know there is a backup but the old way works so lets keep shuffling. In this example there were things like the ends of logs forming a bridge. The pulley and cable acted as the support, but the aim was with tip toe across the gap on the older technology of the log. I know some people would have been fine with it but trying to relax, knowing from martial arts that that is the best thing to have good body control, is countered by the tension of hanging on, gripping what you can. At the end of these there was a sense of relief at having made it to the next stand. So it was goal to goal, hanging on, not wanting to use or need the harness and ropes.
At the end of each section there was another leap of faith involving a zip line. Unlike the tarzan swing this few seconds of hurtling towards the ground gave you a chance to feel what was happening. There was enough time to consider your elegant landing, or in my case crash landing. I felt quite happy to brace myself and plough into the pile of chipped bark at high speed. Again just trusting in the technology to carry me, there is no backup.
So I am guessing I am a leaper not a shuffler. I think the tech evangelist personality type has to be. I think we also spend a lot of time crashing at the end of zip lines too. Also though it is important to do the shuffling, to do the hanging on in there with the old tech in order to feel what others feel and be able to help them find that innovative leap of faith that will bring so much benefit.
Anyway, it was quite fun without all this extra layering of though process. More importantly the girls enjoyed it a lot and found it funny that I had to be up there with them.
Goape

A great customer experience – Michelin Star style

Last week saw our 20th wedding anniversary. A significant milestone, though not Silver like 25 years, apparently it’s China or Platinum. @elemming decided to book us a treat though. We have on very special occasions gone for experiences to remember. My 40th birthday was driving fast cars around Thruxton.
Lamborghini LP640 Murcielago
For @elemming’s 40th we went to Claridges.
Claridges room 547
We did get to go to Heston’s place for a meal recently too, that was a @elemming’s work based special occasion.
For this special event we went to Raymon Blanc’s Le Manoir aux Quat’Saisons both to stay a night and to have the dining experience at a 2 star Michelin restaurant (one that has been held for 30 years!)
For once, in order to make the meal extra special, neither of us took photos of the food or tweeted, facebooked etc through the entire meal. It seems odd to say how special it made it. The food is so beautifully presented, delicate balances of taste and texture and served with great respect not pomposity. However it is a few hours of non-tech facing focus that we will remember for a long while.
The visit to the hotel did not go without recording to share with others and for some memories. The location is a wonderful old house with a very extensive garden. Most of the garden is taken up with things that can be eaten. It is way past a small vegetable plot or herb garden.
Not only that but they also have a charging post for electric vehicles, though it has not been used very much for various demographic reasons.
The gardens were liberally dotted with some very nice statues and sculptures. It added to the other world feeling of being transported elsewhere. The lack of textures on them adding a Snowcrash like feel to the avatars.
Le manoir
The scarecrow was great fun too, apparently modelled on Monsieur Blanc
Le manoir
The fruit gathering statue with its large hat reminded me of Fable too !
Le manoir
One of the more unusual areas creating produce for the grand was the mushroom valley. I have not seen one of those before and it was intriguing. A small river of water and lots of logs and sheltered places allowed fresh fungi to be cultivated outside. The wicker pigs fitted in nicely too.
Le manoir
The room we had “Kiki” was a courtyard room. Some very fine marble in the bathroom and the most comfy hotel bed I have slept in yet. Their photos do it much more justice.
Sometimes going to a place with so many people to help and do things can feel a little odd, not joining in feels strange for me. We are all people after all. However the people at Le Manoir are so relaxed and friendly, yet spot on professionals that it removed that discomfort for me.
As the cook in the house and being willing to try more and more difficult and tasty dishes I learned a lot from what I got to see, smell and taste in the restaurant. Things like a sorbet of red pepper and tomato, or a subtle hint of Wasabi with some cucumber. I had never had Wasabi in anything other than a very rich nasal tickling concentrate. In this dish it was a smoky background flavour that was very surprising in its familiarity but yet confusing as my eyes were not watering.
The food writer Jay Rayner wrote he usually reviewed food at horrible places so we didn’t have to but Le Manoir he was pleased to review because none would ever get the chance to go.
I realise how lucky and special it was for us to be able to experience this. I am also lucky that I was also able to learn a lot and also remember it, not just share it at the time. I think live blogging or periscoping it may have destroyed the moment 🙂
Thankyou everyone for making it such a special and enjoyable time.

Project Cars – High speed virtual world

Project Cars went live across consoles and PC last week. I am a big fan of racing games. Of all the genres they are my favourite. Forza on the Xbox has been my go to game for driving fun so I decided on the PS4 version of Project Cars in the hope I would have a good racing game on either console. I was not let down at all!
Project Cars looks, sounds and more importantly feels like a proper racing game. Where it differs to some of the other recent games is the inclusion of some very low end racing with Karts and Super Karts. The mid range road cars and GT cars in general feel good and solid, the Karts are twitchy and manic and amazing fun too.
There is a lot of customisation of how you play that can be done in Project Cars. I just put it on the medium setting for everything and got re-aquainted with the PS4 controller. What you need to do in Project Cars is be very very subtle with power and the steering with some of the car models. Tank slappers and oversteer can be very unforgiving in some of the classes. Project Cars, like all good racing games rewards practice. The feeling of getting to grips, just, with a class of car and putting in some fast laps, knowing you can shave even more time off is at its core.
So we have a very good physics model and huge array of classic racetracks. So that’s all good so far. A good physics model and a feel for driving has been in every game I have enjoyed from back in the Night Driver day to pole position, the mighty Sega Rally, Colin Mcrae Rally, Gran Turismo and finally Forza. What they all have gradually added and improved on top of the physics and feel is the look.
I always prefer an in car view. (These will be even better with the VR headsets). Project Cars adds a really interesting view from inside your crash helmet (it has lots of views to choose, including a centre of the cockpit view even for cars that are not central drive). The crash helmet view also muffles the sound just a little. It does some interesting fx with focus blur and forcing your head to bobble back and forth with acceleration. As you can see in this photo elements of the view are blurred on purpose. It is a sort of tilt shift effect that is very pleasing live.
Project Cars
There are also some very effective weather dynamics, rain is quite terrifying as you hurtle along having turned on your windscreen wipers. (Oddly my first wet race nothing told me I had wipers but I mashed a few buttons and found the down dpad turned them on). The haze and the rain drops, including the sounds of them is very clever.
Other games have realtime weather and lighting but Project Cars just has more and better.
The solo career lets you pick a class to start in, like Karts, and work your way up. It is not long before you get to invitational races in all sorts of classes so it does not force too much monotony like a real career might 🙂
You can always hit single race and pick any car, any track any time with 30+ other cars on the track with you too.
An unusual feature on the PS4 is the pit radio messages, as they come out of the controller speaker, which is a nice touch.
On the 360 I had a very good force feedback wheel and pedals for Forza, but it doesn’t work on Xbox One. It made a great deal of difference to times, and to be abel to make sensible gear changes. Pads just don’t suit gears IMHO. Project Cars works with the pad but I am sure would be greatly enhanced with a wheel and pedals.
I tend to leave the driving line on when i don’t have a real wheel and force feedback as it fills in for the lack of sense of speed you can suffer from in any game with only rumblers. I would prefer to be driving without out but I think at the moment I will stick with it 🙂
The tracks are very notable too in Project Cars, all there straight away, as are the cars. No pretend economy to have to buy your way up. Donnington, Oulton Park, Snetterton, Brands Hatch, Imola, Monza, Nordshleife are all there.
Like all good car games there are a stack of tuning options, damage models, tyre wear, pit strategies and aero set ups. Pit stops, if the race is long enough or the rules dictate, let you pick a strategy from a set you have made for that stop.
Probably the maddest option though is the real time actual 24 hour race. There is an achievement for that ! It suggests you get some mates over and take turns driving. So when you enter pits there is an option to swap driver. As only I was signed in I tried the sea driver and an AI driver took part for me. I am not sure it it counts leaving him to do 24 hours, but I am sure the inter web will provide the answer to that.
The launch trailer is below. It does look like this and does not disappoint. I am sure the high end PC version is even more glorious and may make this the standard to beat.

Have your creations got a day named after them?

Yesterday was the 4th May. It happened to be a Monday here in the UK and so it was our May Day bank holiday. I was a little shocked when the predlets asked it it was a national holiday because it was Star Wars day! It was the biggest year for seeing May The 4th Be With You almost everywhere online though!
What started as a school yard joke seems to have spiralled into a massive Star Wars marketing buzz, but not just by its new owners Disney. I saw Star Wars hanging on to the day from so many places. Now us tech g33ks love Star Wars. It is nice to see the it getting such wide recognition but even Dyson vaccuum cleaners were getting in on the act. This image of 2 light sabre coloured vacuum cleaners was doing the social media rounds.
Dyson may 4th
Sky TV was running the entire set of films in the order they were made and had a twitter poll on a twitter card to ask if you were light or dark side. That sort of made more sense than the hoover… I mean Dyson Vacuum cleaner.
Star Wars has always been as much about the stuff around it, the merchandising and toys etc as it has about the film. I remember, being 10 years old, and so excited about Star Wars. Very formative years. We had Star Trek on TV which was great but not as dramatic and action packed as the big screen experience of all those lasers, fighters and the deep breathing evil bad guy. Then there was the music. Epic in every way. So it was hard not to also get excited about the letraset transfers sets being able to rub and stick your own scene from the film or the branded cereal with a collectors toy in the box.
Still? a Vacuum cleaner? Oh well it is just a bit of fun.
I did tweet this the day before as the power tool I was using reminded me of Queen Amadala in the prequels.
Queen amidala as a power tool
I doubt the marketing department at the time had any idea that nearly 37 years on an entire day would be labelled, celebrated and hash tagged to promote the Star Wars properties. It has become such a part of our collective experience that it is quoted and referenced continually. “These are not the droids you are looking for”, “I am you Father”, “I have a bad feeling about this”, “Use the force Luke”, “Do or do not there is not try”. etc etc.
Now there are a few days still left available that have no special significance that I am sure someone, somewhere is trying to weave into their product launch or their initial startups.
In fact I wonder if there is a “special day” registry rather like domain name registration or trademarks?
As a thought experiment, pick a date and try and make a product for it?
12th August a.k.a 128 A day dedicated to restaurants everywhere I Want To Eat (128) see it works, though no in the US as it would be Eat One Too (8 12) a day to share a meal with someone.
Anyway, well done Star Wars and all your spin offs. I am very much looking forward to both the new film at the end of the year and the new Star Wars Battlefront game!

The Force is strong with this brand

Hololens – Now this is cool progress!

Yesterday Microsoft had a big series of announcement at its Build 2015 conference. The most exciting demonstration, IMHO, was on stage with Hololens. In this video they have a camera rendering the cameraman point of view of the digital content attached to real space, while the demo person is wearing their Hololens and operation from their perspective.

Taking applications that are floating in your heads up display, and attaching them to real world was, tables etc is very clever. Interacting with those objects even more so. The part at the end of this clip with the video screen and resizing it…. well who needs a TV now then?
This sort of blended reality (yes that term again I keep using as this is so much more than just augmentation of reality) creates a shared space that in this case the camera viewer is also allowed to see. However, as I mentioned in my last post there is no reason for the view to be the same or shared. Both modes can work. We can both be watching the same film but my weather desk object might be showing a completely different place to yours. Or we can how to completely different self contained shards of rooms yet in the same place. Throw in physical creation of objects in 3d printing or force feedback haptics and we have one heck of an environment to explore.
Microsoft have published a very slick video too of the hardware

They obviously have gone first on this tech but Google have Magic Leap waiting in the wings. There is a race on.
Whilst clearly many of us, not matter how much we have been around this sort of tech and around virtual worlds, are not going to just get sent a Hololens to build with we can still explore some of the principles using old fashioned tech like a smartphone and MergeVR/Cardboard etc and packages like Vuforia. Though Microsoft…. If you want to send me one or sign up a tech evangelist for this stuff (though it will sell itself) I am available anytime!
We have had AR to experiment with for a while but this wave is true 3d interaction with a markerless environment. Back in 2007! I wondered what it would be like to put an AR marker as a texture into a virtual world (in this case Second Life) and then point a camera with an AR application running at the screen that was rendering SL.
Avatar meets AR
The result was that the Ms Pacman in this slightly blurry picture, is not visible to my epredator avatar in Second Life. That client only sees the marker. Yet as we pan the camera around or look at the marker the second application, which is an AR magic lens, renders Ms PacMan.
Blended reality does not have to be solely one layer into the physical world. It is the easiest to demonstrate but we have so many more choices to explore and opportunities.
I made a little video to show the basic Vuforia demos in Unity3d that are marker based. This stuff just works these days. It is less faffing about than it used to be. It is fantastic to see everything get so accessible and slick.

This is a tipping point. Virtual content, virtual environments, virtual worlds get even more engaging with the more direct natural inputs we can make to our body. Full VR is able to remove the world and drop you somewhere that you can’t be or that doesn’t exist. Blended Reality is able to bring things that don’t exists to the space you inhabit. The interaction metaphors are going to be interesting too. Do you render a virtual waste bin to throw throw applications into when done or do you map that to a small crackling virtual fireplace that sits in the actual fireplace in your living room?
I am going to stop listing things as this will go on for a while. Time to go and build some things to share later.

Just Cause 3 – Its been 5 years since ….

It’s been five years since I wrote this post about Just Cause2 in which I mentioned “Sandbox games are the closest to what we see in virtual worlds in crossover terms. Just Cause 2 is a single player game, in part because the destruction you create is really personalising your island. However the balance between “give me something to do” and “I am just going to find something to do” may be something the VW providers and content creators need to consider in helping people find a narrative, either social or business related.”
Well I stand by that. The mix of ready made tasks, ongoing narrative plot live and freedom to find your own things to do as you wander around is a core theme in some of the most enjoyable experiences. Minecraft, Goat Simulator, GTA V Watch Dogs etc.
Now we have the reveal of gameplay for Just Cause 3. Which if nothing else looks fantastically exciting 🙂

Fingers crossed it is as good as the last one, it certainly looks it.

Amiga kickstarter book, breaking mirror worlds & VR

A few days ago my copy of the book “Commodore Amiga: a visual Commpendium book” that I backed in Kickstarter arrived. The book is by Sam Dyer through BitmapBooks. It came with a load of extra goodies from my backing and my name along with my fellow backers vanity printed in the appendix. The only slight problem was that unlike all the other Kickstarter campaigns I wasn’t “allowed” to have a credit as epredator as it made the list look untidy unless we had normal names. That is the authors choice of course 🙂
Fond Amiga memories all in 1 book
My computer owning history went ZX81, Commodore 64 then Amiga 500 (and later 1200). The Amiga was 1987 and became my main machine for most of my polytechnic/university time. It caused me to get an overdraft for the first time to buy an external hard drive for a piece of work I was doing (that and to play the later cinemaware games that needed two floppy disk drives to work).
It was the machine I coded my final year project, which was a mix of hardware and software but also had to work on the much larger and more expensive Apollo computers we had.
It is the machine I spent ours with sellotaped together graph paper planning my SimCity builds and mapping Bards Tale Dungeons.
It is also the machine I first experience proper network gaming on with a null modem cable and F/A-18 flight simulator. Not only was that the first proper LAN party gaming but it forged the idea that machines do not have to have a consistent shared view of the world just because they are connected. The F/A-18 simulator let my good friend Wal and I fly around shooting at one another in a shared digital space. It was the early days of having a printer and being able to do “desktop publishing” aka DTP. I even produced a poster for our little event.
When we played we had different terrain packs running on each Amiga as we had different versions of the game. There was no server this was really peer to peer. The terrain was local to each Amiga, but the relative location of one another in that space was shared. Each machine was doing its own collision detection. It meant if I saw mountains I needed to avoid them, yet on the other machine that same local space might be flat desert. We all perceive reality differently anyway, but here we were forced to perceive and act according to whatever the digital model threw at us. In reality we kept to the sky and forcing your opponent into their own scenery was considered unsporting (though occasionally funny and much needed).
This set the precedent for me that whilst mirror worlds, virtual worlds that attempt to be 100% like a real place, have a reason to exist we do not have to play by the same physical rules of time and space in virtual environments.
Other things of note about the Amiga. Well I coded as predator on the Commodore 64 and that moved across to the Amiga too. The e was a later addition on the front by the principles are the same.
My wife also discovered gaming on my Amiga. Getting completely wrapped up and in the zone on Sim City and realising it was 4am. Later it would be Lemmings that caught her attention. Hence she is now elemming on twitter.
The book is full of classic images nearly all of which I have some sort of memory of that is more than yes I recognise that picture.
Games like Alien Breed (a gauntlet like top down shooter) and The Secret Of Monkey Island (a classic point and click humorous adventure) on their own rack up considerable hours of entertainment for very different reasons
Fond Amiga memories all in 1 book
Whilst fondly reminiscing and remembering things that impact how I think and work today I was also at the same time in current and future mode. Right next door on the table was my copy of Games(TM)
My life history in 1 picture #nearly #amiga #vr #metaverse
As I tweeted at the time My life history in 1 picture #nearly #amiga #vr #metaverse.
When we put on a headset, a total immersion one, we get a view of a world that is instantly believable. Something fed directly to our eyes and linked to the direct we are looking becomes a convincing reality. In a shared virtual world we will assume that we are all seeing the same thing. That does not have to be the case, as with the F/A-18 example. We can have different experiences yet share the same world. To help think about that consider the game Battleships. Each player has the same map, the same relative grid references on a piece of paper or on plastic peg board. yet on that map you can only see your own boats and any pieces of information you have gained through playing. When considering a mirror world or a virtual world build it can be harder to consider this. Yet many games and environments already have a little dollop of this behaviour with personal displays of health, ammo, speed etc in a Heads up Display. Those HUDs are an augmented reality display in a virtual world.
When we now consider the blended view headsets like the HoloLens and the MergeVR we are taking the real world as the server in effect. It is a fixed environment. We are then placing and enhancing what we see in that world with 3D overlays. Convincing the viewer the digital stuff is real.
Unlike the F/A-18 terrain the real world is there for each person. If there is a table in the middle of the room, even if you make it look like it is not for a headset wearer with object removal and clever visuals they will still trip over it. However the other way around can make for an interesting dynamic. headset wearers made to think there are obstacles and things in their way that they have to move around, but its different for each headset wearer. Just a little though experiment in perception. I didn’t even throw in anything about 3D printers actually making the new obstacles in the real world. That’s a bit much for a monday morning.
Anyway, the Amiga book is great. It was a fantastic period in games and in home technology, but we have many more exciting times coming.

What’s the point of Goat Simulator?

Firstly, this is not me asking the question. It was something that just happened and serendipity took over to explain. For this of you who have not experienced goat simulator on any platform it is… well… a… Goat Simulator. In fact it is a large physics sandbox were you happen to gallop around as a rather difficult to control goat, jumping, bashing, licking and rolling around.
It makes no bones about its perfection, or lack of it. The physics is good but the collision detection is wonky at times, but thats its charm. It has many elements you would find in skating game. Points systems, achievements and just a little tricky on the controls.
I bough GS a while back on the Mac when we were on holiday and we had a joke about the menacing look from the goats. Now it is there on Xbox One for only £7.99 so well worth it as its hilarious.
Now many hardcore gamers may be busy on the PS4 trying to deal with Bloodborne. Which is, IMHO, just too damn hard despite being fantastic.
GS is just fun, its a sandbox game, you make of it what you want, find your own paths and challenges.
Now @elemming was sitting playing some resource farming game on the ipad and happened to say “what’s the point of goat simulator?”. Just at that point this happened. I butted a pedastrian who ran off and… well watch the video. It made elemming bust into laughter about 30 seconds after looking up and saying “Whats the point….”

Well thats the point 🙂 it’s just fun, with some challenges.
Games can be that, or games can be very serious and intensely stressful. They all work, they are all worth exploring and they all fit various situations. The fact this is a virtual world of course fits with what I do for a living. However it’s all good