Back to the screens with real/virtual crossover and pie

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The first show of Series 3 of The Cool Stuff Collective just aired (it will run all week ) and there are a lot of changes.
We are now filming live in schools with an audience. This is great as the show if for kids we get to hear and see if they really do [...]

On the road with The Cool Stuff Collective

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This week saw the start of filming series 3 of The Cool Stuff Collective. I can’t say much about it until it airs but it was very different to be on location and staying away for 2 nights at a Premier Inn with the entire crew.
The first morning of filming was a difficult choice of wardrobe. [...]

Streets ahead (nearly) with Driver SF

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Driver: San Francisco came out a few days ago and as a fan of all things cars, and in particular the original version it was a must get game. I still remember the buzz of seeing those original camera angles and seeing the hubcaps fly off as the old american car lurched around the corner, great [...]

Sparkling on Kinect with 3d finger drawing

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Now that I realize I can quicklaunch the Kinect Fun Labs apps individually and do not have to go through the uncharacteristic lockups caused by the Fun Labs launcher app I am getting to see some more of the gadgets.
This one is called sparkler and its results are interesting. You draw in 3d on a backdrop [...]

Talking careers, games, TV, BCS and Virtual worlds in 5 mins

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At the Develop conference this year I was asked if I minded doing a quick interview for http://www.gamecareers.biz/ so I popped along and this is the result.

We had a very quick chat before and then we just blasted through in 1 take
I am in good company if you look at the actual site here
Between Colin [...]

All in the aid of AR research

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Here is another reason I should probably stick to using an avatar! This is AirBand on the Xbox Kinect. Which ever instrument you mime, guitar, drums or keyboard it picks up your position and lets you play the track (its kind of like a paperjamz guitar).
I hope mistsuzuki racing doesn’t mind the product placement of their [...]

Real and Virtual game merging – 3D print armour?

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I was just catching up on the gamescom content on Xbox Live and amongst all the variants of Call of Duty and other shooters there was a trailer for Skylander:Spyro Adventures

I must have missed this too in the E3 2011 press as it is an interesting evolution of the offline/online interactions in games. The game comes [...]

A very clever realtime 3d scanning using kinect

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SIGRAPH 2011 always brings out some very interesting tech. I always think of it as being mainly high end very expensive leading edge graphics. This year though some researcher have provided something very cool and useful that side steps the expensive LIDAR scanning process to capture full 3d environments using just a (now) humble Kinect.

Point cloud [...]

Develop conference Day 2 and 3. A wind of change?

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In all the google+ messing around I had not got around to writing up my remaining thoughts and experiences at the Developer 2011 conference in Brighton. Day 1 for me was the Evolve conference a sort of future thinking bolt on that is gaining some traction with the industry. The Evolve strand then blends into the [...]

Develop 2011 Day 1: less starstruck more enthused

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This year was my annual pilgrimage to Brighton for the games dev conference called Develop. I have going to this since I chose my independent career path with Feeding Edge. What I do and what I work on is still at the periphery of the games industry compared to the full on AAA title producer firms, [...]