Fiducial Markers and Unity 3d

I was looking around for a quick way to use the wonderful Reactivision camera based marker tracking. Ideally I really wanted a fully working Reactable, but without a projector and the music and light software and the physical elements like a glass table I cant really do what I want to do in the time I [...]

Grab an EvolverPro fully rigged model free before Aug 17th

Over at EvolverPro the guys are having a special offer that lets you download a model for free. Usually the fully rigged model (that you can use in things like unity) is $39.
I took the opportunity of both putting some trousers one of my avatars and downloading the rig whilst wearing my Feeding Edge Tshirt.

So I [...]

Rezzable, Unity3d, Opensim FTW

The team at rezzable have a live demo up and running using Unity3d talking to Opensim and getting some of the geometry and packages from the opensim server.

It is good to see this sort of experimentation happening and will lead to yet more people trying things out I think. I know there are more out there [...]

Opensim/Second Life Vs Unity3d

I actually get asked a lot about how Unity3d stacks up against Opensim/Second Life. This question is usually based on wanting to use a virtual world metaphor to replicate what Opensim/Second Life do but with a visually very rich browser based client such as Unity3d.
There is an immediate clash of ideas here though and a degree [...]

Getting caught out by c# in Unity3d and Smartfox

Warning a moderately techie post with no pictures.
I have been a programmer since I was 14 and I have used an awful lot of programming languages and danced around many a syntax error. When you do spend all day everyday in a particular environment the basics tend to just flow, when you chop and change from [...]

Look just how simple things can be. Unity3d accessing the web

I have been doing a lot of Unity3d with data flying around, but I am still amazed at just how easy it is to get things to work.
For the non-techies out there this should still make sense as its all drag and drop and a little bit of text.
So you need a web based walk around [...]

Plato, a clever bloke.

I have seen this quote by Plato flying around a lot recently. It is particularly apt and correct when trying to help people come to terms with the benefit of gameplay in all fields.
“You can discover more about a person in an hour of play than in a year of conversation.”

Now bear in mind we have [...]

Interesting control mechanisms: Cars, Rockets and Choppers

Props to @infiniteunity3d for tweeting this. This is an example of using a different control mechanism to enhance a virtual experience. In this case it is slot car racing. It is built in Unity3d which once again shows the power to just be able to get on and try out the ideas rather than battle the [...]

Fresh Decade Fresh Fish

I have a mini side project for an iphone application that I want to get submitted as soon as possible this year. Mainly this is to test the process. It has caused me to start doing some things that are clearly not my forte. i.e. Graphic design. I have no problem using any of the graphic [...]

This looks very promising – A World For Us Unity3d meeting rooms

Henri just commented on my previous blog post about Unity3d and Opensim. It would appear we have an interesting to player in the game now.
A World For Us have produced a web based virtual world meeting application using, amongst other things, Unity3d for as the engine. I had a very quick look and got a good [...]