Return of the camp fire – Blended Reality/Mixed Reality

Back in 2006 when we all got into in the previous wave of Virtual Reality (note the use of previous not 1st) and we tended to call them virtual worlds or the metaverse we were restricted to online presence via a small rectangular screen attached to a keyboard. Places like Second Life become the worlds that attracted the pioneers, explorers and the curious.
Several times recently I have been having conversations, comments, tweets etc about the rise of the VR headsets Oculus Rift et al, AR phone holders like Google Cardboard, MergeVR and then the mixed reality future of Microsoft Hololens, and Google Magic Leap.
In all the Second Life interactions and subsequent environments it has always really been about people. The tech industry has a habit of focusing on the version number, or a piece of hardware though. The headsets are an example of that. There may be inherent user experiences to consider but they are more insular in their nature. The VR headset forces you to look at a screen. It provides extra inputs to save you using mouse look etc. Essentially though it is an insular hardware idea that attempts to place you into a virtual world.
All out previous virtual world exploration has been powered by the social interaction with others. Social may mean educational, may mean work meetings or may mean entertainment or just chatting. However it was social.
Those of us who took to this felt as we looked at the screen we were engaged and part of the world. Those who did not get what we were doing only saw funny graphics on the screen. They did not make that small jump in understanding. There is nothing wrong with that, but that is essential what we were all trying to get people to understand. A VR headset provides a direct feed to the eyes. It forces that leap into the virtual, or at least brings it a little closer. Then ready to engage with people. Though at the moment all the VR is engaging with content. It is still in showing off mode.
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We would sit around campfires in Second Life. In particular Timeless Prototype’s very clever looking one that adds seats/logs per person/avatar arriving. Shared focal points of conversation. People gathering looking at a screen in front of them but being there mentally. The screen providing all the cues and hints to enhance that feeling. A very real human connection. Richer than a telephone call, less scary than a video conference, intimate yet stand offish enough to meet most peoples requirements if they gave it a go.
It is not such a weird concept as many people get lost in books, films and TV shows. They may be immersed as a viewer not a participant or they may be empathising with characters. They are still looking at an oblong screen or piece of paper and engaged.
With a VR headset, as I just mentioned, that is more forced. They will understand the campfire that much quicker and see the people and the interaction. There is less abstraction to deal with.
The rise of the blended and mixed reality headset though change that dynamic completely. Instead they use the physical world, one that people already understand and are already in. The campfire comes to you. Wherever you are.
This leads to a very different mental leap. You can have three people sat around the virtual campfire in their actual chairs in an actual room. The campfire is of course replaceable with any concept, piece of information, simulated training experience. Those people each have their own view of the world and of one another but its added to with a new perspective, they see the side of the campfire they would expect.
It goes further though, there is no reason for the campfire not to coexist is several physical spaces. I have my view of the campfire from my office, you from yours. We can even have a view of one another as avatars placed into our physical worlds, or not. It’s optional.
When just keeping with that physical blended model it is very simple for anyone to understand and start to believe. Sat in a space with one another sharing an experience, like a campfire is a very human very obvious one. For many that is where this will sort of end. Just run of the mill information, enhanced views, cut away engineering diagrams, point of view understanding etc.
The thing to consider, for those who already grok the VW concept is that just as in Second Life you can move your camera around, see things from any point of view, for the other persons point, from a birds eye view, from close in or far away, the mixed reality headsets will still allow us to do that. I could alter my view to see what you are seeing on the other side of the camp fire. That is the star of something much more revolutionary to consider whilst everyone catches up the fact that this is all about people not just insular experiences.
This is the real metaverse, a blend of everything anywhere and everywhere. Connecting us as people, our thoughts dreams and ideas. There are huge possibilities to explore and more people will once that little hurdle is jumped to understand it’s people, its always been about people.

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