future


Primary school computing – Barefoot

The past few years have seen a real recognition that computational thinking needs to be part of everyones education from a very young age. The UK national curriculum had some massive changes to introduce this, which is great, but it was not always matched with any resources or training to help anyone who was not a techie and programmer from understanding it let alone then be able to teach it.
I like to make people feel comfortable with technology and explain how it fits into what they know, how it can improve, or threaten their experience. So was very happy to see this initiative. Barefoot Computing is an initiative from the BCS The Chartered Institute for IT and supported by Computing at School. It seems to be a complete system of curated content that is not solely about programming or tech.
Instead it looks at how to transition what teachers know and teach already and frame that into the basis of the next steps in teaching computing. It also them provides free resources to help teach, lesson plans, Scratch programming assets etc.
It is also not simplistic, it is not a “just code”. One of the most important and striking use of word as an entire category is “tinkering”. The fact that lesson plans and the resources include specifics about letting go, allowing exploration by the students to see what happens struck me as very different.
Each of the plans is tagged with specific helpful icons that indicate the point of the lesson. These in their own right are very useful and telling about how this is all structured.
I have image captured from the site, just as an example to be able to talk through, but go and take a look, there is a free registration. It is worth us all knowing the resource is there, to share with schools and colleagues. Or better still get one of us the STEMnet and Barefoot computing volunteers to come into school and share it with the teaching staff.
Comp thinking
Here we have the core approaches to computational thinking.
Tinkering, finding out what happens and discovering new things is the first on the list!
Debugging sounds a bit more techie, but it is spotting whats wrong it anything and fixing it.
Persevering. This is not something you usually see in “tech” presentations. Something not working, not operating as you expected is a normal part of the business. It is an important aspect of life.
Collaborating. Working with others is also essential.
You can se these are not computing specific. They apply to every walk of life and and experience. In my martial art Choi Kwang Do, Perseverance is a key principle. We tinker and debug as we learn about how to perform our moves, adjust, apply a what if approach and finally we work together in a friendly environment. This just happens to be focussed on programming, but it is so much more!
comp concepts
Clearly this next layer looks more like the technology words we use in the industry, but again many of them are applicable in non keyboard related instances. Breaking problems down, spotting patterns, making things repeatable are all key elements.
All these are setting the scene before the specifics that make up computer science. The nuts and bolts of what we do as programmers and architects. Now if you came at computing with this list below it would be a lot more overwhelming, even though each element is relatively simple as a concept.
all
Very often as techies this is what we hit people with. Often in order to help them understand the beauty and elegance in the art of programming, or as a weapon to maintain a technical dominance.
In all these icons though my favourite is the variables one. It specifically shows the word lives and 3 hearts. The number of lives you have in a game is a variable. It goes down (sometimes up if you hit a bonus). For me the variable was the part of the aha moment, when all computing became clear for me.
I started computing at school to work out how Space Invaders worked. We were writing a program in class dealing with electricity bills. It had a loop to recalculate a bill based on different inputs. It was a variable we were setting. It all seemed like a weird mess of symbols until it clicked that the thing we were setting and how it stayed set or got changed by the code was the same as the score in space invaders! It was also the same as the position of each invader, where the player was etc… Kaboom! a life changing understanding of something that seems laughably simple when you spot it and then apply the pattern repeatedly to other situations.
So, a big thumbs up from me and I will be helping predlets school, and any others that need it with this set of resources as a starting point.

Landing on a Comet ! Wow!

Yesterday I sat glued to the internet video stream from ESA HQ in Germany tensely waiting to hear, via the orbiter Rosetta that the lander Philae had made it to the surface. When it did and the cheers started to ripple around the feed I had a definite lump in my throat and tear in my eye. I was watching it with predlet 2.0. He had asked if he could play Minecraft and for once I said No, watch this!. Of course without the history behind it all it was just a few people sitting looking at a screen, no commentary. So tried to explain the enormity of what we were waiting for. The fact the probe launched (10 years ago) before he was born is pretty amazing and the fact that the project started 20 years equally so. Though that makes less impact. I think my enthusiastic cheer when it landed probably got it across to him though.
It is truly awe inspiring that people have gathered together across countries to put together a massive project to land a tiny machine on a comet 300 million miles away in order to then perform some experiments and determine what the makeup of the comet is.
It transcends all the ridiculous austerity measures and the greed of those with the worlds wealth. This helps the human race and give some sense of purpose. We need more of this!
This image came from the surface of the comet!
Image on a coment
So we watched this on a 70mbps fibre optic internet stream, live via a web browser on a PS4 games console, whilst also second screening BBC news in iplayer on a small touchscreen wifi enabled device (iPhone), whilst also follow the tweets from the landers account too. I was sharing it with my son in person but also with my friends around the world who were also tuned in. 10 years ago when the probe launched none of the ways we engaged with the landing existed in any mainstream form.
I am sure there are some naysayers who will argue we need to sort this planet out first, but I think we need to sort this planet out as well! This sort of project provides hope and unity. It inspires generations (just as the moon landings did to me when I was just a toddler). That makes it a great investment. We learn lots about our past, help figure out our future but also the will and the passion can be turned back to earth, as log as we don’t let commercial greed take over.
What an awesome experience, and I hope, despite the 3 bounces that the lander continues to fulfil it’s mission. Though as the scientists have been saying when asked what happens now, the answer is, we don’t know, that why we do this sort of science to find out.

Digital Snow – Flush Magazine – 15

It’s starting to get towards winter, the clocks has fallen back so this months Flush Magazine, amongst other things, is all about snow, mountains, skiing and boarding. I just had something snow related to consider for my 14th article for the magazine. (That now sounds like a lot!)
I thought I should cover a bit go history, as usual. Some tech reminiscing. This time it was Hungry Horace goes skiing. Anyone else remember that ? 🙂
These sort of flashbacks to things that felt special or unusual then act a seed to zoom forward. This time I covered how snow has felt on screen in games and films through the years. From the simplistic to the “material point method for snow simulation” CGI research papers created by Disney in making films like Frozen.
I didn’t want to stick to pure virtual snow though but some other advances and where it could go in the near future to enhance our skiing experience. I did give a mention to SNOW the game as that looks mighty impressive and has some real potential IMHO.
Thanks to everyone writing for Flush Magazine, it’s great to have so many good articles to nestle in between on a cold winters night. Huge thanks to @tweetthefashion for such awesome production and editing and for still wanting me to write these journeys in history based futurism.
The full issue can be found below


I am zooming around on page 116 and the iOS version is here
All the past articles and links to them are here on the writing portfolio page
Right, where are my snow boots!

Minecraft mirror worlds

Way back in 2006 when many of us started to use the persistent multi user networked virtual world with self created content (Second Life) in all sort so of place like business and education we thought we were on the cusp of a virtual world revolution. As a metaverse evangelist in a large corporation it was often an uphill struggle to persuade people that communicating in what looked like a game environment was valuable and worthwhile. It is of course valuable and worthwhile but not everyone see that straight away. In fact some people went out of their way to stop virtual environments and the people that supported and pioneered their use. Being a tech evangelist means patiently putting up with the same non arguments and helping people get to the right decision. Some people of course just can’t get past their pride, but you can’t win them all.
For me and my fellow renegades it started small in Second Life

I also captured many of the events over the course that first year in a larger set along with loads of blog posts on eightbar including this my first public post that always brings back a lot of memories of the time and place. It was a risky thing to post (if you are worried about career prospects and job security) to publicly post about something that you know is interesting and important but that is not totally supported.

One of the many ways people came to terms with virtual worlds was in the creation of mirror worlds. We all do it. In a world of infinite digital possibilities we ground ourselves by remaking out home, our office our locale. We have meeting rooms with seats and screens for powerpoint. This is not wrong. As I wrote in 2008 when we had a massive virtual worlds conference in London

It seems we are seeing many more mirror world applications appear once more and generally the builds are in Minecraft. It is interesting Minecraft has all the attributes of more detailed virtual worlds like Second Life and Opensim. It is a persistent virtual environment. It has the 8 bit block look and much less detailed and animated avatars, but it does have a very easy approach to building. You stack blocks. You still have to navigate the 3d space get you first person view in the right place and drop a block. (Many of the objects in 2006 were from people who felt they could not navigate 3d space easily something I think that has started to melt away as an objection). The relative resolution of a build in minecraft is low, you are not building with pixels but with large textured blocks. This does have a great levelling effect though. The richer environments require some other 3d and texturing skills to make things that look good. Minecraft is often compared to Lego. In Lego you can make very clever constructions but they still look like Lego. This becomes much less of an visual design challenge for those people less skilled in that art. A reduced pallet and single block type means not having to understand how to twist graphic primitives, upload textures and consider lighting maps etc. It is a very direct and instant medium. Minecraft has blocks that act as switches and wires that allows the creation of devices that react, but it does not have the feature that I used the most in Second Life and Opensim of being able to write code in the objects. There are ways to write code for Minecraft mods but it is not as instant as the sort of code scripts in objects in more advance virtual environments.Those scripts alter the world, respond to it push data to the outside and pull it back to the inside. It allows for a more blended interaction with the rest of the physical and digital world. Preserving state, creating user interfaces etc. It is all stuff that can be done with toolsets like Unity3d and Unreal Engine etc, but those are full dev environments. Scripting is an important element unless you are just creating a static exhibit for people to interact in. Minecraft also lack many of the human to human communication channels. It does not have voice chat by default though it is side loaded in some platforms. It has text chat but it is very console based and not accessible to many people. The social virtual worlds thrive on not just positional communication (as in Minecraft you can stand near something or someone) but on other verbal and non verbal communication.
The popularity of Minecraft has led to some institutions using it to create or wish to create mirror worlds. Already there was the the Ordanance Survey UK creation which “is believed to be the biggest Minecraft map made using real-world geographic data.” (Claiming firsts for things was a big thing back in 2006/7 for virtual worlds). It has just been updated to include houses not just terrain. By houses though this is not a full recreation of your house to walk into but a block showing its position and boundary. This map uses 83 billion blocks each at showing 25m of the UK, according to a story by the BBC
The BBC also reported this week on the British Museum looking at recreating all its exhibits and its buildings in Minecraft. This is an unusual approach to their exhibits. It will be an interesting build and they are asking the public to help. So once again Minecraft’s simplicity and accessibility will allow anyone to create the artefacts. It will, however, create a very low rez low texture experience. So it is a mirror world, in that it will be like the museum but it is more of a model village approach. You admire the talent to make it in the medium. It seems more of an art project than a virtual world project. It is all good though 🙂
The BBC seem to be on a Minecraft vibe just as they were on a Second Life Vibe back in the last wave. Paul Mason and BBC Newsnight came and did a piece with me and the team of fellow Virtual World pioneers in 2007 We were starting to establish a major sub culture in the corporate world of innovators and explorers looking into who we could use virtual worlds and how it felt. Counter culture of this nature in a corporate is not always popular. I have written this before but the day we filmed this for the BBC in the morning I had my yearly appraisal. My management line we not keen on virtual worlds not the success so gave me the lowest rating they could. I went straight for that (which is very annoying and disheartening) into an interview with Paul on camera. Sometimes you just have to put up with misguided people trying to derail you, other times you just get out of the situation and go do it elsewhere.
Anyway, Minecraft offers a great deal, it does allow mirror worlds, though it does allow for an other worldy approach. Most blocks do not obey gravity. You can build up and then a platform out with no supporting structure, you can dig tunnels and underground (the point of the mine in Minecraft and not worry about collapsing. You still have real world up and down left and right though. Most virtual worlds do this. Disney Infinity, Project Spark, Second Life, Opensim and the new Hi-Fidelity etc are all still avatars and islands at their core. People might mess with the scale of things and the size, size as the OS map or the Hard Drive machines and Guitars mentioned in this BBC piece on spectacular builds.
I feel we have another step to take in how we interact at distance or over time with others. Persistent virtual worlds allow us to either be in them, or even better to actually be them. My analogy here is that I could invite you to my mind and my thoughts, represented in a virtual environment. It may not be that those things are actual mirrors of the real world, they might be concepts and ideas represented in all sorts of ways. It may not mean gravity and ground need to exists. We are not going to get to this until we have all been through mirror work and virtual world experiences. That is the foundation of understanding.

Not all avatars and islands? from Ian Hughes

Whilst many people got the virtual worlds of Second Life et al back in 2006 we were only continuing the ground preparation of all the other virtual world pioneers before. Minecraft is the first experience to really lay the foundations (all very serious it is fun to play with too!). These simple 8 bit style virtual bricks are the training ground for the next wave of virtual worlds, user generated content and our experiences of one another ideas. They may be mirror worlds, they have great value. There is no point me building an esoteric hospital experience when we need to have real examples to train on. However there is a point to having a stylised galleon floating in space as a theme for our group counselling experience we created.
The test for the naysayers of “it looks like a game” is really dying off now it seems. It will instead be it does’t look like the right sort of game. This is progress and I still get a rush when I see people understand the potential we have to connect and communicate in business, art, education or just good old entertainment. We could all sit and scoff as say yeah we’ve done that already, yes we know that etc. I am less worried about that, there might be a little voice in me saying I told you so, or wow how wrong were you to try and put a stop to this you muppets, but it is a very quiet voice. I want every one to feel the rush of potential that I felt when it clicked for me, whatever their attitude was before. So bring it on 🙂

It’s ok to revisit ideas with new technology – VR, 3D, VW

I think that along with the “that’s always the way we have done things” line that gets thrown about whenever anything new challenges the status quo, the live “but we tried that before and it did not work” is equally dangerous.
I do partially agree that if you keep doing the same thing and get the same outcome you should try something else. The adjustment to something else may be to revisit and gently tweak the approach. If you are through dice and trying to get a double six and failing, you just have to throw them in a different way until you get to the right result to win the game. (Of course chaos theory and dependence on initial start conditions in a feedback loop means you always are with every throw but that’s another story).
At the weekend we visited the Milestones Museum in Basingstoke. It is just around the corner but we had not been. It is a giant hangar with a huge recreation of 1900’s and 1930’s streets and then some 50’s,60’s,60’s and 80’s artefacts too.
One thing that stuck me in the camera shop exhibit was this.

It is two lenses looking at two similar photos that gives a great stereoscopic effect. Now 3d photography and the concept of a picture for each eye has been around for a very very long time. This is a plastic construction probably from the 60’s. As kids I know lots of us had the iconic View-master to view 3d content. I distinctly remember the Superman 12 page comic that I had. I can still picture the images in my head.

View-Master Model G.jpg
View-Master Model G” by ThePassengerOwn work. Licensed under CC BY-SA 3.0 via Wikimedia Commons.

These devices let us see worlds, to engage with ideas albeit with an extra dollop of imagination.
These toys and tricks went out of favour and we headed into the digital age. We had a bit of a revisit of 3D with Tv’s and movies but they miss one crucial element. The old still 3d like View-master was like hint of reality, a story, a reading of a book. Films instead were a large amount of information, story and engagement. They were locked into the screen you were focussed on. It is an art form based on a framed window.
Video games started, and continue to occupy that framed space but in amongst the platformers and the puzzle games we have found 3d virtual worlds. Spaces that we decide how to navigate through, from gun toting first person shooters to free roaming driving simulators. Each of theses tends to have the activity, shooting, driving etc as one aspect to control and the camera or view as another. Some of these worlds thrive on users coming together in these worlds and building or working together. They connect us as humans, proxies by a digital environment over great distances. It is why Microsoft are looking to buy Mojang, the creators of Minecraft for $2 billion, the virtual world is of value, the interaction is of value.
Now, we did have a virtual reality revolution back in the 80’s and one before that, headsets feeding our eyes two distinct images of environments, once that we could control by turning out head and looking. What we did not have then is the lightweight high end screens (as we see in smartphones), heavily commercialised location and orientation based technology (again as we see in smart phones) and a population who understands and wants to navigate in 3d space and metaverses (most kids will have played Minecraft or seen Minecraft and wanted to play or similar). So it makes a great deal of sense for us to now have the rise of the headset and of Virtual Reality to blend into these other advances of technology. The Oculus Rift, Morpheus et al.
Yes they get in the way of interacting with the physical world, but they give huge advantages in the virtual world adding to the sense of presence.
So if people say look we did 3d or look we did VR and it didn’t work last time then they are missing the fact that we are not just rolling the dice differently. We have a new set of dice, this with a design, conceived and created in a virtual world and printed to perfection. We may not roll a double six straight away but when we do we win a much bigger game.
We may look on this period in time as a clunky use of tech, but we may also loo on this with a curious fondness and a charm that leads us on to better things.
This example being the laughing sailor, you put your money in and it laughs, puppetry and animatronics at a very basic level but something endearing about it?

Fantastic use of 3d printing – we need more of this!

Thankyou to @marleyman007 for pinging me this link on twitter it. It made me feel really happy to two reasons.
The first is very obvious. 3D printing making a positive impact, but in a fun and unusual way on peoples lives.
3d Printed Wolverine Hand
(Photo By Aaron Brown creator of the print)
Based on idea from an organisation called e-NABLE where a network of people interested in 3d printing and in making a difference are designing and 3d printing prosthetic hands for kids, he created this super hero hand based on Wolverine. Now that has to make you get a little buzz of excitement and joy and will surely help people see the 3d printing revolution and suddenly realise its potential.
The other reason this made me smile and somewhat energised is the loop that has now come full circle. As you know I like to share ideas. A few years back in 2010 my friend Scotty aka @starbase37 set up a meeting with John Marley (@marleyman007) and I to talk about tech. John was starting with a pitch for the TV show The Cool Stuff Collective. Scotty had pinter him to my blog as a way of finding out new stuff. That meeting led to John asking me to not just help research but to present on The Cool Stuff Collective as Super g33k 🙂 The one the first two shows we recorded featured 3d printing.
It was September 4th 2010 that I wrote about that. (Is it really 4 years ago!). Now this blog post features something that John has sent to me over Twitter :).
We revisited 3d printing in series 3 too with the reprap. I am very proud we were able to show 7-12 year olds 3d printing on the TV 4 years ago. Image that! some of them are now approaching A-Levels.
The last thing I said on the last show in a round up was that I really hoped that we would get technology properly taught in schools, to allow kids to be able to make and create with tech not just use. That is certainly heading the right direction despite all the arguments about whether coding is coding for codings sake etc. The BBC have new assets and a plan to involved computing more in various programmes including Nina and the Nuerons which is a great place for it to be represented on Cbeebies.
Meanwhile in the past 4 years there has been a massive change in how kids engage with tv and media content. Many of them are self broadcasting things such as gameplay on Twitch.tv or spending a lot of time watching minecraft videos from Stampylonghead

He and his fellow casters have created a style of commentary on games that is about fun and exploration. It has certainly led to the predlets spending a lot of time talking and explaining what they are doing whilst they play, usually with a silly voice and lots of screams and whoops.
I do get asked why there are no more Cool Stuff Collective shows. It is something that would be great to do again. There is more new tech than ever that is accessible to young and old alike. There is room to find things that can be shared, but that can also be used in school and at home. Whether the regular TV format for kids tv is suffering a demise, or if it is just morphing into a more shared online experience is hard to tell. I have an image in my head of a show that truly crosses the borders. I recently added this comment to a thread on Facebook about the coding or not argument and the relevance of TV
” Imagine the show being a catchup on a massive open source application gathering. Live hackathons with audience participation. Bringing everyone into the “project” designers, writers, coders , testers, art and science mixed. Live touch points across the web, assets to share and update. Voting features and project aims up and down.
Take all that stuff tv does for no reason like xfactor votes and direct it to mass creation. It does not just have to focus on code. It could be awesome.”
There is certainly content to be shared, in a different way to the excellent Gadget Show or other Gadget/science programmes. A merging of live and online interaction, even thread of storyline created through synchronous and asynchronous audience participation.
So whilst I get teary eyed (in a good way) looking back at Cool Stuff Collective, where I had some of the best times ever and most fun “working”, I am still very proud of what we covered but I know we (or someone) could cover the new things in a new way. The thing with kids TV is that you have an impact on a cohort and then they move on. If we can reach this current batch of 7-11 year olds and support and inspire them to understand and build with technology then we have a great future ahead of us. For now I will try and catch things here and also longer explanations of the world of tech and evolutions in Flush Magazine and occasionally look at the old footage in the showreel and smile 🙂

Elite Dangerous Beta – #like

Back in the mid 80’s a game arrived, initially only on the BBC micro computers, that anyone I knew who was a gamer was very much into. That was Elite. It marked a departure from the arcade style side scrolling platform games and gave us the freedom to fly a spaceship in a massive galaxy. Everything was a line drawing, vector graphic style. That did not matter as the feel of the game and the spirit of it captured our collective imagination. It was 10 years on from having seen the epic space dogfighting in Star Wars. Now we had the chance to engage in space battles and roam the galaxy from our own bedrooms.
A key element was trading, that got you cash to kit up your ship. You had to play the supply and demand correctly. Buying goods cheap and selling them for a better price to make a profit (after taking expenses like fuel into consideration).
Before you could trade though you had to dock with the various space stations across the galaxy. These spinning objects with the look of a D&D dice were key. They rotated slowly around the axis that led to their entry port. You had to match you speed and rotation to try and get through the airlock. Many a ship was lost smashing into the station, over compensating or rotating the wrong way. If you made it though and made enough money you could buy a docking computer. This did the job and on my C64 version is played the Blue Danube as we were slowly lined up to dock.
Elite
Key to all this though was the fighting, the cat and mouse of 3d space battles. Leading the target as you pull a tight turn and let loos with the lasers. The more of this that you did the higher your ranking from mostly harmless up to Elite. The iconic scanner telling you the height and position of the other ships relative to you has been much copied since.
We are now in a era where the best copy of all is being made. Elite Dangerous is the full 21st century remake of the game. It was also funded in the new 21st century way of crowd funding. The Kickstarter campaign raised an awful lot of money and enabled David Braben and his company to get building this new epic free roamer. As a backer as a sufficient level you get access to play the alphas and the betas of the game. This early access is of course helping the company out aswell as making the backers feel special and part of something. A brand and fan base for a game like Elite is made up of people my age. It is obviously a game that we all played 30 years ago.
I have of course been playing it, and also giving it a go on Oculus Rift, though I am waiting on my DK2 to play it properly with the headset.
It is most certainly Elite. It feels like it did back then. Though it looks very different. Of course we no longer have simple vector graphics, we have fully rendered ships and stations with intricate detail. Planets and a stars, moons, and space phenomena that add to the atmosphere.

Docking has a whole extra experience. You still have to navigate through the rotating airlocks, but you actually end up in the station and have to find your allocated docking back and perform a gently landing manoeuvre to engage with the star port services.

I had been playing using a 360 style joypad as I generally use those on console games so figured it would be better than the keyboard. It turned out that things got a little tricky. So I bought F.L.Y5 fancy stick and throttle. When I did that the game got way better, felt even more immersive. I had not used a stick like that for many years. I used to play Combat Flight Sim 2 over dialup modems in the late 90’s with a force feedback sidewinder. I should have remembered how awesome that felt sooner!

I am playing on a mid to high range windows laptop (the Mac version will not be for a while yet) but it’s flying pretty well.
With the stick I managed to get docked more accurately and quickly, even won a few more of the training scenarios (which had proved tricky).
What has been great though is just entering the online universe. There are obviously other people there, but you can also just go about your business and travel around the systems that are open for the beta doing you thing.
I did get involved in an NPC space dogfight, it was going on for a 15 mins or so. I felt I was just about to win when I was joined by what I think was another human player. They spotted my cargo and my lack of health after the long battle and set upon me. I had to try and flee. The tension as the hyperdrive powers up and the 5 second countdown, whilst under intense fire trying to shake the attacker was really exciting. I made it out of the system and got repaired. The free form exploring and trading had made the galaxy already feel like a place. I tweeted I felt like I had been somewhere. This is a key element of a virtual world, of a metaverse.
It is great to be speeding along and take a look out of your cockpit window

Of course Elite has competition, Star Citizen a massively funder space drama from the creator of Wing Commander (which was inspired by Elite), and the immensely impressive looking No Man’s Sky.
The latter is, like Elite, procedurally generated, though it has the richness of visit the planets, seeing other life forms evolving. It’s a different game but is going to be a free roaming space epic too.
I think there is room for all of them. This is a genre seeing a real next generation push.
Back to the beta, being a beta it will crash and have the odd problem but it has been very stable for me. The only problem I had was when there was a ship parked in my docking bay. I double checked the numbers and it was my bay and it was not shifting. I couldn’t tell if it was a bug or a simulation of a lack of admin efficient at the base.

I can tell you that in my frustration suggesting a ship move with a small burst of laser fire at the badly parked ship does indeed lead to a rapid response from the authorities, thats another ship lost then!
I flew a few trade missions and made a little bit of cash and noticed I could buys docking computer. I was not overly surprised, but very happy when I engaged that whilst heading to a star port and in kicked the Blue Danube again. Not an 8-bit rendition of course, but a fully realised orchestral recoding.
Elite Dangerous is Elite, fully coloured in and with other people in there with you. It is looking very promising and I am enjoying learning the ropes again.
I should also add that the predlets were fascinated too. Just as when I started playing minecraft they were looking over my shoulder. Predlet 2.0 took to the stars and go into his first dogfight. It is not obvious how to bank, turn and yaw in space, it may be easier to learn planes first. However he did get a few good shots in before getting got. They have also seen it sat in the cockpit wearing the original Oculus Rift and were amazed at that too. So this is not just us old gamers yearning for the past. This is exciting stuff for all of us.
See you in space, look for Commander Epredator 🙂

It does what? Vessyl – Knows what is in your drink?

It is getting really difficult, even as an future tech specialist, to separate science fact and science fiction sometimes. Some of the devices that have appeared the past few years seemed unlikely only a decade ago. Not impossible, I try to avoid thinking anything is, but unlikely to be in everyones hands at a reasonable price. Today I saw an link to this Vessyl. It has a name that has its clever internet spelling as we have seen since Flickr and alike. Vessyl is a container to drink out of. It is selling as a pre-order of just $99. Thats a lot for a stylish designed mug for your coffee.
However, it is claiming, and this is where I feel a little skeptical, that you can pour any drink into it. It will detect everything about that drink from the amount of caffeine, to the calories, the type of drink and even some brand names?
The idea being it will track your hydration, talk to your smartphone and generally be a good admin assistant to your personal wellbeing.
If this is actually true, then it is brilliant. $99 for general purpose deep sensing and network capability, plus something to hold your coffee?
If it is not true then it is also brilliant. The production values of the video, the cool chic nature of the product visualisations and the website, and the product name are great.
If its a scam to get $99 out of people, well then the internet is obviously an evil place and we should all not use it 😉
I feel I want to order one to just support such a clever fabrication of a product and company, if that what it is. Like supporting a clever artist. I fell I want to order one because it might work and hence be fascinating to explore. I don’t see what they are focussing on selling us drinks containers when that have apparently got sensors that could probably with the “tricorder” x-prize though.

I look forward to watching the reveal either way.

A new wave of tech

The next few months is going to see an interest second wave of technology that I am very interested in.
The first is the Windows version of Kinect 2.0. This is the consumer packaged full body sensor that uses the same base as with the Xbox One. The original Kinect from the Xbox 360 was just a USB device so had the maker and hacker community exploring how it use it on regular machines before the official Windows development version arrived. When the Xbox One launched it’s Kinect 2.0 cmd with a completely different plug, making it impractical to explore. The Xbox One was slated to be a development machine for all (consoles at the moment have specific machine models for developers and a different one for consumers). This development kit has not been forthcoming (it may or may not turn up later). All this means I could not continue the work I wanted to do with the kinect for Choi Kwang Do.
v2-sensor-front
The new Kinect sensor stye body better and in particular shoulders, and also weight transfer. So I have had to pre-order a Kinect 2.0 for Windows. It is due in September. I am hoping it will all work with Unity3d again!
I have applied to id@xbox the developer scheme but a one person company working on a non game related piece of work on the fringes of the games industry probably didn’t flag up as a priority 🙂
Talking of Unity3d, it’s 4.6 patch is rapidly approaching. This upgrade will feature the much needed GUI changes. I love Unity3d development but anything with buttons or sliders and GUI layouts is so incredibly awkward it is hard to see how we get anything working. The new GUI system is going to treat GUI objects just like any other object. They will appear on the scene during development. At the moment GUI objects only show up when you run, making getting things lined up and working a bit of a black art. This also sets us up for Unity3d 5.0 a major new release. Lets just hope all my code still works !

The third big piece of kit is the Oculus Rift DK2 (Development Kit 2).
camera_dk2
Now owned by Facebook but still approaching construction in the same way the original Kickstarter did. This is really exciting as the first Oculus Rift was and is still a liberating experience. With DK2 the resolution of the screens is much higher now a 960×1080 per eye. It also comes with an additional relative position sensor. One that can, like Kinect, see where the headset is in the space in front of it. It is fully supported by a Unity3d library too (as with the previous version) It is not the only VR headset heading to the market but it is the one you can get your hands and eyes on.

The future of broadcasting via super8, Wimbledon, CKD Road Trip, twitch and tango – flush 13

Another exciting monday morning as the new edition of Flush The Fashion magazine goes live.
As usual there are loads of great articles and also some great prizes to be won in the magazine. This time Kano raspberry Pi kits 🙂
On page 74 I have my article “We go live in 3.2.1…” which once again looks great with the layout and the images that @tweetthefashion put together.
I discuss the evolution of home movies from the 70’s and super 8 film to the amazing changes in being able to broadcast live right now to everyone. On the journey are the experiences of trying to some early multi platform broadcasting and virtual worlds elements at Wimbledon (which starts today so that’s good timing) to the ability to just say xbox broadcast to share your game play with commentary to anyone anywhere. Being an emerging tech section I also have to consider the wonderful Project Tango from Google too.
The full magazine is here


The ipad version will be live very soon.
This will get you to my little article