Unity3d Version 3.0 is live and looking awesome

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I have been having a look at the beta of Unity3d 3.0 for a while, but nothing is as good as it going gold and live. It comes packaged with a wonderful looking demo called Bootcamp. There is a version of the demo (with a bit of an in game cutscene before getting to the 3rd [...]

Multitasking and g33king with AR Drone

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Tonight The Cool Stuff Collective episode 3 aired. Recording shows 3 and 4 was the second time in the studio and everyone seemed much more relaxed. This was just as well as I had a Parrot AR Drone copter to fly around the studio and hassle Sy with it.

I had not really considered the extra pressure [...]

Cool Stuff Haptics

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Last night show number 2 of The Cool Stuff Collective aired.

This was actually the first bit that I ended up recording dues to the magic of television we shot Haptics first then 3d printers.
The predlets watched this with me this time and loved the whole show. Predlet 1.0 in particular like the popcrash grannies. Predlet 2.0 [...]

PS3 Move, much more than a Wiimote, different to Kinect

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I have to admit to having been a little dismissive of the Ps3 Move controllers. I should have known better really as if I get that dismissive feeling I usually dig a bit deeper to consider why and find the gem I am missing.
In this case it took getting a Move controller in the house and [...]

A challenge to the closed minds – Not just game technology but game mechanics

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I recently joined the panel at the Train for Success event in Second Life where we (Anders the host, Dusan Writer, Maria Korolov and myself) were there to discuss the pulling back from pure enterprise firewalled virtual world solutions by Linden Lab and a focus on the consumer experience. In part of that we [...]

Practicing 3d Scanning

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I have borrowed a NextEngine 3d scanner for the Cool Stuff Collective shoot on friday. It belongs to a professional movie animator and puppeteer Craig Crane who lives very near to here. It was amazing to see all his home setup kit and hear about the work he does with larger scanners scanning in entire film [...]

On TV – Embarrassing and exciting in equal measure

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The first programme in the Cool Stuff Collective series aired last night at 5pm. It was really interesting to see how it all looked edited together and themed as I had only seen bits and pieces of the studio elements getting created. I have to say I felt more nervous than usual as unlike live performances [...]

Unity3d, F1, Google Maps mashup

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A very neat application surfaced this weekend via tweets by @robotduck. An official Vodafone F1 application lets you build the profile of a track you race from the roads on google maps.
Its called Hometown as they clearly have spotted most people will razz around racetracks near their own homes.
Not only that they let you add extra [...]

Pushing the envelope – Literally

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After recording the Cool Stuff Collective second episode using the Haptic 3d device it made sense to get one and see what the predlets, and maybe their school, could do with one. Whilst the haptic show does not air until 20th September I thought it was worth sharing some initial impressions of ownership. Basically it awesome [...]

Clever editing and great use of Youtube annotations

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People sometimes moan that the user contributed web is full of rubbish, but whilst that may be true it does mean that talent shines out more. I have been enjoying the occasional watch of Mystery Guitar Man’s work on youtube.
It is deceptively difficult to create edits like this. I love the use of annotations at the [...]