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	<title>Life at the Feeding Edge &#187; metaverse</title>
	<atom:link href="http://www.feedingedge.co.uk/blog/category/metaverse/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.feedingedge.co.uk/blog</link>
	<description>Taking a bite on new technology so you don't have to</description>
	<lastBuildDate>Tue, 27 Jul 2010 10:01:02 +0000</lastBuildDate>
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		<title>The game changing in games &#8211; gamification</title>
		<link>http://www.feedingedge.co.uk/blog/2010/07/27/the-game-changing-in-games-gamification/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/07/27/the-game-changing-in-games-gamification/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 10:01:02 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[gamification]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=766</guid>
		<description><![CDATA[<p>I was recently considering what the cycle of evolution has been in the games industry and why it is a struggle for some to see the scope of the change, whilst to others it is obvious.
I drew this picture to illustrate the evolution of not just the technology but of the social aspects of gaming.

It stems [...]]]></description>
			<content:encoded><![CDATA[<p>I was recently considering what the cycle of evolution has been in the games industry and why it is a struggle for some to see the scope of the change, whilst to others it is obvious.<br />
I drew this picture to illustrate the evolution of not just the technology but of the social aspects of gaming.<br />
<a href="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/07/gamesevo3a.png"><img class="alignnone size-full wp-image-768" title="gamesevo3a" src="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/07/gamesevo3a.png" alt="" width="566" height="742" /></a><br />
It stems from the origins of the games arcade. Illustrated in Wave 1 above.<br />
The arcades were places that people gathered, they were social hubs, even if many of the orginal arcade games were not really multiplayer. Of course asynchronous turn taking 1up and 2up etc were built into the earliest arcade games. High score tables were prevalent.<br />
The arcades were viewed by many as the &#8220;Pool Hall&#8221; of my generation, feared as places kids hung out and got up to no good. However they were great places. Anyone go go in and try.<br />
When the home computer revolution started in the early 80&#8242;s many of us were amazed that we were able to reproduce or create those same gaming experiences in the comfort of our own home. We did not have the ability, other than via posting tapes and disks or via magazine listings to share the creative work, but it did happen. Games companies formed out of many of these self organizing groups of people.<br />
However in the consumer space that led to wave 2 above. People in their homes, separated with no connection to one another. Yes there were LAN parties and still the 1UP 2UP games but in general the LAN parties were not something everyone did. It required a certain commitment and technical expertise to go and join in. Wave 2 started to cater to the hardcore gamer based on the sort of experience that works best in isolation.<br />
There was a quiet evolution going on, the web was forming, the MMO genre was forming, bulletin boards and early web pages started to share content between people. However it was still quite insular and and scary place for the non tech literate. Unlike an arcade you could not just wander in drop 10p and have a quick go.<br />
Then of course the internet started to become all encompassing. Consoles started to connect, the PC world was already hooking up to replace the LAN party. More importantly though many game experience evolved, the casual games, that people could just have a quick go. If you had a computer and a connection, you could wonder in and drop your virtual 10p into a slot.<br />
The barrier to entry to games dropped significantly, which also increased the acceptance.<br />
More importantly though the web and social media have now become the new arcade. It is a socil space where various results of different games experiences jostle with one another just as the sounds of Space Invaders battle with the ripping noises of Defender in the old arcades. Genre&#8217;s sit virtually next to one another and people are once again connected.<br />
Not just connected through the game mechanic, there are still single player stand alone games, but the results of the games, the joy or frustration are played out in space that is social media. We can feel a gaming atmosphere, just seeing a Farmville achievement flow past on a Facebook status or a tweet from someone enjoying the ending of Red Dead Redemption adds that gaming atmosphere to everything.<br />
This return to the social element, the awareness of others experiences and the sharing of common interests is a cultural win for games. For games developers though this is going to be new.<br />
In wave 1 the arcade consoles were developed and the arcade owners hosted the space. The two were not really tightly linked, one arcade console just happened to be next to another.<br />
With the web arcade we have today the developers have to be cognisant of both the environment they are in and of the other experiences they share that meta space with.<br />
The achievements in games that are shared in these spaces have their currency to the players of the game but also to prospective players and bystanders. In a wave 1 arcade you would (as a novice) have no idea if a score was good on machine x, y or z. Now though the game will produce a badge or certificate to say what you have done is actually really quite good.</p>
<p>It is an exciting time for games and for gamification as it is called. This wave 3 picture is the eco system it drops into, as much about people as the technology.</p>
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		<title>Things I have tried since Develop &#8211; Danger, Toys and Zombies</title>
		<link>http://www.feedingedge.co.uk/blog/2010/07/19/things-i-have-tried-since-develop-danger-toys-and-zombies/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/07/19/things-i-have-tried-since-develop-danger-toys-and-zombies/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 10:16:50 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=735</guid>
		<description><![CDATA[<p>As everyone always says &#8220;I don&#8217;t have time for x,y,z&#8221;. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces [...]]]></description>
			<content:encoded><![CDATA[<p>As everyone always says &#8220;I don&#8217;t have time for x,y,z&#8221;. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces of work. The Develop conference inspired me to go and look at a few things.</p>
<p>1. Bejeweled Blitz on iphone (and other platforms). I find PopCap games brilliantly done, very addictive, but I don&#8217;t really want to play them that much. They tend to have the overwhelming feeling they will never end, like a Terminator they will just keep coming. My wife loves them though, and she is rather good at them. Going to the PopCap presentation about Blitz I thought I best have a go on my iphone before the competition to win an iPad. How cool is that, play Bejeweled Blitz for 1 minute (as thats the time limit on the game) highest score wins an iPad. I didn&#8217;t win as I am not up to speed on the thing. What blitz does though it make me want to play a bit more. First its only 1 minute at a time, second it publishes the top scores each week amongst your friend on Facebook. So it has some of that asynchronous social gaming in a casual form. So I find myself drawn to it and feel that competition, even though I know I am not up to speed yet i have a target.<br />
<a href="http://www.socialtimes.com/2009/07/list-of-best-facebook-games/?red=rb"><img alt="" src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2009/07/BejeweledBlitz.png" title="bejeweled blitz" class="alignnone" width="370" height="344" /></a><br />
1b. Plants Vs Zombies. I put this as related to Blitz as it is a PopCap game. It is another that I had avoided but thought I should give a try after hearing PopCap&#8217;s back story. It is a resource management meets space invaders game somewhat like the castle defence genre. It manages to be very addictive and engaging (though has no social component yet). I liked it though, placing plant weapons on a lawn to stop an advancing army of cartoon zombies is suitably mad that it was worth a bit of time playing <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>2. <a href="http://www.feedingedge.co.uk/blog/2010/07/15/develop-highlight-honeyslug-kahoots-and-the-peg-monster/">Kahoots</a> on PS3 Minis. This is a puzzle platformer out of the Lemmings mould. Also though it is on the PS3 but one of the games that you can drop onto your PSP. So I did. I found myself again compelled to figure out the levels. You know the solution is in there somewhere but with its almost Portal style screen wrap around sometimes the solution is to fall off, which is great.<br />
<a href="http://www.pspminis.com/"><img alt="" src="http://www.pspminis.com/wp-content/uploads/2009/10/kahoots1.jpg" title="Peg Beast Kahoots" class="alignnone" width="480" height="272" /></a></p>
<p>3. Joe Danger on PS3. Hello Games first foray, a brilliant look to a cartoon style side on bike game. Fluid controls, lots of stunts and combos. It turns out the predlets love it too. It gets a bit tricky but the head to head racing really got them going. Again solving the puzzles, a lot of repeat play make this one cracker of a game. I had seen about it but avoided the PS3 as I was busy on the Xbox. However both Kahoots and Joe Danger sparked my interest in PS3 again.<br />
<a href="http://www.hellogames.org"><img alt="" src="http://www.hellogames.org/wp-content/uploads/2009/07/coindash2-300x168.png" title="Joe Danger" class="alignnone" width="300" height="168" /></a><br />
4. PS3 Home. I had not been in Home for a while again, as I thought there was nothing new to check out. Having talked with a Home developer at one lunchtime session I thought I should go back and check it out. Most of my gamer contacts being on XBL some of the shared spaces I have are not that interesting solo. However I sparked it up, patched it etc and found myself getting the Toy Story 3 &#8220;Andy&#8217;s Room&#8221;. Again this was to see what the predlets thought as much as my interest in how this form of interactive advertising was going to work.<br />
It was somewhat magical to be wandering around, with the added out of context avatar of the predator.<br />
<a href="http://www.flickr.com/photos/epredator/4802142195/" title="Toy story 3 PS3 Home space by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4143/4802142195_1bea438fb5.jpg" width="500" height="375" alt="Toy story 3 PS3 Home space" /></a></p>
<p>Yes these activities ate into some time, but only a few hours spread over a few days and shared with the family. Seeing how these things engage us socially, become part of our lives is as intriguing as the joy of the various games. </p>
<p>What is not in doubt is the connected nature of these experiences. They are not dumbed down nor less entertaining than a full on AAA hardcore gaming experience. They fit into small slices of time in lifestyles but enhance human bonds.  </p>
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		<title>Heading for Brighton Develop</title>
		<link>http://www.feedingedge.co.uk/blog/2010/07/12/heading-for-brighton-develop/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/07/12/heading-for-brighton-develop/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 11:06:40 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=719</guid>
		<description><![CDATA[<p>Tomorrow sees the start of 3 days in Brighton at the Develop conference. As I have mentioned before it is unusual to be going to a conference and not actually presenting. Though in part that is because Develop has grown up form a pure games development background and with things like Evolve as a track is [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow sees the start of 3 days in <a href="http://www.develop-conference.com/">Brighton at the Develop conference</a>. As I have mentioned before it is unusual to be going to a conference and not actually presenting. Though in part that is because Develop has grown up form a pure games development background and with things like Evolve as a track is starting to head towards what I do.<br />
<img alt="" src="http://www.develop-conference.com/developconference2010/images/template/creative.jpg" title="Develop2010" class="alignnone" width="740" height="131" /><br />
It feels like it will be an exciting one again this year<a href="http://www.feedingedge.co.uk/blog/2009/07/16/rock-star-game-developers-in-brighton/"> as last year was great</a>.<br />
The past year I have met some of my game design heroes in various capacities and with an increasing crossover into the game environments, and the massive impact of things such as Kinect and Nintendo 3DS on the horizon we may be at an important crossover.<br />
I will also be sharing the launch of the <a href="http://www.bcs.org/server.php?show=nav.13784">British Computer Society Animation and Games Development</a> industry group which launches this month. This is very exciting as again it starts to show the crossover and connections. After all this is all tech, it needs more tech skills than ever, but blends with other creative endeavours.<br />
If you are interested please contact me or want to discuss this group and maybe present or help in the future once we get going.<br />
It will also be an outing for my new feeding edge tshirt so look out for me if you are there and say hi.  </p>
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		<title>Ground control to mAYCh3rT0m &#8211; Nasa Moonbase online edugame</title>
		<link>http://www.feedingedge.co.uk/blog/2010/07/09/ground-control-to-maych3rt0m-nasa-moonbase-online-edugame/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/07/09/ground-control-to-maych3rt0m-nasa-moonbase-online-edugame/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 12:42:03 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[education]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[nasa]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=713</guid>
		<description><![CDATA[<p>This week has seen the release of the free to play NASA Moonbase alpha game by virtual heroes.
It fits nicely into that area of education and a specific event or scene that has to dealt with providing education and online teamwork rather than being a free roam NASA virtual world. i.e. there is a task to [...]]]></description>
			<content:encoded><![CDATA[<p>This week has seen the release of the free to play<a href="http://www.moonbasealphagame.com/"> NASA Moonbase alpha game</a> by virtual heroes.<br />
It fits nicely into that area of education and a specific event or scene that has to dealt with providing education and online teamwork rather than being a free roam NASA virtual world. i.e. there is a task to get on and do right away.<br />
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It is a large client download, again as the assets are not constantly changing so as with most game clients they reside locally.<br />
It places you in a situation of having to repair certain resources in a certain time. Chain reaction failures leading to mission failure if not done right.<br />
It also poses the qualities of slowing you down precisely because you are in a space suit. You can hop along and try and jump to places but there is no rapid click fixing.<br />
The is where the online teamwork fits in. Decisions to commit to fix a remote part has significant implications on being able to get back in time.<br />
There are all sorts of tools, like remote control robots that come into play too.<br />
It is a pity is a windows only client but thats the way it is.<br />
I am going to experiment and see how the predlets take to it. The elder one will probably be ok with the task, the younger happy to bounce around.<br />
With a bit of luck this sort of thing will get used in UK schools too as it offers the ability for LAN play rather than having to deal with the vagaries and perceived risks of other people on the internet.<br />
It is always good to see interesting educational and entertainment projects emerge.<br />
I would be interested to see if any team building activities occur in corporate circles using this, as it is not a fragfest but a slower teamwork task that many of the older non gamers of my generation can relate to having watched the space race and the moon landings.</p>
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		<title>Rezzable, Unity3d, Opensim FTW</title>
		<link>http://www.feedingedge.co.uk/blog/2010/06/30/rezzable-unity3d-opensim-ftw/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/06/30/rezzable-unity3d-opensim-ftw/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 14:14:52 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[opensim]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=707</guid>
		<description><![CDATA[<p>The team at rezzable have a live demo up and running using Unity3d talking to Opensim and getting some of the geometry and packages from the opensim server.

It is good to see this sort of experimentation happening and will lead to yet more people trying things out I think. I know there are more out there [...]]]></description>
			<content:encoded><![CDATA[<p>The team at <a href="http://rezzable.net/web2-0/unity3d-and-opensim-working-together-prototype/">rezzable have a live demo up and running using Unity3d</a> talking to <a href="http://www.opensimulator.org">Opensim</a> and getting some of the geometry and packages from the opensim server.<br />
<a href="http://www.flickr.com/photos/epredator/4749125730/" title="Rezzable Unity3d Opensim by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4100/4749125730_54190c6be5.jpg" width="500" height="345" alt="Rezzable Unity3d Opensim" /></a><br />
It is good to see this sort of experimentation happening and will lead to yet more people trying things out I think. I know there are more out there too so maybe there is some sort of unity3d coalition or opensource style federation that could get together and share to drive this forward?<br />
As I have written <a href="http://www.feedingedge.co.uk/blog/2009/12/15/we-have-all-the-pieces-unity3d-opensim-evolver-smartfox/">before</a> there are all <a href="http://www.feedingedge.co.uk/blog/2010/05/19/opensimsecond-life-vs-unity3d/">sort of options(my most read post ever so it must be of interest)</a> for how this can me mixed and matched, some of it is smoke an mirrors for user experience but none the less immersive.<br />
The key is to consider other ways to achieve the goals of a particular virtual world expereince, from immersion to whether things need to be user created or not.<br />
So well done Rezzable, and thankyou for sharing it so far <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>The power to create &#8211; Little Big Planet 2, WarioWare DIY, Second Life and Unity3d</title>
		<link>http://www.feedingedge.co.uk/blog/2010/06/19/the-power-to-create-little-big-planet-2-warioware-diy-second-life-and-unity3d/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/06/19/the-power-to-create-little-big-planet-2-warioware-diy-second-life-and-unity3d/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 09:08:28 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=676</guid>
		<description><![CDATA[<p>One of the most amazing developments over the past couple of years has been the explosion in creativity tools that are available to anyone and everyone, combined with the ability to share creations with others over the net. The creations can be businesses, presentations etc, funny things, appeals for help or art. Amongst all that there [...]]]></description>
			<content:encoded><![CDATA[<p>One of the most amazing developments over the past couple of years has been the explosion in creativity tools that are available to anyone and everyone, combined with the ability to share creations with others over the net. The creations can be businesses, presentations etc, funny things, appeals for help or art. Amongst all that there is also games. I grew up in a time when there were arcade cabinets that we drooled over and pumped 10 pence pieces into, we were then treated to the home computer boom. We were given the ZX81/C64/Spectrum, later the Amiga as tools that let us , should we wish to learn our craft create all sorts of things. We did not really have a distribution network other than word of mouth and posting disks around. Something happened to the homebrew market as the PC rose to power. Things got complicated, programming kits and licenses got expensive so we managed to lose an awful lot of homebrew to what became a massively monolithic games industry.<br />
Now there is a shift again. The creativity tools are back and on the previously closed and expensive to licence too platforms that took over.<br />
If you are a gamer or a content creator, a Second Lifer, a designer or any remotely interested in computing and animation or an engineer or teacher you really need to try the original Little Big Planet creator tools on PS3. The whole point of Little Big Planet is create.play.share They provided a palette of objects, rich 3d clip art if you like, combined with mechanical programming logic (motors, pulleys, switches, rods) which let you create all sorts of visually rich experiences with very very simple tools. Or you can just play platform levels with friends and have fun too. All those levels can be shared online. It has been a stunning success. As with all user generated content platforms the depth of human creative talent tends to astound the tool makers.<br />
Now we have Little Big Planet 2 on the way and as a natural evolution of the tools we are going to see some fantastic creations in that. Take a look<br />
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The ability to combine things into an experience for others using gaming elements is not restricted to the PS3. The tiny little Nintendo DS (tiny only size not sales) has Warioware DIY. This is an extension of the minigame ideas of Warioware. You are presented with a quirky 5 second task with no real explanation and you figure it out. The graphics are often like something Terry Gilliam would do or are very cartoony, but the games work. Quick ideas executed well. The DIY game is really a collection of games but also the tools to create them yourself. A visual programming environment enabling you to create triggers and win condition combinations. For a programmer is may be annoying to go through the dialog pieces to get to the tools but for people who are not programmers it really starts to make you one. A small graphics and animation package and a music sequencer are also in the game/package. I have not tried it yet but apparently there is a Wii download that lets you get to and share/play you DS creations. That&#8217;s next to try.<br />
The important thing here is an evolutionary path for talent to emerge from anywhere, for people to be able to find out if they are good at creating game ideas, combing graphics and sounds and having fun.<br />
LBP2 and LBP approach it as aside to the basic game. Dropping you into a sandbox to play and helping you create amazing things right away. Giving a taste for creation and innovation not just consuming the levels thrown at you.<br />
Warioware DIY makes you work a bit more, its a &#8220;go on then create a mini game then if you can&#8221; a bit of help but really a dressed up development kit.<br />
UGC virtual worlds and places like <a href="http://www.secondlife.com">Second Life</a> or the more programmer extensible <a href="http://www.opensimulator.org">OpenSim</a> also fit into this sort of homebrew model. Its a creation tool as much as a consumption tool with the added layer of events and people online thrown in.<br />
These then can lead people who are interested and talented to tools like <a href="http://www.unity3d.com">Unity3d</a>. With that you are on a PC/Mac. You have all the tools available to you to write proper code, develop proper games from scratch. If you find you are a 3d graphics person there are lots of creation tools from free to very expensive, if you find you can do music or textures the tools exist likewise. Unity3d as a development environment lets you or a team work together to create things. The things created then will just work pretty much anywhere. The simplest being on a stand alone file on a website. Which of course means you have massive distribution potential.<br />
As in a <a href="http://www.feedingedge.co.uk/blog/2010/05/19/opensimsecond-life-vs-unity3d/">previous post</a> the next large step of creating massive shared online experiences gets a little more complicated, but with people being able to do the things they can now with LBP2/DIY/SL/Unity3d in an out of the box type way is already amazing.<br />
With a few tools, lots of middleware helping it is possible to create very engaging experiences and interesting art on any platform. The 4 way needs of programming, graphics, audio and story/game mechanics meet in various ways on all the creation platforms. The key though is that anyone, and I mean anyone! can have a dabble in any or all of them and find an outlet and talent they did not know they had, or fulfil their potential.<br />
What are you waiting for go and make something somewhere.</p>
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		<title>More geek parody songs &#8211; Nerdcore evolving</title>
		<link>http://www.feedingedge.co.uk/blog/2010/06/18/more-geek-parody-songs-nerdcore-evolving/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/06/18/more-geek-parody-songs-nerdcore-evolving/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 09:48:47 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[public]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[spoof]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=674</guid>
		<description><![CDATA[<p>One of the greatest things about the web is that whilst there may be the ability for anyone to share anything that is truly rubbish, there is also the ability to share things that for a niche audience they will appreciate and love. One such thing is this very clever, but very geek related parody of [...]]]></description>
			<content:encoded><![CDATA[<p>One of the greatest things about the web is that whilst there may be the ability for anyone to share anything that is truly rubbish, there is also the ability to share things that for a niche audience they will appreciate and love. One such thing is this very clever, but very geek related parody of the Katy Perry/Snoop California song.<br />
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/y1vc9uTK8ME&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/y1vc9uTK8ME&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object><br />
You will see if you click through ti YouTube Skyway Flyer has put the transcript of the lyrics too, in case anyone who is not so geeky has to look up Flux Capacitor.<br />
I bumped into this one though on Buzzfeed. Yes another service to help us thread and aggregate interesting things.<br />
It was <a href="http://www.buzzfeed.com/sallyp2/california-dorks-x2y">here</a> Buzzfeed (thanks to Rita King and Jerry Paffendorf for pointing me at it) lets you rate and badge content from elsewhere and then spread the word.<br />
I have been dabbling with a <a href="http://www.buzzfeed.com/epredator">few things on there as epredator </a><br />
It is sort of categorized into LOL and GEEKY etc. For these geek parodies though I suspect they will fill up the feed very quickly <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  If they are as good as this one and <a href="http://www.feedingedge.co.uk/blog/2010/03/10/new-nerdcore-anthem-new-dorks/">the previous New Dork one</a> then I am happy.<br />
<a href="http://en.wikipedia.org/wiki/Nerdcore_hip_hop">Nerdcore</a> as a music form seems to be ever on the increase, creative people who are also tech geeks taking a tongue in cheek look at life and sharing it over the very medium they are spoofing.<br />
Maybe I need to give it a go to. I have a smattering of musicality (though only a smattering), lots of kit and a world audience to find a few people who might like it. If nothing else the ballad of the metaverse may be a better way to share a story than an old school book. Though&#8230;. that may have to be a geek opera rather than a youtube short <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Surrealism, Immersion and the Metarati</title>
		<link>http://www.feedingedge.co.uk/blog/2010/05/25/surrealism-immersion-and-the-metarati/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/05/25/surrealism-immersion-and-the-metarati/#comments</comments>
		<pubDate>Tue, 25 May 2010 12:25:32 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=656</guid>
		<description><![CDATA[<p>Yesterday was the Immersion 2010 conference at the very central London BIS conference centre. It was a packed room for the entire day. There were a huge range of topics covered and it was particularly interesting as there was clearly a blend of the non gaming virtual world metarati (the usual crowd of us) and game [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday was the <a href="http://Immersion10.co.uk">Immersion 2010</a> conference at the very central London BIS conference centre. It was a packed room for the entire day. There were a huge range of topics covered and it was particularly interesting as there was clearly a blend of the non gaming virtual world metarati (the usual crowd of us) and game related highly influential academia (Prof Richard Bartle), TV and media Simon Nelson (from the BBC) and Ian Livingstone Eidos/Square Enix (Gaming royalty!) as well as investors and angels. We often don&#8217;t have such a mix. The audience were from all over the place too from startups to civil service.<br />
The discussion between Ian Livingstone and Simon Nelson on free vs AAA paid for content with intriguing to see played out. Also Richard Bartle&#8217;s views on the sort of education for the games industry was good to hear. A drive needed to do quality education not just games as media studies to attract paying students.<br />
I was on a panel with David Burden (Daden), Ron Edwards (Ambient) and chaired by Mike Dicks (BleedinEdge) Yes we had to have two similar company names, great minds <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
We talked about the future technology. The room had already had a dip into virtual worlds from the other metarati there with Dave Taylor (Imperial College), Justin Bovington (Rivers Run Red), Michael Schumann (Second Interest) and moderated by Rob Edmonds (SRI).<br />
<a href="http://www.flickr.com/photos/epredator/4638231959/" title="IMG_0922 by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4002/4638231959_7ea22dc8ec.jpg" width="500" height="375" alt="IMG_0922" /></a><br />
This meant that when I went last in the little 10 min slots we had I decided to push things a little further forward with the ideas I talked about at metameets in Dublin. Boiling down to this picture.<br />
<a href="http://www.flickr.com/photos/epredator/4638846906/" title="ecosystem.016 by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4059/4638846906_a06dba9f62.jpg" width="500" height="375" alt="ecosystem.016" /></a><br />
It shows the entire eco system that is really our real and virtual worlds all merged into a collective experience. The point still stands that we should not just replicate the world (though that is part of the equation). We have a whole host of ways to connect and feed one another ideas to show our thoughts and experience them.<br />
I paraphrased Dali, the great surrealist. He stated he wanted to create a dream that was also a living room. A concept that resonates with how I want us to be able to express our ideas and bring understanding to one another powered by our ability to collect and share what we think on the web, to augment wherever we are with more of those ideas. Not restricting ourselves to one layer of AR on top of one physical world. This is a multilayer experience that changes as we need it to. It also encompasses the ability to physically augment our world not just with pixels but with atoms from 3d printers and alike. It is not about a single device or web vs mobile vs games vs outside vs inside. It is everything.<br />
We have already started on this journey, and bearing this picture in your mind or people being truly connected in ways that suit them sits nicely on top of all that is already there on the web and in games and virtual worlds and existing communication technology.<br />
With that post I will head of to a &#8220;real&#8221;  &#8220;virtual world&#8221; and a family holiday to disney and universal. (You see once you get over making a differentiation and realise its all real life gets a lot simpler <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Opensim/Second Life Vs Unity3d</title>
		<link>http://www.feedingedge.co.uk/blog/2010/05/19/opensimsecond-life-vs-unity3d/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/05/19/opensimsecond-life-vs-unity3d/#comments</comments>
		<pubDate>Wed, 19 May 2010 09:50:59 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[secondlife]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=642</guid>
		<description><![CDATA[<p>I actually get asked a lot about how Unity3d stacks up against Opensim/Second Life. This question is usually based on wanting to use a virtual world metaphor to replicate what Opensim/Second Life do but with a visually very rich browser based client such as Unity3d.
There is an immediate clash of ideas here though and a degree [...]]]></description>
			<content:encoded><![CDATA[<p>I actually get asked a lot about how Unity3d stacks up against <a href="http://opensimulator.org">Opensim</a><a href="http://secondlife.com">/Second Life</a>. This question is usually based on wanting to use a virtual world metaphor to replicate what Opensim/Second Life do but with a visually very rich browser based client such as Unity3d.<br />
There is an immediate clash of ideas here though and a degree of understanding that <a href="http://www.unity3d.com">Unity3d</a> is not comparable in the usual sense with SecondLife/OpenSim.<br />
At its very heart you really have to consider Opensim and Second Life as being about being a server, that happens to have a client to look at it. Unity3d is primarily a client that can talk to other things such as servers but really does not have to to be what it needs to be.<br />
Now this is not a 100% black and white description but it is worth taking these perspectives to understand what you might want to do with either type of platform.<br />
Everything from an Opensim style server is sent to all the clients that need to know. The shapes, the textures, the position of people etc. When you create things in SL you are really telling a server to remember some things and then distribute them. Clearly some caching occurs as everything is not sent every time, but as the environment is designed to be constantly changing in every way it has to be down to the server to be in charge.<br />
<a href="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/slopensim.png"><img src="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/slopensim-300x261.png" alt="" title="OpensimSecondLife" width="300" height="261" class="aligncenter size-medium wp-image-641" /></a><br />
Now compare this to an &#8220;level&#8221; created in Unity3d. Typically you build all the assets into the unity3d file that is delivered to the client. i.e. its a stand alone fully interactive environment. That may be space invaders, car racing, a FPS shooter or an island to walk around.<br />
<a href="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/unity3d.png"><img src="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/unity3d-300x78.png" alt="" title="unity3d" width="300" height="78" class="aligncenter size-medium wp-image-640" /></a><br />
Each person has their own self contained highly rich and interactive environment, <a href="http://unity3d.com/gallery/live-demos/tropical-paradise">such as this exampl</a>e. That is the base of what Unity3d does. It understands physics, ragdoll animations, lighting, directional audio etc. All the elements that make an engaging experience with interactive objects and good graphic design and sound design.<br />
Now as unity3d is a container for programming it is able to use network connectivity to be asked to talk to other things. Generally this is brokered by a type of server. Something has to know that 2,3 or many clients are in some way related.<br />
The simplest example is the <a href="http://smartfoxserver.com/labs/API/">Smartfox server multiplayer island demo</a>.<br />
Smartfox is a state server. It remembers things, and knows how to tell other things connected to it that those things have changed. That does not mean it will just know about everything in a unity3d scene. It its down to developers and designer to determine what information should be shared.<br />
<a href="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/unityserver.png"><img src="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/unityserver-300x214.png" alt="" title="unityserver" width="300" height="214" class="aligncenter size-medium wp-image-639" /></a><br />
In the case above a set of unity clients all have objects numbered 1, 2 and 3 in them. It may be a ball, a person and a flock of birds in that order.<br />
<a href="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/Snapz-Pro-XScreenSnapz051.jpg"><img src="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/Snapz-Pro-XScreenSnapz051-300x276.jpg" alt="" title="Unity gulls" width="300" height="276" class="aligncenter size-medium wp-image-647" /></a><br />
When the first client moves object number 1 smartfox on your own remote web server somewhere in the ether is just told some basic information about the state of that ball. Its not here now its here. Each of the other unity clients is connected to the same context. Hence they are told by the server to find object number 1 and move it to the new position. Now in gaming terms each of those clients might be a completely different view of the shared system. The first 2 might be a first person view, the thirds might be a 2d top down map view which has no 3d element to it at all.  All they know is the object they consider to be object number 1 has moved.<br />
In addition object number 3 in this example never shares any changes with the other clients. The server does not know anything about it and in the unity3d client it claims no network resources.<br />
This sort of game object is one that is about atmosphere, or one that has no real need to waste network sending changes around. In the island example form unity3d this is a flock of seagulls on the island. They are a highly animated, highly dynamic flock of birds, with sound, yet technically in each client they are not totally the same.<br />
(Now SL and Opensim use principle this for things such as particles and clouds but that is designed in)<br />
For each user they merely see and hear seagulls, they have a degree of shared experience.<br />
Games constantly have to balance the lag and data requirements of sending all this information around versus things that add to the experience. If multiplayer users need to have a common point of reference and it needs to be precise then it needs to be shared. e.g. in a racing game, the track does not change for each person. However debris and the position of other cars does.<br />
In dealing with a constantly changing environment unity3d is able to be told to dynamically load new scenes and new objects in that scene, but you have to design and decide what to do. Typically things are in the scene but hidden or generated procedurally. i.e. the flock of seagulls copies the seagull object and puts it in the flock.<br />
One of the elements of dealing the network lag in shuffling all this information around is interpolation. Again in a car example typically if a car is travelling north at 100 mph there if the client does not hear anything about the car position for a few milliseconds it can guess where the car should be.<br />
Very often virtual worlds people will approach a game client expecting a game engine to be the actual server packaged, like wise game focused people will approach virtual worlds as a client not a server.<br />
Now as I said this is not black and white, but opensim and secondlife and the other virtual world runnable services and toolkits are a certain collection of middleware to perform a defined task. Unity3d is a games development client that with the right programmers and designers can make anything, including a virtual world.</p>
<p>*Update (I meant to link this in the post(thanks Jeroen Frans for telling me <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   but hit send too early!)<br />
Rezzable have been working on a <a href="http://nwn.blogs.com/nwn/2010/05/opensim-unity.html">unity3d client with opensim</a>, specifically trying to extract the prims from opensim and create unity meshes.  </p>
<p>Unity3d and voice is another question. Even in SL and Opensim voice is yet another server, it just so happens than who is in the voice chat with you is brokered by the the main server. Hence when comparing to unity3d again, you need a voice server, you need to programatically hook in what you want to do with voice.<br />
As I have said before though, and as is already happening to some degree some developers are managing to blend thing such as the persistence of the opensim server with a unity3d client.<br />
Finally in the virtual world context in trying to compare a technology or set of technologies we actually have a third model of working. A moderately philosophical point, but in trying use virtual worlds to create mirror worlds at any level will suffer from the model we are basing it on, name the world. The world is not really a server and we are not really clients. We are all in the same ecosystem, what happens for one happens for all.<br />
<a href="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/realworld.png"><img src="http://www.feedingedge.co.uk/blog/wp-content/uploads/2010/05/realworld-300x255.png" alt="" title="realworld" width="300" height="255" class="aligncenter size-medium wp-image-638" /></a></p>
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		<title>Why metameets 2010 rocked</title>
		<link>http://www.feedingedge.co.uk/blog/2010/05/12/why-metameets-2010-rocked/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/05/12/why-metameets-2010-rocked/#comments</comments>
		<pubDate>Wed, 12 May 2010 11:46:00 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[metameets]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=630</guid>
		<description><![CDATA[<p>Why did metameets 2010 rock so much? The answer is simple, it is the same one I gave to John Mahon&#8217;s initial question on day one for what the killer app is for virtual worlds. People. Too often a conference will be about an particular product or artefact that needs to be sold/monetized/promoted. In the case [...]]]></description>
			<content:encoded><![CDATA[<p>Why did <a href="http://www.metameets.com">metameets 2010</a> rock so much? The answer is simple, it is the same one I gave to John Mahon&#8217;s initial question on day one for what the killer app is for virtual worlds. People. Too often a conference will be about an particular product or artefact that needs to be sold/monetized/promoted. In the case of metameets, whilst there is a heavy Second Life focus, it is about us all connecting with one another. Some of that involves close proximity of one another&#8217;s carbon atoms gathered in a physical location, however lots of it was powered by people being present from wherever they happened to be at the time.<br />
<a href="http://www.flickr.com/photos/epredator/4600533089/" title="IMGP4860 by epredator, on Flickr"><img src="http://farm2.static.flickr.com/1120/4600533089_0f2432329c.jpg" width="375" height="500" alt="IMGP4860" /></a><br />
Clearly we are all enthusiastic about the use of virtual worlds and its related tech as a medium for the things we do. Also we are very tolerant and understanding of the various ways locations real and virtual got connected. We knew the tech would not always work, however the team how put it all together and made it run had so many bases covered it was very impressive.<br />
Consider what was actually going on.<br />
1. A group of early adopters fly in from all over the place to be at the Dublin Institute of Technology, many who know one another from purely online interactions and the mini fame bubble we have in all this.<br />
2. A group of early adopters drop into the sim in Second Life where video from the DIT is streamed in.<br />
3. The video of both Second Life and DIT is also streamed/recorded to a web chatroom<br />
4. Some speakers present in Second Life as a talking head, some present as a more TV style chat show interview format.<br />
5. Some speakers present in the DIT, mixture of slides, body language, stage performance etc.<br />
6. Some speakers present as a Skype stream mixed with slides.<br />
7. The whole thing gets threaded on twitter with a #metameets hashtag<br />
8. Inworld chat in SL, and twitter, and web chat, and skype and physical voice are all used to present questions to speakers wherever they happened to be.<br />
People in the physical room were also engaged with the online parts, some people in world, some on twitter etc.<br />
How many conferences have you been to where there is not even a web stream, or a suggested hashtag, where the whole thing has been designed to be closed off. This was 100% open.<br />
The team were both in the conference and organizing it, and as participants were were equally enabling and helping. A whole set of people were also not in Ireland but directing the streams from elsewhere<br />
<a href="http://www.flickr.com/photos/epredator/4601150610/" title="IMG_0871 by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4015/4601150610_ea15f8a5d2.jpg" width="500" height="375" alt="IMG_0871" /></a><br />
We realised that sometimes the remote presentations either direction meant we were a little detached form one another atmosphere wise. However, those are solvable. I was not in SL very much as I happened to not sit by a power socket, so it really was a very old fashioned problem of needing more electricity (we had wifi) to then engage in SL or webchat. I did though use my iphone a lot on the wifi to engage on twitter.<br />
So not only did we have very interesting people saying very interesting things, we were doing it in the ecosystem that we all talk about and thrive in. After a talk people would go for a break, gather in small groups and chat about things, just as the groups in SL and wherever else were able to gather and chat. Chat sounds like a trivial word, but really it was to extend one another&#8217;s understanding, to challenge and support the various conversations, to share war stories.<br />
The threads that came together though were so intriguing. The first night in Gogharty&#8217;s pub in Temple bar, talking with Ham Rambler about how his very <a href="http://www.dublinvl.com/index.php">famous Dublin in SL</a> came into being. How the Blarney Stone in SL was modelled on the pub we were in. For me that had lots of serendipity, not least because the builder of said Dublin in SL was originally Robin Winter/Shukran Serendipity who now works at Imperial College with Dave Taylor/Daveee Commerce and who I have been working with on some medical training sims. The blarney stone also featured in one my earliest evangelist moments helping a client persuade the rest of his team about the benefits of virtual worlds, in particular the mirror world aspect. He described to me in front of them how I would reach this pub using verbal directions only. I then sparked up SL and turned the very corners he described to arrive at the Blarney Stone. They then almost 100% got that particular point.<br />
So to all the organizers, speakers and attendees I have to say a huge thankyou. It is so nice to be amongst friends sharing ideas and leaving feeling motivated.<br />
For me it was a great honour to do my pitch, to think some thoughts and also to do them as almost a warmup act for Philip Rosedale who was on straight after me.<br />
<a href="http://www.flickr.com/photos/epredator/4601150396/" title="IMG_0858 by epredator, on Flickr"><img src="http://farm2.static.flickr.com/1163/4601150396_a16b173f61.jpg" width="500" height="375" alt="IMG_0858" /></a><br />
Thankyou  <a href="http://twitter.com/jojadhara">JojaDhara</a> for inviting me to speak (via my old colleague Rick Reesen <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )<br />
Well done to <a href="http://twitter.com/malburns">Malburns</a> and the crew for the remote TV studio direction and wrangling too <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://www.twitter.com/slimwarrior">Slimwarrior</a> and <a href="http://www.twitter.com/bevanwhitfield">BevanWhitfield</a> for seemingly powering the entire place with frantic keystrokes and electric enthusiasm.<br />
<a href="http://sitearm.wordpress.com/">Sitearm Madonna</a> for keeping it all on the straight and narrow, and asking some damn good questions.<br />
Other things and people you really should check out.<br />
<a href="http://www.twitter.com/stuwarf">StuWarf</a> should be an inspiration to us all. As he pointed out he probably was the youngest person in the room, yet he has driven into existence a whole business with <a href="http://www.rezzed.tv">Rezzed.tv</a> whilst still being a student. I hope he will be at the next metameets and get to present his life experience to us too.<br />
<a href="http://www.twitter.com/mamachinima">Chantal/MaMachinima</a> and her marvellous machinima that the edit her pieces of work certainly bounced around with my emotions , a few brought a lump to my throat, others made me laugh. It is very inspiring too that her work has been show at the world expo in Shanghai.<br />
Slimwarriors album Slimgirlfat is on itunes, I know that because I am listening to it now whilst typing this <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
It was brilliant to hear Lisa Feay/Elfay Pinkdot&#8217;s rant/monologue/empassioned plea and list of words she never wants to hear again (monetize anyone?). Her radio show and Jazz geek out is worth checking out <a href="http://www.coffeeandpajamas.com/">http://www.coffeeandpajamas.com/</a><br />
<a href="http://www.popartlab.com/">Claus Uriza and his pop art lab</a> are certainly worth hearing more about and visiting.<br />
On the tech side of things it was great to catch up with my fellow colleague at the old firm and travel with <a href="http://www.twitter.com/justincc">justincc</a>. He is Mr opensim and it was great to see him in the mix and hearing some  cool things to geek out to.<br />
<a href="http://twitter.com/xlent1">Jon Himmoff </a>of Rezzable had some very interesting things with opensim and unity3d to talk about and show. Something dear to my heart, that kind of integration.<br />
Now of course I realize that this post could go on and on, Jessica Pater, Tim Savage, Paul McDonagh-Smith, Tim Goree, Justin Bovington, Robin Harper, Joel Foner, Mark Kingdon, Philip Rosedale &#8230;.. all had cool things to say.<br />
Who could not though be inspired by all this? All in the beautiful city of Dublin.<br />
So yay for bangers and mash<br />
<a href="http://www.flickr.com/photos/epredator/4600534729/" title="IMG_0872 by epredator, on Flickr"><img src="http://farm2.static.flickr.com/1104/4600534729_eb50c26bd3.jpg" width="500" height="375" alt="IMG_0872" /></a><br />
Rock and roll fish and chips<br />
<a href="http://www.flickr.com/photos/epredator/4585439064/" title="IMG_0847 by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4071/4585439064_36db7f09fa.jpg" width="500" height="375" alt="IMG_0847" /></a><br />
(I hope epredator makes it onto the roll of honour up there with U2 <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Guinness and the Blarney Stone/Gogharty&#8217;s<br />
<a href="http://www.flickr.com/photos/epredator/4584814651/" title="IMG_0849 by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4023/4584814651_47636945a3.jpg" width="500" height="375" alt="IMG_0849" /></a><br />
The megaprim needle in the centre of Dublin<br />
<a href="http://www.flickr.com/photos/epredator/4601149720/" title="IMGP4863 by epredator, on Flickr"><img src="http://farm2.static.flickr.com/1127/4601149720_079c2793bc.jpg" width="375" height="500" alt="IMGP4863" /></a><br />
My one concern is that somehow we may have excluded some of our virtual world peers as they seemed to be a little annoyed and have made a film about it.<br />
<a href="http://www.flickr.com/photos/epredator/4600530301/" title="IMGP4847 by epredator, on Flickr"><img src="http://farm2.static.flickr.com/1326/4600530301_9f535091d8.jpg" width="500" height="375" alt="IMGP4847" /></a><br />
Next year more furries in RL please. Thankyou&#8230;&#8230;</p>
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