Red Dead Redemption – it is what we miss that makes it so good

Good design of any sort is really effortless, or joyous for those on the receiving end of it. Something that has had a whole load of great design go into it is the new gaming classic Red Dead Revolver. Non gamers and “serious” types may just consider this as trivial as hula-hoop. A toy that a [...]

The power to create – Little Big Planet 2, WarioWare DIY, Second Life and Unity3d

One of the most amazing developments over the past couple of years has been the explosion in creativity tools that are available to anyone and everyone, combined with the ability to share creations with others over the net. The creations can be businesses, presentations etc, funny things, appeals for help or art. Amongst all that there [...]

Open source software really has come of age

The past few weeks I have had my head in an installation of Drupal 6.16 the content management system that sits very nicely on the LAMP stack. So I got to spark up another Ubuntu linux server off in a cloud somewhere,using the great apt packager on ubuntu/linux to go and fetch the extras I [...]

Don’t they test software anymore?

This is not a rant about the constant patching of my PS3 everytime I turn the thing on, nor about the minor updates hear and there in various operating systems and platforms. Well actually it might be, but its not intended to be rant at all.
Whilst playing the wonderful Just Cause 2 on the Xbox I [...]

Flocking Brilliant (fill in own joke here)

In my exploration of what unity3d does and how easy it can be to get things going I was about to set upon implementing the Craig Reynolds flocking code in the environment. I have done a fair few things related to using this flocking algorithm. Not all were published publicly, though I did about 4 years [...]