Develop conference Day 2 and 3. A wind of change?

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In all the google+ messing around I had not got around to writing up my remaining thoughts and experiences at the Developer 2011 conference in Brighton. Day 1 for me was the Evolve conference a sort of future thinking bolt on that is gaining some traction with the industry. The Evolve strand then blends into the [...]

This camera is amazing – no need to focus!

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I saw a few tweets yesterday and I retweeted @JimMacMillan about a camera that does not need to focus. It is called Lytro, shoot now focus later It uses a technology called lightfield. I have only an inkling of how it works, but I need to read up on it now!. There are some simple explanations [...]

Identity is not binary – plusgate

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I have to join in with support for those people out there who wish to use a pseudonym or handle to express themselves on the internet. This is all sparked out of the apparent short sightedness of Google and it Google+ on suggesting that if you don’t use your “real” name you can’t be on the [...]

Get the next generation educated – making games

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Today a report was published by NESTA written by Ian Livingstone OBE and Alex Hope into the educational and institutional shortcoming and development needs to ensure that ‘the UK can be transformed into the world’s leading talent hub for video games and visual effects.’ I realise the Uk angle is rather parochial but it is important [...]

3d printing in the desert, stand alone.

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You cannot fail to be impressed with the innovation and future potential of this.

Markus Kayser – Solar Sinter Project from Markus Kayser on Vimeo.

@asanyfuleno spotted it on the Llewblog this weekend.
We had been talking about 3d printing and modelling things in situ in unusual environments. Then this popped up.
When I talk about 3d printing to people [...]

Metameets 2011 – part 1 ( of n )

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This years Amsterdam based Metameets had a diverse and intriguing group of people present and attending online. It was also running in parallel with the 48 hour Machinima festival MMIF. When I was asked if I would moderate the event I did not take much convincing and I am very glad that I did. MC’ing an [...]

Real to Real world Augmented Reality

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As you may have noticed I think we can do more with Augmented Reality than simple data layers on top of the real world. The principles and technology of layering anything from anywhere make some things possible that can really help us.
An example of this concept is the considering the problem of driving along the motorway [...]

A powerful part of the gaming recipe – Graphics

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This video is doing the rounds and was used at the FCVW conference showing the powerful rendering capabilities of Cryengine 2, Unity3d and Unreal engines.

I think of all the elements in this the live linking to Maya showing the boned and rigged wireframe being manipulated at the start starts to open up peoples appreciation of what [...]

Gadget Show Live 2011 – the long version

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I cut a longer version of the Gadget Show Live video, this time from scratch, with a Garage Band tune form loops and some sound effects. Going through it was a good memory jogger if nothing else. It also makes me appreciate even more what the pro’s do on The Cool Stuff Collective.

The show day [...]

Introducing open source to kids TV – yes really!

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I really enjoyed the chance to explain something really important on this weeks Cool Stuff Collective. The core of the piece this week was the principle of Open Source collaboration. I had started to lead up to this concept with the wikipedia piece a few weeks ago, showing the views that anyone can get involved can [...]