Imperial Treet – Hospitals, Patients and SL

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This week Dave Taylor/Davee Commerce and Robin Winter had a special on Treet.tv about lots of the virtual world projects in Second Life that Imperial College London have been up to. It is a great show to watch to see the variety of ways Dave has got Second Life working from public information, targeted patient experiments [...]

Unity3d growing – lets get schools in on this

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A recent press release from Unity3d gave some impressive figures “Unity Technologies Surpasses 250K Developers Milestone and 35M Installs of Free Unity Web Player”
I am a big fan of Unity3d as you will have seen over the years and it is great to see the company doing so well. I do not think this success is [...]

Real or Virtual its all the same thing

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My friend and (sometime theatrical agent) Scotty pinged me to tell me about a bargain at blades and bows a predator mask for £20. It seemed to make a great deal of sense to buy this as a prop for some of presentations, as well as out of personal interest.
It has just arrived and it is [...]

A lot of places to talk.

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Very often there seems to be an assumption that we all live, talk or work in one place online and offline. That is of course not true. All these places whether text, image or virtual worlds are collection of places and venues that suit certain people at certain times. The brilliant infographic has just surfaced showing [...]

A challenge to the closed minds – Not just game technology but game mechanics

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I recently joined the panel at the Train for Success event in Second Life where we (Anders the host, Dusan Writer, Maria Korolov and myself) were there to discuss the pulling back from pure enterprise firewalled virtual world solutions by Linden Lab and a focus on the consumer experience. In part of that we [...]

The Spirit of Top Gear – Geek Jazz

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On my birthday trip out we all popped along to the National Motor Museum at Beaulieu. It now has a special exhibit which is the contains many of the results of the Top Gear challenges.
I find Top Gear both hilarious and inspirational, and being a moderate petrol head its also a good subject matter.
Seeing the fruits [...]

Flyer for BCS Animation and Games Development SG – Bangor

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The British Computer Society Specialist Group for Animation and Games Development has its first meeting on Wednesday, that all are welcome to in Bangor. As an update to that here is the flyer that has been produced.
Whilst this meeting is not being held in Second Life (yet) Bangor University has an island that you may like [...]

Connecting with the human, organisational design

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Tom Chatfield recently posted this brilliant explanation in Prospect magazine of transforming engagement by learning through video games . It pulls together many of the current ideas that are circulating around why video games are so successful, such a big business and really something to be taken seriously.

This really is quite simple yet obvious, as [...]

Things I have tried since Develop – Danger, Toys and Zombies

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As everyone always says “I don’t have time for x,y,z”. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces [...]

Day 2 & 3 Develop 2010 – Small is the new big

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Day 2 was supposed to start with the guys from Bioware (part EA) with
Creative Game Development: How we do it at Bioware with Dr. Ray Muzyka and Dr Greg Zeschuk.
However there was just one of them. It was quite a rock and roll start for Greg to have to apologise for Ray not being there [...]