Fiducial Markers and Unity 3d

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I was looking around for a quick way to use the wonderful Reactivision camera based marker tracking. Ideally I really wanted a fully working Reactable, but without a projector and the music and light software and the physical elements like a glass table I cant really do what I want to do in the time I [...]

RepRap – Open Source 3d Printing – Changing Society

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I realised that whilst I talk about RepRap a lot to people and have blogged elsewhere about it this blog has no good reference to RepRap. So here it is.
In putting a shout out for help and ideas on 3d printing for the cool stuff collective RepRap keeps getting mentioned by people. It is an intriguing [...]

Grab an EvolverPro fully rigged model free before Aug 17th

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Over at EvolverPro the guys are having a special offer that lets you download a model for free. Usually the fully rigged model (that you can use in things like unity) is $39.
I took the opportunity of both putting some trousers one of my avatars and downloading the rig whilst wearing my Feeding Edge Tshirt.

So I [...]

Cool Stuff Collective – Something unusual has happened

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One way and another something very interesting is brewing here. After an intro from a good friend (thankyou Scotty!) I started to advise a new kids tv show just commissioned by ITV here in the UK. It is being produced by Archie Productions (there is some press release info at the bottom of this). Its called [...]

Family gaming – in context options, why not more of them?

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I have been considering the PEGI and content ratings of games more than usual recently due a project I am working on. Having to make sure that things are not 12 or over is actually quite a challenge in gaming circles.
Much of this seems to be not just related to violence but to the language used. [...]

Techie Post: Opensim and Freeswitch problems

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I was just replying to a note asking about Opensim and Freeswitch based on the fact I have it working(ish) on Ubuntu on a cloud server. I have been meaning to share where I am up to, though I have not found a complete solution to the problem I am having. However this snippet may help [...]