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	<title>Life at the Feeding Edge &#187; branding</title>
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	<link>http://www.feedingedge.co.uk/blog</link>
	<description>Taking a bite on new technology so you don't have to</description>
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		<title>Nokia Lumia &#8211; Massive 3d projection</title>
		<link>http://www.feedingedge.co.uk/blog/2011/11/29/nokia-lumia-massive-3d-projection/</link>
		<comments>http://www.feedingedge.co.uk/blog/2011/11/29/nokia-lumia-massive-3d-projection/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 19:52:01 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[nokia]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=1438</guid>
		<description><![CDATA[Tweet<p>The launch of the new Nokia phone in a fight back against all the iphone/droids etc hit London with this very impressive and massive 3d projection on Millbank Towers in london. Which presumably has the right aspect ratio as a building to show the smartphone in a good light.

This on building projection is getting really popular [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton1438" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2011%2F11%2F29%2Fnokia-lumia-massive-3d-projection%2F&amp;text=Nokia%20Lumia%20%26%238211%3B%20Massive%203d%20projection&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2011%2F11%2F29%2Fnokia-lumia-massive-3d-projection%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>The launch of the new Nokia phone in a fight back against all the iphone/droids etc hit London with this very impressive and massive 3d projection on Millbank Towers in london. Which presumably has the right aspect ratio as a building to show the smartphone in a good light.<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/SX2Gd-kqV5s?rel=0" frameborder="0" allowfullscreen></iframe><br />
This on building projection is getting really popular and is really a giant augmented reality application that requires no headsets. Projecting onto the real world in any form makes it a good shared experience and the project technology is precise enough now to allow for the surfaces of building to be taken into account.<br />
According to the youtube information &#8220;Each of the 120 metre high building&#8217;s 800 windows were covered with vinyl as 16 powerful projectors, stationed 300 metres away on the other side of the river, beamed 3D images onto the structure&#8221;<br />
I hope the phone is as good as the advert!</p>
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		<item>
		<title>He has done it again! Telepresence this time</title>
		<link>http://www.feedingedge.co.uk/blog/2011/02/18/he-has-done-it-again/</link>
		<comments>http://www.feedingedge.co.uk/blog/2011/02/18/he-has-done-it-again/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 10:50:12 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[technical]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=1080</guid>
		<description><![CDATA[Tweet<p>This guy Johnny Chung Lee, now &#8220;rapid evaluator&#8221; at Google, is amazing and I love how he approaches things. Way back he did the wiimote hacks that made 3d motion control out of wearing the sensor bar and keeping the wiimotes steady. As Feeding Edge&#8217;s tag line is &#8220;Taking a bite out of technology so you [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton1080" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2011%2F02%2F18%2Fhe-has-done-it-again%2F&amp;text=He%20has%20done%20it%20again%21%20Telepresence%20this%20time&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2011%2F02%2F18%2Fhe-has-done-it-again%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>This guy Johnny Chung Lee, now &#8220;rapid evaluator&#8221; at Google, is amazing and I love how he approaches things. Way back he did the wiimote hacks that made <a href="http://johnnylee.net/projects/wii/">3d motion control out of wearing the sensor bar and keeping the wiimotes</a> steady. As Feeding Edge&#8217;s tag line is &#8220;Taking a bite out of technology so you don&#8217;t have to&#8221; you can see why I have an affinity for his work!<br />
This time he has hacked together a $500 telepresence robot. These things seem to keep popping up so he is definitely &#8220;bang on trend&#8221;. They are a weird combination of a physical avatar used to navigate physical space and &#8220;be&#8221; somewhere. Like all new ideas they may seem daft, and I did have a &#8220;that&#8217;s stupid&#8221; fleeting momentary thought. However, as I have mentioned before, when I see something and think that I know I have to look further into the idea, especially when serendipity subconsciously shouts out about the subject<br />
I bumped into this because I was looking at these <a href="http://vgocom.com/">more commercial telepresence robots from vgocom</a>. This version though uses the<a href="http://en.wikipedia.org/wiki/IRobot_Create"> IRobot Create (Roomba)</a><br />
<iframe title="YouTube video player" width="640" height="390" src="http://www.youtube.com/embed/9LNS9CivO34" frameborder="0" allowfullscreen></iframe><br />
They had featured a telepresence ER/A&#038;E robot on BBC Horizon and combined with a piece we filmed on wednesday for <a href="http://www.feedingedge.co.uk/blog/2011/02/11/my-series-1-tv-showreel/">The Cool Stuff Collective </a> where I was trapped in a video box it all started to link up. Further re-enforced by a conversation about driving robots from a virtual world that started the very same afternoon!<br />
This has a nice circular element to it in that you will notice from the great Johnny Chung Lee&#8217;s blog featuring this quick build is called <a href="http://procrastineering.blogspot.com/2011/02/low-cost-video-chat-robot.html">Procrastineering</a> and the tag line, which is something I live by is &#8220;giving in to productive distractions&#8221;. It brilliantly sums up the flow of serendipity and the combination of tech and art and ideas mixed with human conversation that seems to lead in a positive direction. I know it is not for everyone and it is a seat of the pants existence but for me it feels right.</p>
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		<item>
		<title>A lot of places to talk.</title>
		<link>http://www.feedingedge.co.uk/blog/2010/10/18/a-lot-of-places-to-talk/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/10/18/a-lot-of-places-to-talk/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 14:04:00 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[future]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=873</guid>
		<description><![CDATA[Tweet<p>Very often there seems to be an assumption that we all live, talk or work in one place online and offline. That is of course not true. All these places whether text, image or virtual worlds are collection of places and venues that suit certain people at certain times. The brilliant infographic has just surfaced showing [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton873" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2010%2F10%2F18%2Fa-lot-of-places-to-talk%2F&amp;text=A%20lot%20of%20places%20to%20talk.&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2010%2F10%2F18%2Fa-lot-of-places-to-talk%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>Very often there seems to be an assumption that we all live, talk or work in one place online and offline. That is of course not true. All these places whether text, image or virtual worlds are collection of places and venues that suit certain people at certain times. The brilliant infographic has just surfaced showing a whole load of places and why we use them.<br />
<img src="http://www.theconversationprism.com/size1024/" width="512px" height="384px" /><br />
The image is from <a href="http://www.theconversationprism.com/">http://www.theconversationprism.com/</a><br />
If you relate this to the physical world, to offices and shops, houses, rooms in houses you will see that it really does not fit the human condition to have one and only one place to communicate, or one mode.<br />
This may scare people, how do I learn all these places and ways of working, but in reality it is no different to learning that a grocers sell and works differently to a barbershop. </p>
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		<title>Things I have tried since Develop &#8211; Danger, Toys and Zombies</title>
		<link>http://www.feedingedge.co.uk/blog/2010/07/19/things-i-have-tried-since-develop-danger-toys-and-zombies/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/07/19/things-i-have-tried-since-develop-danger-toys-and-zombies/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 10:16:50 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=735</guid>
		<description><![CDATA[Tweet<p>As everyone always says &#8220;I don&#8217;t have time for x,y,z&#8221;. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton735" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2010%2F07%2F19%2Fthings-i-have-tried-since-develop-danger-toys-and-zombies%2F&amp;text=Things%20I%20have%20tried%20since%20Develop%20%26%238211%3B%20Danger%2C%20Toys%20and%20Zombies&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2010%2F07%2F19%2Fthings-i-have-tried-since-develop-danger-toys-and-zombies%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>As everyone always says &#8220;I don&#8217;t have time for x,y,z&#8221;. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces of work. The Develop conference inspired me to go and look at a few things.</p>
<p>1. Bejeweled Blitz on iphone (and other platforms). I find PopCap games brilliantly done, very addictive, but I don&#8217;t really want to play them that much. They tend to have the overwhelming feeling they will never end, like a Terminator they will just keep coming. My wife loves them though, and she is rather good at them. Going to the PopCap presentation about Blitz I thought I best have a go on my iphone before the competition to win an iPad. How cool is that, play Bejeweled Blitz for 1 minute (as thats the time limit on the game) highest score wins an iPad. I didn&#8217;t win as I am not up to speed on the thing. What blitz does though it make me want to play a bit more. First its only 1 minute at a time, second it publishes the top scores each week amongst your friend on Facebook. So it has some of that asynchronous social gaming in a casual form. So I find myself drawn to it and feel that competition, even though I know I am not up to speed yet i have a target.<br />
<a href="http://www.socialtimes.com/2009/07/list-of-best-facebook-games/?red=rb"><img alt="" src="http://www.socialtimes.com/wordpressnew/wp-content/uploads/2009/07/BejeweledBlitz.png" title="bejeweled blitz" class="alignnone" width="370" height="344" /></a><br />
1b. Plants Vs Zombies. I put this as related to Blitz as it is a PopCap game. It is another that I had avoided but thought I should give a try after hearing PopCap&#8217;s back story. It is a resource management meets space invaders game somewhat like the castle defence genre. It manages to be very addictive and engaging (though has no social component yet). I liked it though, placing plant weapons on a lawn to stop an advancing army of cartoon zombies is suitably mad that it was worth a bit of time playing <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>2. <a href="http://www.feedingedge.co.uk/blog/2010/07/15/develop-highlight-honeyslug-kahoots-and-the-peg-monster/">Kahoots</a> on PS3 Minis. This is a puzzle platformer out of the Lemmings mould. Also though it is on the PS3 but one of the games that you can drop onto your PSP. So I did. I found myself again compelled to figure out the levels. You know the solution is in there somewhere but with its almost Portal style screen wrap around sometimes the solution is to fall off, which is great.<br />
<a href="http://www.pspminis.com/"><img alt="" src="http://www.pspminis.com/wp-content/uploads/2009/10/kahoots1.jpg" title="Peg Beast Kahoots" class="alignnone" width="480" height="272" /></a></p>
<p>3. Joe Danger on PS3. Hello Games first foray, a brilliant look to a cartoon style side on bike game. Fluid controls, lots of stunts and combos. It turns out the predlets love it too. It gets a bit tricky but the head to head racing really got them going. Again solving the puzzles, a lot of repeat play make this one cracker of a game. I had seen about it but avoided the PS3 as I was busy on the Xbox. However both Kahoots and Joe Danger sparked my interest in PS3 again.<br />
<a href="http://www.hellogames.org"><img alt="" src="http://www.hellogames.org/wp-content/uploads/2009/07/coindash2-300x168.png" title="Joe Danger" class="alignnone" width="300" height="168" /></a><br />
4. PS3 Home. I had not been in Home for a while again, as I thought there was nothing new to check out. Having talked with a Home developer at one lunchtime session I thought I should go back and check it out. Most of my gamer contacts being on XBL some of the shared spaces I have are not that interesting solo. However I sparked it up, patched it etc and found myself getting the Toy Story 3 &#8220;Andy&#8217;s Room&#8221;. Again this was to see what the predlets thought as much as my interest in how this form of interactive advertising was going to work.<br />
It was somewhat magical to be wandering around, with the added out of context avatar of the predator.<br />
<a href="http://www.flickr.com/photos/epredator/4802142195/" title="Toy story 3 PS3 Home space by epredator, on Flickr"><img src="http://farm5.static.flickr.com/4143/4802142195_1bea438fb5.jpg" width="500" height="375" alt="Toy story 3 PS3 Home space" /></a></p>
<p>Yes these activities ate into some time, but only a few hours spread over a few days and shared with the family. Seeing how these things engage us socially, become part of our lives is as intriguing as the joy of the various games. </p>
<p>What is not in doubt is the connected nature of these experiences. They are not dumbed down nor less entertaining than a full on AAA hardcore gaming experience. They fit into small slices of time in lifestyles but enhance human bonds.  </p>
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		<title>Living in a social Blur &#8211; AAA games heading the right way</title>
		<link>http://www.feedingedge.co.uk/blog/2010/06/24/living-in-a-social-blur-aaa-games-heading-the-right-way/</link>
		<comments>http://www.feedingedge.co.uk/blog/2010/06/24/living-in-a-social-blur-aaa-games-heading-the-right-way/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 11:37:26 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=697</guid>
		<description><![CDATA[Tweet<p>I usually dive straight into car and driving games as they are possibly my favourite type and style of game. Somewhere in the Red Dead Redemption and holiday interruptions I missed getting Blur
. That is now rectified, and in no small part thanks to Jay &#8220;Springwatch&#8221; Dykes (also Wimbledon behind the scenes) for having reminded me [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton697" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2010%2F06%2F24%2Fliving-in-a-social-blur-aaa-games-heading-the-right-way%2F&amp;text=Living%20in%20a%20social%20Blur%20%26%238211%3B%20AAA%20games%20heading%20the%20right%20way&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2010%2F06%2F24%2Fliving-in-a-social-blur-aaa-games-heading-the-right-way%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>I usually dive straight into car and driving games as they are possibly my favourite type and style of game. Somewhere in the <a href="http://www.feedingedge.co.uk/blog/2010/06/21/read-dead-redemption-it-is-what-we-miss-that-makes-it-so-good/">Red Dead Redemption</a> and holiday interruptions I missed getting <a href="http://www.amazon.co.uk/gp/product/B002A9JGWW?ie=UTF8&amp;tag=feededge-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B002A9JGWW">Blur</a><br />
. That is now rectified, and in no small part thanks to <a href="http://www.mytinygarden.com/">Jay &#8220;Springwatch&#8221; Dykes</a> (also <a href="http://wimbledonweblog2010.blogspot.com/">Wimbledon behind the scenes</a>) for having reminded me and giving it the thumbs up.<br />
<a href="http://www.blurgame.com/home">Blur is from Bizzare creation</a>s who have created some of the most innovative racing and visuals over the years. <a href="http://en.wikipedia.org/wiki/Metropolis_Street_Racer">Metropolis Street Racer on the Dreamcast</a> which morphed into <a href="http://en.wikipedia.org/wiki/Project_Gotham_Racing_4">Project Gotham 4 on the 360</a>. They were probably the first to bother modelling real places in intricate detail. The clever element to the racing genre for those games was Kudos, the ability to race with style, lots of sliding basically adding an element over and above pure speed. So it was not a simulation, but was set in a real location. I wrote before how it actually <a href="http://www.feedingedge.co.uk/blog/2009/05/20/peggottys-mirror-worlds-and-knowledge/">helped me hook some pieces of London together </a><br />
Blur is a very arcade style racing game, as a driving experience, with kart style weapons and power-ups it is very different to PGR4. So it is good, though in gaming terms not overly innovative, but very well executed.<br />
What is different though is the integration they have put in on all the platforms with places outside of the game console. You are able to link both twitter and facebook accounts to share various elements of the game, whilst still in it. A few others have done things with microsites for the game to be able to upload and share photos etc. This though is a little further down the line in injecting itself into existing social networking platforms.<br />
So I am able to take a photo in world like this<br />
<a href="http://www.flickr.com/photos/epredator/4730130282/" title="Brighton blur style by epredator, on Flickr"><img src="http://farm2.static.flickr.com/1345/4730130282_b4de36325b.jpg" width="500" height="281" alt="Brighton blur style" /></a><br />
Share that to facebook, and in this case take that and put it on flickr myself.<br />
Each of the social media messaging systems add a predefined piece of information onto them. This is both clever and potentially annoying in the same measure. Though does break out of the the xbox or ps3 only style communications we have. Not quite cross platform integration but close. <a href="http://socialclub.rockstargames.com/">Rockstar&#8217;s Social Club</a> for GTA and RDR is probably the most advanced in linking the platforms together and providing more than a micro site.<br />
If I tweet a message I can edit my part of it but will be forced to have something appended to it such as &#8220;I&#8217;m playing #blurthegame&#8221;. That is a little too game specific I think. yes its great to have a helping hand with hashtags and proforma tweets for certain achievements, but it gets spammy very quickly.<br />
Other interesting features, once that is also in the<a href="http://www.feedingedge.co.uk/blog/2010/01/07/xbox-360-avatar-arcade-ps3-home-a-like/"> xbox arcade titles now</a>, is that of creating a challenge for a friend.<br />
Something that Bizzare have kept is modelling real world locations. In this case both above and below there are pictures from Brighton.<br />
<a href="http://www.flickr.com/photos/epredator/4729483767/" title="Brighton Blur by epredator, on Flickr"><img src="http://farm2.static.flickr.com/1424/4729483767_6a45cd80db.jpg" width="500" height="281" alt="Brighton Blur" /></a><br />
This is where many people from the games industry (including me) will be next month at the <a href="http://www.develop-conference.com/">Develop conference</a> at the very hotel in the top photo if I am not mistaken !<br />
So it looks like the game industry is not going to ignore social media (they have all just been a little slow) maybe next the tentacles will extend out into virtual worlds and richer web  and mobile experiences.<br />
For me, seeing AAA games as well as social games letting you share your achievements and set new goals is an important step that fits into the gaming startup that I am working on. More on that as we go forward. The good thing is things are panning out as I said they would <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
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		<title>Merry Christmas and Happy Holidays one and all</title>
		<link>http://www.feedingedge.co.uk/blog/2009/12/19/merry-christmas-and-happy-holidays-one-and-all/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/12/19/merry-christmas-and-happy-holidays-one-and-all/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 11:39:47 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[future]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=459</guid>
		<description><![CDATA[Tweet<p>Merry Christmas to everyone from Feeding Edge and epredator (one and the same thing at the moment  )
It has been an amazing year and I have to say a great big thankyou for all your support. To all the people I have worked with, and for, advising, building, directing in whatever capacity. To all the [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton459" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F12%2F19%2Fmerry-christmas-and-happy-holidays-one-and-all%2F&amp;text=Merry%20Christmas%20and%20Happy%20Holidays%20one%20and%20all&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F12%2F19%2Fmerry-christmas-and-happy-holidays-one-and-all%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>Merry Christmas to everyone from Feeding Edge and epredator (one and the same thing at the moment <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )<br />
It has been an amazing year and I have to say a great big thankyou for all your support. To all the people I have worked with, and for, advising, building, directing in whatever capacity. To all the people who have offered to help, mentoring, contacts and to share ideas that created new opportunities thankyou too. It feels many of us are part of one big club.<br />
<a title="feedingedgelogo xmas by epredator, on Flickr" href="http://www.flickr.com/photos/epredator/4197256154/"><img src="http://farm3.static.flickr.com/2666/4197256154_a2d641a833_o.jpg" alt="feedingedgelogo xmas" width="454" height="454" /></a><br />
Having very much helped spark this wave of the virtual world industry via <a href="http://www.secondlife.com">Second Life</a> and the other platforms, going from the apparent safety of a long term corporate job to a faster moving freer thinking world of entrepreneurs in this fascinating space has been quite a blast. Virtual worlds, social media, games and augmented reality with a smidge of 3d printing thrown in for good measure offer some amazing avenues of exploration. It has of course been a huge financial challenge, not least because of having to pursue and stick to my principles and honour system. I never do anything the easy way do I! There will be more on that journey as I sort the book out over the coming months. In some ways I have been waiting on a particular process to complete one way or another but enough is enough I think. Too many people have shown an interest in the journey to this point so far and what really happened the last few years. I had some great advice that much of what I talk about is so positive and with an attitude of &#8220;come on we can do it&#8221; that it would be strange to write a book targetted at the bad an negative actions of others. I think that is right. So whilst there are some things that need to be resolved I will no doubt work into the book that positive effect of others negative actions. It will of course be as press worthy when I do <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I have had some great collaboration conversations the last few weeks in particular and having just had a patent filed on an idea that has been brewing for a good few months there is an exciting business avenue to start 2010 with.<br />
I will of course have to do a predictions post later, but this is really a merry christmas one and a great excuse to abuse my logo a bit more. I checked with my branding guidelines, and I agreed with myself that this was within those <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Have a great holiday, stay safe.</p>
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		<title>Digital Britain &#8211; Let free happen?</title>
		<link>http://www.feedingedge.co.uk/blog/2009/12/03/digital-britain-let-free-happen/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/12/03/digital-britain-let-free-happen/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 11:44:05 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[digital britain]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=433</guid>
		<description><![CDATA[Tweet<p>I have been listening and nodding away in agreement at Chris Anderson&#8217;s Free and reading Don Tapscott&#8217;s position on Digital Britain. In particular it was interesting to hear the history of the music industry and how is has shifted since the 1930&#8242;s. Each step challenged by the incumbent powerhouse, though the industry flourishing and growing despite [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton433" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F12%2F03%2Fdigital-britain-let-free-happen%2F&amp;text=Digital%20Britain%20%26%238211%3B%20Let%20free%20happen%3F&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F12%2F03%2Fdigital-britain-let-free-happen%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>I have been listening and nodding away in agreement at Chris Anderson&#8217;s Free and reading <a href="http://www.guardian.co.uk/commentisfree/libertycentral/2009/dec/02/labels-music-industry-filesharing">Don Tapscott&#8217;s position on Digital Britain</a>. In particular it was interesting to hear the history of the music industry and how is has shifted since the 1930&#8242;s. Each step challenged by the incumbent powerhouse, though the industry flourishing and growing despite that.<br />
I paraphrase part of chapter 3 of<br />
<a href="http://www.amazon.co.uk/gp/product/1905211473?ie=UTF8&amp;tag=feededge-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=1905211473">Free: The Future of a Radical Price: The Economics of Abundance and Why Zero Pricing Is Changing the Face of Business</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.co.uk/e/ir?t=feededge-21&amp;l=as2&amp;o=2&amp;a=1905211473" border="0" alt="" width="1" height="1" /></p>
<p>In the 1930’s radio emerged.<br />
Artists were paid for a single live performance, though this seemed unfair when compared to a concert hall of ticket paying audience when in fact it was broadcast to millions.<br />
ASCAP insisted on royalties based on gross advertising revenue of the station at a high rate.<br />
They wanted to raise the rate in 1940 when contract expired, which caused the radio stations a problem.<br />
Whilst negotiations were on more stations started to use recordings as the technology had evolved and now had a use.<br />
The record industry responded by stamping “not licenced for radio broadcast” on records.<br />
Th US Supreme Court ruled if the station bought a record it could play it.<br />
ASCAP persuaded major artists to stop producing records, hence cutting the content flow to the radio stations.<br />
Stations were faced with either crippling royalties, or no content.<br />
So they self organized their own agency BMI<br />
This became a focal point for those niche artists and styles previously ignored by ASCAP.<br />
Country &amp; Western and R&amp;B etc.<br />
These “niche” musicians just wanted exposure so let the music be played for free<br />
Radio then became a prime marketing channel for music not a direct revenue engine<br />
Artists made money from records sales and concert sales and it moved back to live performance again.<br />
With a combination of a smaller royalty formula and the rise of the Disc Jockey the top 40 era emerged. The music industry grew because of this.<br />
Now the industry is about merchandise and live performance in concerts and still thriving.</p>
<p>Now of course we have the ability to both buy digital music at relatively cheap prices, and also for people to share them with one another for free. The powerhouses will say that this will kill music. It will if no one ever pays of course. However then no one will have any music and the human need for that will drive the creation of music. Live performance however still needs to be live, the tech will improve to allow the experience to get closer to the real thing as we see with virtual worlds. It then becomes about being at the event, being part of the event not just being broadcast too. The artists get to perform and get the adrenalin payoff for delivering to a crowd. Money will change hands, people will make a living.<br />
The sands will shift, new patterns will emerge?<br />
<a title="Sand by epredator, on Flickr" href="http://www.flickr.com/photos/epredator/3560906356/"><img src="http://farm4.static.flickr.com/3648/3560906356_6aee62f28c.jpg" alt="IMGP3858" width="500" height="375" /></a></p>
<p>Of course piracy is a constant conversation and battle, but if something is good some people will show their appreciation , either by paying, donating, or spreading the word and acting as a salesperson to reach the people who will pay.</p>
<p>I am writing this as a someone who seeks to get paid for what I do, those things are very often about live performance of some sort. Generating ideas, inspiring people, explaining. Equally though lots of people expect that turning up to talk and generate ideas should be free, but they may pay for a &#8220;deliverable&#8221; some code, documents etc. Likewise much of what I share here is obviously giving away some ideas. Something that traditionally has been regarded (before the ability to share so widely) as something you keep close to your chest. Now blogs and twitter are my radio station playing my records that I create myself in order to help people know what I do, what I think and how I can come and perform for them and build their ideas in emerging tech and virtual worlds.<br />
The various conversations about Digital Britain and clamping down on people worry me greatly. They have elements of the ASCAP example above, though I suppose this sort of restricted practice is needed in order for the industry to flow around it and grow. Having an threat or an enemy brings great resourcefulness. The danger is that the powers that be manage to crack down so much that we set the business innovation back too much.</p>
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		<title>Virtual goods for marketing engagement</title>
		<link>http://www.feedingedge.co.uk/blog/2009/10/08/virtual-goods-for-marketing-engagement/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/10/08/virtual-goods-for-marketing-engagement/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 12:24:32 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=346</guid>
		<description><![CDATA[Tweet<p>As I blogged on epredator.com I am very much looking forward to the driving fest that is Forza Motorsport 3 (Xbox 360) this month. However I was just struck by how interesting and experimental some of the marketing in and around the game is. Forza is not just about driving but about the cars as content. [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton346" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F10%2F08%2Fvirtual-goods-for-marketing-engagement%2F&amp;text=Virtual%20goods%20for%20marketing%20engagement&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F10%2F08%2Fvirtual-goods-for-marketing-engagement%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>As I blogged on <a href="http://epredator.blogspot.com/2009/10/waiting-on-forza-3-it-is-looking-and.html">epredator.com</a> I am very much looking forward to the driving fest that is <a href="http://www.amazon.co.uk/gp/product/B002BSH9JO?ie=UTF8&amp;tag=feededge-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B002BSH9JO">Forza Motorsport 3 (Xbox 360)</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.co.uk/e/ir?t=feededge-21&amp;l=as2&amp;o=2&amp;a=B002BSH9JO" border="0" alt="" width="1" height="1" /> this month. However I was just struck by how interesting and experimental some of the marketing in and around the game is. Forza is not just about driving but about the cars as content. User generated paintwork and art on the cars are tradeable as are specific tuning setups. The car is the container for the content. Many games recently have allowed early downloadable pieces of content custom to a particular provider or pre-ordering allowing you access. This particular example is a twist on that. (I am not saying its a first, but its certainly not the norm)<br />
So the offer is that if you go to a blog article and comment by joining in on the &#8220;What are your top ten driving songs&#8221; you get to receive this Zune branded Audi when the game is released.<br />
<img src="http://forums.forzamotorsport.net/photos/misc/images/3016320/original.aspx" alt="Zune Audi" /><br />
So we have a marketing stream that is engaging us to join in on a blog, but talking about music as it relates to cars, and is &#8220;sponsored&#8221; by Zune the Microsoft music player. On receiving the car we then have a Zune advert, that is in fact limited edition, that we may choose to use in online races. This being an example of owning the 3d content, but being able to atleast show and use it with other people who don&#8217;t own it. Also the songs will start to form driving playlists on the <a href="http://www.zune.net">Zune</a> marketplace.<br />
In exchange for being interested and sharing, we get to feel engaged yet also become the advertiser for the Zune. It does not leave me feeling exploited or sold too, its a great pattern, and now I am blogging about it. UPDATE: I forgot to mention the irony or otherwise that I opened my iTunes when compiling my list of top ten favourite driving tunes for the competition entry.<br />
The article if you want to join in and have an Xbox Live Gold account <a href="http://forums.forzamotorsport.net/blogs/turn_10s_forza_motorsport_blog/archive/2009/10/06/zune-marketplace-looking-for-the-ultimate-driving-playlist.aspx">is here</a></p>
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		<title>Explaining Second Life inside and out</title>
		<link>http://www.feedingedge.co.uk/blog/2009/09/25/explaining-second-life-inside-and-out/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/09/25/explaining-second-life-inside-and-out/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 11:23:32 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[metaverse]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=336</guid>
		<description><![CDATA[Tweet<p>This week I had the pleasure of driving to the NEC in birmingham and presenting the a body of people attending the Events UK trade show. The presentation was quite last minute, I was offered the chance to fill in for Linden Lab/Second Life.
The show came in two parts. The first was presenting at the NEC [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton336" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F09%2F25%2Fexplaining-second-life-inside-and-out%2F&amp;text=Explaining%20Second%20Life%20inside%20and%20out&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F09%2F25%2Fexplaining-second-life-inside-and-out%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>This week I had the pleasure of driving to the NEC in birmingham and presenting the a body of people attending the Events UK trade show. The presentation was quite last minute, I was offered the chance to fill in for <a href="http://www.secondlife.com">Linden Lab/Second Life</a>.<br />
The show came in two parts. The first was presenting at the NEC live, the second was doing the same presentation in Second Life so that there could be a compare and contrast.<br />
The show featured myself, <a href="http://www.riversrunred.com">Justin Bovington(Rivers Run Red</a>) and <a href="http://kevinaires.wordpress.com/2009/09/25/eventuk-presentation-in-second-life/">Kevin Aires</a>(GPJ) with moderation by <a href="http://www.linkedin.com/pub/adam-coulter/b/6ab/919">Adam Coulter</a> for the <a href="http://www.itm.org.uk/">Institute of Travel and Meetings(ITM)</a><br />
The NEC version was an interesting stage open and in the corner of Hall 8. The other corner past all the trade stands was a battle of the bands expo. This made for some interesting competing sounds for us and the delegates. I was accompanied by a Michael Jackson tribute and Kevin was battling against a version of the Kings of Leon Sex on Fire. Justin had some guitars to compete with though it may have been an original tune.<br />
This was of course out of anyone control in the hustle and bustle of a trade conference. It does of course highlight a massive benefit of a virtual environment where you can make sure that you only get the distractions you want, passers by etc. So it became part of the conversation when we did the SL rerun of it all.<br />
You cannot get away from the irony of an audience question &#8220;So what are the measurable benefits of business meetings in a virtual world&#8221;, and having to ask them to speak up because the guitars drowned out the question <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
In world was interesting too, as clearly doing a pitch about SL in SL does not really need the powerpoints. For Justin he was really showing the Immersive Workspaces off by us all being in there, and for Kevin, as he was talking about alternatives and different ways of getting online interaction again we were already in there.<br />
We were using streaming media for the slides, as we all know this is to stop uploading and giving away textures to Second Life for a ppt, to help show there is a secure way to share visuals. However as we all know some people have problems, the play button, the quicktime install etc. So I had some IM&#8217;s saying a few people could not see the slides. Handily I had my rezzable clothing presentation and used that to both illustrate the point was on, but also to illustrate the dynamic nature and benefits of being in a virtual world such as Second Life.<br />
I think both shows went very well, reenforcing the fact that this is not going away, there are challenges, but also huge advantages and interesting tradeoffs.<br />
The presentation I used is below. Some of the slides are really just the basics, a vehicle to explain what this is all about people and immersion and engagement with one another and with information.</p>
<div style="width:425px;text-align:left" id="__ss_2060376"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/epredator/virtual-worlds-like-second-life" title="Virtual Worlds / Second Life / Business use?">Virtual Worlds / Second Life / Business use?</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=itm2009ih2slb-090924093111-phpapp02&#038;stripped_title=virtual-worlds-like-second-life" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=itm2009ih2slb-090924093111-phpapp02&#038;stripped_title=virtual-worlds-like-second-life" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
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<p>As I was writing this post I also went over and commented on the great <a href="http://www.infoworld.com/t/internet/19th-century-thinking-wont-cut-it-in-second-life-229">infoworld piece pointing out &#8220;19 Century thinking wont cut it in Second Life&#8221;</a><br />
I have pasted my comment here too to avoid repeating myself too much <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
&#8220;I have been helping enterprises and individuals alike get used to the changes and ways of working online for a long while. As a metaverse evangelist I spend time with anyone who needs hear why, or what, virtual worlds are and what context they can be used in. Due to the visual nature of the environments people often have to go through the stages of exploration that start with &#8220;can I do exactly what I do at the moment in here?&#8221;. The classic being, if we have a serious business meeting can I show powerpoint? Once you get people into the environment it is much easier to show that there really is no need to restrict yourself to one screen or one room layout. We use ppt in real meetings because we only have one projector and one screen, we cant alter the size or mood of a room or environment. So locking into this area of mirror world thinking is really missing the point and benefits of a dynamic evolving space that can be used to explore the data or subject of any gathering. There is also an assumption that because we are dealing with a technology that in some way this is just one thing, one way of working or engaging. in reality it is a vessel for people and the things people need to communicate. It is the web, but with people live in it too. Hence I am never surprised at any objections that people throw at the technology, but really is is that they are being challenged to work with people in a richer way. You are not hiding behind a mass email you are in the place with the people who need to hear what you have to say. When people attempt to classify any virtual world but focus on one thing they dont like about a particular one it really is like saying they don&#8217;t like all literature because some people write historical dramas and they don&#8217;t like historical dramas. Many of us in the industry are quite used to these potential misdirected objections and fears (though they are valid if people have them). &#8220;I don&#8217;t have time to contribute to x, to blog, to twitter to go into a virtual world&#8221; &#8211; I usually ask what they do spend time doing, wasted travel time, responding to CC emails, waiting for teleconference calls to start rather than being more efficient. &#8220;I am not a gamer&#8221; &#8211; Well its not about games, it can be but its not games. You can send something playful in an email as much as a serious statement, you dont regard email as a game. &#8220;People lie and cheat and misrepresent&#8221; &#8211; Some do yes, but they do that in the office and con men convince people via all sorts of means. Again this is just a medium, a place for things to happen. &#8220;There is sex there&#8221; &#8211; Yes there is, it is the internet, you do not choose to not have a company website just because other people use the web for other means. The list goes on, but the benefits of the degree of engagement that you can have, not to replace face to face, but to enhance your online interactions when you cant move your carbon atoms around the planet are undeniable. You don&#8217;t have to use all the tools all the time either, this is not an either or. For me the greatest benefit to a virtual world gathering is memory of where it happened and who was there. As with all memory aids keying into a space and place gives a common context. Which is easier to reference when following up &#8220;In the course of the teleconference held on the 9th September at 2:45 pm you mentioned a new product development&#8221; or &#8220;You know when we were sitting on the park bench in Dublin last week and you mentioned..&#8221; or &#8220;We were just coming up to the 9th hole at the golf course and..&#8221; Space and relative context to one another is important to human communication, social and business, and yes business and social can mix and do already very nicely.&#8221;</p>
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		<title>Luxurious Faberge pushing the boundaries of web selling, here comes the turtles.</title>
		<link>http://www.feedingedge.co.uk/blog/2009/09/12/luxurious-faberge-pushing-the-boundaries-of-web-selling-here-comes-the-turtles/</link>
		<comments>http://www.feedingedge.co.uk/blog/2009/09/12/luxurious-faberge-pushing-the-boundaries-of-web-selling-here-comes-the-turtles/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 21:44:28 +0000</pubDate>
		<dc:creator>epredator</dc:creator>
				<category><![CDATA[branding]]></category>
		<category><![CDATA[future]]></category>

		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=312</guid>
		<description><![CDATA[Tweet<p>I was chatting today to Andy Burns a longstanding friend and former colleague (wimbledon and interactive media centre etc.) about his recent project. He has been doing a huge amount of work with Faberge and their new rebranded website.

I found what had been done intriguing and also very related to the evolution of the web and [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton312" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F09%2F12%2Fluxurious-faberge-pushing-the-boundaries-of-web-selling-here-comes-the-turtles%2F&amp;text=Luxurious%20Faberge%20pushing%20the%20boundaries%20of%20web%20selling%2C%20here%20comes%20the%20turtles.&amp;related=&amp;lang=en&amp;count=horizontal&amp;counturl=http%3A%2F%2Fwww.feedingedge.co.uk%2Fblog%2F2009%2F09%2F12%2Fluxurious-faberge-pushing-the-boundaries-of-web-selling-here-comes-the-turtles%2F" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.feedingedge.co.uk/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>I was chatting today to <a href="http://www.badviz.com">Andy Burn</a>s a longstanding friend and former colleague (wimbledon and interactive media centre etc.) about his recent project. He has been doing a huge amount of work with <a href="http://faberge.com/">Faberge</a> and their new rebranded website.<br />
<img class="alignnone size-full wp-image-314" title="H082059 Sadko Sea Horse Brooch" src="http://www.feedingedge.co.uk/blog/wp-content/uploads/2009/09/H082059-Sadko-Sea-Horse-Brooch.jpg" alt="H082059 Sadko Sea Horse Brooch" width="197" height="300" /><br />
I found what had been done intriguing and also very related to the evolution of the web and to some extent to the values and drivers of virtual worlds.<br />
So Faberge is an extreme luxury brand, most of us will never really be shopping with them will we? However the website is not a simple catalogue to show you nice pictures. It is geared around a shared web browsing experience between the client and a live consultant/sales person. Access to the site is only for those people who Faberge deem viable customers. Customers who do get access are directed and talked through the various pieces that suit them, the salesperson delivers pages to them, with ultra high bandwidth imagery of the products.<br />
So Faberge are creating a true store online, one with staff, people connecting with people. Its very high end, but very much where the web, social media, virtual worlds etc fit. CNN reported on the press launch of some of this (see below). If you are rich enough to get on the site, well you wont be reading this blog will you?</p>
<p>The other interesting things is that this shared browsing, joining other on webpages is one of the key points in the recently of stealth <a href="http://operationturtle.com/">Operation Turtle</a>. This may mean that in the future we will be able to shop and research together just as we do in 3d virtual worlds, with both friends and representatives of companies (when needed) without needing a highly expensive build to do it. Its people in the equation that makes a difference. It is why education works online when you have teachers and students in the same place, on the same page, looking at the same thing (not just filling in forms). Obviously we don&#8217;t need this for all products and services, but the ones that we do need it for working with people will make all the difference.</p>
<p><script src="http://i.cdn.turner.com/cnn/.element/js/2.0/video/evp/module.js?loc=int&amp;vid=/video/business/2009/09/11/finighan.uk.faberge.reborn.cnn" type="text/javascript"></script></p>
<p><noscript>Embedded video from <a href="http://www.cnn.com/video">CNN Video</a></noscript></p>
<p>Andy happened to pop over to near where I live in his boat (hence the conversation), Ricky came along too. All very Rock and Roll I think you will agree? No Faberge samples changed hands either!<br />
<a href="http://www.flickr.com/photos/epredator/3911678389/" title="Andy's Boat by epredator, on Flickr"><img src="http://farm3.static.flickr.com/2438/3911678389_1ea244998c_m.jpg" width="180" height="240" alt="Andy's Boat" /></a></p>
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