Fiducial Markers and Unity 3d

I was looking around for a quick way to use the wonderful Reactivision camera based marker tracking. Ideally I really wanted a fully working Reactable, but without a projector and the music and light software and the physical elements like a glass table I cant really do what I want to do in the time I [...]

RepRap – Open Source 3d Printing – Changing Society

I realised that whilst I talk about RepRap a lot to people and have blogged elsewhere about it this blog has no good reference to RepRap. So here it is.
In putting a shout out for help and ideas on 3d printing for the cool stuff collective RepRap keeps getting mentioned by people. It is an intriguing [...]

Cool Stuff Collective – Something unusual has happened

One way and another something very interesting is brewing here. After an intro from a good friend (thankyou Scotty!) I started to advise a new kids tv show just commissioned by ITV here in the UK. It is being produced by Archie Productions (there is some press release info at the bottom of this). Its called [...]

Family gaming – in context options, why not more of them?

I have been considering the PEGI and content ratings of games more than usual recently due a project I am working on. Having to make sure that things are not 12 or over is actually quite a challenge in gaming circles.
Much of this seems to be not just related to violence but to the language used. [...]

The game changing in games – gamification

I was recently considering what the cycle of evolution has been in the games industry and why it is a struggle for some to see the scope of the change, whilst to others it is obvious.
I drew this picture to illustrate the evolution of not just the technology but of the social aspects of gaming.

It stems [...]

Unity 3 demo – Impressive stuff

@C4RL05 recently tweeted this excellent video preview of a demo done in the new Unity 3. It shows the power of the engine, and bear in mind this stuff runs in a browser and iphone and android as well as standalone and games consoles.

Unity Bootcamp from Amilton Diesel on Vimeo.

It is a single player experience, has [...]

Connecting with the human, organisational design

Tom Chatfield recently posted this brilliant explanation in Prospect magazine of transforming engagement by learning through video games . It pulls together many of the current ideas that are circulating around why video games are so successful, such a big business and really something to be taken seriously.

This really is quite simple yet obvious, as [...]

Iphone as a boardgame playing piece?

I had an unusual thought that I tweeted today asking if anyone had used an iphone as a boardgame playing piece. This was in part due to the shuffling of iphones that happens when a number of people are in the same place and all have the same device.
We all have different lockup pictures and things [...]

Things I have tried since Develop – Danger, Toys and Zombies

As everyone always says “I don’t have time for x,y,z”. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces [...]

Day 2 & 3 Develop 2010 – Small is the new big

Day 2 was supposed to start with the guys from Bioware (part EA) with
Creative Game Development: How we do it at Bioware with Dr. Ray Muzyka and Dr Greg Zeschuk.
However there was just one of them. It was quite a rock and roll start for Greg to have to apologise for Ray not being there [...]