The game changing in games – gamification

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I was recently considering what the cycle of evolution has been in the games industry and why it is a struggle for some to see the scope of the change, whilst to others it is obvious.
I drew this picture to illustrate the evolution of not just the technology but of the social aspects of gaming.

It stems [...]

Flyer for BCS Animation and Games Development SG – Bangor

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The British Computer Society Specialist Group for Animation and Games Development has its first meeting on Wednesday, that all are welcome to in Bangor. As an update to that here is the flyer that has been produced.
Whilst this meeting is not being held in Second Life (yet) Bangor University has an island that you may like [...]

Unity 3 demo – Impressive stuff

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@C4RL05 recently tweeted this excellent video preview of a demo done in the new Unity 3. It shows the power of the engine, and bear in mind this stuff runs in a browser and iphone and android as well as standalone and games consoles.

Unity Bootcamp from Amilton Diesel on Vimeo.

It is a single player experience, has [...]

Connecting with the human, organisational design

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Tom Chatfield recently posted this brilliant explanation in Prospect magazine of transforming engagement by learning through video games . It pulls together many of the current ideas that are circulating around why video games are so successful, such a big business and really something to be taken seriously.

This really is quite simple yet obvious, as [...]

Iphone as a boardgame playing piece?

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I had an unusual thought that I tweeted today asking if anyone had used an iphone as a boardgame playing piece. This was in part due to the shuffling of iphones that happens when a number of people are in the same place and all have the same device.
We all have different lockup pictures and things [...]

Things I have tried since Develop – Danger, Toys and Zombies

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As everyone always says “I don’t have time for x,y,z”. However when it comes to games, virtual worlds, emerging trends and technology I find I have to interact with things and try them out in order to put them in context. Some of the things were just sitting there in some queue, hijacked by other pieces [...]

Day 2 & 3 Develop 2010 – Small is the new big

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Day 2 was supposed to start with the guys from Bioware (part EA) with
Creative Game Development: How we do it at Bioware with Dr. Ray Muzyka and Dr Greg Zeschuk.
However there was just one of them. It was quite a rock and roll start for Greg to have to apologise for Ray not being there [...]

Develop Highlight : HoneySlug, Kahoots and the Peg Monster

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There have been some great things at Develop 2010 this past day, but I felt so enthused and invigorated by the presentation by Ricky Haggett and Nat Marco from HoneySlug I had to do a separate post on it. The pitch was called Homespun Fun – The Art of Kahoots. It was (as from the title) [...]

Develop 2010 – Evolve Day 1 – 10% is the answer

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Develop – Evolve Day 1

The first day of the 3 day Develop conference proved, as usual, to be very interesting and well worth the trip to Brighton. It’s not a million miles away form home but enough of a trip to make it worth while staying over at the hotel for the after conference conversations.

Matthew Wiggins [...]

Heading for Brighton Develop

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Tomorrow sees the start of 3 days in Brighton at the Develop conference. As I have mentioned before it is unusual to be going to a conference and not actually presenting. Though in part that is because Develop has grown up form a pure games development background and with things like Evolve as a track is [...]