Things I have tried since Develop – Danger, Toys and Zombies

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As everyone always says “I don’t have time for x,y,z”. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces [...]

Day 2 & 3 Develop 2010 – Small is the new big

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Day 2 was supposed to start with the guys from Bioware (part EA) with
Creative Game Development: How we do it at Bioware with Dr. Ray Muzyka and Dr Greg Zeschuk.
However there was just one of them. It was quite a rock and roll start for Greg to have to apologise for Ray not being there [...]

Develop Highlight : HoneySlug, Kahoots and the Peg Monster

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There have been some great things at Develop 2010 this past day, but I felt so enthused and invigorated by the presentation by Ricky Haggett and Nat Marco from HoneySlug I had to do a separate post on it. The pitch was called Homespun Fun – The Art of Kahoots. It was (as from the title) [...]

Develop 2010 – Evolve Day 1 – 10% is the answer

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Develop – Evolve Day 1

The first day of the 3 day Develop conference proved, as usual, to be very interesting and well worth the trip to Brighton. It’s not a million miles away form home but enough of a trip to make it worth while staying over at the hotel for the after conference conversations.

Matthew Wiggins [...]

Heading for Brighton Develop

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Tomorrow sees the start of 3 days in Brighton at the Develop conference. As I have mentioned before it is unusual to be going to a conference and not actually presenting. Though in part that is because Develop has grown up form a pure games development background and with things like Evolve as a track is [...]

Gadgets and innovation, value in joking around

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Back in the 80′s many of us pre teens got into metal detecting, it along with skateboards, CB radio and arcade video games were all gadget powered exciting and interesting ways to explore the world. The home computer revolution was in on that wave too.
The metal detecting was an interesting form of gambling or hi-tech fishing. [...]

Living in a social Blur – AAA games heading the right way

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I usually dive straight into car and driving games as they are possibly my favourite type and style of game. Somewhere in the Red Dead Redemption and holiday interruptions I missed getting Blur
. That is now rectified, and in no small part thanks to Jay “Springwatch” Dykes (also Wimbledon behind the scenes) for having reminded me [...]

World cup and other sports – Gamer style

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I have a keen interest in how we get to represent sporting events in ways other than just TV coverage. This years world cup is already showing a little of what can be done once the rights have been agreed. Rights management, just as in the music industry is a huge business. Of all things it [...]

Red Dead Redemption – it is what we miss that makes it so good

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Good design of any sort is really effortless, or joyous for those on the receiving end of it. Something that has had a whole load of great design go into it is the new gaming classic Red Dead Revolver. Non gamers and “serious” types may just consider this as trivial as hula-hoop. A toy that a [...]

The power to create – Little Big Planet 2, WarioWare DIY, Second Life and Unity3d

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One of the most amazing developments over the past couple of years has been the explosion in creativity tools that are available to anyone and everyone, combined with the ability to share creations with others over the net. The creations can be businesses, presentations etc, funny things, appeals for help or art. Amongst all that there [...]