Virtual campus tours for students

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I know that if I need to check out somewhere or something new I try and experience it in as many ways as the computer in front of me will allow. We used to just have to sit and paw through prospectuses for places before deciding to visit and check out a place (which is quite [...]

All the pieces are falling in place – Unity3d

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Back in late 2009 I wrote a post saying we had all the pieces to start seriously building virtual world toolkits and environments from off the shelf pieces.
Today I have seen two releases arrive of new hosted toolkits and services, both using Unity3d and some of the other pieces related to hosting a server component. They [...]

The power of the prefab -unity3d

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I have been diving into some more unity3d development for some mini games for a gaming startup. Once again the subtle power of Unity3d shone through with what is in effect object inheritance.
If you create an object on the stage it is a single instance, copying and duplicating that makes new instances. These are completely unrelated [...]

A powerful part of the gaming recipe – Graphics

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This video is doing the rounds and was used at the FCVW conference showing the powerful rendering capabilities of Cryengine 2, Unity3d and Unreal engines.

I think of all the elements in this the live linking to Maya showing the boned and rigged wireframe being manipulated at the start starts to open up peoples appreciation of what [...]

Browser to unity3d communication and back again

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I have been doing a fair bit of unity3d recently again. In particular I have been looking at the ways it can take data and parameters. It’s all in the unity documentation but there were a few subtle things I missed first time around that I thought it worth sharing, as much for my memory as [...]

My series 1 TV showreel

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I got to hang out in the edit suites at MTV Camden today where the magic of TV gets crafted together from all our bits of film. John was making a showreel for the entire show to take to New York and the Kidscreen summit a version of that will get posted soon.
Afterwards though I got [...]

Augmented Reality – Evolution in 3 mins

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On The Cool Stuff Collective this week, that just aired. I got to talk a little about AR. Whilst we did not show any of the more traditional camera/marker overlay for various reasons I think we covered a lot of AR ground from marker triggering with fiducial markers and creating magic mirrors all the way to [...]

Unity3d Version 3.0 is live and looking awesome

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I have been having a look at the beta of Unity3d 3.0 for a while, but nothing is as good as it going gold and live. It comes packaged with a wonderful looking demo called Bootcamp. There is a version of the demo (with a bit of an in game cutscene before getting to the 3rd [...]

Practicing 3d Scanning

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I have borrowed a NextEngine 3d scanner for the Cool Stuff Collective shoot on friday. It belongs to a professional movie animator and puppeteer Craig Crane who lives very near to here. It was amazing to see all his home setup kit and hear about the work he does with larger scanners scanning in entire film [...]

Unity3d, F1, Google Maps mashup

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A very neat application surfaced this weekend via tweets by @robotduck. An official Vodafone F1 application lets you build the profile of a track you race from the roads on google maps.
Its called Hometown as they clearly have spotted most people will razz around racetracks near their own homes.
Not only that they let you add extra [...]