Getting caught out by c# in Unity3d and Smartfox

Warning a moderately techie post with no pictures.
I have been a programmer since I was 14 and I have used an awful lot of programming languages and danced around many a syntax error. When you do spend all day everyday in a particular environment the basics tend to just flow, when you chop and change [...]

Look just how simple things can be. Unity3d accessing the web

I have been doing a lot of Unity3d with data flying around, but I am still amazed at just how easy it is to get things to work.
For the non-techies out there this should still make sense as its all drag and drop and a little bit of text.
So you need a web based walk [...]

Plato, a clever bloke.

I have seen this quote by Plato flying around a lot recently. It is particularly apt and correct when trying to help people come to terms with the benefit of gameplay in all fields.
“You can discover more about a person in an hour of play than in a year of conversation.”

Now bear in mind we [...]

Interesting control mechanisms: Cars, Rockets and Choppers

Props to @infiniteunity3d for tweeting this. This is an example of using a different control mechanism to enhance a virtual experience. In this case it is slot car racing. It is built in Unity3d which once again shows the power to just be able to get on and try out the ideas rather than battle [...]

Fresh Decade Fresh Fish

I have a mini side project for an iphone application that I want to get submitted as soon as possible this year. Mainly this is to test the process. It has caused me to start doing some things that are clearly not my forte. i.e. Graphic design. I have no problem using any of the [...]

This looks very promising – A World For Us Unity3d meeting rooms

Henri just commented on my previous blog post about Unity3d and Opensim. It would appear we have an interesting to player in the game now.
A World For Us have produced a web based virtual world meeting application using, amongst other things, Unity3d for as the engine. I had a very quick look and got a [...]

Avatar throwing – Bonfire night

I am not sure how I feel about this, but as I have been investigating how to turn my Evolver avatar into a Unity3d string puppet and then drop that on the iphone as part of an education in pipeline and development I have ended up with quick demo that works on the web.
In this [...]

More iphone Radgoll experiments

I carried on with a few ideas of what to do with the ragdoll version of my Evolver avatar and I ended up with this interesting behaviour. Which is sort of where I was heading. It is a form of emergent behaviour caused but the avatar being suspended by the two top spheres using a [...]

Iphone dancing on the ceiling

In my continued look at the quick things that can be done with a Mac, and Iphone, unity3d and some content (in this case my Evolver avatar) I thought I would see if the bones and animation worked ok and performed ok on the Iphone.
I was not being overly precise about defining the mappings of [...]

And there he is. Evolver to Unity3d and the web

This is a very very quick demo, but shows the Evolver Avatar that I purchased and downloaded dropped into a Unity3d environment.
Unity3d plugin still not working on Snow Leopard Safari hoping that gets fixed soon.

In another version I linked the bones to the ragdoll physics in Unity3d, I need to do a bit more with [...]